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Linea

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Posts posted by Linea

  1. On 4/25/2020 at 1:44 PM, Frosticus said:

    ... sonic is still the best choice if you want to facilitate team kill speeds even with all the procs in the game. ... It is not the best choice if you yourself want to do personal direct damage ...

    Here is how I rank blast sets.

    Based on my playstyle, +4x8, Solo, Linea-Style Armored Builds, No-Procs (this was pre-proc builds), Harder Mob Types like Incarnate Resistance that don't clump or play nice for AoEs and Debuffs, etc ... other significant changes have likely happened since then as well ..

    But the bottom line is, there are plenty of viable choices other than Sonic.

     

    _Legend.png

    Defender - adps.png

    Defender.png

    • Like 2
  2. 12 hours ago, Doomguide2005 said:

    ... Probably these days GM builds should be looking to meet the design goals ...

    That's how I approached it, mostly.

     

    I think I'd pull the one unique slot from Weave back into AB to guarantee it's recharge. Otherwise, that looks like the best build yet.

     

  3. Put the acc proc in weave, it's sooner.

    You might not even need the acc proc, given you slot tactics sooner in the build.

    With that in mind, replace the acc proc with better slotting in tough, or with a resist unique in weave or ...

    Also move the resist unique in maneuvers to Weave so it's available sooner.

  4. Harlequin Device is a translation of my (almost) GM Compliant build.

    Burke and Strauss are more traditional Empaths with more healing capability, and then varying armor vs attacks, and should be close enough to be easily modified to be GM compliant.

    None are Proc-Builds.  /Energy is ripe for a Proc-Build.

    Incarnates are mostly place holders.

    There's so much in each build that would vary by taste.

     

    Note: these may or may not use the MRBU update.

    MRB: https://tinyurl.com/y6akcwre MRBU: https://tinyurl.com/vnhnjlo Mids Archives: https://tinyurl.com/wsn5v4j

     

     

    Emp Energy - Burke 6 - [i26].mxd Emp Energy - Harlequin Device 2 - [i26].mxd Emp Energy - Strauss 5 - [i26].mxd

  5. Feel free to comment and add more builds.

    None of these are finished builds, just brainstorming.

    Most are standard alpha format with Rune/Hybrid/Rune.

     

    I have lots of comments on the set, but it pretty much boils down to: "Don't get all your pets and teammates dead. You need them to bounce buffs off."

     

    EAfn Water Defender - Alpha 1 - [i26].mxd EAfn Fire Defender - Fourcade 1 - [i26].mxd EAfn Fire Defender - Alpha 1 - [i26].mxd EAfn Ice Defender - Alpha 1 - [i26].mxd EAfn DP Defender - Alpha 1 - [i26].mxd

    • Like 1
  6. I say it's just right.  It's easy enough for novices that want to play the simpler easier game, and at the same time there's plenty of room for optional self-imposed challenge.

     

    Not everyone is playing the same game.  Or, we don't all play this game the same way.   Perspective and play-style matter.  If you made the game difficult for me, you'd make it unplayable for 95% of the player-base. 

     

    • I'd love to see more difficulty settings:  +8x16 ... I have artificially played +9x8, and find it a nice challenge.   +11 however, is too hard, with minions being almost like AVs.
    • Increased difficulty should also have increased reward.  Then perhaps, more people would play optional increased difficulty content.
    • If you want a challenge, go to AE and search '801', then solo (or team) any of those arcs +4x8. 
      • What is 801:  A) it's where I test all my builds solo +4x8.  B) It's "What's Next?" for Tier 4 Incarnates.  C) It's intended as a mission for a team of 4-5 Incarnates.   Something that someday I may make a series of "Incarnate Radio Missions" out of.
      • I will be making more of these, applying the same mechanics and designs to other combat groups like: Council, Longbow, Malta, Carnies, etc ...
      • How is 801 Designed
        • This was designed after talking to a couple of the devs for an hour or so about difficulty and power design ...
        • Incarnate To-hit, on average, but with some Snipers.
          • This varies up and down due to AE mechanic limitations.   If you grab a Defensive Amp you'll be above "Incarnate Average".  Without the amp you'll be below average.  There are snipers with greater increased to-hit, but also anything with an Aim mechanic will be standard to-hit most of the time.  All of the Rage Mechanic mobs are roughly Incarnate to-hit for 2 minutes on then several minutes of lower to-hit.  If you move fast you're facing full incarnates, if you move slow you're facing more normal non-incarnate to-hit levels.
          • Be aware, debuffs with incarnate to-hit levels are no joke.
        • High density mobs, with at least one +perception sniper in each group.  This means adds are always a potential issue.  It also means combat can be almost non-stop, and very intense.
        • A dangerous Buff/Debuff/Damage EB at the heart of about half the groups.
        • 1 in 4 bosses and Lts are:  Buff/Debuff, Damage/Debuff, AoE Damage, or Standard Damage.
          • This means that an average x8 spawn will have one 'dangerous' Boss and one 'dangerous' Lt.  The rest are more random.
        • There's a small chance of special Status Protected Snipers or T9 Armored Snipers in each group.  There are not many of these, but you'll definitely have to deal with a few of each sooner or later.
        • There are lesser LT and Minion Snipers in most x8 groups.
        • Every x8 sized group has at least 1 minion sniper with +perception.
        • Increased damage and armor on the softer targets.  I'd increase this further, but it is currently limited by AE mechanics.

     

    • Like 1
  7. I recommend leadership for almost any build and AT, not just defenders.

     

    However, I never pick powers nor slot powers.  I create builds as a whole.  It is my opinion that picking THIS power and slotting it THIS way would cause issues with many builds when the build is looked at as a whole.  That's not to say you can't start with the default slotting, but also don't be afraid to change default slotting either.  Even for powers that I almost always slot one particular way, there are always exceptions to the rule sooner or later.

     

    Be aware there were some issues (maybe bugs) found with the bu proc and tactics.  I don't recall the issue so I don't know if it was reflected above.

     

    • Like 1
  8. Nice to see you again Werner.

     

    I've got to go back and read this whole thread now. 

    In the meantime, Here's one of my Kat/Dark builds. 

    Kat / Dark Brute - Black Cat m3d:

    Spoiler

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Katana
    Secondary Power Set: Dark Armor
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Sorcery
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Gambler's Cut -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
    Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(9)
    Level 2: Death Shroud -- ScrDrv-Acc/Dmg/EndRdx(A), Obl-Acc/Rchg(11), Obl-Dmg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(15)
    Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(21), GldArm-3defTpProc(21)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(23), GssSynFr--Build%(50)
    Level 8: Divine Avalanche -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27), LucoftheG-Def/Rchg+(27)
    Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Max HP%(29)
    Level 12: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(31), LucoftheG-Def/Rchg+(31), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33), Ksm-ToHit+(33)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 16: Dark Regeneration -- FuroftheG-Acc/End/Rech(A), TchoftheN-Acc/EndRdx/Rchg(34), DctWnd-EndRdx/Rchg(34), OvrFrc-Dam/KB(34), ThfofEss-+End%(50)
    Level 18: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
    Level 20: Cloak of Darkness -- Rct-Def(A), Rct-Def/EndRdx(37), LucoftheG-Def/Rchg+(39)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39)
    Level 26: Soaring Dragon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury(42)
    Level 28: Weave -- Rct-Def(A), Rct-Def/EndRdx(42), LucoftheG-Def/Rchg+(42)
    Level 30: Mystic Flight -- EndRdx-I(A)
    Level 32: Golden Dragonfly -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(45), SprUnrFur-Rchg/+Regen/+End(45)
    Level 35: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(48)
    Level 38: Spirit Ward -- Prv-Absorb%(A)
    Level 41: Rune of Protection -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(50)
    Level 44: Tactics -- EndRdx-I(A)
    Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 49: Oppressive Gloom -- Acc-I(A)
    Level 1: Brawl -- KntCmb-Acc/Dmg(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(17)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EffAdp-EndMod(19)
    Level 0: Kinetic Shield
    ------------

     

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  9. Slows do not count.

     

    Rune/Hybrid (Core T4)/Rune/Demonic/Kitchen Sink add significantly to your survivability.  Overkill if you're not soloing +4x8 or main-tanking, so it's going to vary significantly by player.  If you aren't going melee, I'd recommend Assault Radial.

     

    • Thanks 1
  10. Re Procs:  I build builds as a whole, and that proc in that power costs the build as a whole something, does what it gain offset what it costs?  Sometimes yes, sometimes no.  Just brainstorming, off the top of my head, I think I'd love to see a fully procced DP/Storm, but that still retained armor.  That should be a tricky and interesting build, with nice ST damage and I'd be curious to see where the AOE damage clocked in.

     

    Re Benumb: I mourn the loss of Benumb.  Benumb does more than just that -regen, the -damage -special can completely gut an AV.  But Vengeance can indeed turn the tide of a battle.  I'm very torn on which I'd pick, but I think I'd lean just the slighted bit toward Benumb.  But my Cold/ spedialized in killing AVs, so the emphasis is a bit different, and that perspective and purpose influences everything.

  11. Clarion*PBU*Farsight is the order I use due to duration 12 on Clarion and Duration 10 on PBU, I should have been more clear, it didn't occur to me.  

    Clarion Radial should not be modifying PBU, this is probably a bug. 

     

    • Like 1
  12. You can take one of the PBU builds and work that with Clarion Radial for more support.  PBU*Clarion Radial T4*farsight is plain silly. 4b is a beam translation and pretty close to what I ran on live (live wasn't beam).  (Note: if you use PBU or Clarion Radial you can NOT recast farsight when they are down, or you will overwrite a 35-45 defense bubble with a 20 defense bubble.)

    As for procs, that wasn't a thing at that time, and I've not looked at those builds since.

     

     

    The offensive build would be my choice ...

    Time Beam Sniper - Quarterback 1 - [i25].mxd

    Time Beam - Sorcery 4b - [i25].mxd

    • Thanks 1
  13. Standard Linea Rune/Hybrid/Rune/Kitchen Sink builds.

     

    Kate Wolf Kat/Bio Scrapper (also Amhra)

    Spoiler

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Kinetic Amp - Musc, Spirit, Agility - Ageless Radial, Rebirth Radial - Reactive Degen: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Bio Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Sorcery
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    ------------
    Level 1:    Gambler's Cut            SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg(5), SprCrtStr-Rchg/+50% Crit(7)
    Level 1:    Hardened Carapace        UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(9), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(11)
    Level 2:    Inexhaustible            PrfShf-End%(A)
    Level 4:    Environmental Modification        LucoftheG-Def/EndRdx(A), LucoftheG-Def(15), LucoftheG-Rchg+(17), ShlWal-ResDam/Re TP(17), Rct-ResDam%(19)
    Level 6:    Build Up            RechRdx-I(A), RechRdx-I(19)
    Level 8:    Divine Avalanche        Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), Hct-Dam%(23), LucoftheG-Rchg+(25)
    Level 10:    Adaptation    
    Level 12:    Hasten                RechRdx-I(A), RechRdx-I(25)
    Level 14:    Boxing                KntCmb-Acc/Dmg(A)
    Level 16:    Ablative Carapace        Prv-Heal/EndRdx(A), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Prv-EndRdx/Rchg(29)
    Level 18:    The Lotus Drops            SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Acc/Dmg(50)
    Level 20:    Evolving Armor            Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(33)
    Level 22:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(34)
    Level 24:    Weave                LucoftheG-Def/EndRdx(A), LucoftheG-Def(34), LucoftheG-Rchg+(34)
    Level 26:    Soaring Dragon            SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), AchHee-ResDeb%(42)
    Level 28:    DNA Siphon            Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Rchg(37), Prv-Heal/EndRdx(39), Prv-Heal/Rchg(39)
    Level 30:    Arcane Bolt            SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40)
    Level 32:    Golden Dragonfly        SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(43)
    Level 35:    Genetic Contamination        Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Rchg(45), ScrDrv-Acc/Dmg/EndRdx(45)
    Level 38:    Parasitic Aura            TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), Prv-Heal/Rchg(45), DctWnd-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46)
    Level 41:    Maneuvers            LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Rchg+(48)
    Level 44:    Spirit Ward            Prv-Absorb%(A)
    Level 47:    Rune of Protection        UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50)
    Level 49:    Char                BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50)
    Level 1:    Brawl                KntCmb-Dmg/EndRdx(A)
    Level 1:    Critical Hit    
    Level 1:    Prestige Power Dash        Empty(A)
    Level 1:    Prestige Power Slide        Empty(A)
    Level 1:    Prestige Power Quick        Empty(A)
    Level 1:    Prestige Power Rush        Empty(A)
    Level 1:    Prestige Power Surge        Empty(A)
    Level 1:    Sprint                Clr-Stlth(A)
    Level 2:    Rest                RechRdx-I(A)
    Level 4:    Ninja Run    
    Level 2:    Swift                Run-I(A)
    Level 2:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13)
    Level 2:    Hurdle                Jump-I(A)
    Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(15)
    Level 10:    Defensive Adaptation    
    Level 10:    Efficient Adaptation    
    Level 10:    Offensive Adaptation    
    Level 50:    Agility Core Paragon    
    Level 50:    Ageless Radial Epiphany    
    Level 50:    Void Radial Final Judgement    
    Level 50:    Melee Core Embodiment    
    Level 50:    Reactive Radial Flawless Interface    
    Level 50:    Talons of Vengeance Radial Superior Ally    
    Level 0:    Kinetic Shield    
    ------------

     

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    |-------------------------------------------------------------------|

     

     

    Allmhara DB/BioScrapper

    Spoiler

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    BF, AS, VS, SS  or  BF, AS, SS, AS  - Kinetic Amp - Musc, Spirit, Agility - Ageless Radial, Rebirth Radial - Reactive Degen: Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Bio Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Sorcery
    Power Pool: Leadership

    Hero Profile:
    ------------
    Level 1:    Nimble Slash            KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Hct-Acc/Dmg/Rchg(5)
    Level 1:    Hardened Carapace        UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(9), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11)
    Level 2:    Ablating Strike            SprScrStr-Acc/Dmg(A), AchHee-ResDeb%(11), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Rchg/+Crit(15)
    Level 4:    Inexhaustible            PrfShf-End%(A)
    Level 6:    Typhoon's Edge            SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23)
    Level 8:    Environmental Modification        LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), LucoftheG-Rchg+(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27)
    Level 10:    Blinding Feint            SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31), SprCrtStr-Rchg/+50% Crit(31)
    Level 12:    Adaptation    
    Level 14:    Hasten                RechRdx-I(A), RechRdx-I(43)
    Level 16:    Ablative Carapace        Prv-Heal/EndRdx(A), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-EndRdx/Rchg(33)
    Level 18:    Vengeful Slice            SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34)
    Level 20:    Evolving Armor            Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36)
    Level 22:    Boxing                KntCmb-Acc/Dmg(A)
    Level 24:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(37)
    Level 26:    Sweeping Strike            Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FuroftheG-ResDeb%(40)
    Level 28:    DNA Siphon            Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(40), Erd-Acc/Rchg(42), Prv-Heal/EndRdx(42), Prv-Heal/Rchg(42)
    Level 30:    Weave                LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Rchg+(37)
    Level 32:    Arcane Bolt            SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(45)
    Level 35:    Genetic Contamination        Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(45), Erd-Acc/Rchg(46)
    Level 38:    Parasitic Aura            TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), Prv-Heal/Rchg(46), DctWnd-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(48)
    Level 41:    Maneuvers            LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Rchg+(48)
    Level 44:    Spirit Ward            Prv-Absorb%(A)
    Level 47:    Rune of Protection        Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50)
    Level 49:    Mystic Flight            BlsoftheZ-Travel(A)
    Level 1:    Brawl                KntCmb-Dmg/EndRdx(A)
    Level 1:    Critical Hit    
    Level 1:    Prestige Power Dash        Empty(A)
    Level 1:    Prestige Power Slide        Empty(A)
    Level 1:    Prestige Power Quick        Empty(A)
    Level 1:    Prestige Power Rush        Empty(A)
    Level 1:    Prestige Power Surge        Empty(A)
    Level 1:    Sprint                Clr-Stlth(A)
    Level 2:    Rest                RechRdx-I(A)
    Level 4:    Ninja Run    
    Level 2:    Swift                Run-I(A)
    Level 2:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17)
    Level 2:    Hurdle                Jump-I(A)
    Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(19)
    Level 10:    Defensive Adaptation    
    Level 10:    Efficient Adaptation    
    Level 10:    Offensive Adaptation    
    Level 50:    Agility Core Paragon    
    Level 50:    Ageless Radial Epiphany    
    Level 50:    Void Radial Final Judgement    
    Level 50:    Melee Core Embodiment    
    Level 50:    Reactive Radial Flawless Interface    
    Level 50:    Talons of Vengeance Radial Superior Ally    
    ------------

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|

     

    Kat Bio Scrapper - Alpha 3 ITF - [i25].mxd DB Bio Scrapper - Alpha 2 ITF - [i25].mxd

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