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Saarthalian2

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  1. I'm thinking it's something that might have to be manually set but rarely do I see IO's go as high as 10x their average sale price, even when they're low. That would still be a good prompt. This may be something that has to be done manually for a time until the system gets an overhaul. But that's in dreaming. I work the auction house repeatedly and only salvage has ever sold that high over it's average price. I've never seen regular, rare or even purple IO's go beyond 5x even when none were left. A few times things get up there, 2-3x but never higher than that. So a warning prompt for a manually set price if it goes over, might be easiest for the Dev team as well. It'll have to be updated once in a while but that does give it a lot of leeway. It shouldn't be informative of the average price either but just stating "This is an error prevention warning for accidental overspending" etc. Wouldn't help much if you mess up on purple prices as they're already so costly. 10x is still a high price, but it will help prevent major loses on yellows/oranges and salvage material. My concern is that with how the game lags, when it does can lead to some funky things and always has. I've messed up overpaying many, many times before and have lost billions back in may>september. I was also under the impression things were being worked on and fixed so I'm just adding to the queue if it isn't already in there.
  2. Even better. I was thinking something of this nature just as a warning system but the more complex, the more work. Though this seems much more reasonable to do.
  3. Wow, you really just ran away with that didn't you? I wasn't inferring it was a billion in one sitting as I never said that. I simply said " a billion. " Nor was I talking about people ripping me off. But talking about players being rewarded the excess because of a poorly-functional system at *no one's fault*. Nor am I griping to get money back. This is the whole point of the feedback section. But you wanted to assume and just come up with your own scenario so I'm gonna let you go play with glue in your own corner. Respond or not, I'm not entertaining you.
  4. This is actually a really good idea. Thank you. - Anything over a certain amount would be ideal. Having a popup every time you want to bid on something is just a retarded expectation for a system. And unfortunately updating to a 'better provider' isn't possible in my area. Back when I was playing near the peak, I had lost a lot more loss but I'm also saying this for the future of the game in hopes that the HC team gets the rights to it. Ideally we really need a better system but that would take time, where as for now a band-aid like that (slider over x amount 10-15m range) could be a good sit-in.
  5. 1 billion MFing influence lost because of a poorly designed market system from the previous owners of the game. Can we at least get a traceable system involved so we can recover this mis-payed influence? Benefiting off of mechanics that are poorly designed isn't fair to anyone and only leads to pure frustration after a billion influence down the drain. Regardless of the reason (mine is usually latency related thanks to AT&T not being reliable, as in 0's not showing up and not realizing you're lagging) But really. I've paid out way, way too much money to people who haven't earned it and I would really like a way to fix this. I am not a stingy person with my inf as I try to help everyone I can but just giving it away for no reason? I'm not about that.
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