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Super Joe94

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  1. Recently made a cold/sonic defender as a 'debuff king' alt, when i fully slotted him i took him into AE to test the levels of -res i could get to. Whilst there i noticed that for some reason the debuffs that sleet give only last for 15 seconds (the duration of the damage dot) rather than the described 30 seconds in power information. I retested using burnout to see if it just isn't able to stack, but burnout allowed me to stack sleet. does anyone know if this is a known issue?
  2. i made a few changes based on my own play style and this is what i came up with, swapped out transference for acro, reduced range defence but added a lot more AoE defence bringing it up to 45/40/40. P.S i dont know how to do the flashy hidden comments thing yet! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! firekin corr: Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Kinetics Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Dark Mastery Hero Profile: Level 1: Fire Blast -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(29), SprScrBls-Acc/Dmg(29), SprScrBls-Dmg/Rchg(39), SprScrBls-Dmg/EndRdx/Rchg(39), SprScrBls-Acc/Dmg/Rchg(50) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(13) Level 2: Fire Ball -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/Rchg(3), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg(21), SprFrzBls-Dmg/EndRdx/Acc/Rchg(21) Level 4: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(40), BlsoftheZ-ResKB(40) Level 6: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-Def/EndRdx/Rchg(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def(9), RedFrt-EndRdx(11) Level 8: Hasten -- RechRdx-I(A) Level 10: Siphon Speed -- Acc-I(A) Level 12: Siphon Power -- Acc-I(A) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(17), GssSynFr--Build%(19) Level 16: Boxing -- Empty(A) Level 18: Blaze -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Acc/Dmg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/Rchg(36) Level 20: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(43) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), GldArm-3defTpProc(37), UnbGrd-EndRdx/Rchg(37) Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(31), RedFrt-EndRdx/Rchg(37) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27) Level 28: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(50) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A) Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 38: Fulcrum Shift -- Acc-I(A) Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45), StdPrt-ResDam/Def+(46) Level 47: Soul Transfer -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50) Level 49: Acrobatics -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Assault Radial Embodiment Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 50: Ageless Core Epiphany ------------
  3. its a hell of a lot of fun ill tell you, been my main for a little while now.
  4. thanks for the feedback! out of interest, i was under the impression that proccing repel wouldnt work very well? i could well be misinformed though!
  5. been running this build on my main for a while now, while it is silly expensive it is silly fun. the (near)softcapped defence's make the build super survivable. run in fulcrum, inferno, RoF, mob 1 dead, run in, fulcrum, pyronic, fireball, mob 2 dead. rinse and repeat. the big question is, is there a way for me to improve this build? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Corruptor Joe: Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Kinetics Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast -- Apc-Dmg/Rchg(A), Apc-Dmg(3), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(7), Apc-Dam%(7) Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43) Level 2: Fire Ball -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(15), SprScrBls-Acc/Dmg/Rchg(15), SprScrBls-Dmg/EndRdx/Rchg(33), SprScrBls-Rchg/+End(33), SprScrBls-Acc/Dmg/EndRdx/Rchg(40) Level 4: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(9), Rct-ResDam%(13) Level 6: Rain of Fire -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Acc/Dmg(11), SprFrzBls-Acc/Dmg/Rchg(19), SprFrzBls-Dmg/EndRdx(36) Level 8: Boxing -- Empty(A) Level 10: Siphon Speed -- RechRdx-I(A) Level 12: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(13), LucoftheG-Def/Rchg(48), ShlWal-ResDam/Re TP(50) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--Build%(36) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(19), Ags-Psi/Status(42) Level 18: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(21), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23) Level 20: Increase Density -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48) Level 22: Speed Boost -- EndMod-I(A), WntGif-ResSlow(39) Level 24: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Dmg/EndRdx/Rchg(31), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(33) Level 26: Blazing Bolt -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(27), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(29), SprWntBit-Acc/Dmg/Rchg(42) Level 28: Siphon Power -- RechRdx-I(A) Level 30: Hasten -- RechRdx-I(A) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(40), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46) Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37) Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(40) Level 41: Transference -- Acc-I(A) Level 44: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-ResKB(50) Level 47: Acrobatics -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-RunSpd(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(39), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-End%(3), PrfShf-EndMod(37) Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 50: Agility Core Paragon Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 50: Pyronic Core Final Judgement Level 1: Quick Form ------------
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