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Posts posted by HoundsTooth
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Why is Water Blast is a bad set?
It has excellent AoE damage and decent single target damage. The set has a lot of soft control. All the attacks have added effects (knockdown, slow, defense debuffs, heals), so it's straightforward to slot procs.
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The posts so far are well intentioned, but seem too technical for a beginner. I turned my Water/SR into a proc build, and I had a hard time learning the basics. All the guides and advice were so technical and detailed that I had a hard time grasping the main idea. Forum post were full of math for optimizing proc builds, but I didn’t understand how to make any proc build let alone optimize one.
A proc build is simple: throw as many procs into your damage powers as possible. Usually, this means you’ll sacrifice set bonuses because you’ll slot damage procs instead of filling out sets to 5 or 6 slots for good bonuses.
The chance for a power to proc is decreased by slotting recharge enhancements. The chance to proc is unaffected by global recharge and Hasten. So you’ll want to get enough global recharge into your build to have an smooth attack chain without enhancing recharge in the individual powers.
You’ll want to choose a secondary that is sturdy without too many +def IO bonuses. You won’t be able to chase defense bonuses because you’ll need the bonuses for recharge more. (That's why people use Defenders and Tankers as proc monsters. They get high base +def on their toggles) SR is a good choice because you can softcap with minimal defensive bonuses. You’ll want to choose a primary that has a lot of secondary effects so you can slot procs from a variety of IO sets. Water is good because you can get procs from slow, heal, stun, and defense rebuff sets.
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I ended up making a Demons/Dark MM
after reading the responses in this thread and elsewhere in the forums. Thanks everyone and wish me luck!
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I have played all the ATs except MMs and VEATs. I want to make my first MM, but I’m struggling to pick the right primary and secondary.
I don’t PL my characters, so I’d like something that is a relatively smooth ride to 50. At the very least, I want something that does require Incarnates and purple sets to perform well. I spend about half my time soloing, so I need a solo-friendly primary and secondary. I don’t care about team support or tanking; I want to build this as a survivable damage dealer. I’d love to eventually solo difficult content like Dark Astoria and be able to do general content at +4/x8 once my build is set.
I’m thinking of either Thugs or Demons paired with Dark or Time. I lean towards Time over Dark because it seems simpler to play, and I could focus on my pets. I’m open to other suggestions though.
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Can you share the data / raw input you're giving to the algorithm? I'm guessing it's a set of 3-dimensional coordinates for badges and plaques in each zone. I'd like to play around with a few implementations.
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7 hours ago, Coyote said:
Fire Mastery is right out. It's supposed to bring more damage, but Ice is just way better for AoE. Faster animation on Fireball isn't bad, but for bringing nothing but damage it's not good enough at it.
Don’t underestimate the ranged single target attack. I like chaining Hold -> Fire Blast for some decent single target damage with containment. For illusion, you get Hold -> Spectral Wounds -> Fire Blast.
The resistance armor is nice on my Fire/Dark controller since I can softcap with Fade, pool powers, and set bonuses.
EDIT: You might have ignored Fire Blast because Gravity already has a single target attack chain. I stand by my comment in general, but it’s not important for a Gravity controller.
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I don’t have any Thermal or Cold characters. Are fresh level 1 toons allowed?
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I want to try PvP, especially 1v1 or small teams in the arena, but barriers to entry are too high. It seems like you need a really optimized build. I’m a casual player and I have a hard enough time affording purple/PvP/winter IO’s. I don’t want to invest the time into farming or playing the market to afford a good build when I might not even like PvP. If there was an active PvP community on the test server,
I would join.
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I'm not interested in the meta game. As long as my toons can run the content I want to run, I don't care if someone can do it better. My Scrappers can take on most of the game, so I don't care if raw numbers put Brutes ahead of Scrappers.
I don't like maintaining Fury. I like that I can put down CoH to take the dog out or talk with my fiancé, then jump right back in. Scrappers give me that, Brutes don't.
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On 8/19/2020 at 1:49 PM, Gulbasaur said:
I know it might feel blasphemous, but with Light Form uptime permanent you can drop Dwarf Form more or less completely.
I would never drop dwarf. I’ve seen builds here that do go without it, so I may be in the minority.
Dwarf Form has so much utility. At some point, you’ll get slowed enough that Light Form drops before it’s recharged. You can wait out that time safely in Dwarf Form. Dwarf gives you another heal that can be activated quickly. Dwarf let’s you wait out status effects that get through Light Form. I use the taunt in Dwarf Form all the time. You can herd mobs into corners to maximize your AoEs, and you can taunt runners back to you.
This was definitely not the point of your post, but I thought I’d give my two cents.
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On 8/15/2020 at 10:15 PM, JnEricsonx said:
The two +res to all(the scaling res one gives +3 or +5 res no matter what)?
Does Reactive Defenses’ Scaling Resist give +resistance at full health? The Homecoming wiki says it doesn’t.I could get some free resistance in some of my builds if some of the +res is always active.
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Great guide! Thank you for the hard work. Thanks to your last guide, I played through the high level hero content and had a blast.
Do you have a recommended AT and/or power set combination to solo most of this content? I think you’d want something that gets a good attack chain early and has good sustain. I was thinking a /WP Brute.
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I could use some help with my triform PB build. I like the utility of having all three forms available. I'd prefer not to drop White Dwarf Flare. I don't know if it's optimal but I like having 3 PBAoE attacks.
My usual strategy is to hit Inner Light then Dawn Strike -> Solar Flare -> White Dwarf Flare then either cycle through Nova AoEs or start my human form chain. In my current build my human form attack chain is Istrike -> Radiant Strike -> Gleaming Blast with Glinting Eye thrown in when I have time. I throw in Photon Seekers when they're up.
My goals for the build are in decreasing importance:
- Perma Lightform and perma Hasten (or close enough to be essentially perma)
- Good Psi resist. I don't like playing a resistance based set with a total hole to Psi. I don't have to hit the 85% resistance cap, but I want a good base.
- Able to exemp down reasonably. I want nova and dwarf attacks to be slotted up enough to be usable. Optimal attack chains aren't necessary.
- Put in as much defense as I can after (1)-(3) are taken care of.
I've tried to use the "G**d Damn PB" build as a base. I can't make this build much more expensive. I can't afford purple sets or lots of PvP IOs. I could probably get one purple set; I'm thinking Hecatomb in Istrike. I already have the ATOs and catalysts.
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerLevel 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: LeadershipHero Profile:
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Level 1: Glinting Eye
(A) Decimation - Accuracy/Damage
(5) Decimation - Damage/Endurance
(5) Decimation - Damage/Recharge
(7) Decimation - Accuracy/Endurance/Recharge
(7) Decimation - Accuracy/Damage/Recharge
(33) Decimation - Chance of Build Up
Level 1: Incandescence
(A) Steadfast Protection - Resistance/+Def 3%
(3) Impervium Armor - Psionic Resistance
(9) Gladiator's Armor - TP Protection +3% Def (All)
(19) Aegis - Psionic/Status Resistance
Level 2: Shining Shield
(A) Impervium Armor - Psionic Resistance
Level 4: Essence Boost
(A) Doctored Wounds - Heal/Endurance
(11) Doctored Wounds - Endurance/Recharge
(13) Doctored Wounds - Recharge
(15) Doctored Wounds - Heal/Recharge
(15) Doctored Wounds - Heal/Endurance/Recharge
(29) Doctored Wounds - Heal
Level 6: Bright Nova
(A) Rectified Reticle - Increased Perception
(31) Rectified Reticle - To Hit Buff
Level 8: Radiant Strike
(A) Crushing Impact - Accuracy/Damage
(11) Crushing Impact - Damage/Endurance
(21) Crushing Impact - Damage/Recharge
(23) Crushing Impact - Accuracy/Damage/Recharge
(37) Crushing Impact - Accuracy/Damage/Endurance
(40) Crushing Impact - Damage/Endurance/Recharge
Level 10: Hasten
(A) Recharge Reduction IO
(33) Recharge Reduction IO
Level 12: Inner Light
(A) Empty
Level 14: Combat Jumping
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(50) Shield Wall - +Res (Teleportation), +5% Res (All)
(50) Reactive Defenses - Scaling Resist Damage
Level 16: Kick
(A) Force Feedback - Chance for +Recharge
Level 18: Incandescent Strike
(A) Crushing Impact - Accuracy/Damage
(34) Crushing Impact - Damage/Endurance
(34) Crushing Impact - Damage/Recharge
(34) Crushing Impact - Accuracy/Damage/Recharge
(43) Crushing Impact - Accuracy/Damage/Endurance
(46) Crushing Impact - Damage/Endurance/Recharge
Level 20: White Dwarf
(A) Impervium Armor - Psionic Resistance
(31) Impervium Armor - Resistance
Level 22: Reform Essence
(A) Doctored Wounds - Heal/Endurance
(29) Doctored Wounds - Endurance/Recharge
(43) Preventive Medicine - Heal/RechargeTime
Level 24: Conserve Energy
(A) Recharge Reduction IO
Level 26: Solar Flare
(A) Superior Essence Transfer - Accuracy/Damage
(36) Superior Essence Transfer - Damage/Endurance/RechargeTime
(36) Superior Essence Transfer - Accuracy/Damage/Endurance/RechargeTime
(37) Sudden Acceleration - Knockback to Knockdown
(42) Multi-Strike - Damage/Endurance/Recharge
Level 28: Quantum Acceleration
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 30: Tough
(A) Impervium Armor - Psionic Resistance
Level 32: Dawn Strike
(A) Superior Essence Transfer - Damage/RechargeTime
(39) Superior Essence Transfer - Accuracy/Damage/RechargeTime
(39) Superior Essence Transfer - RechargeTime/Global Heal
(39) Multi-Strike - Accuracy/Damage
(40) Sudden Acceleration - Knockback to Knockdown
Level 35: Photon Seekers
(A) Expedient Reinforcement - Endurance/Damage/Recharge
(42) Expedient Reinforcement - Accuracy/Damage
(48) Sudden Acceleration - Knockback to Knockdown
Level 38: Light Form
(A) Aegis - Resistance/Recharge
(42) Titanium Coating - Resistance/Recharge
(45) Efficacy Adaptor - EndMod/Recharge
(48) Impervium Armor - Psionic Resistance
Level 41: Restore Essence
(A) Recharge Reduction IO
Level 44: Weave
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 47: Thermal Shield
(A) Impervium Armor - Psionic Resistance
Level 49: Maneuvers
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Brawl
(A) Empty
Level 1: Cosmic Balance
Level 1: Energy Flight
(A) Endurance Reduction IO
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Sprint
(A) Celerity - +Stealth
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 10: Combat Flight
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 2: Swift
(A) Run Speed IO
Level 2: Health
(A) Numina's Convalesence - +Regeneration/+Recovery
(3) Miracle - +Recovery
(33) Panacea - +Hit Points/Endurance
Level 2: Hurdle
(A) Jumping IO
Level 2: Stamina
(A) Performance Shifter - Chance for +End
(43) Performance Shifter - EndMod
Level 6: Bright Nova Blast
(A) Decimation - Accuracy/Damage
(23) Decimation - Accuracy/Damage/Recharge
(31) Decimation - Damage/Recharge
Level 6: Bright Nova Bolt
(A) Accuracy IO
Level 6: Bright Nova Detonation
(A) Positron's Blast - Accuracy/Damage
(9) Positron's Blast - Damage/Endurance
(13) Positron's Blast - Damage/Recharge
(17) Positron's Blast - Damage/Range
(17) Positron's Blast - Chance of Damage(Energy)
(19) Sudden Acceleration - Knockback to Knockdown
Level 6: Bright Nova Scatter
(A) Positron's Blast - Accuracy/Damage
(21) Positron's Blast - Damage/Endurance
(25) Positron's Blast - Damage/Recharge
(27) Positron's Blast - Damage/Range
(27) Positron's Blast - Accuracy/Damage/Endurance
(48) Positron's Blast - Chance of Damage(Energy)
Level 20: White Dwarf Antagonize
(A) Taunt Duration IO
Level 20: White Dwarf Flare
(A) Obliteration - Damage
(25) Obliteration - Accuracy/Recharge
(36) Obliteration - Damage/Recharge
(45) Obliteration - Accuracy/Damage/Recharge
(45) Obliteration - Accuracy/Damage/Endurance/Recharge
(50) Obliteration - Chance for Smashing Damage
Level 20: White Dwarf Smite
(A) Kinetic Combat - Damage/Endurance
(40) Kinetic Combat - Accuracy/Damage
(46) Kinetic Combat - Damage/Recharge
(46) Kinetic Combat - Damage/Endurance/Recharge
Level 20: White Dwarf Step
(A) Range IO
Level 20: White Dwarf Strike
(A) Force Feedback - Chance for +Recharge
Level 20: White Dwarf Sublimation
(A) Doctored Wounds - Heal/Recharge
(37) Doctored Wounds - Heal
Level 50: Diamagnetic Partial Core Conversion
Level 50: Ageless Partial Radial Invocation
Level 50: Assault Core Embodiment
Level 50: Musculature Radial Paragon
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Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
12.56% Defense(Melee)
13.5% Defense(Smashing)
13.5% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
6% Defense(Ranged)
6% Defense(AoE)
2.25% Max End
41% Enhancement(Accuracy)
96.25% Enhancement(RechargeTime)
4% Enhancement(Heal)
7.5% SpeedFlying
128.5 HP (12%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 70%
MezResist(Held) 70%
MezResist(Immobilized) 70%
MezResist(Sleep) 70%
MezResist(Stunned) 70%
MezResist(Terrorized) 70%
MezResist(Teleport) 100% (20% chance)
20% PerceptionRadius
7.5% (0.13 End/sec) Recovery
17.75% Resistance(Smashing)
17.75% Resistance(Lethal)
15.5% Resistance(Fire)
15.5% Resistance(Cold)
12.5% Resistance(Energy)
12.5% Resistance(Negative)
28.25% Resistance(Toxic)
63.25% Resistance(Psionic)
7.5% SpeedRunning -
Can you post text or a screenshot of the PB builds? I use a Mac, and Mids doesn't work on the latest operating system
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On 10/12/2019 at 3:38 PM, Caemgen said:
I'm still having no luck... Does it work with Catalina? I did allow my Mac to autoupdate before I ever tried getting this to work...
Mids won't work on Catalina. Wine isn't supported yet. It can't run in 64bit.
Try doing something simple with wine like
Quotewine --v
You'll get an error message
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8 hours ago, scottybev80 said:
Anyone seeing this issue? It was launching fine the other day. Haven't made any changes to anything. Have re-scanned and all fine. I click the tick and what you see in the screenshot appears, and the game doesn't launch. Am a bit stumped. My Mac screen occasionally flickers... but nothing else.
I am having the same problem. It workedd yesterday. I can't solve it either.
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2 hours ago, Bionic_Flea said:
I go Core on some controllers, Fire for instance. The +1 mag on top of controllers' built in chance to proc a +1 Mag means I can frequently hold bosses in just one application. Mezzed critters get double damage due to containment and then extra psy damage on top of that. The reason I mention Fire as my example is that it has both flashfire and fire cages as AoE mezzes. Those would both set up the conditions for control core to give the extra damage.
Is it reliable enough? I considered Core on my Fire/Dark, but I didn't think it would be useful. Fire Cages sets up containment without the extra mez. You need the +1 mag for bosses, but the proc is random so you are just as likely to double up on minions and lieutenants.
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2 hours ago, Nightmarer said:
I have a DM/Bio and the dmg output is scary, I highly recommend DM/Bio.
I love DM, but I have a level 50 DM/Shield. I want to try a new primary.
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I'm between War Mace and Rad Melee.
I've never played a scrapper with a damage aura (let alone two damage auras if I take radiaition), do enemies run from you? Does /bio have a way to keep them taunted?
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I want to roll a /bio scrapper. I usually see Titan Weapons/Bio recommended, but I’m not a fan of TW. I don’t like the momentum mechanic. I like to play my Scrappers without thinking too much, and I don’t like managing momentum (or Fury for that matter).
I’m thinking of rolling a Fire/Bio but it doesn’t seem very synergistic. Does anyone have a pairing to recommend?
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Do you want to play a more offensive controller to match a blaster playstyle? Fire is a good choice. You sacrifice some (but not all that much) control for an awesome PBAoE damage toggle. I will plug my own Fire/Dark build. You can get softcapped defenses and hardcapped S/L resists by investing into recharge.
You might also consider a "splattroller" which is a controller which trades hard control (holds and stuns) for general chaos. I think these are really fun to play. Plant/Storm is a powerful, easy to use combo.
I personally don't enjoy Earth, Ice, and Mind because they're high control, low damage. Instead I prefer higher damage, lower control like Fire, Plant, and Illusion. I think Dark and Gravity are in there too, but I've never played either.
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I moved to Indy a week ago. I don't think I'll be able to make the meet and greet, but I would appreciate any suggestions about the city from locals. I'm still trying to find my bearings in Indy. Feel free to respond here or DM me or if you feel more comfortable.
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7 hours ago, Mercurias said:
I found an old build a friend made for me for a Fire/Dark Controller back on live (Hi Riora!). What do you all think about how it stands up to the test of time? I'm not sure on the Alpha whether I used Clarion or the one that recovers Endurance. Even IO'd out, this guy was always a thirsty boy.
Clarion is nice. Perma mez protection is hard to beat.
I'm surprised you have end problems. WIth perma soul absorption I don't worry about end. It's even better with Agility as my alpha slot. My endurance to vanishes if I let soul absorption lapse, though.
Peacebringer: all human versus dual and tri forms
in Peacebringer & Warshade
Posted
Light Form boosts resistance while in Dwarf and Nova. You just can’t activate Light Form while in Dwarf or Nova.
I would keep Dwarf even after getting Light Form. It gives you another heal which can be activated quickly. Dwarf form has higher HP than human form, so you can switch into it if you get in over head; pop a few inspirations, heal up, then get back to your higher damage forms.
The crash from Light form isn’t a big deal. You know exactly when it’s going to happen. You have three healing powers to offset the HP crash. To mitigate the endurance crash, you can activate Reform Essence, use an inspiration, or switch to one of your forms that have higher endurance recovery.