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IUIXIUI

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About IUIXIUI

  • Birthday 01/01/1004

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  1. Anyone have any constructive feedback to improve it?
  2. Focusing on an 8 man team/TF build I like to hang out in the back of the fight so am less concerned about my own survivability. Just want to avoid mez and kb. Trying to maximize recharge rate for my big buffs and my AoE debuffs and status effect abilities. Cost of build is not a concern, open for suggestion on how to improve or change for the better. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Nature Affinity Power Pool: Speed Power Pool: Leadership Power Pool: Sorcery Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Fossilize (A) Unbreakable Constraint - Hold (3) Unbreakable Constraint - Hold/Recharge (3) Unbreakable Constraint - Accuracy/Hold/Recharge (5) Unbreakable Constraint - Accuracy/Recharge (5) Unbreakable Constraint - Endurance/Hold (7) Unbreakable Constraint - Chance for Smashing Damage Level 1: Corrosive Enzymes (A) Accuracy IO (7) Accuracy IO Level 2: Regrowth (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (13) Preventive Medicine - Heal/RechargeTime (13) Preventive Medicine - Heal/RechargeTime/Endurance (15) Preventive Medicine - Chance for +Absorb Level 4: Stone Cages (A) Superior Will of the Controller - Accuracy/Control Duration (15) Superior Will of the Controller - Control Duration/Recharge (17) Superior Will of the Controller - Endurance/Recharge (17) Superior Will of the Controller - Accuracy/Control Duration/Endurance (19) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge Level 6: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) (19) Celerity - +Stealth Level 8: Wild Growth (A) Panacea - Heal/Endurance (21) Panacea - Heal/Recharge (21) Panacea - Heal/Endurance/Recharge (23) Panacea - Heal (23) Panacea - +Hit Points/Endurance Level 10: Quicksand (A) Ice Mistral's Torment - Endurance/Slow (25) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (25) Ice Mistral's Torment - Damage/Recharge (27) Ice Mistral's Torment - Damage/Slow (27) Ice Mistral's Torment - Accuracy/Damage/Endurance Level 12: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff (29) Dark Watcher's Despair - To Hit Debuff/Endurance (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (31) Dark Watcher's Despair - To Hit Debuff/Recharge Level 14: Maneuvers (A) Karma - Knockback Protection (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Lifegiving Spores (A) Panacea - Heal/Endurance (31) Panacea - Endurance/Recharge (33) Panacea - Heal/Recharge (33) Panacea - Heal/Endurance/Recharge (33) Panacea - Heal Level 18: Tactics (A) Adjusted Targeting - Endurance/Recharge (34) Adjusted Targeting - To Hit Buff (34) Adjusted Targeting - To Hit Buff/Recharge (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge (36) Adjusted Targeting - To Hit Buff/Endurance Level 20: Earthquake (A) Achilles' Heel - Chance for Res Debuff (36) Dark Watcher's Despair - To Hit Debuff (36) Dark Watcher's Despair - To Hit Debuff/Recharge (37) Dark Watcher's Despair - To Hit Debuff/Endurance (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance Level 22: Wild Bastion (A) Doctored Wounds - Heal/Endurance (37) Doctored Wounds - Heal/Recharge (39) Doctored Wounds - Heal/Endurance/Recharge (39) Doctored Wounds - Heal (39) Doctored Wounds - Recharge Level 24: Spirit Ward (A) Panacea - Heal/Endurance (40) Panacea - Endurance/Recharge (40) Panacea - Heal/Recharge (40) Panacea - Heal/Endurance/Recharge (42) Panacea - Heal Level 26: Volcanic Gasses (A) Basilisk's Gaze - Accuracy/Hold (42) Basilisk's Gaze - Accuracy/Recharge (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (43) Basilisk's Gaze - Recharge/Hold Level 28: Rebirth (A) Recharge Reduction IO Level 30: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 32: Salt Crystals (A) Fortunata Hypnosis - Chance for Placate (43) Fortunata Hypnosis - Sleep (45) Fortunata Hypnosis - Sleep/Recharge (45) Fortunata Hypnosis - Accuracy/Recharge (45) Fortunata Hypnosis - Accuracy/Sleep/Recharge Level 35: Stalagmites (A) Absolute Amazement - Accuracy/Stun/Recharge (46) Absolute Amazement - Accuracy/Recharge (46) Absolute Amazement - Chance for ToHit Debuff (46) Absolute Amazement - Stun/Recharge (48) Absolute Amazement - Stun Level 38: Overgrowth (A) Adjusted Targeting - To Hit Buff (48) Adjusted Targeting - To Hit Buff/Recharge (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - Recharge (50) Adjusted Targeting - Endurance/Recharge Level 41: Conserve Power (A) Recharge Reduction IO Level 44: Temp Invulnerability (A) Steadfast Protection - Knockback Protection Level 47: Power Boost (A) Recharge Reduction IO (50) Recharge Reduction IO Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Containment Level 1: Sprint
  3. This, a few new maps so that you don't run into caves as often. I wince every time I log into a cave map teamed with MM's.
  4. Maybe not billions but I am afraid I probably will end up losing out on the 140 mill I made last night...
  5. I am good with herding and using corners of walls to pull range in close. I tend to position myself so that AoEs that hit me aren't hitting my allies. I have been tanking since live when you could farm entire wolves maps and then get them to stack in certain spots so KO blow acted like a cone. Those were the days... Would be nice if homecoming could put together a retro server where you could still do those things like no caps on aggro and AoE's.
  6. In this case it is for me. I have multiple level 50's and a couple max level tanks. I am looking to pick the brains of the best tanks out there who excel at mids hero builder and extensive experience. This project is simply to make the most survivable tank in the game with IO's, accolades, and incarnates that doesn't require outside buffs such as a kin or emp. I want my health bar to move as little as possible in any scenario.
  7. So i guess my question is would Invul/Staff be able to get psi resists high enough to not be a weakness?
  8. Simply put If there is one set combo that were at the tippity top for survival what would it be? What combo has the most impressive def, resists that also takes psi into consideration and doesnt have any glaring hole or limitation. I care less about the speed of killing things. Influence/IOs costs are of no concern.
  9. Hello, I am currently looking to build the best well rounded tank for end content and 54x8 maps with IOs and incarnates. Looking for opinions and also any mids builds people are willing to share.
  10. Yes please!!!! This would he huge for quality of life as somone who plays a filler roll in matches. Unlock them once and then make them account wide with the ability to turn it off with the gull in pocket d.
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