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Cpeerson2017

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Everything posted by Cpeerson2017

  1. So I would like some help with the an end game build for ELM/Bio Armor build. From what it looks like I am picking up all the powers in Bio Armor and for Electric Melee was going Havok P, J Ladder, BU, Thunder Strike, Chain Induction and Lightning Rod. Just not sure on Power Pools and what sets/slots to put on all the powers. Anyone have any suggestions for an end game build for ELM/BA build.
  2. Is there some build that is pre IO sets that transitions to the build you posted? like something to use 25 IOs on to get used to rotations and such? Or is not really viable without the Set IOs?
  3. At the beginning that attack chain is fine but end game you'll want to use the higher damage Midnight Grasp > Smite > Siphon Life. One with the shield is definitely skippable but it is a nice o poop button. This is my build Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Murcielago: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(3), LucoftheG-Def(5), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Rchg+(42) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(7), ShlWal-Def(9), ShlWal-ResDam/Re TP(15) Level 4: True Grit -- GldArm-ResDam(A), GldArm-3defTpProc(5), Pnc-Heal/EndRedux(17), Pnc-Heal(25), Pnc-Heal/+End(25) Level 6: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Rchg+(39) Level 8: Siphon Life -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(23), CrsImp-Dmg/EndRdx/Rchg(31), Heal-I(40) Level 10: Active Defense -- RechRdx-I(A) Level 12: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(50) Level 14: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45) Level 16: Boxing -- Acc-I(A) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(37) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 24: Tough -- GldArm-ResDam(A), GldArm-End/Res(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(40) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(45), LucoftheG-Rchg+(46) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 30: Soul Drain -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(46) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(39) Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37) Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 41: Shadow Meld -- RechRdx-I(A) Level 44: Grant Cover -- LucoftheG-Rchg+(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: One with the Shield -- StdPrt-ResDam/Def+(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 1: Critical Hit Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Heal(17), Mrc-Rcvry+(21), Prv-Absorb%(29) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(21), PrfShf-End%(40) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon Level 50: Void Core Final Judgement Level 50: Paralytic Interface Level 50: Polar Lights Total Core Improved Ally Level 50: Melee Radial Embodiment ------------ It's an endurance hog currently but Dark Consumption is up often enough that I don't have to worry too much about endurance. I will probably be completely overhauling it soon. So I take it that the reason its not good late game is due to the reliance on smashing damage? Is Soul Mastery a requirement for your build? Just curious about maybe Conserve Power/Physical Perfection Route for End shifters/heal sets or maybe Leviathan for Hibernate?
  4. So almost level 50 with a DM/SHD scrapper and I have no idea what the end game build will look like. Right now I am using a modified Buzzsaw for most of my damage with Shadow Punch, Smite, Boxing and Cross Punch and have Siphon Life, Shield Charge, Soul Siphon and Dark Consumption as situational stuff. Not getting Hasten due to being a combo of Buzzsaw and Cross Punch adding to recharge. So my big questions are: Is the attack side of my build viable? On the Shield side of things any powers that are skippable? How Should I be slotting these powers and what sets should I try and fit into them (first time trying to mess with IO sets)? Any help would be appreciated and thanks.
  5. So I am approaching 50 and was wondering what my 50 build should look like. I am not sure about all the Enhancement sets so unsure what I should be putting enhancement slots into, hell I am still unsure of power choices at this point. So would like so input on what powers to pick/avoid especially in the Power Pool dept and where enhancments should go ( like should I be putting holds in Distortion Field?). Thanks in advance.
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