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Posts posted by Greycat
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Probably wouldn't get them on the accolade teleports - those aren't "your powers." At best they'd be separate powers like all the prestige sprints.
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3 hours ago, Glacier Peak said:
Do the weekly strike event if all you have is a few hours a week and you're trying to make merits.
... or watch for Hami raids. Heck, make a character (or transfer one) to Everlasting - there are multiple dual-Hami runs during the afternoon/evening. Futzing around for a few merits from Adamastor, vs 120 for one double-run (80 for the first merit reward during the day, 40 for the following one?) Seems like an easy choice... typically an MSR right after all but the last one too.
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3 hours ago, Ironblade said:
A durable, high damage character can earn 20 merits in 5 minutes by doing the Signature Story Arc 1, chapter 1. This amount can be earned once per week on each character. Run a bunch of different characters through that and it's serious merits.
You don't even need to be a "durable, high damage" character. Just run at base settings, bring a couple purples (and maybe a breakfree,) and you can do it at level with any character in around 10 minutes. (Remember you *don't* have to fight everything - the purples, I usually bring for the second mission to dodge the rock guys and their attacks while I click glowies.)
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2 hours ago, ZorkNemesis said:
That's news to me, which probably shows how much I care about PvP to not notice when that happened.
It used to be locked, yes.
Now you can enter the PVP zones at level 1. You *shouldn't,* generally, but you can.
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Where BAB is right now, though, if you are running the Atlas Park missions (starting with habashy,) you end up right near where BAB is anyway - makes him very convenient.
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On top of it... I do a lot of the SoAs as "huntsmen" type builds, rather than Bane or Crab, so when I hit 24 it's ... forced respec to get to exactly the same place I was. Just extra annoyance I'd love to see go away.
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If it gets rid of the forced respec at 24, I'm all *for* it.
It might be more impactful on the Bane/Crab side as far as your "career" (starting as a regular foot soldier, then specializing) but ... yeah, starting out as what you want to be? Yes, please.
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So, what about characters who *are* Praetorians? Grew up in Cole's world (or that of the Resistance) and has that part of what defines who they are?
Goldside, for all its lack of population, is still *very* story driven - and we don't run into anyone from Primal until near 20 as it is. Now, if you want to talk about extending Praetoria's story - which has been asked for before, and ... sure - and having that open up to people from Primal Earth? OK, that's one thing. But "Toss all this away and start at 20" just ... breaks and scraps the entire thing. As much as I find the tutorial-ish missions in there (such as "pick flowers for Marauder's girlfriend," which you don't need to be IO'd to do ;') ) annoying at times, they still very organically fill in the characters and their personalities and such. Which is needed - but would feel weird at 20.
Plus I'd have to second Rudra's question regarding alignments - and add a question of just *why* they'd bring someone from Primal into Powers Division and let them have any sort of authority or free rein to do much of anything.
So... *new* Praetorian content, both Prae-specific and Primal accessible? Sure. This sort of revamp? Ehhhhh...
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3 hours ago, Lunar Ronin said:
. It obviously never came to pass, probably for the same reason Cipher's original character viewer idea for Homecoming never came to pass. Too much information, and constantly moving information at that.
I vaguely seem to recall that any time they tried looking at it /testing it (never got to the test server itself,) it was just bogging everything down with the data being sent.
(Seem to recall the same thing being true with the city info terminals, actually, which is why they no longer showed the numbers in what groups you'd defeated. Which was a pity. I found it amusing to be a "Nemesis nemesis.")
Unknown if any of it's still functional - I mean, we had City Info Tracker back in the day for stats and such, but I couldn't say anything about the intermals of that.
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OK. So it's not "I can't create the windows," which is what I (and apparently others) kept interpreting what you were saying as, but that /command "chat2" etc. (whatever those commands might be) aren't working. You used to (say) be able to set up a macro to - I don't know, hide that third tearoff window or make it reappear - and now you can't?
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I'm ... still confused. You say windows "like the ones GC (me) and (you) show," but... I can, and regularly do, still create them. The character I took those screenshots from was post-I25. I mean, I can create a character *right now* and do that.
(don't mind th emouse bouncing up and down... kept hitting the background fraps window.)
Just created him and I'm doing what I *think* you're talking about missing...
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What are you looking at for controls? Doesn't sound like I'm the only other one confused by that.
You say you have one preserved - can you throw a screenshot of *that* up to compare?
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I'm *suspecting* this would be trickier because unlike the other trays it's tied to being used with specific hardware. (Sort of like resolution is set per machine, and couldn't really be adjusted per character)
Whether that could be changed or not? No idea.
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There isn't, really.
City of Heroes is not like (say) Diablo, where you have the full game and you just don't need the social aspects. City of Heroes has some assets on the PC side, and some (the servers that take care of maps, missions, the auction house, etc.) on servers.
The closest thing you can do is download the servers from ourodev and run your own - but you won't have all the updates done to Homecoming, for instance. It takes a bit of setup to do. If you follow the instructions, it's not *difficult,* but it's not the simplest either.
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Hmmmm.
One I did from a comment here on the forums (something like "nobody would want a character named rusty muffler.")
QuoteRusty just liked working on cars. He had since high school. A few years getting certified, a loan or two and he had his own place - Rusty's Mufflers and Brakes. He built a great reputation for his quality and his prices.
One day, a new customer brought in an odd car. Something had started rattling, they said, and the vehicle had lost power. What the owner didn't know was that someone had stuffed a small packet of nanotech in their muffler so it wouldn't be found on them. Unfortunately the packet opened and started converting the car. When rusty took off the 'bad' muffler, the packet spilled on him and enhanced him, as well.
When he was rushed to the hospital, he couldn't give his name.
Misunderstanding, they asked for his hero ID to protect his identity. All they got... "Rusty. Muffler."
Then there's Sweet Child o'Mimes:
QuoteDescription: Orphaned when his father found himself trapped in an invisible box, his mother unable to walk against the wind, Keyton Marchetto avoided the orphanages and made his living doing what he knew best - mime.
He proved to be a natural talent - perhaps too much so. When a group of street thugs came to rough him up, he did the only thing he could think of to defend himself - make them believe he was a much bigger threat than he was by making himself appear to be so through his actions. Amazingly... they did, and he made his first arrests.
Only then did he discover the Spirit of Mime was silently watching over him, protecting and guiding him. He decided to take his show on the road, using his skills to entertain *and* protect.
Hmmm, who else...
There's always Hellion Keller:
QuoteShe was a rarity in the Hellions - not only a woman (a human one, anyway) but a seer. She worked to warn her crew and guide them to mystic items of interest.
One time, she looked too far. The result blinded her, physically, and yet opened her eyes to the life she was leading and where it would end. She quietly gathered some other disaffected gang members who wanted a new start and started to work against her old "friends."
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46 minutes ago, tidge said:
The one change I'd like to see for Merit Vendors: to be able to buy recipes for sets that a character has out-leveled (at the highest level).
You can. There's a slider at the top. Slide it down to whatever level range you're looking for.
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The way the game's set up, probably not. The origin's baked in to the character, not the powerset, and it's apparently at such a fundamental level the only way to change it is to reroll the character. (I still suspect this is a holdover from ... like, the game's alpha phase, where origin actually affected things like how many powers you could take and how strong they could become or some such.)
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So, if you're worried about numbers, open up excel.
If you want to have fun, create whatever character you want and play it. I've had no real issues with sentinels. Had quite a bit of fun with them - they're the only things that "fit" certain characters and having them there just makes the game that much better. My only complaint with them really is some are a bit end-hoggy early on... but that's true with a lot of sets.
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5 hours ago, Darknat said:
-No temp powers at all?
Well, depending on the arcs you do, you can't do that. For instance, you need a temp power (the lost cure wand) to - well, cure the lost. There aren't a *lot* like that, but there are a few instances at least.
It is, of course, different from "no P2W temp powers," so...
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Seconding and confirming that, yes, those are in the Echo zones.
Are you using the old Paragonwiki (or another older source?) The current homecoming.wiki has the correct location (and is linked from the top of the page - first one under WIkis.) The old Paragonwiki has the old information. (Aside from vidiotmaps, of course.)
Bookmark https://homecoming.wiki/wiki/Main_Page and be sure you're using that.
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On 2/15/2024 at 5:28 PM, Runetide said:
I've been noticing a consistent discussion being made that the only way you're able to, uh, successfully deal damage in the late game is by utilizing procs.
We were able to solo successfully before IOs, much more procs, were a thing. Early, mid and late game.
You do not need procs for anything. They could completely disappear from the game and all that would happen would be some griping on the forums and some adjustments to builds and we'd be back to being insanely overpowered within a month.
SO, whoever's saying that has no idea what they're talking about, far as I'm concerned.
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Adding a "yep" to everything Kheldian.
That said? And this will sound odd... Crey.
In the *old* tutorial, we start out with them apparently helping the police, poking around drones (the "this is how you target" bit of the tutorial,) then... nothing, really, 'til EVIL CORPORATION TIME in the 30s. (Yes, I know, synapse.) They just drop from view and then *wham* enemy group.
I think it's *really* a missed opportunity *not* to stick with them after the tutorial. Have them actually "helping" you, giving missions, etc, being the "good corporate citizen" their PR pushes, so that maaaybe your character would believe 'oh, that's just bad oversight that that scientist was doing XYZ' or whatnot, 'til you hit things like the Kellermans and the Revenant Hero arc (and that arc needs some map reworks so when you finally come to that end chamber... well, granted, first time I did we spent a lot of time just checking out "wait, is there someone IN there?" and such.)
Heck, do that and have sdome of the stuff you helped with come back to bite you in the butt later. Oh, you used their medical facilities they graciously didn't charge you for since you were helping them? Look, clones from your DNA/tech/whatever. That sort of thing.
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I'll RP in game, though not generally walk up and jsut talk to someone. Will also carry things over that don't really "work" in game to Discord (now,) forums (formerly) and/or the occasional bit of writing (generally a piece for character history or what's in their head - or setting something up somewhere other than Paragon/Isles.)
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RWZ: Mission unable to be entered with change in helicopter location
in Bug Reports
Posted
Rikti War Zone
Contact - Levantra
Mission - Strike Rikti assault group.
I had this mission prior to the page drop. Decided to go ahead and get it out of the way.
The mission indicator is right where it used to be - on top of the exit into the RWZ from the Vanguard bunker. Where the helicopter... was.
Going to the helicopter and clicking the guard - "You cannot enter."
Going to the door in the bunker - "You cannot enter."
I'll likely have to abandon and retake the mission - no big deal... if you're aware of it. Reporting it anyway.