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cbr7598

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  1. @Ratch_ Amazing! Thank you so much for the explanation! I'll dig a bit into this but this gives me a great start!
  2. Thanks for the information! I have a hard time understanding MIDs so maybe I just need to spend a bit more time there. How are folks calculating procs? I see quite a few builds out there where some DPS abilities are slotted purely for "Chance for [X] damage" instead of using a set. I slotted Rend with two different options and I think MIDs is telling me that the Superior Blistering Cold slotting will yield a higher DPS, but am I reading this correctly? Also, @Ratch_, do you mind sharing build(s) you have that fit certain use cases? I'd love to understand more about your line of thinking
  3. Is there a way in Mids to understand the damage output trade-off? Like, if I build for capped S/L def and res, how much potential damage am I losing? In `View Totals`, I see `Damage` but unsure if that's what I want. I understand that builds can benefit from multiple procs in various offensive abilities but I don't really know if there is a straight-forward way to model that and compare to a more defensive-oriented build
  4. What do you mean? I'm new to the build so I don't quite understand. I assumed most/all melee builds would want soft capped S/L def
  5. I'm interested in getting S/L Def and Res capped and wanted feedback on this build. I'm new to self builds and curious what I'm sacrificing to hit the 45 and 75% caps Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Titan WeaponsSecondary powerset: Bio ArmorPool powerset (#1): FlightPool powerset (#2): FightingPool powerset (#3): SpeedPool powerset (#4): ConcealmentEpic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Crushing Blow A: Kinetic Combat: Accuracy/Damage3: Kinetic Combat: Damage/Endurance3: Kinetic Combat: Damage/Recharge5: Kinetic Combat: Damage/Endurance/Recharge15: Achilles' Heel: Chance for Res Debuff Level 1: Hardened Carapace A: Steadfast Protection: Resistance/+Def 3%11: Gladiator's Armor: TP Protection +3% Def (All)11: Unbreakable Guard: Resistance13: Unbreakable Guard: Resistance/Endurance13: Unbreakable Guard: RechargeTime/Resistance15: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 2: Inexhaustible A: Performance Shifter: Chance for +End5: Performance Shifter: EndMod Level 4: Environmental Modification A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense/Endurance40: Luck of the Gambler: Defense/Recharge40: Luck of the Gambler: Defense/Endurance/Recharge40: Luck of the Gambler: Defense Level 6: Follow Through A: Mako's Bite: Accuracy/Damage7: Mako's Bite: Damage/Endurance7: Mako's Bite: Damage/Recharge9: Mako's Bite: Accuracy/Endurance/Recharge9: Mako's Bite: Chance of Damage(Lethal) Level 8: Build Momentum A: Gaussian's Synchronized Fire-Control: Chance for Build Up46: Rectified Reticle: To Hit Buff46: Rectified Reticle: To Hit Buff/Recharge Level 10: Adaptation Level 12: Fly A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Level 14: Boxing A: Kinetic Combat: Accuracy/Damage Level 16: Ablative Carapace A: Preventive Medicine: Heal39: Preventive Medicine: Chance for +Absorb Level 18: Rend Armor A: Superior Blistering Cold: Accuracy/Damage19: Superior Blistering Cold: Damage/Endurance19: Superior Blistering Cold: Accuracy/Damage/Endurance21: Superior Blistering Cold: Accuracy/Damage/Recharge21: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime25: Gladiator's Strike: Chance for Smashing Damage Level 20: Evolving Armor A: Unbreakable Guard: Resistance29: Unbreakable Guard: Resistance/Endurance34: Unbreakable Guard: RechargeTime/Resistance37: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 22: Whirling Smash A: Superior Avalanche: Accuracy/Damage23: Superior Avalanche: Damage/Endurance23: Superior Avalanche: Accuracy/Damage/Endurance25: Superior Avalanche: Accuracy/Damage/Recharge27: Superior Avalanche: Accuracy/Damage/Endurance/Recharge27: Force Feedback: Chance for +Recharge Level 24: DNA Siphon A: Superior Scrapper's Strike: Accuracy/Damage/Recharge34: Superior Scrapper's Strike: Recharge/Critical Hit Bonus37: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge48: Obliteration: Chance for Smashing Damage48: Obliteration: Accuracy/Recharge49: Obliteration: Accuracy/Damage/Recharge Level 26: Arc of Destruction A: Superior Critical Strikes: Accuracy/Damage29: Superior Critical Strikes: Damage/RechargeTime31: Superior Critical Strikes: Accuracy/Damage/RechargeTime31: Superior Critical Strikes: Damage/Endurance/RechargeTime31: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime33: Superior Critical Strikes: RechargeTime/+50% Crit Proc Level 28: Genetic Contamination A: Superior Scrapper's Strike: Accuracy/Damage37: Superior Scrapper's Strike: Damage/Recharge39: Superior Scrapper's Strike: Damage/Endurance/Recharge45: Obliteration: Chance for Smashing Damage45: Obliteration: Damage45: Obliteration: Accuracy/Damage/Recharge Level 30: Parasitic Aura A: Preventive Medicine: Heal/RechargeTime/Endurance43: Preventive Medicine: Heal/RechargeTime Level 32: Tough A: Unbreakable Guard: Resistance33: Unbreakable Guard: +Max HP33: Unbreakable Guard: Resistance/Endurance34: Unbreakable Guard: RechargeTime/Resistance Level 35: Weave A: Luck of the Gambler: Defense/Endurance36: Luck of the Gambler: Defense/Recharge36: Luck of the Gambler: Defense/Endurance/Recharge36: Luck of the Gambler: Defense47: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Kismet: Accuracy +6% Level 38: Hasten A: Invention: Recharge Reduction Level 41: Moonbeam A: Superior Winter's Bite: Accuracy/Damage42: Superior Winter's Bite: Damage/RechargeTime42: Superior Winter's Bite: Accuracy/Damage/Endurance42: Superior Winter's Bite: Accuracy/Damage/Recharge43: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime43: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 44: Shadow Meld A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge SpeedA: Shield Wall: +Res (Teleportation), +5% Res (All) Level 49: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Critical Hit Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery17: Panacea: +Hit Points/Endurance17: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End46: Performance Shifter: EndMod Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 12: Afterburner Level 49: Quick Form
  6. I'm on the fence too. I do agree that account-wide badges might potentially de-value certain activities and that's a definite concern. At the same time, I sometimes feel restricted (perhaps just me though) to playing my main for badges instead of playing any character for badges. I wonder if the right move here is to sort of borrow a page from how WoW does this - the majority of achievements in that game are account-wide, but some are not. I think the balance might be different for CoH, but the same idea might work. I'm honestly not sure which badges should be considered account-wide, but I know that if there were steps taken in this direction, I'd feel more free to play whatever characters I want (again, I'm not going to pretend that this is a feeling affecting the majority of the player base, but it definitely affects me).
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