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RED1015

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  1. Yes to the Psi resist, playing /Sonic against Arachnos and the like is just painful. Everything else would be gravy, but I'm not sure about giving Sonic any sort of regen. The set has a pretty clear focus on resist and I like that.
  2. Something I've always wanted. Honestly I don't think balance will be an issue, since most MM personal attacks are garbage anyway and having the best garbage isn't really and advantage. The problem would probably be implementation, not a coder so I have no idea what that would entail.
  3. It's something that's bugged me since live, Sonic has almost nothing against psionic damage. Other support sets have weaknesses or small holes, like Thermal having low cold resist and no psi resist either, but thermal can cover that with its heals. Sonic does have a few things to use against sources of psi damage: Sonic Cage the threat but that just delays one source of damage and will make your team hate you; Sonic Repulsion which will also make your team hate you; and Liquefy which has a long cooldown so it won't be available reliably. I think it's fine for individual armor sets to have damage-type holes since you know about that when you make your character and you can take steps to mitigate it, but having your support just go "welp sorry guys they have psi damage I can't really do much against that" just sucks. My suggestion is adding some psi resist to Clarity, maybe 15~20%; it would still be kinda weak against psi-heavy groups with a low value and because you would have to keep Clarity up but its better than nothing, which is what Sonic has right now.
  4. I too am interested in some updated stats. Mostly to see how Electric Affinity has shaken out.
  5. Not sure if this is intentional or a bug. The Tanker version of Spine Burst seems to have had the radius increased to 16 instead of the target cap.
  6. Want to get some feedback on this combo since I had a concept for it. Would the combo work better on Scrapper or Stalker? Major differences I can see: Scrapper Entropic aura scales based on enemies up to +40% recharge Power Siphon Repulsing torrent - maybe slot this with a KB to KD for crowd control? Marginal amount of Psi defense from Energy Cloak Stalker Entropic Aura is a flat +20% recharge Disrupt combos with Kinetic's chance for stun Burst has a 100% crit chance out of Hide Build up Marginally higher base def from Hide From what I've found apparently the Scrapper ATO 50% crit chance doesn't actually make Concentrated Strike reset Power Siphon? But attacking from Hide as a Stalker does? I also can't seem to find how long Power Siphon stacks actually last, can you reliably hit the 5 stack cap?
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