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Greycat

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Posts posted by Greycat

  1. Hmm.

     

    Stuff that stays installed and replayed -

    Command and Conquer 3. Single player is borked thanks to being "balanced" for multiplayer, but I find a skirmish vs multiple AIs relaxing.

    Recent replay - Dragon Age: Origins.

    Earthsiege:Cyberstorm. Turn based strategy from way back (and when I bought it, it was unique in having two CDs - one for you, one for a friend, both the same, so you could play over a LAN.)

    WIngs of Prey - simple "simulator," but it's distracting.

    And then there's my Atari 2600 (though now it's the retron - works better with a modern TV, though seeing Combat in widescreen is odd.)

  2. 20 minutes ago, MTeague said:

    My only gripe with the Signature Story Arcs / Who Will Die's in when it starts normal and then WHAM you're suddenly on a timed objective you didn't know was coming, dont' necessarily know where to go, with lots of baddies in your path and/or ambushing you, and if you happen to be on a low-damage character, that time limit can be borderline Unfair.   

     

    OTOH, nothing says I have to try to solo them on a low damage character either.

    Depends on which SSA. I think Warburg was the PITA one? But the first one (Skyway, hero side) - doesn't matter what you run it on, really. Level 10-ish and above, I'm running that puppy once a week or so for 20 easy merits for 10-15 minutes of time.  About all I need are two small purples (to avoid the rock-throwing igneous in the second mission while I click three glowies.) Almost no fighting required either.

     

    Mmm. Merits.

    • Like 1
  3. 3 minutes ago, Outrider_01 said:

    There is tintable and minimal graphic options for hasten, just about all power picks I believe.

     

    Yes there is.

     

    Which I don't have to worry about on the majority of my characters because I don't have hasten. 🙂 And don't want to have to go through... what did I say, 75? costumes to turn that off on multiple slots.

  4. 43 minutes ago, Zeraphia said:

    Increased Density is AoE

    Faraday Cage is AoE

    Sonic Dispersion is AoE

    Pretty sure Clear Mind or whatever it is from Empathy is AoE too.

    Sonic Dispersion (and the FF equiuvalent) are toggles. Technically, then, PBAOE (and hope the person running it doesn't get slept, killed or run out of END. Also requires you to stay close.)

    Faraday cage is a *location* PBAOE.

    The others have already been touched on.

  5. 35 minutes ago, tidge said:

    The original situation with Fitness doesn't apply because that was taking 3 power picks that could have been used to flesh out primary and secondary choices... all to get a single mechanic (more Recovery, from Stamina) that applies to all characters at every level.

    I was going to point that 3 power cost out (again) but it looks like you beat me to the punch. 🙂

  6. Honestly, the only gripe I have with Poison is the heal. Especially on a mastermind, it seems to take so long to cast and "travel" that by the time it gets to the target, they've gone to the hospital, healed up,had some kids, the kids have grown up and you're finally healing that scratch on the grandkid's knee.

     

    (Plus I seem to recall the END cost being kind of high, but that might just be from heavy use in some mastermind situations.)

    • Like 1
    • Haha 1
  7. Eh.

     

    It's one thing if you could deliberately choose, but most of the time you don't *know* that a mission is (say) in the north of IP, or which side of steel. And what about those mission doors in the middle?

     

    Plus, what if you deliberately wanted to (say) hit Wentworths in South Steel even though your mission was up north?

     

    While I don't mind the idea... eh.

  8. And again, the point of base raids - at least as I remember it - was to obtain an "item of power," you'd end up destroying generators, etc.

     

    People can put them into rooms with no access now. Given human nature, I can see some group making bases and "inviting" raids that can't be completed.

  9. 38 minutes ago, Solvernia said:

    I mean, the problem isn't the buffs, the problem is the graphics of the buffs. Any reasonable defender, I think, would make their buff graphics as unobtrusive as possible.

     

    But there's always the occasional person that forgets to change their ice shields to minimal FX. There's no harm or shame in suggesting that they do so, and there's also no harm or shame in removing those buffs so that your personal experience of the game is improved as a result.

    ... wow.

     

    Just wow.

    • Like 1
  10. Yeah. There are a lot of factors that go into "I missed." Including just plain bad luck (thus, streakbreakers.) Kind of like "I popped a yellow and immediately missed" - you remember it because it was annoying, not because there was anything wrong.

     

    Plus, if I'm recalling correctly, from ... 1-10?  you SHOULD  have an acc (or is it tohit?) bonus. But again - a lot of factors go into "I missed."

  11. 12 minutes ago, ShardWarrior said:

    Anyone remember the days before the friendly teleport prompt was added to the UI?  People were using Recall friend endlessly to grief others.

    Yes. I did love having hover, doing /em *flips you off for trying that* and reporting the people who were doing that.  (I want to say that was before they set it so you could not die from fall damage from full health, but would end up with 1hp.)

     

    Just as annoying were the people teleporting others into guard towers.... you'll note they have openings to walk out of now.

  12. 1 hour ago, Solvernia said:

    Literally everybody uses this power (except for a few people who refuse to out of spite/protest) because they're pretty much obligated to in order to be viable or compete with other players who do have it. This means not only one less power that everyone could be taking but also one less power pool everyone can choose from. Kind of a steep price for something so ubiquitous.

     

    The last time something like this happened, it was with the Fitness power pool, and they eventually reworked that entire pool to be automatically granted to all players.

     

    There's no reason to not make Hasten an inherent power. No need to change anything else about it, just automatically give it to everyone at level 2 and keep everything else as is.

    Wow. Let's just unpack this.

     

    "Literally everyone uses this power" - prove it. I'm also making the assumption that by "everyone" you're intending to say "it is put on the majority of characters," not "every user has hasten on at least one character," as that's weasel-wording things.

     

    "Except a few people who refuse to out of spite or protest."  - Nice of you to assume you know my motivations. I don't take hasten on the majority of my builds because I don't want to. I don't need it. So, word of advice, don't shoot yourself in the foot and sound like rather an arrogant cur by making statements like this.

     

    "Because they're pretty much obligated to in order to be viable" - No, they aren't. Every powerset is perfectly viable without hasten. I have played literally hundreds of powerset combinations. You know how many needed hasten to be "viable?" Zero. Hasten is a "nice to have" power in some instances. That is it. (That link is from live, and incomplete as I had multiple sets. That does not count the characters here, either, obviously.)

     

    (Currently, across all servers I have about 80 characters. The majority on one server - 75. Remove two that are base builders or NPCs - 73. Of them, I have it on... possibly two. And I'm considering removing it on one since it's rarely used. Know how many are not "viable?" Zero.)

     

    "Or to compete with other players who do have it." Unless you're in PVP, this is not a competition. You don't have to compete with anybody.

     

    "This means not only one less power that everyone could be taking but also one less power pool everyone can choose from." Well, not everyone takes it, so personal choice is personal choice.

     

    " Kind of a steep price for something so ubiquitous." It's the same price as any other power, pool, primary, secondary or ancillary.

     

    "The last time something like this happened, it was with the Fitness power pool, and they eventually reworked that entire pool to be automatically granted to all players."  Specifically *Stamina* was taken by a majority of players (and it really was a majority at that time.) AND that required not one power (like Hasten,) but *three* to be taken (sprint/leaping/health  - two of three as a prereq.) Hasten, again, does not. It's a very low cost choice if someone wants (note, not needs) it.

     

    "There's no reason to not make Hasten an inherent power. " Yes there is. It's not as needed as you say,  and I don't want the side effects (from having to make costuming choices to avoid glowy hands to having to change slotting to deal with the endurance issues of having powers trigger faster in the low to mid game) of it.

     

    There are other ways to get more recharge if desired, given IOs, which makes Hasten even *less* "required" than you wish to portray it as.

    • Like 4
  13. 2 minutes ago, Keen said:

    Because now there are a number of players who actually like being able to cause (or receive) pain to/from allies. Not judging, just acknowledging their existence.

     

    I can only imagine that if the devs went ahead and changed the animation, those players would come to the forums to complain about it. This is why I'm trying not to advocate for an outright animation change, even though it would address my personal issues.

    Funny that he mentions this while I type the above.

     

    Yes, I remember *very* well asking NOT to be buffed with the original Sonic (because it caused headaches) and having people intentionally do it, who *quite obviously* heard the request.

     

    That should be reported to a GM and acted on, because that's not "funny."

    • Like 1
  14. 19 hours ago, ABlueThingy said:

     

    And lastly I remember when Sonic Resistance was added in the game a million years ago, long before power customization.  When Sonic was originally added it had similar effects to sonic blast.  Basically rings of alternating grey.  The rhythmic pulsing actually gave people headaches and seriously threatened epileptics playing.  We had a whole thing on it.  The Devs altered the animations, colors, sounds a half dozen times before scrapping the existing style and going with the weird orange stuff we have now.  As I recall they also changed Trick Arrow's Disruption arrow for the same reason.  It used to pulse faster I think.

     

    Poked around and found this thread referenced from another.

     

    Yeah. I pretty much was *very* loud and fought... since sonic resonance was on beta to get those animations (well, graphics) changed, because I heard *every night* I played with my SG just how it was affecting people. I have friends who get bad migraines and had this trigger them every...single...time.  *I* don't get migranes and it was giving me a headache. I was even told by BAB that it couldn't be fixed (or that they wouldn't or some such. I don't remember the wording, just that it rather... annoyed me, to where I was ready to leave the game.) I argued that often and for what felt like years.

     

    Then the current animations came out. Relief for everyone... except one person.

     

    What *really* annoyed me - and part of what prompted me to post was your friend's experience with people *trying* to give them siezures (who, frankly, if they're doing it with foreknowledge? Should be jail time, as far as I'm concerned,) was the number of people making fun of the people who *actually* had problems. If there was ever a time I was disappointed in the COH community, that was it. And the "Orange gives me migranes" (which they admitted to others that, no, they were just not liking the shields.) All their BS almost drowned out one person who *actually did have a physiological problem with it* - which, while I'm not happy they did, it turned out that's how they finally went to a neurologist and got diagnosed. (They'd apparently also had an episode of... whatever it was, I don't remember now - because of the opening of the movie Saw, as I recall.)

     

     

    So, if Keen says they have a problem with it, I'll believe them until I have reason not to.

     

    And yes, for me personally, I keep wondering just what the hell attacked me, too. (Especially if we're dealing with enemies with electric attacks.)

  15. The truth is more in the middle. If you need a certain file type of a certain format, it's possible that no, the person doesn't know how to get *specifically* that. An OGG file? Try to hunt down something that might not be intuitively named in a PIGG viewer? No.

     

    However, if someone creates a thread and says "Download this transparent graphic. It will be named this. Put it in this folder," more people would try it. Not everyone - I do tech support, I have people utterly baffled by "read this information off the screen," who still call the monitor the "computer" and the like, but they're great in their fields. I would *not* call them "unwilling to try." Computer-related (or generally tech-related) things are just *foreign* to them, and you know what? When they're done dealing with patients or whatever and they go home and decide they want to just play a game and not have to learn directory structures, file types and other "esoterica" *I* enjoy - that's fine. Hell, *I'm* getting to the point where I want to not have to care about it, and I do this for a living and have done it as a hobby for decades now.

    • Like 1
  16. I don't, because I generally don't care about "builds." I don't try to perma-this or softcap-that. My builds tend to be "organic" - slots go where they go when I get them with what it looks like I need now or in the near future. Yes, sometimes there's a set in mind, but not a grand overall plan.

     

    I have tried "builds" a time or two and it just never felt like *my* character, no matter how much I played them.

    • Like 6
  17. As a side note... you can't change the color of someone else's buffs/effects. Plus, that doesn't look like what the OP was asking (mentioning specifically Leadership, with the little graphics that swirl around showing acc and def buffs.)

     

    It's *probably* possible to do something with replacing it locally, but I don't know what or with what (or what it would break.)

    This would only affect you.

  18. 1 hour ago, Zepp said:

    Taking into consideration Masterminds, I would suggest that Pets automatically be teleported to the Hero's/Villain's destination when regular TP is used? That seems like a better choice than keeping group TP.

    Nope, that also screws up gameplay if a mastermind is trying to position themselves using TP while sending their pets elsewhere. And that mention of masterminds was only *one* use case. I'll point out that it was useful enough we have a much wider area version of it in the Incandescence incarnate power tree.

     

    Again, removing powers tends to be *bad.* The Recall/TP Foe gets a pass on that because it's combining versus actually removing.

  19. 43 minutes ago, Naraka said:

    So we can make up -res IO sets but not +mez protection IOs?

    To be fair, that's pretty much just +def. Tack on the +status resist bonuses in sets.

     

    Also, for the +res in Phase Shift - and it's rare enough I don't actually recall - was the change actually *implemented* to let phased entities fight each other? Still would be fairly rare.

  20. They were disabled in part due to the changes in base editing.

     

    Honestly, the base editors and bases *themselves* are a little fragile as I recall. I'm not sure having a "PVP switch" (to disable doing things like, oh, turning on noclip and putting the generators outside your base's floor or in a room with no doorways) wouldn't break a thousand other things. 🙂

  21. I do not want inherent Hasten. I do not want it on my control or support powersets. It is not necessary, and I almost never take it. I do not want the (already described) power creep. Absolute *disagreement* with that. But I went into that on the other thread.

     

    WIth that out of the way:

    Part of the issue is relying on undeveloped IO sets. I wouldn't *mind* seeing other sets come up - I think we might see -res before "placate sets," given *just* how limited and specialized Placate use is (and I'm not sure I'd want to have to start thinking about "slotting placate."

     

    1. Concealment - "Intangible." I'm assuming you're talking about Phase Shift, with this affecting you outside the 30s window. Eh. No real argument. Though you have it listed as  "only effective while intangible," which is... fairly wasted, I'd think. It would come into play so rarely that, at best, it becomes a set mule.

     

    2. Flight - Group Fly. Part of the issue with this is it wearing off. Granted, part of the issue with the *current* Group Fly is that those doing the flying are a bit faster than those following, whether it's other players or MM pets. (There's a side issue of being lifted off the ground making you unable to use some powers.) Of course, people can fly "out of the bubble" and fall, too... I'd *lean* towards "group fly gives everyone the same flight speed" more than a change, but I'm not really invested either way.

     

    3. Leadership - Rather than a straight up cost reduction, I think I'd rather see this get the Fighting attacks treatment. As you take more leadership toggles, you get more of a cost reduction - primarily due to this affecting support characters more.

     

    4. Already talked about Speed.

     

    5. Teleport - I get combining recall and tp foe. Not arguing over that, though it'd automatically trigger respecs on a lot of characters - likely bleeding over to Warshades, as well. However, just flat out removing team teleport... Don't remove a power. I *do* see this used (primarily with masterminds.) Don't remove the option to take it. (I've mentioned before, the devs on live tried that once with "unused" ("rarely" used) powers when revamping patron pools and practically had a mob form, pitchforks, torches and all. Thus, we now have five powers in pools.)

  22. 11 hours ago, Abysmalyxia said:

    The changes are done, in part, to free the Defender up to be more pro active with both their secondary (i.e. attacks) and to be able to do more than just put healing aura on auto and call it a day.

    THAT type of play is not "Empathy needs fixing." That sort of play is either (A) "I'm on a Mothership raid and it brings my machine to a 10-seconds-per-frame slideshow, so at least auto'd I'm helping" or (B) "I'm lazy." (Even when I *am* soloing, HA is not on auto. I don't want to waste the endurance, nor do I want it firing just *before* I get hit.)

     

    Honestly, a lot of what you're looking at (for base effects, tnot the chains) as far as soloing is already "fixable" by... having a second solo build. Don't take AP, CM, Fort, etc. Dip deeper into the pool powers, play with IOs (chance for +endurance, recovery/regen, etc. - play with converters) and as for mez protection, there are now (I believe) a couple of 4th or 5th power picks in some pools that grant it. Yes, I know "it costs inf." Inf only costs time (and a little smart selling.)

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