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Bartacus

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  1. keeping them for RP reasons but not playing them enough for them not to get flagged?? Because if they're playing it then they'd have had nothing to worry about with the previous time limit. Re-read what I said. The principle that someone can level a character to 6 to keep a name for an entire year (that's what this change means) is ridiculous. There may not be a single name that I'm praying will open up, but I am still generally interested in more names being available for myself and others. if it were me, i'd prefer this extend to inactive level 50s as well (for a much larger time frame than 1 year). regardless, something is better than nothing i suppose. It's just irritating that in the name of RP someone can squat on a name for a year on a lvl 6 character with no worries.
  2. if this is true, why would anyone be upset by the original rules? I don't have a single name that I'm hoping to nab once this goes live. It's purely the principle that someone can sit on a level 6 for an entire year and not use it in order to ensure that they have a name. Use it or lose it.
  3. If I'm honest I'm irritated that the latest change went through. 60 days for a pre-level 20 character does not seem ridiculous to me. I know the primary focus of these changes is to target inactive accounts (not characters) but personally I would love if inactive characters were also targeted. Irritating to me that there people who have dozens of characters they'll never play squatting on a name. whatever. the loudest people aren't always the majority... and it seems the loudest people won the day here.
  4. I ended up fixing it by installing an older version of mids. Whatever installer is being used now installs a version for me that won't work with the power/slot button. No errors are happening. Button just doesn't do anything.
  5. I did that and it didn't fix it 😞 i dont get it
  6. For some reason, semi-recently the Power/Slot button toggle has not worked for me, making it rather annoying to remove and add slots. Is there a fix for this?
  7. Meh... sleep feels so useless except against AV's though. Reverting the to-hit check on raid targets would be a nice minor buff to Mind Control since Mind is currently outclassed.
  8. It really feels like the most recent build makes this a 2 steps forward, 1 step back kind of situation for sleep. Why can't we let powers like Mesmerize really have their niche for things like AVs? It's still useful of course, but it sure was a nice bonus to not have to slot Accuracy in it for any targets in PvE.
  9. i don't know how hard this would be but i love the idea
  10. Fold Space is a really cool power but also there doesn't seem to be any consistency as to where the mobs are pulled to. Sometimes they're in front of me. Sometimes they're behind me. Sometimes they're in what appears to be a single file line. Sometimes they're in a clump around me. I have fold space on my /devices and it seems super fun to pull them into my mines like that except... it seems completely random as to where they go? Idk. would be cool if they just all spawned as close to my location as possible or something (if we are intent on keeping it a PBAoE to not step on the toes of Wormhole).
  11. alright. guess i'm just wrong. thanks for the insight guys.
  12. Thanks for posting that. It's helpful - Although I don't know if it totally answers my question/thought. I think especially with a -regen debuff (for example) consistency is very important for the targets that debuff is useful on. Having a solid regen debuff up only half the time makes it considerably less solid even if the number looks high at first glance. Also doesn't really tell me the effect of Acid arrow on -regen debuffs (or other debuffs) as a whole. Still a cool bit of data nonetheless.
  13. again, this could be wrong. but if it is it should be changed.
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