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Invincer

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  1. THE ORANDERITE STARSHIP CRUISER CHARACTER NAME: Dragonsthorne GLOBAL HANDLE: @Invincer SUPERGROUP: The Invincible Ones SHARD: Excelsior PASSCODE: ONES-5030 BASE-BUILDER (AND STARSHIP DESIGNER): @Dacy DESCRIPTION & SCREENSHOTS: The Invincible Ones is a Super Group on Excelsior with a mix of RP and PVE heroes and villains. Our recently commissioned Starship Cruiser, the Oranderite, is our base (by @Dacy), and it offers all base services conveniently close to the entry, an amazing array of onboard amenities (all carefully designed to be RP friendly) i
  2. Global Chat Handle: @Invincer Server: Excelsior Supergroup: The Invincible Ones Supergroup Base: The Oranderite Starship Base Passcode: ones-5030 Base Teleport Macro: /macro_image "Teleportation_LongRangeTeleport" "Teleport-to-Oranderite" "enterbasefrompasscode ones-5030" Status: The base is FINISHED. Let me know if a tour-guide is needed. From the Bridge, you can go down to the A Telelift which can take you to other levels of the ship. If your character can fly, you can head out of the hangar and even fly around outside the ship.
  3. Thanks so much for all the time and effort you've put into this! It is greatly appreciated. 🙂 lol... I had not realized there was the option in menus to set all enhancements to max. In real-World use, I don't know how helpful it is though as there are plenty of powers that don't allow +5s for the maxing out part, like the bonus slots/enhancements of most sets, the Winter sets, and the Archetype sets (also the universal damage one). I didn't realize how much of a difference leaving some of the mule powers in the calculations could cause. Grant Invisibility, Maneuvers, In
  4. Hi Magicjtv, Great work on the AI, it has been a lot of fun testing it out. 🙂 I still have problems with the results (specifically on testing a fire farm brute build) though. Based on what I think it is supposed to do by trying to attain the 1st capped number, then the second, and on down; the build I am trying continues to ignore fire defense at all even though it is the #1 thing. Take a look at some of my data... [color=#489AFF][b]Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10[/b][/color] [color=#489AFF][b]https://github.com/Crytilis/mids-reborn-hero-designer[/b][/
  5. Mids Reborn - Hero Designer v2.7.2.10 (Database Issue 26) Version: 20.0525), The latest of your builds, Mids AI MVP Installer version 0.0.21 I was using the .bwc template of the capped fire defense and fire resistance. It errors on the part where I use the bonus wizard to do the iterations Thanks 🙂
  6. Had to do a Windows reinstall. After reinstalling Mids, Mids Reborn, then this last AI build; getting the following error... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at Hero_Designer.AISlotter.SlotPowerEntry(AIToon toon, List`1 powerEntries, Int32 powerEntryIndex, AIConfig config) in D:\src\dotnet\Hero-Designer\Hero Designer\AISlotter.cs:line 69 at Hero_Designer.AISlo
  7. So so so great of a work you are doing, it is greatly appreciated! On your templates, one thing you might consider doing is adding a fire farmer template with soft-capped fire defense and capped fire resistance (mostly for Brutes, but some people use other character types, which effects the resistance cap from 90 to 75 if I remember correctly). I mention this because it is by far the MOST created/used character in the game. 🙂 Thanks again for all you do! (P.S. 2nd most is probably smashing/lethal capped defense and resistances)
  8. EXACTLY the same thing happening to me. So long as I know it's not on my end I can wait till it's fixed. 🙂
  9. Is the server having issues right now?
  10. Would there be any way to lock in specific IOs you know you want in your build ahead of time (which could still be used to hit caps/permadoms)? For instance say with a fire farmer, you know ahead of time you want to use 4-5 Winter sets to hit the fire cap, or 5 LotG recharge IOs in defense powers, or the stealth IO in sprint, or making sure to have the insta-snipe Exp Marksman regardless of whatever other Snipe IOs the wizard suggests (or maybe you know you want the reduce KB to KD on KB specific powers). I can think of others, but just was just a theory if it is at all possible. T
  11. Maybe aggressive to someone else, but from what I have seen I doubt it. 🙂 Do you even eat or sleep? Cause I don't think so! Thx so much for all of this btw!
  12. I must be doing something wrong. I wanted to do top to bottom capped with the following importance... (Tried it both ways below) Defense (Ranged) 0.75 Defense (Energy) 0.75 Damage -1 Recharge Time 2.75 Accuracy -1 Defense (Ranged) 75 Defense (Energy) 75 Damage -1 Recharge Time 275 Accuracy -1 All I get is major damage importance with defense and recharge barely even noticed. The following is my normal build I am testing with... http://www.cohplanner.com/mids/download.php?uc=1
  13. Wait what?! Does mean it uses the latest version of Mids reborn? Including the Arsenal IOs etc? I fully expected that to take a longer time to implement /emote Quickly-begins-to-download-the latest-version 🙂
  14. I tagged this thread early on with baited breath for it's development. This is potentially so awesome. I did try an early version (.03 I think), had understandable problems having to uninstall the Mids org repo which has updated stats (including the Artillery power set I love to use on Blasters) to install the old non-updated code one. Had to go back to the Mids org one though as the updated Mids Org code saved Mids files crashed trying to open them in the old Mids version. I will wait to try again when there is an updated Mids Org version, which I hope is soon! 🙂 If I could give t
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