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Menelruin

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Everything posted by Menelruin

  1. I'd love to get a thrown weapons set, but I've also suggested they could reskin Archery with throwing knives, and for added fun, reskin Trick Arrow as specialty grenades.
  2. I mean in terms of making things like a robot character, since robots in both CoX and other media tend to be resistant to psi. Darkness might fit for a ghost/undead character, though.
  3. I thought almost all robots in the game WERE resistant to psi, except the clockworks.....which are actually psionically held together anyway. And the problem is, the only sets that are notable for guarding against psi are Stone and Dark, which don't really fit thematically. Maybe if Stone had "metal" animation options? And yeah, I know, technically some sets have all-around defenses and resists.....but there's not a lot for specifically guarding against psi, thematically.
  4. I've commented before that there are powersets that can affect what you DO, but there should be more thematic ones that can fit for what you ARE. For example, a "cybernetics" defense set that offered high resistance to PSI and Toxic, at the cost of less protection against Energy.....like if you're either a cyborg or a robot, your mind will be harder to affect, and poisons won't bother you as much, but you have to worry about being shorted out by electricity. Probably some equivalent for Ghosts, plant creatures, etc, etc. Make defensive sets that offer up an edge in certain areas but balance it with less protection in others.
  5. This. Let every power in Fiery Melee have a "sword" option, etc.
  6. Honestly, anything that screws with their mental focus would probably have a noticeable effect. Even just hotboxing them would "weaken" them 😂
  7. Fair, I was thinking of how Mysterio is a tech villain, but also uses hallucinogenic gasses to screw with people's perceptions, like throwing off Parker's spider-sense. That kind of thing could also probably hamper a psionic opponent like Xavier or Emma Frost to some extent.
  8. Interesting idea, and I like that AoE is a logical weakness for it....though I feel this might step on Defender/Corruptor toes a little. May wanna add more psi resist in the powers that don't give AoE defense.....basically, even if someone can tag your AREA with an AoE psi attack, if you're messing with their mind (especially by way of your OWN mental powers) that's still going to interfere with their ability to affect you.
  9. Hard pass: I have a DP Sentinel based on Mega Man, and the color as-is matches his solar bullets pretty well 😂 (JK, this is a reasonable request)
  10. An idea I had before was if the Time Bomb was replaced with a Sticky Bomb attached to a mob, that also inflicted a Fear effect, requiring timing/strategy on when you detonate it...
  11. Something I've never quite understood about the pool...... Powers tend to fall into the categories of ranged dps, melee dps, armor, support, control, or Summons. I was under the impression that a big reason for the Epic pools was to allow a character to snag a couple powers that AREN'T included in their AT's sets, like a Defender getting armor, or a Tanker getting some Control. Isn't LRM redundant for a Blaster? Just one more ranged attack, for an AT that already is based on them?
  12. Also, it'd be nice if we had a "magic staff" skin for Beam Rifle....
  13. I'm suddenly reminded of Red Faction, where you could throw a sticky remote charge onto an enemy, then they'd panic and run around screaming....making it trickier to time the detonation to hit a crowd.
  14. I know, and I'm a little sad about that =(
  15. NGL, part of me actually wanted to do a Sentinel with Granite Armor, so I could basically play at being a mobile turret 😂
  16. Only problem is that I don't think they have animations already made for characters to do that. Like, there's pre-built coding for a player-generated figure to use the Lightning Rod animation, but the code for something coming out of a Robot Henchman crate only exists wrt a robot henchman, it's not adjustable for other figures to pop out of the crate.
  17. Maybe something more akin to a forest of spikes/stalagmites? That way it still covers a big area, but you can at least see through the gaps between individual spikes....
  18. Low priority I know, but just wondering if it's possible for the dev team to steal the animations from other powers and use it in place of the default Teleport animation, to fit better with various character themes. For example: Geode: Just have the character seal in stone, then burst out elsewhere, as if they'd burrowed underground incredibly fast. Lightning Rod: This move is already a teleport, isn't it? Just apply the same visual effects to the travel power. Also, is there a "dark" color theme for it? Like, let it turn jet black, as if you're using Shadowstep or something.
  19. I agree with the thrown weapons suggestions, with one slight possible modifier: If it would be easier for the dev team, IMO you could reskin Archery to have throwing knife animations, and Trick/Tactical Arrow to have throwing (speciality) grenade animations. Also, I keep saying I want shoulder cannon options for Beam/Assault Rifle....
  20. But then there's no point to an 18-person group having more than 2 sentinels against an AV, if there are other options like Defenders or Blasters available, is there? =(
  21. I haven't tried this yet, but it sounds good to me, EXCEPT that it sounds like multiple Sentinels in a group can't contribute as much, compared to Defenders/Corrupters..... Vulnerability from DIFFERENT Sentinels does NOT stack, correct? Maybe let it do so, but with extremely diminishing returns?
  22. I remember hearing a suggestion before to just add the different "elemental weapon" themes from Sword etc as options for more of the different Melee sets. So like, make ALL of Fire Melee have the option for Sword animations, etc.
  23. I have a DM/Regen Brute that is hyper-specialized for the sole purpose of tanking Hami. I'd happily remake him as a Tanker for the same purpose.
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