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MulT

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  1. Blown away with how good freebies popmenu is now - Thank you for all the time & effort - Love it
  2. I had the same problem today when I 1st tried logging in & switched which manifest was being used - I had been using the Beta manifest & switching back/forth running Beta/Live ver. I just noticed that now you have to switch the manifest to use each (can't use Beta manifest to run Homecoming (64/32/Safe) So, for now it's: 1) Run Homecoming versions, then use: "http://patch.savecoh.com/manifest.xml" 2) Run HC Beta version, then use: "http://patch.savecoh.com/beta.xml" You do have to wait for the files to re-update every time you switch between the manifests but, it's only a few seconds which doesn't bother me at all now that I know what I have to do 🙂 Still my Favorite game & Devs making it better & better - Thx All
  3. I've wanted to get back into Tanker Tue but, with it starting @6 I'm always just a little late - like tonight it's 6:30 & so I think everyone is gone from the meetup location on the right server. Maybe I'll try to PM Warboss once I get in to see if able to still join - Thanks 🙂
  4. You can Fire 1 pow & also set auto-toggle on a 2nd pow to get a 2-pow combo - I believe this was the 1st ever technique used to get around it from CoH Beta Keybind or Macro Fire 1 pow & set 2nd pow on Auto-toggle & if still targeted & within the pow's range then the 2nd pow triggers. you could rotate keybind files & chain the whole sequence & walk through all your pows, Rinse-n-repeat ..
  5. I'll admit I'm still reviewing the list of all requests/wishes that have already been captured but, here's a couple I've had on my mind lately (apologies if someone else has suggested these already): 1) Further augment powers/power sets to change & better support Arch types - instead of just switching primary/secondary sets with arch types (like between Tank/Brute) Allow things like a ranged char to have Shield Defense where they can actually throw the shield at targets (like CapAmerica) for a ranged attack If using Ninja Run or new power that allows chars to hang or craw up walls & buildings, or spider power to hang upside down like in caves (range attack from ceiling, etc...) 2) create some sort of award that once unlocked allows a char to mix & match any powers thus creating a customized power set 3) destructible environment & new power set with powers that allow rebuilding (support char) - get awards for keeping city repaired more to come ...
  6. Thanks to Healix for this thread & to everyone that has contributed - lqqking fwd to checking out everyone's bases Big Thanks to Impish Kat for actually explaining in enough detail how the whole passcode thing works - seriously & this from Obsidius: Edit: you have to be in base edit mode to use this slash command. I was following the base cheat sheet notes for over a week & was not getting how to set my base passcode & then use it to enter a base Standing there in Atlas at base entrance trying to set a passcode to no end ... Thanks Impish Kat - now we're getting somewhere. OK then, Step 1: get my own base/pcode working, Step 2 check out everyone else's & collect underpants, Step 3 profits .. 🙂
  7. Man, this thread .. it's incredible. *jaw dropped* on all the ideas esp. all the light source tricks. Heck, i'm just now building my 1st base ever so was just finishing @dacy videos. I had the idea last night to make the base entrance a giant Saske (American Ninja warrior) obstacle course. Another thought is when you enter that you have a big drop into a pool of water & come up into a tropical paradise. Of course the Torchbearer base was just too much - crazy good .. I'm still trying to figure out the all glass wall building stuff Thanks to everyone on this thread for starting to share what objects were used to make things along with the pictures - Nice everyone
  8. For people with Laptops having (2) video cards (integrated & advanced): If you're running Win10, you can open Task manager (Cntrl+Shift+Esc) & verify which graphics card the app is currently using. Find the line for CoX exe & look at the tab GPU Engine - GPU 0 is integrated video card, GPU 1 is the high end video card. You may need to update the Intel drivers for the integrated graphics card & then update the high end video card last. Once that's done then follow the instructions mentioned about Display settings to set preferred graphics card to use the high-end. Here's the link for updating all the Intel integrated chips: https://www.intel.com/content/www/us/en/support/intel-driver-support-assistant.html
  9. I love the new UI scale settings. In another thread on Mid's Designer, I mentioned since Mid's always looks small to use windows desktop scaling set to 125% so that Mid's looks good & then for the game - setting game-options UI Auto-scaling to disable & manually setting scale to 100% with the slider - I've found this to be a great experience with both set-up this way & as noted above, you can re-scale individual windows in the game UI to taste.
  10. Font & text appear small on screen ... I've always had the same issue using Mid's - that the overall app looks small on screen. Because I'm running Win10pro, I ended up going into Windows -->Settings-->Display & set the overall scaling to 125% which effects all windows. This allows Mid's to display 25% bigger & looks good (solves the issue). Of course doing this changes the window scaling for all apps not just Mid's so had to resize/rescale other apps I normally use. Thanks to the Devs there are some new features in the Game-Options-Window, you can un-select automatic UI scale & manually set the scaling to 100% ifor full screen - left in auto uses what windows was scaled to (125%). This at least is one way to solve the issue until a better way comes along ex: Windows Display settings: res 1920x1080 scale: 125% , Game: res1920x1080, UI auto-scale: disabled, Scale: 100% - try this & see if it helps ..
  11. Oh My is right - This HC Dev team is incredible .. 64-bit versions, safe-mode versions, work on PhysX, now Cel shading - & I just stumbled across the cel shading 5min ago after this patch update so still tweaking it for best settings & optimizing framerate - it does add a whole new face to CoX - Cool 🙂 Anyone else have thoughts on the new Cel shading ? did I miss anyone's write-up already .. You have to move quick in forums these days
  12. 1st: Thanks to everyone involved for bringing my favorite game back, in any form .. - really 2nd: Thanks to the Devs for trying to communicate & involve the community at all .. - because you don't have to & we're all lucky this exists at all Like almost everyone here, I was there to experience CoH from the beginning & at the time it was leagues ahead of anything else out there - still is in some ways Like everyone that was there, I was crushed in the way the people in control ended the game - it was a slap in the face to the entire community & it hurt Like others, I kept up for years in hopes that someone, anyone, would bring it back or at least a worthy successor .. & we saw 1 after another try .. Champions, DCU, Titan, Ship of Heroes .. you all know the list, haven't we looked at all the attempts to date? .. So I was also shocked when the news of HC broke out - or that there were any private servers at all I had Tequila installed for years I've been wearing out HC/Beta ever since & Love it's current state - it is better than how the game ended but more importantly, it's more fun for me than anything else out there currently & isn't that the point of playing a game. I agree with everyone that there is the fear of this going away but, at least it's here now to enjoy so let's live in the moment & enjoy - Thanks again for what you're doing to keep this going 🙂
  13. Good 2 know 🙂 <adds to notes for noobs log> TY Glad to be back playing CoX - Love it & everyone for bringing this back but, lots to catch up on ... worth it though, better than anything else out there
  14. I've been planning & testing a new WP/Kinetic Tank build lately & I noticed that the Epic power pool selections are different between Beta & Live. On Beta it seems all the pools are available such as (Mu Mastery) but, on live only a subset of the pools are available so Mu Mastery is not available with this Tank build. I end up having to choose from the subset (energy mastery). I'm guessing the Devs did this on purpose for Beta so that people can try/test different Epic pools with all characters but, since you can't select them on live then you can't really test the build that you'll end up with on live. Interesting that you can do the same on Mids (Pines) - it matches how Beta is setup. Again this is misleading since you can't do it on live. Any thoughts? did I catch a bug or was this done on purpose ?
  15. Today was the 1st time I set this up & got to check it out on Beta - fantastic tool Noble - TY very much
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