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Greycat

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Posts posted by Greycat

  1. 7 hours ago, Jack Power said:

     

    Sorry if I'm dense here... Are you saying the sudden reordering doesn't affect the salvage racks? If that is what you are saying, I think you are misstaken.

     

    //Jack

     

    Nope, you're right. I was thinking of the vault when I wrote that, since  you can sort by rarity, for instance, and just drag stuff around like your normal storage window.

  2. I'm personally shocked nobody's said "take her to dinner first."

     

    But yeah, she's a rough fight. The very last one in Night Ward can be tough, too. Been a while since I've done either, but my general strategy is to "bring distractions." Pets, teammates, anyone she can share the love with so it's not all focused on you.

  3. 1 hour ago, Rudra said:

    You know, you can just place "the" in your character name and it will be posted in those comments? "The" isn't normally considered part of the character's name. Even Thing, Hulk, and others, the "the" part isn't normally needed, even in the cases where you are specifying "the" should be included. Is it more grammatically correct? Yes in several cases. However, it isn't necessary. So if you want your character to be known as "The Panzercrator" and be referenced as such rather than having a "the" name addition which is there for clarification purposes, just put it in your name.

     

     

    Actually... you can't.

     

    Go ahead and try to create a character, start their name with "The." It will *immediately* erase it as soon as you hit the space bar after the E.

     

    It will let you put it in in the *middle* of the name - Alexander The Great would work, but not The Great Alexander. You'd have to use the little dropdown, which is ignored as part of your name.

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  4. 1 hour ago, Rudra said:

    There really isn't a lot to learn about the Croatoa ghosts. I'd be in favor of another arc that delved more deeply into them, I just don't see how you can really delve more deeply into them. They are mostly explained by the Red Caps.

     

    That's why I limited it to "a mission." Just a little something extra.

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  5. Just now, Rudra said:

    If you're going to do that, then you should do so for the other missions with temp powers that you can complete without every using. The EMP Glove comes to mind.

     

    The EMP glove isn't really tied to a zone's overarching story, though. And we do both get a good number of missions (even task forces) involving the Clockwork and learn their actual story.  (The glove *should* honestly be tied to something, though. There are ... what, three one-off missions that have you testing things against the clockwork? Tying those together would be interesting.)

     

    And yes, we do ... "learn" about the ghosts, but it's so... "eh" and "so this happened" and then they're done, so I wanted to give them something more.

  6. So the last thing you do for Gordon Bower in Salmanca is go see Skipper Legrange to get the Divining Rod temp power from him and "get information from all ghosts."  Temporary power, has 20-ish charges and only lasts in this mission.

     

    However, the outcome of the mission is fixed, whether you used the rod or not. So, how about a tweak:

     

    - Shorten the cooldown on the rod and give it more charges.

     

    - Get rewarded (with another mission) if you use it enough. Now, the rod can miss (thus, more charges,) but - say - if we give it 50 charges and you use it successfully on 30 ghosts, Skipper gives another mission to you specifically dealing with the ghosts (and gets a little bit of a dialog change - if you don't use it at all, something like "well, this doesn't seem to have gotten anything, fortunately just from exposure to the environment I can tell a little," if you only get - say - 1-10 or 11-29, he can give current dialog and at 30+ he'll be thrilled, give even more information and mention having something else that may give more information.

     

    I *suspect* the best mechanic for this would be a badge that gets awarded at "defeat 30 ghosts using the Divining Rod."

     

    Doing the mission (or not) has nothing to do with completing all the Salmanca arcs and getting the bonus merits. Purely optional.

     

    And for Ouro, while playing through Gordon Bower's arc again would work (and suck if you had to do it again because you happened to just get 29...) for convenience I'd almost want to see just something similar to the last mission get handed out, with Skipper as a contact.

     

    What the mission itself would be? Honestly... not sure. There are so many nooks and crannies to poke around in in Salmanca. The ghosts just sort of are used a very few times and forgotten.

    • Like 1
  7. I *want* to say it's affected in some way by how or in what order they were put in - someone mentioned it a while back to me. Not 100% on that, though, So it's likely some odd database-type thing.

     

    Whether it is or not, though, yeah, having it stabilized so it doesn't suddenly reorder while pulling enhancements would be nice.

     

    And no, the salvage racks don't - you can pull entire stacks and *sort* them, where the enhancements are shown as a list that occasionally changes as you pull stuff.

  8. 1 hour ago, Hyperstrike said:


    It has nothing to do with AI.

    AO is about light shading on a mapped, irregular surface.
    You have to build the cues into the scene/surfaces.  It's not subject to automation.

     

    No, no, hyper. They're not asking if the graphics setting/technique has anything to do with AI.  They're wondering if the *poster* is going through and using AI given their posts consistently being ... well, like their posts.

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  9. 1 hour ago, Heatstroke said:

     

    The reason to have it on the character screen is to see that Veteran Level info BEFORE I log into the game. and I could see on on several characters at once. 

     

    ... thus an "extended info." CLick or hover over it, see what that character has, inf, vl, last logout spot, whatever. Keep from cluttering up the character select screen.

  10. 1 hour ago, Dawn-weaver said:

    I would like some more emotes of Laying down on the ground, bed, etc. We only have one after all.

     

     

    Well, three if you count swoon and collapse... falling down facefirst just short of bed just *fits* some days. 🙂

    • Haha 1
  11. 5 hours ago, Shenanigunner said:

     

    I'm something of a bind guy, too, but I found one tray with the two shape icons, bracketed by Dwarf-Human-Squid macros, worked better for shape change. Macros also roll the trays for optimal power arrangement to the primary power binds. Then a few standard binds for TP, etc.

     

    Basically, nothing on the screen except what;s relevant to the shape, and all mapped to the same combat keys. I could put the shape macros on binds but it seemed like a more deliberate, foolproof way to shift was in order.

     

    I'm ... not sure why we're having this conversation. I'm using what I like and am used to, and have on screen what I want... if that works for you, great, my binds work for me.

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  12. 1 hour ago, Shenanigunner said:

     

    Not sure Khelds need it. I use macros to rotate form and matching trays. If you have all your powers up at once (in trays, active binds, etc.) there's so much deadweight from the other forms.

     

    Prefer binds. Have since I3. Switch forms, tray switches and (for the warshade) the teleport binds, proper powers on the active row.

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  13. Honestly... I'd rather not. There are times I'll throw pets against the last whatever's attacking me and back way off, enough to use rest - I wouldn't want them to stop attacking (and take the -def) when I do.

     

    Now, having a command or power to put them into rest? Sure.

  14. 9 hours ago, arkieboy72472 said:

     If we can’t get a heal like a PB

     

    You *do* have a heal. Several. If you're looking at Dwarf, one of your attacks is ... a heal. And don't forget the nice, big one in human form once you have some dead enemies.

     

    9 hours ago, arkieboy72472 said:

    Nova: I would also like a damage cap raise here as well. Since we lack real resistance, maybe the ability to slot defense. The amount of complaints I get about my attacks doing knock back isn’t good either. I do not want to have to waste a slot on a KB IO like I do with Quasar. We don’t have enough slots as it is. If the attacks don’t do -recharge, I would like that or some secondary effect added to them. Other than that, Nova is fine. 

    (snip)


     

    Human: The weaknesses I see are -endurance attacks (toggle drop is a death sentence on a kheldian) and the huge “Mez Hole” we have. We don’t have much in the way of mitigation. Sure we can have resist toggles and global set bonuses, but that to me isn’t enough. If we are going to have a higher threat level, we need something. Human form is essential to a kheldian, especially a warshade, but we only want to be in the form as little as possible. I think attacks being loaded with knockback is the lazy way to handle the secondary effect. We need our own epic pool or at least the ability to have something that goes across all 3 forms beside damage, resists, and set bonuses. Oh, and the Psi attack hole….not a fan, but whatever.

     

    The last thing I can think of is the alpha slot. There is no real solid for an alpha slot for us. No real defense to buff, No need to buff resists as we have a power that does that. No real reason to buff damage as we have powers and team mates that can do that. No real reason to buff recharge as you can get to high levels with hasten and set bonuses. There is no secondary attack effect to buff. That leaves us with lousy choices. Every choice is meh.
     

    I have no issues with any other incarnate thing. I have no issues with any asthetic. The powers look fine. I like the way things work and act. I don’t mind being crab bro or squid bro. 

     

  15. It's always been a *chance* to combine. Nothing about monetization there - you're trying to do something to get higher power. That's not being done for free - the cost is the *chance* of losing one of those enhancements. But it will, as I recall, always be the lower power one.

     

    Yes, it should still exist. You want a guaranteed result, pay for a booster and use IOs (which *also* have a cost, either on the market or to craft.) Or hit the "upgrade" button, at least for standard enhancements.

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  16. 11 minutes ago, TheMoneyMaker said:

    Did you just volunteer yourself to the dev team?


     

    Quote

     

    Now... yes, this is almost more of a thought experiment than a suggestion. EATs were a handful and a half for the *live* devs - not least because they also involved writing 1-50 story arcs (EATs being tied to bits of lore, after all - I always looked at them as being "deep dives," the points where COH went deep instead of wide in its story.) It'd be even more of a handful for our much smaller, volunteer team.

     

    But still - I thought it might be interesting to come up with a take on them.

     

     

    Reading the post explains the post.

  17. SO, one, hover isn't "Bright."  And it's very easy to see through the little effect it has. Yes, even in "dark" caves.  It's surprisingly even *easier* to see through if it's brightly colored - just took a peek at it after coloring it the brightest red and yellow I could find.

     

    Two, you can move. Yes, even in the Caves of Bagel.

     

    Three, you're aware you can ... hit tab and it'll select enemies, even tell you what they are? The only way that doesn't work is if you're hit with a "blinded" effect, which the COT doesn't have (and doesn't prevent you from targeting through allies) or they've gone invisible and you don't have +Per. Otherwise, it doesn't care if you can "see" or not.

     

    Four, you're going "Only use the powers I say you can use!" and calling them selfish. So....

     

    I think someone *was* being selfish on that, but it wasn't the people hovering. And I highly doubt they "Screamed" anything.

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  18. I was debating a bit about "set appearance" - with what little we have, they should (generally) be able to "pass" as human, other than the wings. (I don't think anything was ever said about feet and such.) Talons and what not would make sense. Restricting some birdlike heads and such to them, though... there have been people requesting additional (and better...) animal heads, really tweaking and twisting costume pieces to look like beaks, etc that I didn't want to lock something like *that* behind it.

     

    But if it pushes development of those, weell, I wouldn't argue. 🙂

     

    The "more vulnerable to smashing" makes sense.

     

    Not going to get *too* much into powers - like I said, I kind of envision an extended powerset to choose from - but the only thing that jumped to mind reading through is that something like "Aggressive flier" vs "Evasive flyer" *almost* sounds like what I was describing as being themed, in part, around motion (as far as effect.) So it would be one power - or part of the inherent, or split the difference - where, you're stationary or not moving *fast,* you don't have that +Def bonus (you're standiing still after all) but have better tohit, or you're moving and it's adding to the defense - in some ways, like momentum, conceptually, but without being anywhere near as annoying or making you sluggish. >.>

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