Jump to content

Invincer

Members
  • Posts

    38
  • Joined

  • Last visited

Everything posted by Invincer

  1. THE ORANDERITE STARSHIP CRUISER CHARACTER NAME: Dragonsthorne GLOBAL HANDLE: @Invincer SUPERGROUP: The Invincible Ones SHARD: Excelsior PASSCODE: ONES-5030 BASE-BUILDER (AND STARSHIP DESIGNER): @Dacy DESCRIPTION & SCREENSHOTS: The Invincible Ones is a Super Group on Excelsior with a mix of RP and PVE heroes and villains. Our recently commissioned Starship Cruiser, the Oranderite, is our base (by @Dacy), and it offers all base services conveniently close to the entry, an amazing array of onboard amenities (all carefully designed to be RP friendly) in a gorgeous ship anyone would be proud to claim as their base. We are accepting new members, and guests can also feel free to use the Oranderite Starship (When teleporting in, you will arrive in the Transporter Room, and can quickly teleport to any zone). You can use the Turbo-Lifts to explore the Oranderite Starship. The following menu may prove helpful... MAIN TURBO LIFT: Aleph Point Turbo-Lift: The Bridge (the port-side Heth Point Turbo-Lift will take you to the Captain's Ready Room), Transporter Room, Science Lab, Med-Bay, Enhancement Storage, Invention Station, Uniform Supply Beth Point Turbo-Lift: Bar and Nightclub (with Dance Floor), Arboretum Daleth Point Turbo-Lift: Engineering, Executive Suites, Armory, Combat Practice Room, Firing Range Gimel Point Turbo-Lift: Gym, Theater, Concessions Kath Point Turbo-Lift: Conference Room, Cafeteria, Crew Barracks Lamedh Point Turbo-Lift: Lounge, Holodeck, Crew Barracks Samekh Point Turbo-Lift: Shuttle Bay, Shuttle Control Room, Exit to Outside of the Oranderite (for flyers only) Zayin Point Turbo-Lift: Entrance to External Shuttle-Jet (Only accessible from the Samekh Point Turbo-Lift in the Shuttle Bay) Heth Point Turbo-Lift: The port-side Turbo-Lift on the Bridge Yodh Point Turbo-Lift: The Captain's Ready Room... (accessible ONLY from the Bridge's port-side Turbo-Lift)
  2. Global Chat Handle: @Invincer Server: Excelsior Supergroup: The Invincible Ones Supergroup Base: The Oranderite Starship Base Passcode: ones-5030 Base Teleport Macro: /macro_image "Teleportation_LongRangeTeleport" "Teleport-to-Oranderite" "enterbasefrompasscode ones-5030" Status: The base is FINISHED. Let me know if a tour-guide is needed. From the Bridge, you can go down to the A Telelift which can take you to other levels of the ship. If your character can fly, you can head out of the hangar and even fly around outside the ship.
  3. Thanks so much for all the time and effort you've put into this! It is greatly appreciated. 🙂 lol... I had not realized there was the option in menus to set all enhancements to max. In real-World use, I don't know how helpful it is though as there are plenty of powers that don't allow +5s for the maxing out part, like the bonus slots/enhancements of most sets, the Winter sets, and the Archetype sets (also the universal damage one). I didn't realize how much of a difference leaving some of the mule powers in the calculations could cause. Grant Invisibility, Maneuvers, Invisibility, Stealth, and Vengeance are all there to have the max allowed LotG Def/Recharge bonus. Grant Invisibility, Invisibility, and Vengeance are there strictly as mules for the LotG, while Maneuvers and Stealth are toggles I would keep on. So on this new release, it now calculates the best builds looking at powers maxed at 50 or 50+ instead of looking at what they give at the levels they were inserted at? The IO Spreadshhet. When downloaded and opened in Excel, if you look at the powers that are PVE/PVP that seems to be the one area the stats get a little wacky. For instance, some powers have "True" under PVP that I am pretty sure are not PVP powers in any way... Artillery Bombardment Preemptive Optimization Power Transfer Synapse's Shock Sudden Acceleration Blistering Cold Most of those are the newer enhancement sets, not sure if that has something to do with it or not... The other PVP/PVE powers are flagged as PVP, but there are a few discrepancies with the slots category in particular... Experienced Marksman: Range is listed as PVP, slots are correct at 2 (It should be false) HitPoints is listed as PVP, slots listed at 4 (It should be false/3 slots) Regeneration is listed as non-PVP, slots listed as 5 (It should be true/3 slots) Damage is listed as PVP, slots listed as 6 (It should be false/4 slots) Accuracy is listed as non-PVP, slots listed as 2 (It should be true/4 slots) Max Endurance is listed as PVP, slots listed at 3 (It should be false/5 slots) Recharge is listed as non-PVP, slots are correct at 4 (It should be true) The 3 Defenses are listed as PVP, slots listed at 5 (It should be false/6 slots) Recovery is listed as non-PVP, slots are correct at 6) (It should be true) Gladiator's Net: Resistances/MezResists - slots listed as 3, should be 2 Max End - slots listed as 4, should be 3 Range - slots listed as 5, should be 3 Damage Buffs - slots listed as 6, should be 4 ResEffects - slots listed as 2, should be 4 Recharge Time listed as 2, should be 5 HitPoints listed as 4, should be 5 Defenses are listed as 5, should be 6 Panacea: Smash/lethal Resistances and some mezresists (3.75% ones) - listed as 3, should be 2 Regeneration - slots listed as 4, should be 3 MezResist for Repel - slots listed as 5, should be 3 HitPoints - slots listed as 6, should be 4 Fire/Cold Resistances and some MezResists (5% ones) - slots listed as 2, should be 4 Recharge - slots listed as 3, should be 5 Range - slots listed as 4, should be 5 Heal - slots listed as 5, should be 6 Gladiator's Javelin: Range: slots listed as 3, should be 2 HitPoints: slots listed as 4, should be 3 Smash/Lethal Resistances and some mezresists (3.75% ones): slots listed as 5 should be 3 Damage: slots listed as 6, should be 4 Defenses: slots listed as 2, should be 4 KB/KU: slots listed as 3, should be 5 Energy/Negative Resistances and some mezresists (7.5% ones): slots listed as 4, should be 5 Accuracy: slots listed as 5, should be 6 Gladiator's Armor: Max End: slots listed as 3, should be 2 KB/KU: slots listed as 4, should be3 MezResist Repel: slots listed as 5, should be 3 Toxic/Psionic Resistances and mezresists (6.25%): slots listed as 6, should be 4 Smash/Lethal Resistances and mezresists (5%): slots listed as 2, should be 4 HitPoints: slots listed as 3, should be 5 ResEffects: slots listed as 4, should be 5 Defenses: slots listed as 5, should be 6 other PVP enhancements have similar results in the above patterns. This is all based on the Mids actual enhancement stats. Hope it's helpful 🙂
  4. Hi Magicjtv, Great work on the AI, it has been a lot of fun testing it out. 🙂 I still have problems with the results (specifically on testing a fire farm brute build) though. Based on what I think it is supposed to do by trying to attain the 1st capped number, then the second, and on down; the build I am trying continues to ignore fire defense at all even though it is the #1 thing. Take a look at some of my data... [color=#489AFF][b]Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10[/b][/color] [color=#489AFF][b]https://github.com/Crytilis/mids-reborn-hero-designer[/b][/color] [color=#B1C9F5][u][b][url=http://www.cohplanner.com/mids/download.php?uc=1274&c=540&a=1080&f=HEX&dc=78DA6593CD6ED34010C7C7A94D703E489D34246D09A5A12DA1A52601EE082841488D14A9078E9649B7B0929544768AC891A7E02DB88110F00280041C11EFC0C781BB99CC0EC94ABB92FF5AFFE6BF3BFB35BDE70785570F5EDC062B7F2F0A9324B81B9F4E84D30B9FC801CC5A16BF32C1A0272221FCA3B11C8AA4AED0813811C344F85D29E26970E7340E21D71F8D227409715CA2EEA1088F459C3C95638FFE1F0E9FC9443E96919C4CCB44BAA3782082D149F0484691777F2C077E7F1A63C23099E0BC755CC2367E1F77805BEA408A0D329ADA9A9E217D3DB35AE4B741E36735CD91BE991995D3B1345ED0F49CA69F70254BBC92252265D2154DCF6BDAC4537494DF7288D4493DE45995D7CA56B1D37139F21699CB11F706E6EAD8B05643D070A188A3F21CCBF3A835B53A8C14394F91231728F219575C5211281199B4003C350B789B40DE2FE8AAF03954C8A5465F34F4126905F355D95FD5B8D24D43DFA1B3465792428DC857CCB8CA27B94AE4B2A15B9ABE47E73AFBD735BE63E815752FB8C206EFB2C1BBFC863937788E0DCDABF4AAA1DFF1F89BEC6F12D935F49AA61FF8BDCE726E13F95B0068F10C2DCDB96FE875D21F98718FFD7B1A57DA31B484BBF439A3CFF7BE82ACCDACFDFF2DD8F30A025511BB06691BA463909B06B96590AE3DAFBEF470D1C7679DA1D7DCB71921B3B6D4CDB8CBF3BA4A7FE6E63509D6BE8AFF5EB08CAAD3654D7FE9235A6AC49F05B3AC971962AA56FF012260E776]Click this DataLink to open the build![/url][/b][/u][/color] [b][color=#B3CAF7]Level 50 Magic Brute[/color][/b] [b][color=#489AFF]Primary Power Set: [/color][color=#B3CAF7]Spines[/color][/b] [b][color=#489AFF]Secondary Power Set: [/color][color=#B3CAF7]Fiery Aura[/color][/b] [b][color=#489AFF]Power Pool: [/color][color=#B3CAF7]Speed[/color][/b] [b][color=#489AFF]Power Pool: [/color][color=#B3CAF7]Leadership[/color][/b] [b][color=#489AFF]Power Pool: [/color][color=#B3CAF7]Concealment[/color][/b] [b][color=#489AFF]Power Pool: [/color][color=#B3CAF7]Force of Will[/color][/b] [b][color=#489AFF]Ancillary Pool: [/color][color=#B3CAF7]Pyre Mastery[/color][/b] [color=#489AFF][b]Hero Profile:[/b][/color] [b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Lunge[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (3) [color=#5EAEFF]Empty[/color] [*] (3) [color=#5EAEFF]Empty[/color] [*] (5) [color=#5EAEFF]Empty[/color] [*] (5) [color=#5EAEFF]Empty[/color] [*] (7) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Fire Shield[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (7) [color=#5EAEFF]Empty[/color] [*] (9) [color=#5EAEFF]Empty[/color] [*] (9) [color=#5EAEFF]Empty[/color] [*] (11) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 2:[/color] [color=#B3CAF7]Blazing Aura[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (11) [color=#5EAEFF]Empty[/color] [*] (13) [color=#5EAEFF]Empty[/color] [*] (13) [color=#5EAEFF]Empty[/color] [*] (15) [color=#5EAEFF]Empty[/color] [*] (15) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 4:[/color] [color=#B3CAF7]Spine Burst[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (19) [color=#5EAEFF]Empty[/color] [*] (21) [color=#5EAEFF]Empty[/color] [*] (21) [color=#5EAEFF]Empty[/color] [*] (23) [color=#5EAEFF]Empty[/color] [*] (23) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 6:[/color] [color=#B3CAF7]Hasten[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (25) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 8:[/color] [color=#B3CAF7]Maneuvers[/color][/b] [list][*] (A) [color=#7AA4EF]Luck of the Gambler - [/color][color=#7AA4EF]Defense/Increased Global Recharge Speed[/color][color=#7AA4EF]: Level 50[/color] [*] (25) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 10:[/color] [color=#B3CAF7]Temperature Protection[/color][/b] [list][*] (A) [color=#7AA4EF]Gladiator's Armor - [/color][color=#7AA4EF]TP Protection +3% Def (All)[/color][color=#7AA4EF]: Level 50[/color] [*] (27) [color=#7AA4EF]Steadfast Protection - [/color][color=#7AA4EF]Resistance/+Def 3%[/color][color=#7AA4EF]: Level 30[/color] [/list][b][color=#4FA7FF]Level 12:[/color] [color=#B3CAF7]Stealth[/color][/b] [list][*] (A) [color=#7AA4EF]Luck of the Gambler - [/color][color=#7AA4EF]Defense/Increased Global Recharge Speed[/color][color=#7AA4EF]: Level 50[/color] [*] (27) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 14:[/color] [color=#B3CAF7]Grant Invisibility[/color][/b] [list][*] (A) [color=#7AA4EF]Luck of the Gambler - [/color][color=#7AA4EF]Defense/Increased Global Recharge Speed[/color][color=#7AA4EF]: Level 50[/color] [*] (29) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 16:[/color] [color=#B3CAF7]Build Up[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 18:[/color] [color=#B3CAF7]Mighty Leap[/color][/b] [list][*] (A) [color=#8BAFF1]Endurance Reduction[/color][color=#8BAFF1] IO[/color][color=#8BAFF1]: Level 50[/color] [/list][b][color=#4FA7FF]Level 20:[/color] [color=#B3CAF7]Quills[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (29) [color=#5EAEFF]Empty[/color] [*] (31) [color=#5EAEFF]Empty[/color] [*] (31) [color=#5EAEFF]Empty[/color] [*] (31) [color=#5EAEFF]Empty[/color] [*] (33) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 22:[/color] [color=#B3CAF7]Tactics[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (33) [color=#5EAEFF]Empty[/color] [*] (33) [color=#5EAEFF]Empty[/color] [*] (34) [color=#5EAEFF]Empty[/color] [*] (34) [color=#5EAEFF]Empty[/color] [*] (34) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 24:[/color] [color=#B3CAF7]Consume[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 26:[/color] [color=#B3CAF7]Ripper[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (36) [color=#5EAEFF]Empty[/color] [*] (36) [color=#5EAEFF]Empty[/color] [*] (36) [color=#5EAEFF]Empty[/color] [*] (37) [color=#5EAEFF]Empty[/color] [*] (37) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 28:[/color] [color=#B3CAF7]Burn[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (37) [color=#5EAEFF]Empty[/color] [*] (39) [color=#5EAEFF]Empty[/color] [*] (39) [color=#5EAEFF]Empty[/color] [*] (39) [color=#5EAEFF]Empty[/color] [*] (40) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 30:[/color] [color=#B3CAF7]Assault[/color][/b] [list][*] (A) [color=#8BAFF1]Endurance Reduction[/color][color=#8BAFF1] IO[/color][color=#8BAFF1]: Level 50[/color] [/list][b][color=#4FA7FF]Level 32:[/color] [color=#B3CAF7]Throw Spines[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (40) [color=#5EAEFF]Empty[/color] [*] (40) [color=#5EAEFF]Empty[/color] [*] (42) [color=#5EAEFF]Empty[/color] [*] (42) [color=#5EAEFF]Empty[/color] [*] (42) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 35:[/color] [color=#B3CAF7]Char[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (43) [color=#5EAEFF]Empty[/color] [*] (43) [color=#5EAEFF]Empty[/color] [*] (43) [color=#5EAEFF]Empty[/color] [*] (45) [color=#5EAEFF]Empty[/color] [*] (45) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 38:[/color] [color=#B3CAF7]Fiery Embrace[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 41:[/color] [color=#B3CAF7]Melt Armor[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (45) [color=#5EAEFF]Empty[/color] [*] (46) [color=#5EAEFF]Empty[/color] [*] (46) [color=#5EAEFF]Empty[/color] [*] (46) [color=#5EAEFF]Empty[/color] [*] (48) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 44:[/color] [color=#B3CAF7]Fire Ball[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (48) [color=#5EAEFF]Empty[/color] [*] (48) [color=#5EAEFF]Empty[/color] [*] (50) [color=#5EAEFF]Empty[/color] [*] (50) [color=#5EAEFF]Empty[/color] [*] (50) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 47:[/color] [color=#B3CAF7]Invisibility[/color][/b] [list][*] (A) [color=#7AA4EF]Luck of the Gambler - [/color][color=#7AA4EF]Defense/Increased Global Recharge Speed[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 49:[/color] [color=#B3CAF7]Vengeance[/color][/b] [list][*] (A) [color=#7AA4EF]Luck of the Gambler - [/color][color=#7AA4EF]Defense/Increased Global Recharge Speed[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Brawl[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Prestige Power Dash[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Prestige Power Slide[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Prestige Power Quick[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Prestige Power Rush[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Prestige Power Surge[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Fury[/color][/b] [b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Sprint[/color][/b] [list][*] (A) [color=#7AA4EF]Celerity - [/color][color=#7AA4EF]+Stealth[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 2:[/color] [color=#B3CAF7]Rest[/color][/b] [list][*] (A) [color=#8BAFF1]Healing[/color][color=#8BAFF1] IO[/color][color=#8BAFF1]: Level 50[/color] [/list][b][color=#4FA7FF]Level 4:[/color] [color=#B3CAF7]Ninja Run[/color][/b] [b][color=#4FA7FF]Level 2:[/color] [color=#B3CAF7]Swift[/color][/b] [list][*] (A) [color=#8BAFF1]Run Speed[/color][color=#8BAFF1] IO[/color][color=#8BAFF1]: Level 50[/color] [/list][b][color=#4FA7FF]Level 2:[/color] [color=#B3CAF7]Health[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (17) [color=#5EAEFF]Empty[/color] [*] (17) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 2:[/color] [color=#B3CAF7]Hurdle[/color][/b] [list][*] (A) [color=#8BAFF1]Jumping[/color][color=#8BAFF1] IO[/color][color=#8BAFF1]: Level 50[/color] [/list][b][color=#4FA7FF]Level 2:[/color] [color=#B3CAF7]Stamina[/color][/b] [list][*] (A) [color=#7AA4EF]Performance Shifter - [/color][color=#7AA4EF]Chance for +End[/color][color=#7AA4EF]: Level 50[/color] [*] (19) [color=#5EAEFF]Empty[/color] [/list][color=#489AFF]------------[/color] [color=#489AFF]------------[/color] [color=#489AFF][u][b]Set Bonus Totals:[/b][/u][/color][list][*]6% Defense(Melee) [*]6% Defense(Smashing) [*]6% Defense(Lethal) [*]6% Defense(Fire) [*]6% Defense(Cold) [*]6% Defense(Energy) [*]6% Defense(Negative) [*]6% Defense(Psionic) [*]6% Defense(Ranged) [*]6% Defense(AoE) [*]37.5% Enhancement(RechargeTime) [*]MezResist(Teleport) 100% (20% chance) [/list] [code]| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1274;540;1080;HEX;| |78DA6593CD6ED34010C7C7A94D703E489D34246D09A5A12DA1A52601EE082841488| |D14A9078E9649B7B0929544768AC891A7E02DB88110F00280041C11EFC0C781BB99| |CC0EC94ABB92FF5AFFE6BF3BFB35BDE70785570F5EDC062B7F2F0A9324B81B9F4E8| |4D30B9FC801CC5A16BF32C1A0272221FCA3B11C8AA4AED0813811C344F85D29E269| |70E7340E21D71F8D227409715CA2EEA1088F459C3C95638FFE1F0E9FC9443E96919| |C4CCB44BAA3782082D149F0484691777F2C077E7F1A63C23099E0BC755CC2367E1F| |77805BEA408A0D329ADA9A9E217D3DB35AE4B741E36735CD91BE991995D3B1345ED| |0F49CA69F70254BBC92252265D2154DCF6BDAC4537494DF7288D4493DE45995D7CA| |56B1D37139F21699CB11F706E6EAD8B05643D070A188A3F21CCBF3A835B53A8C143| |94F91231728F219575C5211281199B4003C350B789B40DE2FE8AAF03954C8A5465F| |34F4126905F355D95FD5B8D24D43DFA1B3465792428DC857CCB8CA27B94AE4B2A15| |B9ABE47E73AFBD735BE63E815752FB8C206EFB2C1BBFC863937788E0DCDABF4AAA1| |DFF1F89BEC6F12D935F49AA61FF8BDCE726E13F95B0068F10C2DCDB96FE875D21F9| |8718FFD7B1A57DA31B484BBF439A3CFF7BE82ACCDACFDFF2DD8F30A025511BB0669| |1BA463909B06B96590AE3DAFBEF470D1C7679DA1D7DCB71921B3B6D4CDB8CBF3BA4| |A7FE6E63509D6BE8AFF5EB08CAAD3654D7FE9235A6AC49F05B3AC971962AA56FF01| |2260E776| |-------------------------------------------------------------------|[/code] That was my starting build template. In this example, I added 5 target capped AI numbers in order of importance (which I thought it would take them from 1st to 5th for hitting the caps before going to the next one). I used your bonus cap number examples (from your guide's post) as targets... 1st: Defense (fire) Cap of 0.45 2nd: Resistance (fire) Cap of 0.9 3rd: Recharge Time Cap of 2.0 4th: Recovery Cap of 1.5 5th: Damage Cap of 0.5 I also used your slot controls to make the Wizard ignore changing some bonus slots that I pretty much knew I wanted overall... Stamina: Performance Shifter Chance for -End Maneuvers: Luck of the Gambler Defense/Increased Global Recharge Speed Temperature Protection: Gladiator's Armor TP Protection +3% Def (All) Temperature Protection: Steadfast Protection Resistance/+Def 3% Stealth: Luck of the Gambler Defense/Increased Global Recharge Speed Grant Invisibility: Luck of the Gambler Defense/Increased Global Recharge Speed Mighty Leap: Endurance Reduction IO Assault: Endurance Reduction IO Invisibility: Luck of the Gambler Defense/Increased Global Recharge Speed Vengeance: Luck of the Gambler Defense/Increased Global Recharge Speed The .bwc is included I went with 50 Generations/20 Iterations I then went through the build and manually turned on all toggles that would be on while fighting, and maximized all the enhancement levels to their maxes and +5 maxes on the ones that were eligible. I also noticed on Char, it game me 2 Entomb enhancements, 2 Superior Entomb enhancements, and 2 Superior Winter's Bite enhancements. Also on Fire Ball it used Frozen Blast instead of Superior Frozen Blast. Why would anyone maximizing their build ever leave a Winter set not catalysted to the Superior form at level 50? I am guessing the Wizard does not compute builds with maximized enhancement slots at level 50. (Also some people may not know this, but if Stealth is toggled on from the Concealment Power Pool; unlike Invisibility, your defense bonuses while fighting do not go away entirely, the bonus is only halved). In the end, this is what it gave me (this is after my maximized enhancement slots and all toggle powers for fighting turned were turned on)... [color=#489AFF][b]Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10[/b][/color] [color=#489AFF][b]https://github.com/Crytilis/mids-reborn-hero-designer[/b][/color] [color=#B1C9F5][u][b][url=http://www.cohplanner.com/mids/download.php?uc=1420&c=690&a=1380&f=HEX&dc=78DA6594CB6F125114C6EF308338BC1F45A885B6D01628B514A86EAC497DB498C69290B8704990DEDA4908E0CCD4C8D2A53B75E3468DAFC4BA7163DB1875E16363DB445D1AFF071F89EEF170CF91900C81F90DDF3D8FEF3E66CAD797DC2FCEDF586492EB5CA36618D5B3FAA6C9EDE5DA15AD2E33C614B3D56A3AE0262806AA65DEE03C77B1AD35B911456989AFF3A6C173258DEB9DEA994DBDE65F696E709D374DD04C08349C9556AB01599CAFF9C4ED2AAFAD71DDD8D0DA01F17FA5794D33B4CB5A43333B41A1945A7A9D575BEBD54B5AA311586E6BF55CA5A383819A61429F28589A82DF5E8AD1A76B67B714C60A0AB3DD26DE412A291B50654A1A792880FA4E2F4D12B932CB4B3856401E2E12BBF061BBBD408CB44B0F65913DF488F81879E409F129322A32F7C19F8CFE14F91EF68DDE471E7D403C298B5EB1056412D6DB8E39CC2EAA044071607F9BE30FD68F85D1E1A8887805632A46486A1123462320C455E6816C1765BB2ED09802425A65E354C50B311EEC69F39036FE3F4674388099F8C8954F286686B10029810413399F212A44FB11A27925685E8936C624AE222774A2810C818730E64A61D161425C5F8312111BD56591BB36E1FF0BF419C658797801F775F214F119FA9FDC42BE81A811F234429E52E429459E52E4294D9ED2E429089EE234C738CDF12BF41EA37A6345EC999E474EBFC498E96D6212FB644F20BF0192949B7C87FB9F7D4FDC421E7B4EFC40FC887C4B67BEE7654AACCC5F3763193A5D194916BB3D6B237E4247B37BC8B97DE477189E210733DB58796E87B88B2C88EA83571FAC438E7AE7E87C0C8196272D4FDA0F67FF496192C8FCE51C787662B80ACE3871194F98BB445C447A4F237F5AAAFD1EAC4667C17B131852995F44E03538708D29FD77047C7B4AD6A2E42D4AC1A2CC5B94E316A5A4F4DF29DD55CB6845A1C1FE7C547FFFFDD0FD077C0B1EE3]Click this DataLink to open the build![/url][/b][/u][/color] [b][color=#489AFF]toon:[/color][color=#B3CAF7] Level 50 Magic Brute[/color][/b] [b][color=#489AFF]Primary Power Set: [/color][color=#B3CAF7]Spines[/color][/b] [b][color=#489AFF]Secondary Power Set: [/color][color=#B3CAF7]Fiery Aura[/color][/b] [b][color=#489AFF]Power Pool: [/color][color=#B3CAF7]Speed[/color][/b] [b][color=#489AFF]Power Pool: [/color][color=#B3CAF7]Leadership[/color][/b] [b][color=#489AFF]Power Pool: [/color][color=#B3CAF7]Concealment[/color][/b] [b][color=#489AFF]Power Pool: [/color][color=#B3CAF7]Force of Will[/color][/b] [b][color=#489AFF]Ancillary Pool: [/color][color=#B3CAF7]Pyre Mastery[/color][/b] [color=#489AFF][b]Villain Profile:[/b][/color] [b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Lunge[/color][/b] [list][*] (A) [color=#7AA4EF]Superior Blistering Cold - [/color][color=#7AA4EF]Accuracy/Damage[/color][color=#7AA4EF]: Level 50[/color] [*] (3) [color=#7AA4EF]Superior Blistering Cold - [/color][color=#7AA4EF]Damage/Endurance[/color][color=#7AA4EF]: Level 50[/color] [*] (3) [color=#7AA4EF]Superior Blistering Cold - [/color][color=#7AA4EF]Accuracy/Damage/Endurance[/color][color=#7AA4EF]: Level 50[/color] [*] (5) [color=#7AA4EF]Hecatomb - [/color][color=#7AA4EF]Damage[/color][color=#7AA4EF]: Level 50[/color] [*] (5) [color=#7AA4EF]Hecatomb - [/color][color=#7AA4EF]Damage/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (7) [color=#7AA4EF]Superior Unrelenting Fury - [/color][color=#7AA4EF]RechargeTime/+Regen/+End[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Fire Shield[/color][/b] [list][*] (A) [color=#7AA4EF]Aegis - [/color][color=#7AA4EF]Resistance/Endurance[/color][color=#7AA4EF]: Level 50[/color] [*] (7) [color=#7AA4EF]Aegis - [/color][color=#7AA4EF]Resistance/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (9) [color=#7AA4EF]Aegis - [/color][color=#7AA4EF]Endurance/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (9) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 2:[/color] [color=#B3CAF7]Blazing Aura[/color][/b] [list][*] (A) [color=#7AA4EF]Superior Brute's Fury - [/color][color=#7AA4EF]Accuracy/Damage[/color][color=#7AA4EF]: Level 50[/color] [*] (21) [color=#7AA4EF]Superior Brute's Fury - [/color][color=#7AA4EF]Damage/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (21) [color=#7AA4EF]Superior Brute's Fury - [/color][color=#7AA4EF]Accuracy/Damage/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (23) [color=#7AA4EF]Superior Brute's Fury - [/color][color=#7AA4EF]Damage/Endurance/RechargeTime[/color][color=#7AA4EF]: Level 50[/color] [*] (23) [color=#7AA4EF]Superior Brute's Fury - [/color][color=#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (25) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 4:[/color] [color=#B3CAF7]Spine Burst[/color][/b] [list][*] (A) [color=#7AA4EF]Superior Avalanche - [/color][color=#7AA4EF]Accuracy/Damage[/color][color=#7AA4EF]: Level 50[/color] [*] (25) [color=#7AA4EF]Superior Avalanche - [/color][color=#7AA4EF]Damage/Endurance[/color][color=#7AA4EF]: Level 50[/color] [*] (27) [color=#7AA4EF]Superior Avalanche - [/color][color=#7AA4EF]Accuracy/Damage/Endurance[/color][color=#7AA4EF]: Level 50[/color] [*] (27) [color=#7AA4EF]Fury of the Gladiator - [/color][color=#7AA4EF]Accuracy/Damage[/color][color=#7AA4EF]: Level 50[/color] [*] (29) [color=#7AA4EF]Fury of the Gladiator - [/color][color=#7AA4EF]Damage/Recharge[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 6:[/color] [color=#B3CAF7]Hasten[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 8:[/color] [color=#B3CAF7]Maneuvers[/color][/b] [list][*] (A) [color=#7AA4EF]Reactive Defenses - [/color][color=#7AA4EF]Scaling Resist Damage[/color][color=#7AA4EF]: Level 50[/color] [*] (29) [color=#7AA4EF]Luck of the Gambler - [/color][color=#7AA4EF]Defense/Increased Global Recharge Speed[/color][color=#7AA4EF]: Level 50[/color] [*] (31) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 10:[/color] [color=#B3CAF7]Temperature Protection[/color][/b] [list][*] (A) [color=#7AA4EF]Gladiator's Armor - [/color][color=#7AA4EF]TP Protection +3% Def (All)[/color][color=#7AA4EF]: Level 50[/color] [*] (31) [color=#7AA4EF]Steadfast Protection - [/color][color=#7AA4EF]Resistance/+Def 3%[/color][color=#7AA4EF]: Level 30[/color] [/list][b][color=#4FA7FF]Level 12:[/color] [color=#B3CAF7]Stealth[/color][/b] [list][*] (A) [color=#7AA4EF]Shield Wall - [/color][color=#7AA4EF]+Res (Teleportation), +5% Res (All)[/color][color=#7AA4EF]: Level 50[/color] [*] (31) [color=#7AA4EF]Gift of the Ancients - [/color][color=#7AA4EF]Defense/Endurance[/color][color=#7AA4EF]: Level 40[/color] [*] (33) [color=#7AA4EF]Luck of the Gambler - [/color][color=#7AA4EF]Defense/Increased Global Recharge Speed[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 14:[/color] [color=#B3CAF7]Grant Invisibility[/color][/b] [list][*] (A) [color=#7AA4EF]Luck of the Gambler - [/color][color=#7AA4EF]Defense/Increased Global Recharge Speed[/color][color=#7AA4EF]: Level 50[/color] [*] (33) [color=#7AA4EF]Gift of the Ancients - [/color][color=#7AA4EF]Defense/Endurance[/color][color=#7AA4EF]: Level 40[/color] [*] (33) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 16:[/color] [color=#B3CAF7]Build Up[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 18:[/color] [color=#B3CAF7]Mighty Leap[/color][/b] [list][*] (A) [color=#8BAFF1]Endurance Reduction[/color][color=#8BAFF1] IO[/color][color=#8BAFF1]: Level 50[/color] [/list][b][color=#4FA7FF]Level 20:[/color] [color=#B3CAF7]Quills[/color][/b] [list][*] (A) [color=#7AA4EF]Fury of the Gladiator - [/color][color=#7AA4EF]Accuracy/Damage[/color][color=#7AA4EF]: Level 50[/color] [*] (34) [color=#7AA4EF]Fury of the Gladiator - [/color][color=#7AA4EF]Damage/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (34) [color=#7AA4EF]Multi-Strike - [/color][color=#7AA4EF]Accuracy/Damage[/color][color=#7AA4EF]: Level 50[/color] [*] (34) [color=#7AA4EF]Multi-Strike - [/color][color=#7AA4EF]Damage/Endurance[/color][color=#7AA4EF]: Level 50[/color] [*] (36) [color=#7AA4EF]Multi-Strike - [/color][color=#7AA4EF]Damage/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (36) [color=#7AA4EF]Multi-Strike - [/color][color=#7AA4EF]Accuracy/Endurance[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 22:[/color] [color=#B3CAF7]Tactics[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [*] (36) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 24:[/color] [color=#B3CAF7]Consume[/color][/b] [list][*] (A) [color=#7AA4EF]Performance Shifter - [/color][color=#7AA4EF]Chance for +End[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 26:[/color] [color=#B3CAF7]Ripper[/color][/b] [list][*] (A) [color=#7AA4EF]Armageddon - [/color][color=#7AA4EF]Accuracy/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (37) [color=#7AA4EF]Armageddon - [/color][color=#7AA4EF]Damage/Endurance[/color][color=#7AA4EF]: Level 50[/color] [*] (37) [color=#7AA4EF]Tempered Readiness - [/color][color=#7AA4EF]Accuracy/Slow[/color][color=#7AA4EF]: Level 50[/color] [*] (37) [color=#7AA4EF]Tempered Readiness - [/color][color=#7AA4EF]Damage/Slow[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 28:[/color] [color=#B3CAF7]Burn[/color][/b] [list][*] (A) [color=#7AA4EF]Fury of the Gladiator - [/color][color=#7AA4EF]Accuracy/Damage[/color][color=#7AA4EF]: Level 50[/color] [*] (39) [color=#7AA4EF]Fury of the Gladiator - [/color][color=#7AA4EF]Damage/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (39) [color=#7AA4EF]Multi-Strike - [/color][color=#7AA4EF]Accuracy/Damage[/color][color=#7AA4EF]: Level 50[/color] [*] (39) [color=#7AA4EF]Multi-Strike - [/color][color=#7AA4EF]Damage/Endurance[/color][color=#7AA4EF]: Level 50[/color] [*] (40) [color=#7AA4EF]Multi-Strike - [/color][color=#7AA4EF]Damage/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (40) [color=#7AA4EF]Multi-Strike - [/color][color=#7AA4EF]Accuracy/Endurance[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 30:[/color] [color=#B3CAF7]Assault[/color][/b] [list][*] (A) [color=#8BAFF1]Endurance Reduction[/color][color=#8BAFF1] IO[/color][color=#8BAFF1]: Level 50[/color] [/list][b][color=#4FA7FF]Level 32:[/color] [color=#B3CAF7]Throw Spines[/color][/b] [list][*] (A) [color=#7AA4EF]Ragnarok - [/color][color=#7AA4EF]Damage[/color][color=#7AA4EF]: Level 50[/color] [*] (40) [color=#7AA4EF]Ragnarok - [/color][color=#7AA4EF]Damage/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (42) [color=#7AA4EF]Positron's Blast - [/color][color=#7AA4EF]Accuracy/Damage[/color][color=#7AA4EF]: Level 50[/color] [*] (42) [color=#7AA4EF]Positron's Blast - [/color][color=#7AA4EF]Damage/Endurance[/color][color=#7AA4EF]: Level 50[/color] [*] (42) [color=#7AA4EF]Javelin Volley - [/color][color=#7AA4EF]Chance of Damage(Lethal)[/color][color=#7AA4EF]: Level 50[/color] [*] (43) [color=#7AA4EF]Javelin Volley - [/color][color=#7AA4EF]Accuracy/Damage[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 35:[/color] [color=#B3CAF7]Char[/color][/b] [list][*] (A) [color=#7AA4EF]Superior Entomb - [/color][color=#7AA4EF]Accuracy/Hold[/color][color=#7AA4EF]: Level 50[/color] [*] (43) [color=#7AA4EF]Superior Entomb - [/color][color=#7AA4EF]Hold/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (43) [color=#7AA4EF]Superior Winter's Bite - [/color][color=#7AA4EF]Accuracy/Damage[/color][color=#7AA4EF]: Level 50[/color] [*] (45) [color=#7AA4EF]Superior Winter's Bite - [/color][color=#7AA4EF]Damage/RechargeTime[/color][color=#7AA4EF]: Level 50[/color] [*] (45) [color=#7AA4EF]Superior Entomb - [/color][color=#7AA4EF]Endurance/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (45) [color=#7AA4EF]Superior Entomb - [/color][color=#7AA4EF]Accuracy/Hold/Endurance[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 38:[/color] [color=#B3CAF7]Fiery Embrace[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 41:[/color] [color=#B3CAF7]Melt Armor[/color][/b] [list][*] (A) [color=#7AA4EF]Shield Breaker - [/color][color=#7AA4EF]Defense Debuff[/color][color=#7AA4EF]: Level 30[/color] [*] (46) [color=#7AA4EF]Shield Breaker - [/color][color=#7AA4EF]Accuracy/Defense Debuff[/color][color=#7AA4EF]: Level 30[/color] [*] (46) [color=#7AA4EF]Touch of Lady Grey - [/color][color=#7AA4EF]Defense Debuff[/color][color=#7AA4EF]: Level 50[/color] [*] (46) [color=#7AA4EF]Touch of Lady Grey - [/color][color=#7AA4EF]Defense Debuff/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (48) [color=#7AA4EF]Touch of Lady Grey - [/color][color=#7AA4EF]Defense Debuff/Recharge/Endurance[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 44:[/color] [color=#B3CAF7]Fire Ball[/color][/b] [list][*] (A) [color=#7AA4EF]Superior Frozen Blast - [/color][color=#7AA4EF]Accuracy/Damage[/color][color=#7AA4EF]: Level 50[/color] [*] (48) [color=#7AA4EF]Superior Frozen Blast - [/color][color=#7AA4EF]Damage/Endurance[/color][color=#7AA4EF]: Level 50[/color] [*] (48) [color=#7AA4EF]Superior Frozen Blast - [/color][color=#7AA4EF]Accuracy/Damage/Endurance[/color][color=#7AA4EF]: Level 50[/color] [*] (50) [color=#5EAEFF]Empty[/color] [*] (50) [color=#5EAEFF]Empty[/color] [*] (50) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 47:[/color] [color=#B3CAF7]Invisibility[/color][/b] [list][*] (A) [color=#7AA4EF]Luck of the Gambler - [/color][color=#7AA4EF]Defense/Increased Global Recharge Speed[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 49:[/color] [color=#B3CAF7]Vengeance[/color][/b] [list][*] (A) [color=#7AA4EF]Luck of the Gambler - [/color][color=#7AA4EF]Defense/Increased Global Recharge Speed[/color][color=#7AA4EF]: Level 50[/color] [/list][b][color=#4FA7FF]Level 2:[/color] [color=#B3CAF7]Swift[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 2:[/color] [color=#B3CAF7]Health[/color][/b] [list][*] (A) [color=#7AA4EF]Panacea - [/color][color=#7AA4EF]Heal/Endurance[/color][color=#7AA4EF]: Level 50[/color] [*] (11) [color=#7AA4EF]Panacea - [/color][color=#7AA4EF]Endurance/Recharge[/color][color=#7AA4EF]: Level 50[/color] [*] (11) [color=#7AA4EF]Miracle - [/color][color=#7AA4EF]Heal/Endurance[/color][color=#7AA4EF]: Level 40[/color] [*] (13) [color=#7AA4EF]Miracle - [/color][color=#7AA4EF]Endurance/Recharge[/color][color=#7AA4EF]: Level 40[/color] [*] (13) [color=#7AA4EF]Harmonized Healing - [/color][color=#7AA4EF]Heal/Endurance[/color][color=#7AA4EF]: Level 40[/color] [*] (15) [color=#7AA4EF]Harmonized Healing - [/color][color=#7AA4EF]Endurance/Recharge[/color][color=#7AA4EF]: Level 40[/color] [/list][b][color=#4FA7FF]Level 2:[/color] [color=#B3CAF7]Hurdle[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 2:[/color] [color=#B3CAF7]Stamina[/color][/b] [list][*] (A) [color=#7AA4EF]Performance Shifter - [/color][color=#7AA4EF]Chance for +End[/color][color=#7AA4EF]: Level 50[/color] [*] (15) [color=#7AA4EF]Energy Manipulator - [/color][color=#7AA4EF]EndMod[/color][color=#7AA4EF]: Level 20[/color] [*] (17) [color=#5EAEFF]Empty[/color] [*] (17) [color=#5EAEFF]Empty[/color] [*] (19) [color=#5EAEFF]Empty[/color] [*] (19) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Brawl[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Prestige Power Dash[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Prestige Power Slide[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Prestige Power Quick[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Prestige Power Rush[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Prestige Power Surge[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Fury[/color][/b] [b][color=#4FA7FF]Level 1:[/color] [color=#B3CAF7]Sprint[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 2:[/color] [color=#B3CAF7]Rest[/color][/b] [list][*] (A) [color=#5EAEFF]Empty[/color] [/list][b][color=#4FA7FF]Level 4:[/color] [color=#B3CAF7]Ninja Run[/color][/b] [color=#489AFF]------------[/color] [color=#489AFF]------------[/color] [color=#489AFF][u][b]Set Bonus Totals:[/b][/u][/color][list][*]4% DamageBuff(Smashing) [*]4% DamageBuff(Lethal) [*]4% DamageBuff(Fire) [*]4% DamageBuff(Cold) [*]4% DamageBuff(Energy) [*]4% DamageBuff(Negative) [*]4% DamageBuff(Toxic) [*]4% DamageBuff(Psionic) [*]11% Defense(Smashing) [*]11% Defense(Lethal) [*]9.13% Defense(Fire) [*]9.13% Defense(Cold) [*]6% Defense(Energy) [*]6% Defense(Negative) [*]6% Defense(Psionic) [*]8.5% Defense(Melee) [*]6% Defense(Ranged) [*]7.56% Defense(AoE) [*]47.5% Enhancement(RechargeTime) [*]7.5% SpeedFlying [*]67.47 HP (4.5%) HitPoints [*]7.5% JumpHeight [*]7.5% SpeedJumping [*]MezResist(Confused) 76.25% [*]MezResist(Held) 76.25% [*]MezResist(Immobilized) 76.25% [*]MezResist(Sleep) 76.25% [*]MezResist(Stunned) 76.25% [*]MezResist(Terrorized) 76.25% [*]MezResist(Teleport) 100% (20% chance) [*]37.5% (0.63 End/sec) Recovery [*]60% ResEffect(SpeedFlying) [*]60% ResEffect(RechargeTime) [*]60% ResEffect(SpeedRunning) [*]46.25% Resistance(Fire) [*]46.25% Resistance(Cold) [*]11% Resistance(Smashing) [*]11% Resistance(Lethal) [*]12.5% Resistance(Energy) [*]12.5% Resistance(Negative) [*]8% Resistance(Toxic) [*]8% Resistance(Psionic) [*]7.5% SpeedRunning [/list] [code]| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;690;1380;HEX;| |78DA6594CB6F125114C6EF308338BC1F45A885B6D01628B514A86EAC497DB498C69| |290B8704990DEDA4908E0CCD4C8D2A53B75E3468DAFC4BA7163DB1875E16363DB44| |5D1AFF071F89EEF170CF91900C81F90DDF3D8FEF3E66CAD797DC2FCEDF586492EB5| |CA36618D5B3FAA6C9EDE5DA15AD2E33C614B3D56A3AE0262806AA65DEE03C77B1AD| |35B911456989AFF3A6C173258DEB9DEA994DBDE65F696E709D374DD04C08349C955| |6AB01599CAFF9C4ED2AAFAD71DDD8D0DA01F17FA5794D33B4CB5A43333B41A1945A| |7A9D575BEBD54B5AA311586E6BF55CA5A383819A61429F28589A82DF5E8AD1A76B6| |7B714C60A0AB3DD26DE412A291B50654A1A792880FA4E2F4D12B932CB4B3856401E| |2E12BBF061BBBD408CB44B0F65913DF488F81879E409F129322A32F7C19F8CFE14F| |91EF68DDE471E7D403C298B5EB1056412D6DB8E39CC2EAA044071607F9BE30FD68F| |85D1E1A8887805632A46486A1123462320C455E6816C1765BB2ED09802425A65E35| |4C50B311EEC69F39036FE3F4674388099F8C8954F286686B10029810413399F212A| |44FB11A27925685E8936C624AE222774A2810C818730E64A61D161425C5F8312111| |BD56591BB36E1FF0BF419C658797801F775F214F119FA9FDC42BE81A811F234429E| |52E429459E52E4294D9ED2E429089EE234C738CDF12BF41EA37A6345EC999E474EB| |FC498E96D6212FB644F20BF0192949B7C87FB9F7D4FDC421E7B4EFC40FC887C4B67| |BEE7654AACCC5F3763193A5D194916BB3D6B237E4247B37BC8B97DE477189E21073| |3DB58796E87B88B2C88EA83571FAC438E7AE7E87C0C8196272D4FDA0F67FF496192| |C8FCE51C787662B80ACE3871194F98BB445C447A4F237F5AAAFD1EAC4667C17B131| |852995F44E03538708D29FD77047C7B4AD6A2E42D4AC1A2CC5B94E316A5A4F4DF29| |DD55CB6845A1C1FE7C547FFFFDD0FD077C0B1EE3| |-------------------------------------------------------------------|[/code] The fire defense is at 17.5% while strangely enough the smashing/lethal defense came out even higher at 19.32% The fire resistance is way over the 90% hard cap, which is usually easily attained while getting fire defense to the 45% anyways; but that extra unusable 10% could be better used pretty much anywhere. The other caps were also not reached, where on a build aimed at maxed levels and bonuses (most of them at 50+5) would probably change everything. Anyways, that's my results and thoughts; if any of it helps you even a little I am happy. 🙂 I have had much more success with the exported IO Bonus Spreadsheet using those numbers to try and maximize what was needed to attain the 5 choice targets. I have a very close to maxed fire defense/resistance with 8 seconds away from perma-hasten. As a fire farmer brute, the fire defense/resistance caps are pretty much mandatory, having perma hasten in the mix for recharge without gimping damage is tricky, but also the goal. Damage output is also key because you can be as unkillable as possible against fire, but if you aren't doing enough damage output in the lowest amount of time, then it takes way longer than it should/could to clear a map. With this build being very endurance unfriendly based on toggle powers, I also know recovery numbers need to be increased far more than normal also. Also on my build made by looking up numbers on the spreadsheet, I always maximize my numbers, meaning if a power enhancement has 50 maximum level, then 50 is what I use (along with the +5 bonus to available slots. I think anyone looking to maximize their build (whether using a unique or carbon-copy build from the forums, the IO spreadsheet, or your AI tool) would never leave the enhancements at the level the AI leaves them at. Is it possible that is why certain obvious bonuses to hit the caps aren't used like multiple level 50 Winter sets/purple sets? Just a thought, as one option you might consider would be having the Wizard automatically maximize all enhancement slots before doing the Generations/Iterations, that could cause a very big change in the overall numbers giving greater weight to the purple sets/winter sets to hit bonuses on a Influence-Price-Doesn't-Matter build. Once you hit 50, for most people doing a level 50 respec; price at that point doesn't matter. I have 15 level 50 characters each of which have bee or will be outfitted with between 1 and 2 billion influence enhancements. P.S. On the spreadsheet, it seems some of your slot levels are incorrect on some of the PVP slots... I would have to relook at some to pinpoint the ones that are off) Let me know if any of this doesn't make sense, as it was put together here over the last few days. 🙂 fire-farm brute test.bwc
  5. Mids Reborn - Hero Designer v2.7.2.10 (Database Issue 26) Version: 20.0525), The latest of your builds, Mids AI MVP Installer version 0.0.21 I was using the .bwc template of the capped fire defense and fire resistance. It errors on the part where I use the bonus wizard to do the iterations Thanks 🙂
  6. Had to do a Windows reinstall. After reinstalling Mids, Mids Reborn, then this last AI build; getting the following error... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at Hero_Designer.AISlotter.SlotPowerEntry(AIToon toon, List`1 powerEntries, Int32 powerEntryIndex, AIConfig config) in D:\src\dotnet\Hero-Designer\Hero Designer\AISlotter.cs:line 69 at Hero_Designer.AISlotter.SlotToon(AIToon toon, AIConfig config) in D:\src\dotnet\Hero-Designer\Hero Designer\AISlotter.cs:line 16 at Hero_Designer.Forms.AIBonusEvolve.<>c__DisplayClass5_0.<RunAI>b__0() in D:\src\dotnet\Hero-Designer\Hero Designer\Forms\AIBonusEvolve.cs:line 84 at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter.GetResult() at Hero_Designer.Forms.AIBonusEvolve.<RunAI>d__5.MoveNext() in D:\src\dotnet\Hero-Designer\Hero Designer\Forms\AIBonusEvolve.cs:line 79 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Hero Designer Assembly Version: 2.7.2.10 Win32 Version: 2.7.2.10 CodeBase: file:///D:/GAMES/City%20of%20Heroes/Mids%20Reborn/Hero%20Designer%20AI%20MVP/Hero%20Designer.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Base Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/GAMES/City%20of%20Heroes/Mids%20Reborn/Hero%20Designer%20AI%20MVP/Base.DLL ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 12.0.0.0 Win32 Version: 12.0.3.23909 CodeBase: file:///D:/GAMES/City%20of%20Heroes/Mids%20Reborn/Hero%20Designer%20AI%20MVP/Newtonsoft.Json.DLL ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- midsControls Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/GAMES/City%20of%20Heroes/Mids%20Reborn/Hero%20Designer%20AI%20MVP/midsControls.DLL ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Windows.Forms.DataVisualization Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.DataVisualization/v4.0_4.0.0.0__31bf3856ad364e35/System.Windows.Forms.DataVisualization.dll ---------------------------------------- System.Speech Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll ---------------------------------------- System.Text.Json Assembly Version: 4.0.1.2 Win32 Version: 4.700.20.21406 CodeBase: file:///D:/GAMES/City%20of%20Heroes/Mids%20Reborn/Hero%20Designer%20AI%20MVP/System.Text.Json.DLL ---------------------------------------- System.Memory Assembly Version: 4.0.1.1 Win32 Version: 4.6.28619.01 CodeBase: file:///D:/GAMES/City%20of%20Heroes/Mids%20Reborn/Hero%20Designer%20AI%20MVP/System.Memory.DLL ---------------------------------------- System.Buffers Assembly Version: 4.0.3.0 Win32 Version: 4.6.28619.01 CodeBase: file:///D:/GAMES/City%20of%20Heroes/Mids%20Reborn/Hero%20Designer%20AI%20MVP/System.Buffers.DLL ---------------------------------------- System.ValueTuple Assembly Version: 4.0.3.0 Win32 Version: 4.6.26515.06 CodeBase: file:///D:/GAMES/City%20of%20Heroes/Mids%20Reborn/Hero%20Designer%20AI%20MVP/System.ValueTuple.DLL ---------------------------------------- System.Runtime.CompilerServices.Unsafe Assembly Version: 4.0.6.0 Win32 Version: 4.700.20.12001 CodeBase: file:///D:/GAMES/City%20of%20Heroes/Mids%20Reborn/Hero%20Designer%20AI%20MVP/System.Runtime.CompilerServices.Unsafe.DLL ---------------------------------------- System.Text.Encodings.Web Assembly Version: 4.0.5.0 Win32 Version: 4.700.20.21406 CodeBase: file:///D:/GAMES/City%20of%20Heroes/Mids%20Reborn/Hero%20Designer%20AI%20MVP/System.Text.Encodings.Web.DLL ---------------------------------------- System.Numerics.Vectors Assembly Version: 4.1.4.0 Win32 Version: 4.6.26515.06 CodeBase: file:///D:/GAMES/City%20of%20Heroes/Mids%20Reborn/Hero%20Designer%20AI%20MVP/System.Numerics.Vectors.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Any ideas what could be causing the error? Thanks!
  7. So so so great of a work you are doing, it is greatly appreciated! On your templates, one thing you might consider doing is adding a fire farmer template with soft-capped fire defense and capped fire resistance (mostly for Brutes, but some people use other character types, which effects the resistance cap from 90 to 75 if I remember correctly). I mention this because it is by far the MOST created/used character in the game. 🙂 Thanks again for all you do! (P.S. 2nd most is probably smashing/lethal capped defense and resistances)
  8. EXACTLY the same thing happening to me. So long as I know it's not on my end I can wait till it's fixed. 🙂
  9. Is the server having issues right now?
  10. Would there be any way to lock in specific IOs you know you want in your build ahead of time (which could still be used to hit caps/permadoms)? For instance say with a fire farmer, you know ahead of time you want to use 4-5 Winter sets to hit the fire cap, or 5 LotG recharge IOs in defense powers, or the stealth IO in sprint, or making sure to have the insta-snipe Exp Marksman regardless of whatever other Snipe IOs the wizard suggests (or maybe you know you want the reduce KB to KD on KB specific powers). I can think of others, but just was just a theory if it is at all possible. Thx!! 🙂 P.S. Or for instance, the build I have on my Blaster feels great, I already have the capped def on ranged with energy/neg almost there. It does tons damage, but isn't quite permadom. Would there be a way to lock in say the IOs I already know I want/need; and have the Wizard work on just the slots not locked in when figuring the data? There is probably tons of people that would like to be able to lock in a third or half the IOs they already know they want, and have the Wizard show the best optimized path from there.
  11. Maybe aggressive to someone else, but from what I have seen I doubt it. 🙂 Do you even eat or sleep? Cause I don't think so! Thx so much for all of this btw!
  12. I must be doing something wrong. I wanted to do top to bottom capped with the following importance... (Tried it both ways below) Defense (Ranged) 0.75 Defense (Energy) 0.75 Damage -1 Recharge Time 2.75 Accuracy -1 Defense (Ranged) 75 Defense (Energy) 75 Damage -1 Recharge Time 275 Accuracy -1 All I get is major damage importance with defense and recharge barely even noticed. The following is my normal build I am testing with... http://www.cohplanner.com/mids/download.php?uc=1565&c=734&a=1468&f=HEX&dc=78DA65944B4F135114C7EF746628D3526929E54DA10F5EA514AA2E78A81815140A9188714B9A32B6A3755A4B31B2F42BB821F1B9F10112FC007E093561E9CEC4C4056AE2CA85A967E67F4A1B3B09FCEE3DE7FECF3973CE9DAE3EBCD2F2FEEAA37921792EE7D35B5B1B97E87F592F39D733866E6674414FF392F9C0A075C9499B5E3EB071236D66F5CDC482A997B23B9045AABEF5ED62B1502A579DAB69D3286EE7D365A360FA96CC9C5ED2CD72A2BAF0AC150AF9C4A291CD950D33EBC62E6F6D5BEDF58A9EDED44B5B39A3E8B2F7EB455DDF6C5B281A99C462A194D129BC9574A78BAA8BD3DFB4A83E15551C2A422415E1D863EE83CA3BE601D8F415BC57AFBD2BE0BB635113CDB79959D09503270C708620B1566A566D5B8B932983A714A60A7A9BC002A96468853C8E78B30495E3A92AEAF32A609B604A60BB83298373A472B2D67984F7E8F888B81D9FC0AECFCCEF8ACD9E6FA044420D5A594B11FA15E15AB2A889D83530B90C9E23B8B96E37D72D93DE6337A2A2784ECB76EE58900C239A8887C1C908F30FFCF7E9742BC7690DC1A6501C1FE2387C01C98E3DD60EC6BD6091BC7E7E4FFF4BE8065F309F339F81A1A7CC27A046F103882F05387E8CE3FBC8D7C9BECEFF725F206B37E7ECE639F7F09CFB78CE419E7390E71CE43987296E2FB4522FF7AB8FE9265F3FF7A0FF8BC3AE719E76039C6BE03C6CA169877D3E32C39C65CE8151BECB655285395E9873F829C710DE4B1DDA47BCE13DE8865F315F83236F986FC1036ADB28DF8B51EE493C855E4EFC66FEC57D39A4ED38F2C8E33CFB499E7D92679FB41A4C77A88D6A4AE0AC488450673BD9A6B8F629CED5A79C7C9B42DCB45E8E7A51B35562F5FE0A3D62AAC1926CB09C69B09C6DB0ACD45B34746D4D39F9DA851445D59AF7E42BAE1CBBC8CF6F2545E0FF59B339A465AB0B8A88DE92EC78D16374F047BD6E14BA5FF5BA41D8467651C7D8634C2715ABFEFC542AD73BC9C4EB8B81DAFA035D8724D797F2D7ECD9B1DA7AD75F3BF30F2004E4AF
  13. Wait what?! Does mean it uses the latest version of Mids reborn? Including the Arsenal IOs etc? I fully expected that to take a longer time to implement /emote Quickly-begins-to-download-the latest-version 🙂
  14. I tagged this thread early on with baited breath for it's development. This is potentially so awesome. I did try an early version (.03 I think), had understandable problems having to uninstall the Mids org repo which has updated stats (including the Artillery power set I love to use on Blasters) to install the old non-updated code one. Had to go back to the Mids org one though as the updated Mids Org code saved Mids files crashed trying to open them in the old Mids version. I will wait to try again when there is an updated Mids Org version, which I hope is soon! 🙂 If I could give this thread 100 likes I would! Thanks so much for what you are doing!
  15. NEED INF? Join our SG Scavenger Hunt contest going on now on-board our new SG Starship base... Grand prize is ONE BILLION INF (and more)!!! log into base with code "hunt-5030" and contact Dacy for instructions! Good luck!!
  16. Thanks for the head's up (Yes, this is on the Cobalt-60 character). Rebooting and re-launching the Tequilla launcher. 🙂
  17. No, I wasn't trying to come off as being a butt, I was serious, I did send in 2, just posted too quick and maybe it came off as sarcastic. Any help or suggestions is always appreciated. 🙂
  18. FYI, it is STILL crashing while combining enhancements, worse than before I would say (5 crashes in last half hour trying to boost bereavement taunt enhancements.
  19. We desperately need a better "convert" UI when converting enhancements. The "In Set Conversion" is fine, preferable even with a simple click the choice and you are good to go. However the "Out of set conversion" one is horrible needing to also select the drop down for selecting between rarity or category... it always defaults to the top one, rarity; but when converting multiple times for category, having to always click the dropdown and then the second choice makes errors in clicking a high percentage when doing a lot of them. Daily I find myself accidentally forgetting to click the dropdown or missing the click during the monotony of multiple conversions... Solution: Simply have 3 possible clicks at the top, In Set, Rarity, or Category (kill that dropdown 2nd selection needed); and have it default to whatever the last selection was. Please address this, I know I have lost hundreds of millions of influence because of this... Thanks
  20. I was in Pocket D, but after zoning into my base they all came back (WHEW!)
  21. I was doing a respec on my main, and after the Respec all 4 or 5 rows of enhancements that I had left over (a bunch of which were mostly +5's) just flat out disappeared. All 7 rows, empty.... first time something like this has happened, and I know what I was doing, as my main has about 150 vet levels before turning off exp for more influence. This wasn't a mistake, it was some kind of error or bug. Has anyone one else experienced anything like this in game??? I petitioned, but man did this suck... 😞
  22. It would be great if we could get some updated numbers through February... 🙂
  23. Hi Hyperstrike, Thanks for the response and build suggestion. I am not sure why you might point out end used vs end recovery... looking on the Totals box my endurance recovery is 8.63/s and my endurance usage is 2.32/s. With ageless (even without it) my endurance always stays high unless fighting sappers (then I wait till being sapped before using the ageless incarnate). With your build many of my other defenses and resistances are higher, but being primarily a fire farmer more than anything else, it sacrificed my fire resistance to 41% which definitely has to be at the soft-cap 45%. I can certainly see sacrificing taunt, but mainly because my mu patron powers can hit other groups with targeted AOE while doing PBAOE damage to already aggro-ed mobs which works as well or better than taunt anyways. So I can't see sacrificing my mu category for the energy category. I do appreciate your suggestions and the offered build though, and one thing in particular is I will look to improve the blazing aura enhancements with something other than obliteration. I do rely on a lot of my PBAOE auras, together with burn/spine burst for mobs on me, and in a fire farm (or anywhere else actually) I am able to be stuck in the middle of multiple mob groups on me, and then doing ion judgement/ball lightning/electrifying fences to mobs at outer range to taunt them in to join the other mobs on me. Sometimes the mobs are so full on me they are jumping over and can't get to me, and the mobs I hit that don't immediately charge from the outer range of my targeted AOEs come in once there is room around me for joining the mobs (like a delayed taunt). This is on +4/+8 over hundreds of runs. While constantly pouring out damage, endurance never seems to be an issue and my health bar stays at or near max most of the time (except on a fire farm I created with elite boss characters included in the mobs "New Fire Farm - Stop the Trident King's Demon Armies": Arc ID 17699... it's still a work in progress but works great for power-leveling, but I digress). I will look at changing obliteration from blazing auras as you suggest especially. Also, when leveling up to 50, before respecing at 50, I had Spring Attack in my attack chain and enjoyed it. Maybe I can take off taunt to use spring attack, and maybe I can use temperature protection to replace vengeance (which is mostly just a LOTG placeholder anyways). Just need to free up slots to divide them around some. Any other suggestions are very much welcomed, thanks again!! 🙂
×
×
  • Create New...