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Greycat

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Posts posted by Greycat

  1. 7 minutes ago, tidge said:

    You guys can infer all you want. I didn't call anyone a newb, but I (who have been playing Homecoming MM since day one, and MM on Live for significantly longer, don't see this "ask" as necessary.

     

    I'm sure the bloke who thought the 20 seconds between Lusca submerging and resurfacing actually believed thought that was terribly inconvenient, but I didn't see that as a being a big deal.

     

    What are the actual circumstances that this thread's suggestion are a necessary change for every MM? Everybody can get summon teammates (and if they work the safeguard mission, they can use it even more frequently), and every MM player can  leverage the Teleport pool if they truly find this (waves hands, hoping to summon an actual problem in need of the proposed solution) to bother them individually.

     

    1. The OP didn't say it was necessary either. It's called QOL. And yes, your wording where i Pointed it out might as well have been calling him one.

     

    2. The lusca bit is completely irrelevant, so why are you bringing it or your attitude towards it up? Has as little to do with this as your like or dislike of Cherry Cordials or if you like red or blue cars better.

     

    3. The OP never said it was necessary, again. Given the MMs are the *only* class reliant on having henchmen, they're proposing it as a "nice to have."

  2. 13 hours ago, Herotu said:

    I wonder if the devs have analysed how many of these names are on inactive accounts (by that I mean ones that have been inactive for years). It makes me wonder whether they've decided that it's not worth bothering implementing the system because it wouldn't free many names.

     

    ... which (a) kind of tells me they should run this on inactive accounts first, if that's a big part of the issue and (b) just reminds me that they ran a similar script on live twice and found... not many names freed up / reused, even though they were preparing for what should be a big launch which would use up names. And there were far more people on live, after all.

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  3. 46 minutes ago, tidge said:

     

    There are folks in this very thread asking if commenters play MMs. So sorry for you that I chose to baseline my reasoning with a comment about my own experience that you find objectionable. I made no implications, unless of course there is a version of me living in your head.

     

    Bit of a strawman there. The *only* person saying something like that was saying it in response to the "I want a 2 billion INF button" comment.  And that came *after* your initial post.

     

    Yes, your comment did sound less like "I play MMs too" and more like "My experience trumps yours." (With the final point in your comment sounding, frankly, like you're sideways-questioning the OP's ability to play the class.)

     

    Honestly, none of the points you raised were particularly strong.

     

    1. Resummoning, as mentioned, can fail. Yes, it's faster now. Still can fail. Yes, that bit of spaghetti should be fixed, it'd be nice.

     

    2. "Travel can be used as a strategic option." Then why aren't you arguing for the insta-teleport - when it works - to be disabled? The OP is asking for an *ability* - which they'd have to select - to teleport the pets. If you want to have your pets travel, you would... hold on, let me check my notes... not use that power at that time.

     

    3. is ... niche and irrelevant. "We don't need it easier for multi-box MMs to beat GMs, you can sometimes follow a henchman to know they're fighting a GM!" Well, I tend to actually look for the GM spawn messages, for one, and for another, this is like arguing against bike helmets being mandatory because some people juggle chainsaws on unicycles and a helmet might impede their ability to see. Yes, true, the helmets might be an impediment in that situation, but if you have to go *that* niche for an argument against something... maybe you shouldn't be arguing against it.

     

    4. is what sounds like you're basically telling the OP "L2P N00b" without directly saying it.

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  4. 58 minutes ago, CrusaderDroid said:

    Nowadays, though, anyone can be anything, which puts Brutes in direct competition with Scrappers and Tankers. This is actually pretty bad - when you have this kind of competition in game design, one option almost always obsoletes the others. This doesn't mean it's bad, but it does mean that you're choosing to handicap yourself by not taking the best option.

     

    None of the options are "obsoleting" anything.  It didn't when COV came out, it didn't when side-switching happened, it's had years (live, "dark days" and post-HC) to happen if it was going to - and hasn't. And no, picking anything that's not "the best option" (and by what metric?) is not a handicap - you have to work *really* hard to actually handicap yourself in this game ("nothing but pool power attacks" or "TOs only") and even *then* you can work through content without too much hassle.  I've run the exact same sets to 50 on a Brute and Scrapper, and tend to prefer brute... not for any "oh, over time you'll do 3% more damage!" or whatever set of numbers we're looking at, but for the playstyle and overall feel a Brute gives - something that, no, I couldn't put down on a spreadsheet.

     

    There's no "competition." There's not a weekly, monthly or yearly limit of how many characters can be made, where every Scrapper made means one less Brute or Tank that can be made before we run out. There's no "you must play this or you won't get the loot/won't win." Other than "we're running an all X AT team," I've never seen a Brute get turned down because we "needed" a "better" scrapper.

     

    Frankly, I see this sort of comment and think the person writing it needs to get out of the spreadsheet and just get back into playing the game.

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  5. So, my original character when I started playing COH back in issue 3, Memphis Bill, was based off a character I was playing in a PnP game of Silver Age Sentinels - *that* character's general (power) idea coming from a New Universe character (Dennis "Scuzz" Cuzinski, D.P.7.) The comic character's main thing was their mutation that caused their skin to constantly excrete acid (and they could also make "spitballs" which could damage things.) The SAS version used the "acid skin" idea to be able to - as one of his teammates commented - "make an area smell *really* bad for the bad guys," at various strengths, incapacitating them (or if he'd ever been pushed to that point, probably sending them to the hospital, or morgue) - basically a walking acid cloud. He was also exceptionally strong and resistant to damage.

     

    Well, since I picked up COH while that game was on (what turned out to be a permanent) pause, that was the first character I tried to remake - or at least something close, and the closest thematically to the powersets was a Fire/SS tank. There was no way I could pretend it *was* those powers, really, but it was "close enough."

     

    Tried a spines scrapper, since that did toxic - that didn't last long.

     

    COV came out and at some point Brutes had Dark Armor - which, with the fear and general "cloud" look (especially when we got power customization) was closer. So, Red Bill, alternate universe version where he's basically a gang leader (longer backstory to him, but good enough for now) came about.  And then, when tanks finally got dark armor... another remake, and he's been the "close as I can get" version since then.

     

    (Side note, yes, I still want a toxic armor set.)

     

    Sometimes it's been the same name across servers, sometimes not (see Red Bill.)

     

    My first 50, Therra, has had ... a *lot* of variations. Just from her own story, she's been an Elec/Elec blaster, then a Peacebringer. Related directly to her story, there's a Corrupter version which was made to be a clone and ruin her name by the CoT... but they couldn't copy her powers (and were later eliminated by that clone, who went on hunting the original character.) Another version became an elec/elec brute from a point where her storyline branched (her partner's technological bits took him over and she was forced to put him down - then blamed the government, businesses, basically took over until she was trapped and exiled to our dimension/timeline.) And then, of course... when more electric stuff came out, new versions emerged.

     

    And those are only two sets of examples... so, yeah, I do it a lot, either due to powersets, storyline, sometimes bringing a character into another game and then back into COH to see what matches *that,* ... I do it a lot.

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  6. 21 minutes ago, Rudra said:

    It was addressed previously. Now MM pets automatically teleport to their MM when they get too far away. The problem with that is that it seems to be random for when it works.

     

    *nod* We've got a bunch of things from live like this, like the "show last mobs on map" which ... doesn't always, or shows crystals and holding cell/cave doors.

     

    Personally... I wouldn't be all that *against* the suggestion, as it'd (a) be limited in scope to the MM pets and (b) be a workaround for the "... ok, will they teleport to me or slowly run across the map/zone" issue we have now.

    • Like 1
  7. Honestly you'd probably be better off asking (or "also asking") folks who can mod the game to see if they can create, alter or disable the animation.

     

    If the devs create an alternate animation, they'd likely have it as a power customization - which means the person using it would have to change it, and there's no way for them to know "oh, I'm going to be teaming with so and so" (and even if they did, no guarantee they'd change the animation... or wouldn't use it on purpose. With Sonic's original graphics, once it became known it was triggering migraines in people, some ... *individuals* took great joy in applying it, *especially* to people who asked them not to.)

     

    With a mod (via city mod installer) it doesn't matter what they do, you'd see the mod graphic instead.

    • Like 2
  8. 6 hours ago, Herotu said:

     

    Additionally, I wanted to ask whether (if one day the problem with sticky-walls was one day fixed), knockback could be perhaps applied ONLY to enemies who die from the damage they take from the attack that does the knockback?

     

     

    Oh *hell* no.

  9. AOEs tend to be effective (as in an actual weakness) ... I don't recall if it was vs. Nemesis or Rikti Drones. One of the two annoying groups.

     

    That and using Sleeps to shut down defenses and armors in general. Seem to recall controlling the Patrons/Heroes in MLTFs/LRSFs with sleeps so we could just handle them one at a time... without any special slotting, perma-ing, etc. They're really underrated because people only seem to see "they get broken with any damage." yep. But they wake up without that armor/bubble/tohit debuff patch available.

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  10. 16 hours ago, WhiteNightingale said:

    Matt Miller (you know, the game's lead designer) would have a word with you, especially since he explicitly said, in no uncertain terms, that incarnates are the game world's gods (I'm sure the AMAs are there somewhere). And even before Jack Emmert left, this was reinforced in Top Cow's comics, where Prometheus immediately lashes at Statesman because he has a bone to pick with Zeus.

     

    For further in-game references, I do commend you to play the game (mainly, the Leviathan story arcs, where they narrate the story of Merulina).

     

    Except... incarnates aren't the "top level" by far. They're borrowing power from the Well - which was, after all, being threatened to be "eaten" (for lack of a better description) by the Batallion. And we were supposed to have more powerful entities to deal with, such as ascended (of which Prometheus is one,) and at *least* one other level was mentioned past that... Incandescents, Fluorescents, and so on.

    • Like 1
  11. I'll take XP debt over the million other ways other games deal with it (see: "You are now less powerful by x %... and if where you rez is in range of the enemy that killed you, you'll get killed again and be less powerful *again* by even more..." or "You lose equipment and have to try to run back or lose it all - plus whatever you lose by getting killed while runnign back unequipped." )

    • Like 2
  12. Nobody knows if you have debt unless you tell them.

    Nobody cares.

    You still "gain XP" just like everyone else - yours just goes to eating away at the debt partially.

    It doesn't affect anyone else.

    You don't *get* debt under level 10.

     

    Basically, if someone told you otherwise, they were wrong.

    • Like 2
  13. Ingredients

        ▢ 6 medium apples (Granny Smith, Golden Delicious, or other good baking apple), peeled and cut into chunks ¼ inch thick
        ▢ 1 cup water or apple juice
        ▢ 1/3 cup brown sugar , packed
        ▢ 1 Tablespoon cornstarch
        ▢ 1 Tablespoon lemon juice
        ▢ 1/2 teaspoon vanilla extract
        ▢ 1 teaspoon ground cinnamon
        ▢ 1/2 teaspoon ground nutmeg
        ▢ 1/8 teaspoon salt

    For the batter:

        ▢ 1 cup all-purpose flour
        ▢ 1 cup granulated sugar
        ▢ 2 teaspoons baking powder
        ▢ 1/4 teaspoon salt
        ▢ 3/4 cup milk
        ▢ 5 Tablespoons butter , melted
        ▢ ground cinnamon for topping

    Instructions
     

        Preheat the oven to 350°F and grease a 9×13 inch pan lightly with cooking spray.
        Stir together brown sugar, water, cornstarch, lemon juice, vanilla, cinnamon, nutmeg, and salt together in a saucepan. Stir in apples. Cook over medium heat for 3-5 minutes, stirring.
        Pour mixture into prepared pan.
        In a large bowl mix together the flour, sugar, baking powder, and salt. Stir in the milk and melted butter, just until combined.
        Pour the mixture over the apples in the pan. Sprinkle lightly with cinnamon.
        Bake for about 38-40 minutes or until a toothpick inserted into the topping comes out clean.
        Allow to cool for at least 15 minutes before serving. Serve warm with vanilla ice cream, if desired.
        Cover and store leftovers in the refrigerator for up to 4 days.

    Notes
    Make Ahead:
    You could prepare the apple filling and store it in the fridge for up to 3 days, or freeze it for up to 3 months.
    You can also freeze the baked cobbler for up to 3 months. Thaw overnight in the refrigerator and warm in the oven before serving.

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  14. 2 hours ago, Major_Decoy said:

     

    Blaster: Seismic Blast, Storm Blast, Water Blast/ Earth Manipulation, Plant Manipulation

    Controller: Earth Control, Plant Control / Poison, Nature Affinity

    Corruptor: Seismic Blast, Storm Blast, Water Blast/ Poison, Nature Affinity

    Defender: See Corruptor

    Dominator: Earth Control, Plant Control/ Earth Assault, Thorny Assault.

     

    They seemed like they wer avoiding elemental sets, so I skipped sets that were like that. (Yes, I know, water's not an element.)

  15. ... you're still going to have to be more specific on what you want, then. Since honestly I'm not sure why you're not considering beast a "nature" set when everything in it calls on and buffs things from the natural world - animals.

     

    You obviously don't mean "natural" as in the origin, even though that somewhat sounds like what you're describing with the "If I want to roll a mage, I've got fire, ice, etc." (Which... you can also use the nature themed sets for that, as well, and the ones you listed for most anything else - they're fairly generic, so as to let the user come up with their own explanation as to why the player has that ability.)

     

    So... let's tackle this differently.

    There's nothing as far as melee that I think anyone can call "nature based."  What would you want in a "nature melee" or "nature armor" set? What would it look like?

    What *about* that Nature Sentinel or Nature Blaster? Describe what would fit what *you're* looking for.

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  16. Only real main concern I have on here is just how it'd interact with the SG system, portals, etc. given the spaghetti the game is built of. 

     

    I don't know that I'd take advantage of it, personally - then again, I have a friend who's more than willing to build bases and apartments, so if I want a "home" space, I hop in there via base code. And it already has an "invite your friends (team) along" functionality to it. 

     

    Personally I'd think, as far as "souvenier contacts," that'd better be handled via a terminal or computer that can show more detail than just the souvenier window - otherwise, given the number of arcs, any "Home" or lair would get fairly crowded. (Plus, as far as a home, it'd be ... "WHY is Positron here, along with the leaders of the Vanguard divisions, a ghost from Croatoa, a Rikti....")  Actual souveniers (a sword, an N fragment, etc.) would be less problematic, but ... still could look clutter-y. 

     

    All that aside, more *themes* for bases and some basic pre-set layouts there would be nice. Not the same as what's being proposed, but still. 

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  17. Yeah... need to be a bit more specific on what you're looking for. 

    We've got  (since you're ignoring elemental effects) - 

    Plant control

    Nature affinity

    Beast Mastery

     

    Arguable:

    Savage Melee

    Spines (kinda-sorta) 

    Bio armor, *maybe.* 

     

    What are you looking for? A "nature blast?" Wood armor? 

  18. 1 hour ago, Krimson said:

    The third one is a hand scythe and the fourth one is a garden scythe. 

     

    The entire post is meant to be humorous, using the results from an image search for "kama." It's referring to a song from 1983  from a band known as "Culture Club" on the album "Colour by numbers," and their only Bilboard #1 in the US. The song itself is called "Karma Chameleon," with part of the chorus going "Karma karma karma karma karma chameleon," which resembles what you'd hear if you read the captions for each image quickly enough, at a similar speed to what the song uses. (Example at 0:45 in the video linked above.)

     

    This is meant to be a joke, aka something said or done to evoke laughter or amusement. (American Heritage dictionary 5th ed.)

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