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Greycat

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Posts posted by Greycat

  1. 11 hours ago, DougGraves said:

    Is that a problem?

    No. It's just variety. I've got characters that they and their attitude/aesthetic fit perfectly.

     

    11 hours ago, DougGraves said:

     I can't think of any special types of warriors like sorcerers or shamans that you pay special attention to.

     

    They have very few named bosses.  Higher up, though, there are some artifacts in use. I think the main reason is just that they're blown by so quickly nobody remembers.

    • Like 2
  2. I ... honestly like the old DA better. It had such a unique atmosphere, and the "vanishing" civilians (well, their ghosts) and fog were great. The new one's got content, sure, but it's more "city zone with red and a kind of weird corner."

     

    Mind you, I started to like old (well, echo) DA on a character *with teleport,* so it took a little figuring out at one point how to get around - didn't change my opinion though.

    • Like 4
  3. 7 hours ago, BelleSorciere said:

    It's not flavor. It's a mechanical choice that has a real impact on one's ability to participate in a mission or task/strike force

     

    You asked why that exists. I said why I think it exists. You are a sidekick, you are learning from your mentor. IE, flavor.

     

    I don't know where you got everything else you threw in that reply from what I said.

    • Like 2
  4. 1 hour ago, Galaxy Brain said:

    Something I saw mentioned by @Greycatin @Troos thread again, that was brought up here is the notion of "IOs are optional".

     

    What exactly makes them optional? By that token, is it a stretch to call enhancements optional in general since the game doesn't force you to slot them?

    You're not required to use IOs to complete any part of the game. And no, it's not necessarily a stretch, however the game is designed with the idea you'll slot *something,* and SOs drop ready to use just by playing.  Then again, as ... pretty much anyone doing the classic hero challenge will mention, you can go some time without slotting SOs (or DOs) because of the cost, running under our rules.

  5. 12 minutes ago, Baney said:

    I assume it was Originally designed this way to Save Screen real estate back in 2005. A good many of us are playing on Monitors 2x-3x larger then we did back then.

    The incarnate system came into the game much later. That said, the UI in general was set up back then, so there are probably limits to what it can do.

     

    And yeah, I wouldn't mind a system like the OP describes.

    • Like 2
  6. 1. Has anyone intentionally run this (or even just one of the pair) without Alpha slotted? Yes, there's a level drop for you. But for someone looking for a challenge... or with the right team...

     

    2. With the above, is it necessarily just alpha? If you deliberately unslot Alpha but leave Lore and Destiny at t3 or t4, are you just slightly less debuffed?

    • Like 1
  7. 8 minutes ago, Troo said:

    Should all archetypes be able to solo?

    Should all archetypes be able to solo at +4/8?

    Is there a difference in performance expectations for content below level 50 versus level 50+?

    Should players be using Invention Origin enhancements by a specific level or range?

    Do players who can solo +4/8 at level 50 have an outsized impact on teams or other players? Maybe this is as intended?

     

     

    1. Should all archetypes be able to solo?

    Yes. And all of them can. More to the point, all *powersets* can. This does not mean "take down an AV in 2.6 seconds." At base levels, with no fancy builds (but realistic - not "pure healer," one attack and brawl,)  atll ATs and powersets can solo content not designed for teams/leagues (and even some that is, such as posi 1.)

     

    2. Should all archetypes be able to solo at +4/8?

    No. That's unrealistic to expect. (And again, we have to go to *powersets,* not archetypes. There are definitely, for instance, controller builds that can solo perfectly happily at +4/8, but I highly doubt you'll find one for my Earth/FF, for instance, no matter how many purples and the like you put in, that wouldn't be an exercise in annoyance.)

     

    3. Is there a difference in performance expectations for content below level 50 versus level 50+?

    Honestly... not 100% sure what you're going at here. After 50, we're hitting a degree of homogenization thanks to some of the Incarnate powers - every AT will have a nuke, pets, etc. I don't expect (again, going to my earth/ff example) every AT and every powerset to suddenly jump up to the +4/8 level casually. I expect some things to be harder. I don't think we *had* content over 50 long enough to *really* set (and balance) expectations.

     

    4. Should players be using Invention Origin enhancements by a specific level or range?

    No. They should be just what they are - 100% optional. Content and expectations should not be geared around them.

     

    5. Do players who can solo +4/8 at level 50 have an outsized impact on teams or other players? Maybe this is as intended?

    I'll give this a "maybe," as they're *also* most likely running incarnate abilities which have an impact of their own. So what has what impact? That said, I would *expect* someone who's dumped the INF and tweaked a build on a character to regularly solo at those levels to have more of an impact. We can't make content harder just for them, necessarily.

    • Like 6
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