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calledThird

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Everything posted by calledThird

  1. I've not mucked around with controllers on the PC all that much so far, but is there a way to map Joy7 and Joy8 to ctrl, alt, or shift? It triples the number of powers you can have at hand.
  2. This may be working as intended, but if I "/window_scale health 1.8" many windows are scaled that large. Is there some other option i'm missing, or some way to divorce the health / end bar from the menu?
  3. Does anyone have recommendations for missions to run as a Villain / Rogue? It looks like Rogues can't run the Freakshow content in Ouroboros.
  4. Do you have Tough and Weave? They shore up a lot. Do you have your build drafted up on Pines? it can help a lot with suggestions to see what you're currently working with.
  5. Here's what I'm looking at going with. The Concealment recommendation came from somewhere on the old forums and I'm completely unsure if there's a better option. It does lend a predator feel to the character, which I like. I'm on the cusp of 40 and hoping to some day have a few hours to sit down in one go with the game. Essence Leech: Level 50 Magic Brute Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mu Mastery Villain Profile: Level 1: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5) Level 1: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(7), RctArm-EndRdx(9), GldArm-3defTpProc(9) Level 2: Havoc Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40) Level 4: Conductive Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(15), RctArm-ResDam(40) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 8: Thunder Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23) Level 10: Static Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(23), RctArm-EndRdx(25), RctArm-ResDam(25) Level 12: Lightning Field -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Rech/Fury(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(48) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Grounded -- StdPrt-ResDam/Def+(A) Level 18: Chain Induction -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40) Level 20: Combat Jumping -- LucoftheG-Rchg+(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(34) Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(43), LucoftheG-Def/EndRdx/Rchg(45) Level 28: Energize -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-EndRdx/Rchg(36), DctWnd-Rchg(37) Level 30: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(33) Level 32: Lightning Rod -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(39) Level 35: Power Sink -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(43), EffAdp-EndMod/Acc(46), EffAdp-EndMod/EndRdx(46), EffAdp-EndMod(46), EffAdp-Acc/Rchg(50) Level 38: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(50) Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(43) Level 44: Stealth -- LucoftheG-Rchg+(A) Level 47: Invisibility -- LucoftheG-Rchg+(A) Level 49: Lightning Reflexes -- Run-I(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Fury Level 4: Ninja Run Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(17), PrfShf-EndMod/Acc(50) Level 50: Agility Core Paragon Level 50: Ion Radial Final Judgement Level 50: Gravitic Radial Flawless Interface Level 50: Storm Elemental Radial Superior Ally ------------ Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build!
  6. Thanks for the link! It's been a good read and pretty helpful. So it sounds like killing recovery is just as important as killing the end pool. Is there any good way to boost recovery penalties? It seems like Gravitic Interface Incarnate is a good way to look.
  7. Salutations all! I've been playing an Elec/Elec Brute and loving it. It's cured my Altoholism. I just hit 34, which is twenty levels higher than about forty other characters. I'm really enjoying everything from the play style to the aesthetic. Has anyone else out there had decent experiences with the pairing? One thing I've loved is sapping an enemy's END to 0. I've seen mentioned elsewhere that this basically does nothing against higher tier enemies as they can apparently just use their abilities at 1 END. Any truth to this? If so, do Elec builds and Energy builds just not have a secondary effect, realistically? Those with more experience here than me, what do your builds look like? Do you have any advice for those of us crawling out way up to 50 and beyond?
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