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Schnoodles

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  1. I am building this to be a blapper; close in brawling. I do not see myself starting the fight rather jumping in right behind the Alpha. Ideally the opening would be Blackstar for the -35% To Hit debuff. I have focused my IOs for recharge with a near perma hasten (3.2 sec downtime) and survivability second. Note, the last power slot and enhancement slot have not been place and Boxing and Arcane Bolt are empty. My main concern is efficiency in slot and IO selection. Have I accounted for all the bonuses available? Have I missed an opportunity? Am I completely off my rocker? You thoughts are most welcome. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Darkness Manipulation Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Gloom -- Dcm-Build%(A) Level 1: Penumbral Grasp -- GrvAnc-Hold%(A), GrvAnc-Immob/Rchg(46), GrvAnc-Acc/Immob/Rchg(48), GrvAnc-Acc/Rchg(48), GrvAnc-Immob/EndRdx(48) Level 2: Smite -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(3), Hct-Dmg/EndRdx(5), Hct-Dam%(5) Level 4: Umbral Torrent -- OvrFrc-Dam/KB(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), Rgn-Knock%(17) Level 6: Mystic Flight -- BlsoftheZ-ResKB(A) Level 8: Arcane Bolt -- Empty(A) Level 10: Shadow Maul -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(11), Arm-Dmg/EndRdx(13), Arm-Dam%(13) Level 12: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Acc/ActRdx/Rng(40) Level 14: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(37) Level 16: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-%Dam(29) Level 18: Boxing -- Empty(A) Level 20: Touch of the Beyond -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(21), Pnc-Heal/+End(21), PrfShf-End%(23) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(46) Level 24: Rune of Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), GldArm-ResDam(25), GldArm-RechRes(27) Level 26: Life Drain -- Apc-Dam%(A), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(45), Heal-I(46) Level 28: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36) Level 30: Tough -- ImpSki-ResDam/EndRdx(A), ImpSki-EndRdx/Rchg(31), ImpSki-ResDam/EndRdx/Rchg(31), ImpSki-Status(31) Level 32: Blackstar -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A) Level 38: Midnight Grasp -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(42) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Krm-ResKB(45) Level 47: Summon Spiderlings -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg/Rchg(50), CaltoArm-EndRdx/Dmg/Rchg(50), CaltoArm-+Def(Pets)(50) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(7) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7) ------------ and http://www.cohplanner.com/mids/download.php?uc=1431&c=672&a=1344&f=HEX&dc=78DA65944B4F135114C7EF74A63C5BDB4A7994B66229B585C2400535BE13448C4A13A4EA964CCAA48C349D71286A977E054C3431A82B176EFC027E0835BAD444DCA32E4D50C7D3FB3F3C924E32FD4DFFE779CFBD33C5477381B7D71E5F164AF04AD5585F5F9EA5DFBAE9FA8B46C52A8BE6D54E778CE5E525A3563157F439C35D836B66CF52DA701CDBAD4B53CDA44C45A366391B55A36ED9351158B4EDAA5EB2DDB2E93682F2CFBC5559AD5BB54A174C8E69AE84E4E38269AC98EEFAAAE5C4AE3A5659DFAB5034CA26FD349F1B03D454866E2B2AF8F284D822643571FF40D3C41D9F10054D4CDC0227979825E66DD0A5188563942C345F8E390A6A63CC3C788F6254C4F8D56D556A1DD3B075CC80474E314F83E133E0136ADECF7DFBBF40DBCC60D84DADDDA34BD4A9422777D579165E5DE798E7C1C005E645B04A31DD1CD3FD59486DE43DF30398FDC4FC08AE514C10314AF035F28CBC0137C81692B3F1FCA15D5EC51FF0E85FE63F70D0031302D3506839115E5144AEE80165EB81A2F6DC55A4577407DED114D8F70C598629BA576E8AE7EBCDA3D33EE604F329CDAC9FF3F5F7937352130327916760121C9C016DAA1DE3FD8A1550636C82A93327C1F1293E3723A8F39062E31C1BE72924780A299E429AA790E629A4790A2AAD238975A8C9187A3C1667269849D0A13A435C67486832FEB8C2F4315530A531FDA046758651470CF762B68D28DE93E669C83C473F27B6982F982FC1EC2B30427972DC6F8EF38CDE846D749E791DDC0D0B91E7939367DFF1DF42AEE51D6DBDCE7BA37FF549ADF08DB9CDFC0E360F8797D00EBDCCF2B8A49A0A5AF1C65AAC532D4AA145996E51665A9485832AF4BE61F316B5FD0F8250A4576778FF75F776BAC8CA114A1A47E4E781A62897B09D6D3714F949FA71D83F07FF5F87FDF9C8B76D82FF017CA2E447
  2. I just wanted to take a moment and link this thread: It is a Defender thread but discusses procs and various power sets including Traps. There is a lot of cross over between Devices and Traps to the point that I think the link is worth reading and the information worth considering when using Devices.
  3. First off, thank you for the feedback! When it comes to IO sets I am really open to any suggestions, ideas and opinions. I am not experienced with these and welcome any input. Regarding the health suggestions, I will implement those. I was really uncertain how to set those up and the additional LotG recharge is welcome. The stealth info is good. The explanation really helped.
  4. I reread my post and realized I missed a few items. For example, what am I trying to min/max! The build is based on the idea of having my two best attacks available as often as possible. That means full auto for the AOE and Sniper for the single target. It seems that at some point there are diminishing returns as it gets harder to reduce the recharge time. The next item I went for was ranged defense. This item is soft capped. The other two positional defenses (Melee & AOE) are reasonable I suppose. At least I do not feel restrained by them. After that I simply went for any specialty IOs. I suppose it is here that I seek advice. For example, I have Super Speed, Field Operative (with a stealth component) and the Stealth IO. I suspect the IO is wasted. Regarding the health IOs, again I wonder if the selected IOs are in fact helping or simply wasted. Endurance has never been an issue since level 20. Are the KB/KD IOs properly selected and placed? So I suppose its the Uniques any oddities that I do not understand that could be improved. It is here I hope for some assistance.
  5. I have 7 lvl50 Heross but this is the only one I want to truly min/max. When creating this creating I did a lot of research but compared to many other power sets there really is not much to go on. Devices has also been changed since most of the info for it has been published. So taking all that into account I have created the following: NOTE: The powers are in the correct levels but the slotting is not. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! The Publisher: Level 50 Magic Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(7), EnfOpr-Immob/Rng(9), EnfOpr-Acc/Immob/Rchg(9), EnfOpr-Acc/Immob(11) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(15) Level 4: Buckshot -- PstBls-Dam%(A), PstBls-Acc/Dmg(17), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(19), Range-I(21) Level 6: Super Speed -- Clr-Stlth(A) Level 8: Caltrops -- PcnoftheT--Rchg%(A), PcnoftheT-Rng/Slow(21), OvrFrc-Dam/KB(23) Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(27) Level 12: Sniper Rifle -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Acc/Dmg(31) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(33), DefBuff-I(33) Level 16: Recall Friend -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(33) Level 18: Flamethrower -- Rgn-Knock%(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34), Rgn-Acc/Dmg/Rchg(36), Range-I(36) Level 20: Field Operative -- LucoftheG-Rchg+(A), LucoftheG-Def(36), NmnCnv-Regen/Rcvry+(37), Heal-I(37), EndMod-I(37), EndMod-I(39) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 24: Assault -- EndRdx-I(A) Level 26: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39) Level 28: Trip Mine -- Arm-Dam%(A), Arm-Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Acc/Dmg/Rchg(42) Level 30: Teleport Foe -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(31) Level 32: Full Auto -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(45) Level 35: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-Rchg/EndRdx(45), DarWtcDsp-ToHitDeb/EndRdx(45), DarWtcDsp-ToHitdeb/Rchg/EndRdx(46) Level 38: Body Armor -- GldArm-3defTpProc(A) Level 41: Surveillance -- TchofLadG-%Dam(A), TchofLadG-DefDeb/Rchg/EndRdx(42), TchofLadG-DefDeb/Rchg(46), TchofLadG-DefDeb/EndRdx(46) Level 44: LRM Rocket -- PstBls-Dam%(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rng(48), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg(50), FrcFdb-Rechg%(50) Level 47: Vengeance -- Pnc-Heal/+End(A) Level 49: Team Teleport -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Elusive Mind Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Clarion Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Genome Level 50: Reactive Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1570;713;1426;HEX;| |78DA6594D94F135114C6EF74115B5AD65240B6B6D052280C5450E316E3161EA4490| |3C4479B818E6592A66D3A6DA24FAEBC6BD4171510E3C68B31E282BE9A986834C625| |3131BEF807B8FD01A69ECEF90A9374D2F2BBF39D73EE77E6F40EB153475C0F27CE1| |D1092FB705AD1F5C421FA5B50F3F69892D2E6045DEE9979D5172FCEA6357D5ECDD7| |90D2899CC4949249A949F9A0AE2BC5742131A59D4CABAD95E0743197CBE60BF2849| |24CA9055D38E3D96C5A9ECEA96AD2652C275525A765524DC6CD8C9A56CBE94A41CB| |66EA2BF1A49AD7E7B59CF7684E9B9363C58C568EEA8998E170BA8D7A91E91B1495A| |B64178B84A84D5896C065A6ED16B8C2DC729B7966B3D6262E491CBBCCDC7A05BCCA| |745E6386285B829F043F27FC5CF073C1AF0E7E75F0EB2758516B5D67AD610D7CC26| |C7A0A3E637A0699BD347CBB615C127687C5D0CED25D0DEF67A979CCFD791E31BD3F| |AC06CF53D4014FC71DAEF3DE65B6DD03EF33B73D00579965EB5ACCA7F60BF7D1F91| |9FCC4ECFE087E607AA92137F76971B7702FBE7F74DB45ECE69C20E5D4F3BE52FD77| |F6F27D6346486D44BF8DBB58F38F813BC09DCCDE711033BA4868666F7B33BC7B3DC| |CBEE3601FE7F6F9982130403DB5A0A79608626013C55A39265AFDAC3592D68EFC76| |7885E0B5406A07E6D6B19F7BECDF0DEE05F73107F63043B45F17F6EBC24CBA31936| |1527B30939EEBFCBB0EDC600EDE0417C125E6D032F3025505B8D61A78CEFB0DBD00| |5F62FF75E62B2A09E28C05B773FD5F971061D487DFA3E7B7A87B03BE63BEA69208E| |61FC1F91EC1B91EC1791EC1F98EE2DC4717B8D643CF2FC35BF6B37798B451CC6414| |338962269DB68D77973E7409BFADF26A964A8355D1D12A255AA58C5529E355CAA45| |919E66788DB36FE2708C9C872346CBCE9A59F4E8AE2C92454FC366B3891BFCC5A98| |B53F660D2735EE2CCF83F73E615A2BA6F5AC697DAC99CAB05E35ADDB3D9BEB95C0E| |6FAAB29E73FA6450010| |-------------------------------------------------------------------| I am very happy with this but I am certain it can be better. My question to you all is what slotting, powers and enhancements can be used/changed to max out the potential for this build. I have yet to decide on a Lore pet. I am pleased with my damage output so I was thinking of a support pet of some kind. Thoughts? Thanks.
  6. Perfect. I am really glad I asked. I would have been rather surprised to respec just to discover the PP was not available! Thank you.
  7. According to Pine's, Force Barrier is an +Absord power and requires two previous Gadgetry powers to be selected to be available. Question: I am a DP/Regen Sent, Pine's indicates an error when Force Barrier is placed in the build. Is this because Force Barrier does not stack with the Regen set? Or is this an error in the Pine's character creation tool? Thanks
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