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Draugrok

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Everything posted by Draugrok

  1. Thanks for all the feedback. This is the build I settled on: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Nature Defiled: Level 50 Natural Corruptor Primary Power Set: Water Blast Secondary Power Set: Nature Affinity Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aqua Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg(5), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Regrowth -- Mrc-Rcvry+(A), Mrc-Heal(46), Mrc-Heal/EndRdx/Rchg(46), Mrc-Heal/Rchg(46) Level 4: Water Burst -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(13), Artl-Acc/Dam(37), Artl-Dam/End(37), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(39) Level 6: Wild Growth -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(29) Level 8: Whirlpool -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(9), Artl-Acc/Dam(9), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(13) Level 10: Tidal Forces -- GssSynFr--Build%(A) Level 12: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(15), DarWtcDsp-ToHitDeb/EndRdx(17), DarWtcDsp-Rchg/EndRdx(17) Level 14: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(15) Level 16: Lifegiving Spores -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal(43), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48) Level 18: Water Jet -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(19), SprMlcoft-Acc/Dmg(19), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(27) Level 20: Wild Bastion -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx(21), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(25) Level 22: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50) Level 24: Kick -- Empty(A) Level 26: Steam Spray -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(34), Artl-Acc/Dam(34), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(37) Level 28: Rebirth -- RechRdx-I(A) Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), RctArm-EndRdx(40), RctArm-ResDam(40), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam/EndRdx(43) Level 32: Geyser -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(33), SprScrBls-Acc/Dmg(33), SprScrBls-Acc/Dmg/Rchg(33), SprScrBls-Dmg/EndRdx/Rchg(34), SprScrBls-Dmg/Rchg(50) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 38: Overgrowth -- RechRdx-I(A), RctRtc-ToHit(39), RctRtc-ToHit/Rchg(40) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(48) Level 47: Stealth -- LucoftheG-Def/Rchg+(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1515;693;1386;HEX;| |78DA6594CB4F135114C6EFB4534A5B2A6079530A6D81D28285AA7B23A0888841F0B| |16C2A4C71626D6B5B8C2CFD17DCB8F0EDCE44513746FD0B7CC7B5712FA8A8899AE8| |AA1EE6FBD236E924EDEFCE77CF39DFBDF7CCCCFCE5E9A68D992B0794D63C9549158| |BC9A95CA1B0962FE50ACEE3A9D25A2195B12BA57659636360DA489B1963C52992BF| |12985C4C65578D95F89954C9282427A54A29509D9C5C4BA7E3484F1E4CA7CDAC595| |A579E855C2E133F9C3157CF95BC18EF0CCDECAADBBA5BCA1BC64AAB359CCD5E328B| |E659332379BD87F2E672BC5A7B3EB56CC85F517CD7BB644D51F99D0F2B5E6587BA2| 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|-------------------------------------------------------------------|
  2. I rather like the idea of a water/nature character, however I'm unfamiliar with both sets. mostly I just wanted to know what powers in both sets are skippable so I'm not choosing a poor performing power over a useful pool power. Any advice is appreciated.
  3. Thanks everyone for input, think I'll play around without the fighting pool and see what happens 🙂
  4. I'm used to trying to cap S/L res and maybe ranged defense, but is it necessary on an MM? Would I be better off investing in other powers for additional damage/support? Thanks for any advice.
  5. Thanks @oldskool Yeah, lots of personal flavor go into builds I always feel better then I have some important things capped before I go into incarnates. It's likely I may not need Ageless with all of the +End I have in here, but I'll know the feel better when this one gets to 50 (almost there!). If I don't need it, I'll probably go with either Rebirth or Barrier.
  6. This is the build I made: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Alice Nachtleer: Level 50 Mutation Stalker Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Smite -- TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Acc/Dmg(17), TchofDth-Dmg/EndRdx(19), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(21) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29) Level 2: Shadow Maul -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(5), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(7) Level 4: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(46) Level 6: Assassin's Eclipse -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(9), SprAssMar-Acc/Dmg(9), SprAssMar-Dmg/Rchg(11), SprAssMar-Acc/Dmg/Rchg(11), SprAssMar-Dmg/EndRdx/Rchg(13) Level 8: Murky Cloud -- Ags-Psi/Status(A), Ags-ResDam(21), Ags-ResDam/EndRdx(23), Ags-ResDam/EndRdx/Rchg(23), StdPrt-ResDam/Def+(25), StdPrt-ResKB(50) Level 10: Shadow Dweller -- LucoftheG-Def/Rchg+(A), Rct-Def(27) Level 12: Build Up -- GssSynFr--Build%(A) Level 14: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(25) Level 16: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(31), GldArm-3defTpProc(46) Level 18: Siphon Life -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(43), SprStlGl-Acc/Dmg(45), SprStlGl-Dmg/Rchg(45), SprStlGl-Acc/Dmg/Rchg(45), SprStlGl-Dmg/EndRdx/Rchg(48) Level 20: Dark Regeneration -- ThfofEss-+End%(A), ThfofEss-Acc/EndRdx/Rchg(27), ThfofEss-Heal(39), ThfofEss-Heal/Rchg(39), ThfofEss-Acc/Heal(40), ThfofEss-Acc/EndRdx/Heal(48) Level 22: Kick -- SuddAcc--KB/+KD(A) Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(40), Ags-ResDam/EndRdx/Rchg(40), Ags-EndRdx/Rchg(42) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/Rchg(43) Level 28: Cloak of Fear -- SphIns-%ToHit(A), SphIns-ToHitDeb(37), SphIns-Acc/ToHitDeb(37), SphIns-ToHitDeb/EndRdx/Rchg(39), SphIns-Acc/EndRdx/Rchg(50) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dmg(33), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34) Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(43) Level 41: Soul Transfer -- PrfShf-End%(A) Level 44: Superior Conditioning -- PrfShf-End%(A) Level 47: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50) Level 49: Assault -- EndRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Prv-Absorb%(46), Mrc-Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Musculature Core Paragon Level 50: Void Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1548;712;1424;HEX;| |78DA65944B4F135114C7EFED4C2D2D2D7D42CB9B56A02F282D0FE3CEA0A88950434| |2E2C2573381111A2A6DA635A18046BF821B56BE966CFC067E079F1BE3CE9D09E8C2| 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  7. I like the dark sets on most ATs so was considering a dark/dark blaster fo my second blaster, but it doesn't look to be a popular combination. I was curious is more experienced Blasters would know if there is a reason it's a bottom of the pack pick? I know it's no Fire/EM but is it really so much worse?
  8. As someone fighting depression most of their life and I know people that have had to go through it, it's not cool at all.
  9. After casting Faraday cage, two buff icons will appear. One will vanish after a few seconds along with the +Res buffs, the second one seems to persist until you change zones though I cannot see any lasting effect with the persisting icon.
  10. I like Electric Power, Power Surge, Electrical Energy. I think Electricity Affinity sounds better then Electrical Affinity, just my opinion of course.
  11. Slower =/= Obsolete I'm not sure what serve you're on, but on Excelsior I still see plenty of groups outside of AE looking for team members. TF's abound and so do radio missions which are generally better XP than arcs for time spent. Want to do arcs? Make a group. There's lots of folks eager to team but for whatever reason refuse to create and advertise a group in the LFG channel. Find people that play the way you want to play and leave the others alone to do as they will.
  12. Did some more tweaking, upped the defense and added a lot more S/L resist. Should be much more durable while still having good DPS. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Villain Profile: Level 1: Swipe -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dam%(5), TchofDth-Dmg/EndRdx(5) Level 1: Combat Training: Defensive -- LucoftheG-Def(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(9) Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(11), SprDmnofA-Acc/Dmg/Rchg(11), SprDmnofA-Dmg/EndRdx/Rchg(13), SprDmnofA-Rchg/DmgFear%(13) Level 4: Combat Training: Offensive -- Acc-I(A) Level 6: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-Def/EndRdx/Rchg(19), Rct-ResDam%(21) Level 8: Follow Up -- SprSpdBit-Acc/Dmg/EndRdx/Rchg(A), SprSpdBit-Dmg/EndRdx/Rchg(21), SprSpdBit-Acc/Dmg/Rchg(23), SprSpdBit-Acc/Dmg(23), SprSpdBit-Rchg/Global Toxic(25) Level 10: Indomitable Will -- RctArm-EndRdx(A), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(27), RctArm-ResDam/EndRdx(27), RctArm-EndRdx/Rchg(29) Level 12: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Dam%(31) Level 14: Psionic Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(34) Level 16: Super Jump -- BlsoftheZ-Travel(A) Level 18: Tactical Training: Assault -- EndRdx-I(A) Level 20: Mask Presence -- Ksm-ToHit+(A), Ksm-Def/EndRdx(34), Ksm-Def/EndRdx/Rchg(36) Level 22: Foresight -- GldArm-3defTpProc(A), GldArm-ResDam(36), RctArm-ResDam(36), RctArm-ResDam/EndRdx(37), Rct-Def(37), Rct-EndRdx/Rchg(37) Level 24: Mind Link -- Rct-Def/Rchg(A), ShlWal-Def/Rchg(39), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(39) Level 26: Aim -- GssSynFr--Build%(A) Level 28: Maneuvers -- RedFrt-EndRdx(A), RedFrt-Def/EndRdx(40), Rct-Def/EndRdx(40), Rct-Def/EndRdx/Rchg(40) Level 30: Tactical Training: Leadership -- RctRtc-ToHit(A), RctRtc-Pcptn(42) Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dam%(43), Obl-%Dam(43), ScrDrv-Dam%(43) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 38: Aura of Confusion -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(46), Ccp-Dam%(46), MlsIll-Conf/Rng(46) Level 41: Assault -- EndRdx-I(A) Level 44: Kick -- FrcFdb-Rechg%(A) Level 47: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(48), Ags-ResDam/EndRdx/Rchg(48), Ags-EndRdx/Rchg(48) Level 49: Weave -- Rct-Def(A), Rct-Def/EndRdx(50), GifoftheA-Def/EndRdx(50), GifoftheA-EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(17), PrfShf-End%(17) Level 50: Agility Core Paragon Level 50: Void Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Arachnos Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1602;713;1426;HEX;| |78DA8D94EF4F526114C79FCBBD6822880A02FE06FC01822268BDB056CE54EC87969| |BCEB69ADEEE94298BB874C159EB552FFA075AA5ADB5D55A2F7CD31FD4FAF9BAA556| |6BAD56A3D3FD1E818DADF50CF679F8DEF33DCF73CE01E66E4ED95FCEDC1917927B3| |2A3E5F3EA84A1AD6E64F5BC7A29BDA66FD55ED00A9B86969105AD5A7A074C595D34| |B474369D5D8F2575A3B099D50A5A496A5F4C69D7B774E35AE53396847D5ED733B1D| 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|E5108194AF113F558E29E4843E8D37E59B34801D4D7B0841E349C437D7B95BE307C| |07953E3FB4C6436EA3DFC5FF5C3F3D14CE1544DDE57DD25BDE7FAFD0FFBDB65DE5C| |8DD6079FF07EC9635E8| |-------------------------------------------------------------------|
  13. I took this build and tinkered with it a little. I was wondering why so much recharge? I haven't decided on whether to keep all the LotG's Recharge IOs just yet especially since I may be using Ageless Destiny instead of Rebirth. I also really wanted a travel power so that was worked in as well, though it came at the expense of patron power pools. I threw in tactics as well for some +ToHit and subbed out some purple sets to orange to make it cheaper as well. Still kept S/L resist capped. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bane: Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Villain Profile: Level 1: Bash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dmg/EndRdx(5), TchofDth-Dam%(5) Level 1: Bane Spider Armor Upgrade -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(7), Ags-ResDam/EndRdx(9), GldArm-3defTpProc(9), UnbGrd-Max HP%(11) Level 2: Combat Training: Defensive -- Rct-Def(A), Rct-ResDam%(13), ShlWal-ResDam/Re TP(13), Ksm-ToHit+(15), LucoftheG-Def/Rchg+(15) Level 4: Maneuvers -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(23), GifoftheA-EndRdx/Rchg(23) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 8: Kick -- FrcFdb-Rechg%(A) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def(29) Level 12: Pulverize -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(29), CrsImp-Acc/Dmg/Rchg(31), CrsImp-Dmg/EndRdx(31), CrsImp-Dmg/Rchg(31) Level 14: Venom Grenade -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(33), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(34) Level 16: Tough -- Ags-ResDam/Rchg(A), Ags-ResDam(34), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(36), StdPrt-ResKB(36), StdPrt-ResDam/Def+(36) Level 18: Shatter -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(37), SprSpdBit-Dmg/EndRdx/Rchg(37), SprSpdBit-Acc/Dmg/EndRdx/Rchg(37), SprSpdBit-Rchg/Global Toxic(39), SprSpdBit-Dmg/Rchg(50) Level 20: Frag Grenade -- SprDmnofA-Acc/Dmg/EndRdx/Rchg(A), SprDmnofA-Rchg/DmgFear%(39), SprDmnofA-Dmg/EndRdx/Rchg(39), SprDmnofA-Acc/Dmg/Rchg(40), SprDmnofA-Dmg/Rchg(40), OvrFrc-Dam/KB(40) Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42) Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def(43) Level 26: Tactical Training: Assault -- EndRdx-I(A) Level 28: Surveillance -- AchHee-ResDeb%(A) Level 30: Assault -- EndRdx-I(A) Level 32: Crowd Control -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45), FrcFdb-Rechg%(45) Level 35: Build Up -- GssSynFr--Build%(A) Level 38: Tactical Training: Leadership -- ToHit-I(A) Level 41: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(46) Level 44: Call Reinforcements -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(46), CaltoArm-Dmg/EndRdx(46), CaltoArm-Acc/Dmg/Rchg(48), CaltoArm-+Def(Pets)(48) Level 47: Wolf Spider Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(48), Ags-Psi/Status(50), Ags-ResDam/Rchg(50) Level 49: Mental Training -- Run-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(11) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17), Prv-Absorb%(19), Prv-Heal(19) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), EndMod-I(21) Level 0: High Pain Threshold Level 50: Degenerative Radial Flawless Interface Level 50: Void Radial Final Judgement Level 50: Warworks Core Superior Ally Level 0: Born In Battle Level 0: Marshal Level 0: Invader Level 50: Cardiac Core Paragon Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany ------------ ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1602;735;1470;HEX;| |78DA65945B4F135110C7CF6EB7B45D2E2DBDD02222B458402EA5E5A28F041549041| |4034183D1666D37B0496D6B5B137DF4C12F60A2E847E0057DD2787BF06B18EF4FBE| |80263E192F383DFF295D6CD3F6373BF39F3D7366CEEEE2ADD32DDB7377A685D2712| |A6794CBE9999291D9C817CAE9E5422E6B9925D739A372B364E41C4208EDA491375D| |64C4FF579513D5507AB96865CD52CD195F291956DECAAFA7E78CECBA593928AA058| |577A950C825164C83BCE50DABA8CBEBE5A269665BA579C65ADFA890B2A5262CD245| |C76CD1CA2456676756D28B46C6A4BF72C52CDD8E507563F4738BDA674F136B84014| |DA857995740ED32330D6E37131599E3142932529A689A604E82EE2473DC21A9FF04| |9F51AE825C4DD985AFE507731E6CFB43E16E6208F768A7563A90A33ADC8AACA1436| |3368131D238A1519CC384944744982AC55C8809D75D55DEF339D5E1E13A3CBC4EC4| |071E0A30FDE0E120D846EA66EE55B32910CB8247324C83790D6C22B4724EEB09ACD| |D7B9C39C59C04A313A083EAF5727FBDDCDF28F735CA7DEDE37EF74514D9ABBE30E8| |A5AC76ACE76CCF69527334CF2C308B60FF0D30751DAC9ED800E7061E6216FD8F989| |BE0C003E67DE66750A3E410CF28C4FD3CD6C6D4C1C7D4BC306BC2A183B121D6BE20| |4D27CFAA338A1E3E215F17FBBADE508F029AF0D37ADDECEB8E62CED57DF770DF7A7| |EA19743BF997FC1913DA640DD237C1EAA738D61EF22B605DF4B72C6798DF8386A09| |D3BA83D02983EFA01B7D0BBE26FD30CF7AF8BD2AE731FA81F9111CFBC4FC023EA59| |C04D6702478C6633CE3D41493CFC02BD226B99EE4289F3F6DFFF9A52F7DC4508327| |D9E0493578261A3C930D9E796DFFB9DF5BA8DB8A7061FFBA1B5CD23844998ACCF4F| |844B5DF327347DF7F03088577F14DB7BD15A2988CEF2C9E6CDF2A76EFDF81DFFF15| |DCB5DF6710F7F95EF7A9CA26AA09DE53E5E908F6E2945CD4E58E642D7361215F605| |57B2458B7CFDBEC0B36FD9ACDBE64B3A70375FD56AC6E6FDAFCFF00A84CFC48| |-------------------------------------------------------------------|
  14. When I started my fortunata I had planned on an all Psi build, but I discovered I enjoyed getting close and personal with the claws as well. With this build I'm perma-Mind Link with Def caps on all but Psi which has plenty of resistance so it should be alright. Once incarnates are factored in I may have gone overboard with the power recharge, so there's room for tweaking for sure. Anywho, have a look and critique away. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Leaping Power Pool: Speed Villain Profile: Level 1: Swipe -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(3), PndSlg-Dmg/Rchg(3), PndSlg-Stun%(5) Level 1: Combat Training: Defensive -- LucoftheG-Def(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg+(7) Level 2: Strike -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Acc/Dmg(11), CrsImp-Dmg/EndRdx(11) Level 4: Combat Training: Offensive -- Acc-I(A) Level 6: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(17), Rct-Def/EndRdx/Rchg(17), Rct-ResDam%(19) Level 8: Follow Up -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dam%(23) Level 10: Indomitable Will -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(25) Level 12: Lunge -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(27), SprSpdBit-Acc/Dmg/Rchg(27), SprSpdBit-Dmg/EndRdx/Rchg(29), SprSpdBit-Acc/Dmg/EndRdx/Rchg(29), SprSpdBit-Rchg/Global Toxic(31) Level 14: Super Jump -- Jump-I(A) Level 16: Psychic Scream -- Ann-ResDeb%(A), Ann-Acc/Dmg(31), Ann-Acc/Dmg/EndRdx/Rchg(31), Ann-Acc/Dmg/Rchg(33) Level 18: Dominate -- Apc-Dam%(A), Apc-Dmg/Rchg(33), Apc-Acc/Dmg/Rchg(33), Apc-Dmg/EndRdx(34), Apc-Acc/Rchg(34), GhsWdwEmb-Dam%(34) Level 20: Mask Presence -- ShlWal-Def/EndRdx(A) Level 22: Psionic Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(37) Level 24: Mind Link -- ShlWal-Def/Rchg(A), GifoftheA-Def/EndRdx(39), GifoftheA-Def/Rchg(39), GifoftheA-EndRdx/Rchg(39), GifoftheA-Def(40), GifoftheA-Def/EndRdx/Rchg(40) Level 26: Total Domination -- GhsWdwEmb-Dam%(A), GhsWdwEmb-Acc/Hold/Rchg(40), GldNet-Dam%(42), GhsWdwEmb-Acc/Rchg(42), GhsWdwEmb-Acc/EndRdx(42) Level 28: Tactical Training: Assault -- EndRdx-I(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 32: Psychic Wail -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(43), SprDmnofA-Dmg/EndRdx/Rchg(43), SprDmnofA-Acc/Dmg/Rchg(45), SprDmnofA-Dmg/Rchg(45), SprDmnofA-Acc/Dmg(45) Level 35: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(36), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(46) Level 38: Foresight -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(48), ImpSki-Status(48), GldArm-3defTpProc(50) Level 41: Aim -- GssSynFr--Build%(A) Level 44: Aura of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-Acc/Conf/Rchg(50), MlsIll-Dam%(50) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Tactical Training: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(13) Level 50: Agility Core Paragon Level 50: Support Radial Embodiment Level 50: Mighty Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Arachnos Core Superior Ally Level 50: Ageless Core Epiphany ------------ ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1670;703;1406;HEX;| |78DABD94CB52134114867BC88470194C2021E10E0922371312752D85900414942A2| |95CC629322603211327A1D0A5AFA020B851D072E1C6A7F031BC97A52B0151C17213| |0FF31F935465E3CAAEA4BEEE7FBAFF734EF7F4CCDD99525EC6EF8D0BC9339951F3F| |9C484A92EA5B3463E71434F1AEB8EAB6A61CD54333641CD417FBF2527164C55CFEA| |D95428669885B5AC5A504B52E782A6AEAE1BE64AE5339684326F1899D0ACA6E6686| |68335B89ED3B4A4F3AF9ED4CC7C5ACF3559E3989E4A1768A2279AD397428BD18985| |C4DC5A624ECD1734F36E1B6513A7FF8E22B8156D629AD02D8B9A19E66550BE024E3| |610259EEBA14E849EB9C15A17B315DC5578AA28CA92262CAD2EC95C021B6E325570| |8AFC6DF017B60E6851D2ECD0ECF63D9BA59DDA671E80AE6FCC43B0E53BF84CC1AE9| |FE4E0B805BF9614E8D199CBA077058C51BC7AAEB1FE083EDE9F60DB2FE60FF039F9| |37C2DFDE98912DAD63959905BB0C660EECB90DFA28B126AC154D4388FD80FC9C7C1| |6CE2F88D1F391F919ECFB046ED0DC668EDD1CA9C1B3203304FAC3CC31E62ACEE622| |D5E8E67D76C7E0B7497EADECD7FA1A5AFF1BE65BF0F43BE67BE607709CFC7C7C46B| |E38B433320983443BB3161CAC633AC02D8ADBCE67D4CEF90D66C0E128BC86D33C5E| |06E314AF93F3EFF463EF02B49FDDD0A4EE516823CC6D8AD1CBB5F53E82E7C836730| |B3CFB90B9C9DC00A7295600BE72E029F6B1FF31D1238BE0138C833BCC5D7086D60C| |F09A81937796EA1CDB671E304F92A53B153987F17DCA7188DF87A117F0B9443EA3D| |06A460F517BE488790C7AA9EE10AF0BF1DD9BA07561D6C2AC75C9A57B4E3F6A62A4| |4A095729912AE57C9572A14A99AD52AEC9A52F47715E2E7D1984643DAD77D1BD875| |2FC4AB94B7CB65210E7B75FD624C98F73511651D75EE57CBE470795F3FBA029CCE2| |7F68BFBD148AABFDD7F62A505E931A2EF763BE72FFD853EE6FB9CBFD3F32FE82F3| |-------------------------------------------------------------------|
  15. Ok, this is the new Mid's one, maybe this will be better. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! PDP: Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Leadership Ancillary Pool: Field Mastery Villain Profile: Level 1: Summon Wolves -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg/EndRdx(3), SprMarofS-Acc/EndRdx(3), SprMarofS-Acc/Dmg(5), SprMarofS-Dmg/EndRdx(5), SprMarofS-Dmg(7) Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(43), TchoftheN-Acc/Heal(43), TchoftheN-Acc/EndRdx/Heal/HP/Regen(43), TchoftheN-Acc/EndRdx/Rchg(46), TchoftheN-%Dam(48) Level 2: Call Hawk -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(7), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(31), OvrFrc-Dam/KB(33) Level 4: Siphon Power -- Acc-I(A), Acc-I(40) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Call Ravens -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(9), Rgn-Acc/Rchg(9), Rgn-Acc/Dmg/Rchg(11), Rgn-Dmg/Rchg(11), Rgn-Dmg(17) Level 10: Siphon Speed -- PcnoftheT--Rchg%(A), PcnoftheT-EndRdx/Rchg/Slow(39), PcnoftheT-Rng/Slow(39), PcnoftheT-Acc/EndRdx(39), PcnoftheT-Acc/Slow(40) Level 12: Summon Lions -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(13), SprCmmoft-Acc/Dmg/Rchg(13), SprCmmoft-Dmg/EndRdx/Rchg(15), SprCmmoft-Acc/Dmg/EndRdx/Rchg(15), SprCmmoft-Rchg/PetAoEDef(17) Level 14: Super Speed -- Run-I(A) Level 16: Increase Density -- Ags-Psi/Status(A), Ags-ResDam(34), Ags-ResDam/EndRdx/Rchg(34), Ags-EndRdx/Rchg(34), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx(37) Level 18: Fortify Pack -- ShlWal-ResDam/Re TP(A), GifoftheA-Def(33), GifoftheA-Def/Rchg(50), GifoftheA-Def/EndRdx(50) Level 20: Speed Boost -- EndMod-I(A), EndMod-I(21) Level 22: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(23), Rct-Def/Rchg(23), Rct-EndRdx/Rchg(25), Rct-Def/EndRdx(25), Rct-Def(31) Level 24: Assault -- EndRdx-I(A) Level 26: Summon Dire Wolf -- SvrRgh-PetResDam(A), SvrRgh-Acc(27), SvrRgh-Acc/Dmg/EndRdx(27), SvrRgh-Acc/EndRdx(29), SvrRgh-Dmg/EndRdx(29), SvrRgh-Acc/Dmg(31) Level 28: Inertial Reduction -- UnbLea-Stlth(A) Level 30: Hasten -- RechRdx-I(A) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Transference -- PrfShf-End%(A), PrfShf-EndMod/Acc(36), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc/Rchg(36), PrfShf-EndMod/Rchg(37) Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(40), RechRdx-I(42), RechRdx-I(42) Level 41: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/Rchg(50) Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46) Level 47: Victory Rush -- PrfShf-End%(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(33) Level 50: Musculature Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Storm Elemental Radial Superior Ally Level 50: Barrier Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1499;664;1328;HEX;| |78DA6593C952135118856FD31D66484212468110408648481874691532A82455295| |1D41595220D76158414812A5DBA71E9C669EB464B178ECFE0F8062E54F40164C661| |15FFF4399260BA92FA6E9F7BFF7BCE1D3A767DBCFAF9D4CDD34A739D594A643273B| |14466CD5C5DB65249472CB168CDEB4A293D3E1E2F13B6E73BE766D697975752A131| |532416DD682CE81F5B5F58084D5B2973CD9ACFA8CAF8CACA5268266D9A49A7DD8C9| |A89A4B99AB966A5ABFFBDA7ADD4E29197BA89B4351F9AB4CCA5E4A183A4E897FF44| |AE613F5987BA6A28153154C915F23268CC9297C0D28B606D7D41AD47B7B57E2FE92| |3EBC1810670B0119C145F8DB5DA6768A55FC0BAAFE406D8F60DF47F079DE2AB6BB9| |EAACA6372B5BEB21A7645E07E6558E0E6867452BA357D9A9125B2B3F498E829523E| |430E81A02DDE255012FA3E2B5666BC75F912FC91760CF33F09CF855D1AFEA0D3257| |BF25DF81B5EFC90FA0EB23D829416B34E4AF1940FE3AC9E084E6708EC2A363841C2| |687C0AE081906CF4B16376A75F734F7B15C841E43451CA4017AC4C783DC9AC70F6F| |2FE9965C3E66F0ED619EFA5D72076CDC26B7786E9B3C47A96DE09A1A7826D392AB8| |97BD47400AD799FDC038FED923B60DB363349CE16CED7A2E39C02E2D14AAD358871| |51F168E75D68A7AF4F6A03D08CC003D476DE27EF9177C1AE3BE02D39876EDC01BDF| |BBFFBD6173C4A8FE4E8E57EF73E45FDE013F231187904C65D4A05B9A7C13FD8AB13| |BFC95FE44F7E3FFBE40178BB5BA910D71BE23ABCE21DE67AC3B9C36A95BD330EBF5| |1F9C9A3FA8B947091122952868B949122255AA4C4720A5266E3C6E117AF34BBB742| |D6AF43C9FEA8945EAE47E3BDDFCA6B9AD68175F7CDE25E6F168EEFC5F8EDC2F1BCB| |77E322A173BC224016FBEFDA940BFE0CBB71FE67466FB0BA1F4EA5E| |-------------------------------------------------------------------|
  16. I actually tried to use Pines, but it wouldn't load Kin powers for a Beasts MM. I seem to be using 2.0.6.1, which I just downloaded yesterday. Odd. @SmalltalkJavaI'll look at the Vengence and SB slotting (I forget that using level 50 IO's, you don't need 3 to cap).
  17. I've heard that /kin isn't a good MM secondary, but I like my pets having perma-zoomies. I'm fairly happy with this build I've put together, but I'm wondering if Fortify pack should be slotted differently. Any feedback is welcome, thanks. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! PDP: Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Leadership Ancillary Pool: Field Mastery Villain Profile: Level 1: Summon Wolves -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg/Rchg(5), ExpRnf-EndRdx/Dmg/Rchg(5), ExpRnf-+Res(Pets)(7) Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(43), TchoftheN-Acc/Heal(43), TchoftheN-Acc/EndRdx/Heal/HP/Regen(43), TchoftheN-Acc/EndRdx/Rchg(46), TchoftheN-%Dam(48) Level 2: Call Hawk -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(7), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(31), OvrFrc-Dam/KB(33) Level 4: Siphon Power -- Acc-I(A), Acc-I(40) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Call Ravens -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(9), Rgn-Acc/Rchg(9), Rgn-Acc/Dmg/Rchg(11), Rgn-Dmg/Rchg(11), Rgn-Dmg(17) Level 10: Siphon Speed -- PcnoftheT--Rchg%(A), PcnoftheT-EndRdx/Rchg/Slow(39), PcnoftheT-Rng/Slow(39), PcnoftheT-Acc/EndRdx(39), PcnoftheT-Acc/Slow(40) Level 12: Summon Lions -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(13), SprCmmoft-Acc/Dmg/Rchg(13), SprCmmoft-Dmg/EndRdx/Rchg(15), SprCmmoft-Acc/Dmg/EndRdx/Rchg(15), SprCmmoft-Rchg/PetAoEDef(17) Level 14: Super Speed -- Run-I(A) Level 16: Increase Density -- Ags-Psi/Status(A), Ags-ResDam(34), Ags-ResDam/EndRdx/Rchg(34), Ags-EndRdx/Rchg(34), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx(37) Level 18: Fortify Pack -- ShlWal-ResDam/Re TP(A), GifoftheA-Def(33), GifoftheA-Def/Rchg(50), GifoftheA-Def/EndRdx(50) Level 20: Speed Boost -- EndMod-I(A), EndMod-I(21), EndMod-I(21) Level 22: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(23), Rct-Def/Rchg(23), Rct-EndRdx/Rchg(25), Rct-Def/EndRdx(25), Rct-Def(31) Level 24: Assault -- EndRdx-I(A) Level 26: Summon Dire Wolf -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(29), SprMarofS-Acc/Dmg/EndRdx(29), SprMarofS-EndRdx/+Resist/+Regen(31) Level 28: Inertial Reduction -- UnbLea-Stlth(A) Level 30: Hasten -- RechRdx-I(A) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Transference -- PrfShf-End%(A), PrfShf-EndMod/Acc(36), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc/Rchg(36), PrfShf-EndMod/Rchg(37) Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(40), RechRdx-I(42), RechRdx-I(42) Level 41: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/Rchg(50) Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46) Level 47: Victory Rush -- PrfShf-End%(A) Level 49: Vengeance -- Mrc-Rcvry+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- HO:Micro(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42) Level 2: Hurdle -- HO:Micro(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(33) Level 50: Musculature Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Storm Elemental Radial Superior Ally Level 50: Barrier Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1552;668;1336;HEX;| |78DA6D93C952135118856FD31D66484212E631800C919010D0850BAB904121A94A8| |9A2AEA81469B0AB20A40854E9D28D4B374E5B375ABA707C06C73770E1F800323BAD| |E24F9F2304C2ADA4BEEE73FBBFE7DC29766DA4FCD9F88DD34A739D5948643233B14| |466C55C5EB45249472C316FCDEA4A293D3E122F12B6EC77CE4CAD2E2E2EA582C3A6| |482CBA5E9BD33FBC3A37179CB452E68A359B51A5F1A5A585E054DA34934EFB316A2| |692E672E6AA952EFFFF9EB652F3075EAA46D3D66C70CC3217927B0E922222FFD1DD| |07BB651D6ABD40A9B0A10A36C84DD0D822B7C1C21DB0B23AA7D6A3DB5AAF97F491D| |5605F0DD85F0B8E89AFC65AED13B4C2CF60D517F22BD8FC0D6CFD0E3AC557B7ABB3| |9A5EAF6CAD8B1C97711D185739DAA09D15AD885E452791BDF8043904960E9211D03| |500BAC5AB045E46C92BCDD68EBD245F90CFC1AEA7E039F12BA35FD96B642E7F43BE| |052BDF91EF41D707B05D825668C85FD187FC5592C109CDE11C8247DB20192107C08| |E30190227248B1BB5BA7B92EB582C4297A1C20ED2003DE2E341EE024F2BBCBD87E8| |967C3E66F16D63BCEA2D7213ACDD20D7B97F6BDC4FA9ADE1DC6AB8379392AF8E6B5| |577C1B0B5FA8BE434D87889BC0C365F01BD92B781E335E8D82FBF7834516B0AC023| |2A1E2D3C132DF4F549AD1F9AE1BF8FDAF67BE45DF20ED8711BBC29FBD189B3A0771| |E3A773D8183F4488E6E8CAF773F417DFF63F211187E08C65D4A05B8A681BF58ABE3| |7FC8DFE42FDEA31DF22778AB53A920E716E43CBCE21DE21A8426B0B78DC6DE5D959| |F34D59BA784F294709E12C95306F394689E12DB5590281B37F66EBED2ECDE12D7EE| |7D46EF8F52E96576ED94C0D0D5FABEA6696D9877CF34CEF7DA11DF6FE47ECF73DB4| |A668F685139F461A6F37BF79FEDF631A7F3BCEF50E7A1F620E7DB7FDAFB17BA| |-------------------------------------------------------------------|
  18. This has been really helpful, thank you.
  19. Looking for some general advice on tanker builds. I know for tankers meeting the caps for red and def are important, but what exactly should I be going for cap wise? Playing around in Pines with a DA/DM build, I reached S/L 90% res cap easily enough, I'm just wondering how hard should I try to cap the other resists and what I should be aiming for as far as defenses. Thanks!
  20. That's disappointing to hear. I really dislike the concept of the Fighting Pool's tough and weave as much as I disliked Stamina on live, it wasn't really a choice. Guess I'll continue to stick with non-melee classes as much as I like my tw/bio scrapper.
  21. Is there a way to build this with melee caps and without the fighting pool?
  22. So having tried ice/, fire/, and archery/ as well, I decided I enjoyed BR the most and have tried to put together a build, which I've never done for a blaster, so any advice to how bad this build may be would be appreciated. Thanks! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! ARIAA: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Temporal Manipulation Power Pool: Leaping Power Pool: Leadership Power Pool: Concealment Power Pool: Speed Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Charged Shot -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(9), OvrFrc-Acc/Dmg(9), OvrFrc-End/Rech(11), OvrFrc-Acc/Dmg/End(11), OvrFrc-Dmg/End/Rech(17) Level 1: Time Wall -- Acc-I(A) Level 2: Single Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg(7), SprBlsWrt-Acc/Dmg/Rchg(7) Level 4: Cutting Beam -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(29), Ann-Acc/Dmg(31), Ann-Acc/Dmg/Rchg(31), Ann-Acc/Dmg/EndRdx(34) Level 6: Disintegrate -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(36), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg(40) Level 8: Aim -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg(46) Level 10: Chronos -- AdjTrg-Rchg(A), AdjTrg-ToHit(46) Level 12: Lancer Shot -- Apc-Dam%(A), Apc-Dmg/EndRdx(13), Apc-Acc/Rchg(13), Apc-Acc/Dmg/Rchg(15), Apc-Dmg/Rchg(15), Apc-Dmg(17) Level 14: Super Jump -- UnbLea-Stlth(A), UnbLea-Jump(29) Level 16: Assault -- EndRdx-I(A) Level 18: Penetrating Ray -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Dmg/ActRdx/Rchg(19), StnoftheM-Acc/ActRdx/Rng(21), StnoftheM-Dmg/EndRdx(21), StnoftheM-Acc/Dmg(23) Level 20: Temporal Healing -- Pnc-Heal/+End(A), Mrc-Rcvry+(23), PrfShf-EndMod/Acc(25), PrfShf-EndMod(25), PrfShf-EndMod/Acc/Rchg(27), PrfShf-End%(27) Level 22: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(40), GssSynFr--ToHit(42), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45) Level 24: Stealth -- LucoftheG-Rchg+(A) Level 26: Piercing Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dmg/Rng(37), PstBls-Dmg/Rchg(39), PstBls-Dmg/EndRdx(39), PstBls-Acc/Dmg(40) Level 28: Combat Jumping -- LucoftheG-Rchg+(A), BlsoftheZ-ResKB(46) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Overcharge -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(33), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(34), Rgn-Dmg(34) Level 35: Body Armor -- UnbGrd-Max HP%(A) Level 38: Time Lord -- Ags-Psi/Status(A), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(43), Ags-EndRdx/Rchg(43), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45) Level 41: Surveillance -- TchofLadG-%Dam(A), TchofLadG-DefDeb(42), TchofLadG-DefDeb/EndRdx(42), TchofLadG-DefDeb/Rchg(48), TchofLadG-DefDeb/Rchg/EndRdx(48), TchofLadG-Rchg/EndRdx(48) Level 44: Time Shift -- AbsAmz-ToHitDeb%(A) Level 47: Future Pain -- Hct-Dam%(A), Hct-Acc/Rchg(50), Hct-Dmg(50), Hct-Acc/Dmg/Rchg(50) Level 49: Victory Rush -- EnrMnp-Stun%(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Warworks Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment ------------ http://www.cohplanner.com/mids/download.php?uc=1568&c=708&a=1416&f=HEX&dc=78DA6D94494C136114C7BF69A722A595A56C656FA514282D2D8B1E4D1145140229DCEB408732C9D04E683172F46CE2C11851A378D0285EBCB8DEBDB8C6F5E001D7B89CDC8E9EEA6BFF0F6818BFA4FDCDFCDFFABDF966C68F0F3B6E8E9CD82724E77E5DC964E243F49F5517EDD3EAEC7C2AADA793CB82962D1A1B8D464BE8CACD0EF198924AAA89D090AA2CC463DA9CAEFA362C534B86915ECC86A6D505A2A2C7C79594662CE94A564BA78463329DD64363AA6268A964F9C64D425DCCCC6B4665E17E34754CCB68339AAE6597ED0565CA50D544ED01439B0D8D2FA5B47CA20CA5CD975BAEA7AEFAE877B45AF0CAD9C427AB101159ECFCC85C07EDEF98EFC18A0F60B46B3356880651D0E2944F82264B97E127AF322F813B2E302F820AC55839C6FA1D5AD337B0E533F30BE8F90ACE508C8DFBB6D9E482B65B665A9916B05D02FD029CA5D812C44A25E72C42B864113C0F0ED39E4AD9567AC552F00FAE82098A2BE39A6511688E30B317DC156206C18A1EB08E0A3A25E4755AA13559C02AB295C326CA3D98A34AB52AB956E51B6855AF99AFC0EA97CC1760ED73F020EDC1857C369707F3AA3D4C825F16F56751B3FE34D87086B902BAA8971AC4CA3537A0F9D7C0AEAB60F735B0E73AE8A4983A3E0775F960D2E6A87F37F7EFBE8FBEDAEF31EF821D7798B741FF2DDE07E56BE467D0C8F982EBA8E5255B33CFB13900FF1666926AB672CDD6BDF06FDBC31C640E809E7E661FF880C6E4E567E0FD8B998DD21C7D3C47DF20FAE81800BBFB997D604F981901FF3884E8E45E3A9FF1FC1E329F82BD8F988F994FC0435437C0F30C4C401B212D04CD1A0A408B74313B989DE0299F10618E0F9FC4B96E928BDED51C2DE1C92BD85DAEDB640D9B948849E93729032665CCA44CCA9B5F08211594D28ACDF73FF7C34E56A9D8FACBA4FC3429BFB7148BD486D360D9C6BC63EE888BAE79D3FF5BEEEA6DF6B7DB03268A3C568A8C6BDEADEB7F00792574
  23. Savage melee seems like a fun set to play and I know a lot of AT's have access to the power set. Trying to figure out which AT performs the best with it so any guidance is appreciated.
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