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Ventriloquist

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  1. It's quite common for league organizers putting together people for a GM encounter to not pay attention to consolidating the participants into as few teams as possible. So you can end up being a "stray" in a League team that fails to hit the damage percentage needed to qualify for the badge.
  2. There's a missing space after the [CHANNELNAME] for custom global channels.
  3. I'll note that it seems odd that Azuria is still active for you, as well. Have you talked to her to see if she's clearable / has a new contact to introduce / etc? Wondering if you'll discover she can be cleared then the Detectives behave and hand you a radio in the aftermath.
  4. As depicted below. It's cosmetic, but wanted to make note of it. There's a narrow border exposure across the top of the screen while in-world and in Borderless mode.
  5. Apparently the Tech Knight faceplate accessory tints differently under outdoor / indoor lighting relative to the other pieces of the costume set. Atlas Skybox vs. Atlas City Hall. (This was also checked in other outdoor / indoor cells for consistency.)
  6. If and when you open the spigot on art development, an initial focus on improving the existing world and character assets to update the look of the game that is prioritized over bolting new assets on. Bolting on a bunch of new costume options that require we need to dig through the 80% which are older / lower resolution / buggy / etc pieces isn't in our best interests. Likewise, slapping a new coat of paint on players but leaving the zones looking like it's 15 years ago doesn't serve us well in terms of the games sustainability.
  7. Prestige isn't required (or generated) on Homecoming servers. Everything in the SG bases is "free" now. (No maintenance dues, etc.)
  8. Assuming you have the full nVidia drivers installed, and have access to the nVidia Control Panel .... > nVidia Control Panel > Manage 3D Settings > Program Settings tab (right pane in control panel window) > Add button next to "Select a program to customize" > Add the cityofheroes.exe that is in City Of Heroes\hc-bin64 > Choose High-performance NVIDIA processor under "Select the preferred graphics processor for this program" > Apply. You can repeat that process to add the hc-bin32\cityofheroes.exe if needed (as well as the beta clients you see in each folder if you ever hit the beta server.) What's happening is the nVidia drivers don't recognize the new game executables as something requiring acceleration, so you're forcing the issue using the above instructions.
  9. The single most frustrating thing that limits my ambitions when using the base editor is having to rely on trial and error movements with the mouse while the Grid is Disabled to get objects to align while compositing together structures. Since it appears the editor can activate non-user keybindings while we're in it, it'd be very helpful if we could be given bindings that let us nudge a selected object along a single axis at whatever Grid scale is currently activated. i.e.: ALT, SHIFT, CTRL for X, Y and Z chorded with arrow keys to nudge in either direction along the axis.
  10. Apparently the Anisotropic Filtering setting in-game is being ignored on the new client. I can bypass it now by forcing AF via nVidia's control panel.
  11. Re-checked, it's not just in bases, it's happening everywhere.
  12. I'm seeing texture blurring with the new client (both 32 and 64 bit variants) that does not occur with the legacy Safe Mode client. The system in question is a laptop with a GTX1060 GPU on current drivers and Windows 10. New Client: Old Client:
  13. It wouldn't have been necessary to delete any storage objects. Assuming someone goes for a 24x28 plot with a 24x24 room, you use some of the unallocated space to make a 'holding' room where you transfer anything essential (entrance portal, storage objects, vendor NPCs, teleporters) so users of the base are able to function while you're remodeling the new space.
  14. Honestly, there doesn't seem to be a ton in that base that would serve as a disincentive to restarting. (i.e.: It doesn't appear you have 1800 decorative objects, etc.) But a lot of us can empathize with having an "oh boy, I have to start over again, don't I?" moment. Generally, if you want free reign to do a comprehensive upstairs / downstairs layout, you go with a 24x28 plot in which you drop a 24x24 room. Then you can repack that 24x24 space into however many rooms you want as depicted in the below example. Bonus: No more actual doorways with lighting issues, etc to deal with. Penalty: You can't use a bunch of different tilesets (Arcane vs Industrial vs. Tech vs. etc) if you build this way.
  15. With no cast time or cooldown, either. Basically obviates the actual temp power(s).
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