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dnomad333

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Everything posted by dnomad333

  1. In the 1st Mission text for Orpheus ('Investigate haunted warehouse' 4th Striga Rogue Arc contact), In the first sentence of the second paragraph it says "It is strange that the ghosts are lingering in this warehouse instead of seeking for you, the accursed one." It seems it should either say "Instead of looking for you", or "instead of seeking you". Thanks, - Vagabond
  2. Hi gang, As per the title, the 3rd Rogue Striga contact Night Widow Ragana is clipping into surrounding geometry on some of her animations. See pic below. Thanks for all the hard work! - Vagabond
  3. I ran Dr. Francois Striga Rouge Arc today (Insider - 27.91). On the second mission (Clear out 5th column base) it took me about 20 minutes solo, because I couldn't find the last mob. Normally when this occurs a red indicator will show on the mission map of the last mob, but this time it didn't show. Because of this, I ran around the mission looking for a group of mobs that just weren't there and in the end found one mob hiding in a corner, but the entire time no indicator showed on the map to indicate this. Just a heads up. Thanks! -Vagabond Edit 3/11/2024 - This seems to happen on all the new Striga missions.
  4. I was in Atlas Park on my new Dominator (Wanted to check out the new power sets :D ) and was ready to level up to 6, but before I did I decided to click on the Long Range Teleport power to check which zones I had unlocked. Since I was already in Atlas and only had that and Pocket D unlocked I didn't select anything, leaving a red circle around the Long Range Teleport power. Then when I clicked on Miss Liberty, I was able to select my power and confirm, but instead of completing the process, it asked if I wanted to level to 6 again. TLDR - Clicked on Long Range Teleport before leveling, but didn't select an option. Now I can't level until I relog or leave the zone and clear the red ring from the Long Range Teleport power. Cheers! - Vagabond Edit - Tried to duplicate for lvl 7. Leveling worked fine when adding slots. Will check again at lvl 8 Edit 2 - Just confirmed that this only happens on lvls where powers are chosen.
  5. As stated above the high-end radio runs we experienced felt good, even mistakes made were for the most part recoverable. The challenge for the difficulty felt on par as well.
  6. Other than an short appointment around noon (MST) I should be around to help.
  7. Inside the 4th mission of the Vincent Ross Arc 'Old Friends, New Enemies and New Opportunities'. The clickable 'Coralax Artifact' objective from Vince Dubrowski's side mission is suspended in air above the 6 portals room, before the Demon Botis. Hope this helps.
  8. Nice!!! So many great goodies! Looks like I have my work cut out for me with the new salvage :P
  9. I see no insanity here. Well maybe trying to buy all the enhancements, but if it works for you, go for it. Even adding in the proposed abilities, I see nothing broken.
  10. These are good questions. Most of this would be looked at during the testing process, but basically, for that particular ability. It would be treated as normal. It wouldn't change mechanics like Mitos. It might give you somewhat of a boost against Reichmann, but that depends on how the damage is handled. If Reichmann has defense all/Resist all. The type of damage wouldn't matter, it's only 'Untyped', not unresistible. Now PvP on the other hand, I could possibly see a bigger impact. Since someone without a defense to it, is going to receive more damage, but at the same time, It can't be boosted. In the end, the abilities should be more, 'Nice to Haves' and not game changers. Remember more options is good. Creating OP options that take advantage of things, is bad.
  11. If this idea becomes a reality, the market will fluctuate, but that happens anyway due to the rise and fall of popularity of various items. The very essence of Supply and demand. The MLTF, LRSF, Hami, the upcoming Aeon Strike Force and to a lesser extent, the Abandoned Sewer Trial and Eden. Should all see more players and teams running them, increasing supply, as demand increases. We'll probably see that coming soon from the ASF and it's different Special Enhancement types. But when when the point is to offer more options, things will rarely remain the same and isn't that the point?
  12. It seems there is some confusion regarding this idea. Let me break it down a little better. First, the abilities we propose are stand alone and are based on the number of enhancements types that you have in a build. For example. In the case of @arcane who has 16 to 18 hami O's in one of their builds. They would get an 20% (For now that's 1.5% x 16 for a max of 20%) minor Special/Untyped origin enhancement proc on all their attack powers, for this character. The enhancement types do not change. Nor does this effect ED in any way. A single level 53 Nucleus Hami O' would still give 38.3% bonus to Accuracy and Damage and two of those in a power would be affected by ED as normal. In this case the origin ability would be separate. Like set procs are separate.
  13. If you mean 16 different 'Hami O's', for instance, then yes. Hence the cap. But it's per origin. Example. 5 Hami o's, would then give a 5% proc for untyped dmg. and 7 Titan Origin enhancements, would then give a 7% resist and so on. Since all but the DSO's/D-Sync enhancements (they have more types) have the same types of enhancement. It doesn't limit you to just Acc/Dmg or end/Travel power enhancements and you can mix and match. The idea is to give more options overall.
  14. Part of this idea is to add future possibilities, with this ability there could be future uses for that dmg resistance. Also, here are a few thoughts, right now when hit by those attacks there is no way to defend yes, but with that ability there might be. What if you forget an EoE/Ambrosia or ran out. It has uses. Also, I wanted he abilities to match the origins thematically and not be too overpowered. I feel these abilities need to be unique from what is in the game already, for flavor and utility. In the end, this is what I and those that put this together came up with. It's not set in stone, just a suggestion.
  15. ‘City of’ Idea For Special Origin Enhancements Ver. 2.3 Or Increase the usefulness and longevity of Special Origin Enhancements (Hamidon Origin, (Crystal) Titan Origin, Hydra Origin and D-Sync Origin) Challenge: Right now, Special Origin Enhancements seem to have a limited use and have been this way ever since the Invention system and sets were introduced. Currently these enhancements are received through Hamidon Raids, the Lord Recluse Strike Force and the Ms. Liberty Task Force. Lessor versions can also be earned from the Eden and Abandoned Sewer Trials. But what if these enhancements had an additional use? What if, the more you had of each type of special origin enhancement, the more you could do a particular thing, in addition to what they do now? Goal – The Goal of this idea, is to increase the use and feasibility of Special Origin Enhancements. I propose that to do this, a new mechanic be created to give each special origin a unique global ability. Doing this will make the enhancements more desirable as rewards to be kept, and to use alongside or in place of IO sets and procs to increase build diversity. Solution - I propose a two pronged solution. First, to give each of the Special Enhancement Origins groups a specific Origin ability or Proc. My suggested ideas of these are listed Below. Second, and due to the above idea, give players to the ability choose which type of special origin enhancement they rank up to level 53 at the outcome of combining like enhancements. Hamidon Origin: Having been exposed to the power of the Hamidon, you now gain the ability to output some of that power as your own. (Specifics – Each slotted enhancement will provide a 1.25% chance to proc for minor Special/Untyped damage on all your attacks. Note: A cap of 20% is the suggested max for this ability, or about 16 enhancements in a build.) (Crystal) Titan Origin: Having fought the Crystal Titan, you’ve learned to deal with the special energy attacks favored by the Devouring Earth’s largest threats. (Specifics – Each slotted enhancement will add 1.25% damage resistance vs. Special/Untyped Damage. Note: A cap of 20% is the suggested max for this ability, or about 16 enhancements in a build.) Hydra Origin: : Using Hydra cells to augment your abilities has resulted in a strange mutation that makes you harder to put down. (Specifics – Each slotted enhancement will give a 1.25% chance for the character to ‘Fight on’ and prevent knockout when they otherwise would have been defeated, keeping them at 1 HP. Note: A cap of 20% is the suggested max chance for this ability, or about 16 enhancements in a build. This ability would give the chance for the character to continue on instead of being defeated, by keeping them at 1HP for a # of seconds (tbd). Similar to1 the Original Moment of Glory. I suggest at least a 120 second cool down.) D-Sync Origin: Utilizing the D-Sync System, to sync with alternate-dimensional versions of yourself, you can now call one of your ‘Ripple’ selves to aid you for a short time. (Specifics – Whenever you use an attack power, you will have a 1.25% chance per D-Sync enhancement for a ‘Ripple’ clone to appear and charge the selected target. They persist for X seconds (tbd). Note: A Cap of 20% is the suggested max for this ability, or about 16 enhancements in a build. The clone would have minimal HP and a minimal taunt or attack. Not unlike a one man, Phantom Army. Recommend a 120 second cool down.) Challenges – While understanding that this may not be the easiest of feats, due to current code and functionality restraints. It would be interesting to see how feasible it is to do this. Previous discussions with @Faultline on the subject revealed that, right now, straight enhancements cannot have Set Bonuses and anything with Set Bonuses can’t be slotted more than once. There is a good chance that a new Global Origin ability would most likely have to be created separately from either of these options and this means both some development and testing time. In Closing - Ultimately, I believe this will benefit the player base as it gives more options for their characters and builds. This also has the potential to future proof enhancements to some extent, as new Special Origin types could be added in the future (such as the D-Sync Origin will be) with new abilities. It would be nice to see these Special Origin Enhancements get back to being top tier rewards again as they were before. However, for now, merits and incarnate rewards seem to be more desirable and hold those slots. Of course, it’s possible that with the upcoming Aeon Strike Force (ASF), where Villains will gain another avenue to receive these types of enhancements (D-Sync Origin), along with new combinations of enhancement boosts, that Special Origin Enhancements will rise in popularity again. In the end, I hope all those who look upon this idea will be receive it with due consideration. After all, we love this game and only want to see it thrive. For now and always. Good luck and good hunting! -Vagabond With many thanks to GM Impervium, Faultline, Iron Joe, baneypantz, Take One, Albion and Amur for their help and input.
  16. I have spent a while thinking on how best to reply to this and other posts about the 'No Deaths' requirement, but in the end and after much thought, I find myself agreeing most with the statement. I agree, these style badges should be a challenge, but not to the point of exclusion. Most badges can be achieved through hard work, I find "Mast of" badges to be nothing more than luck most of the time, compared to skill. And for most players, that is "Not fun".
  17. On the last mission of Terrence Dobbs 'The Arachnoid Cure' arc. There is an extra quotation mark in the title, after allies .
  18. I just brushed up on my military history. Yep. I rescind my request :)
  19. d This is a screenie of Plaque #6? in First ward. Not sure if it was intentional or not, but the part "stood at the van of an army..." Shouldn't that, or would it be better to be "stood at the vanguard of an army...". Sorry if this was posted before. Having the damnest time going through the old posts :P
  20. Hi all. I would like to add to this. It does indeed take 200 boss Prisoners and they do have to be boss, cause I can't get the Lt. Versions to count. (Still Verifying) The prisoner event will only count if there is enough people in zone to do it, but the named (Bosses are always named, these also spawn as Lt's. Go figure) bosses however, will get you there fast enough. Again, as stated in the above post. Arch or Superpowered Bosses won't count for this. (Confirmed.) Lastly, while I would love to throw my hate into the ring to make this badge conditional of the Warden badge (500 Prisoners), I can't because it wouldn't be fair to those who have gone before. Ultimately it's just my two cents. Note: Screenshot Below
  21. Happy Floating Tree - STRIGA [-3707.4 -0.5 -2035.9]
  22. I will lead a tour for the Vagabonds Base, but one isn't needed. Getting around shouldn't be difficult Global - @Vagabond Prime SG Name - Vagabonds SG code - SPACE-19428
  23. I do like this post and I can even appreciate you view on it. But I want to point out a couple of things. We agree that there is a problem. As to what that problem is we diverge. We also agree that removing KB completely is also an issue. However. I want to point out there will never be a 'magic' fix. It will never happen. Maybe if we get another game (No, I know nothing about such a thing). Devs may, if the stars align' create a better approach.
  24. What happened to playing as you like, and or want to play?
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