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Kaboom009

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  1. No thoughts on improvement?
  2. Hello community, I am wondering if anyone brilliant minds out there can give me input on a build I just whipped up. I am aiming for maximum damage but also good survivability. This is what I came up with: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Defensive Sweep (A) Luck of the Gambler - Recharge Speed (3) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (3) Overwhelming Force - Damage/Endurance/Recharge (5) Overwhelming Force - Accuracy/Damage/Endurance (5) Overwhelming Force - Accuracy/Damage Level 1: Hardened Carapace (A) Unbreakable Guard - +Max HP (7) Unbreakable Guard - Resistance (7) Steadfast Protection - Resistance/+Def 3% (9) Steadfast Protection - Resistance/Endurance Level 2: Crushing Blow (A) Hecatomb - Damage/Endurance (9) Hecatomb - Accuracy/Recharge (11) Hecatomb - Accuracy/Damage/Recharge (11) Hecatomb - Damage/Recharge (13) Hecatomb - Damage Level 4: Titan Sweep (A) Armageddon - Damage/Endurance (13) Armageddon - Accuracy/Recharge (15) Armageddon - Accuracy/Damage/Recharge (15) Armageddon - Damage/Recharge (17) Armageddon - Damage Level 6: Follow Through (A) Mako's Bite - Accuracy/Endurance/Recharge (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge (19) Mako's Bite - Damage/Recharge (19) Mako's Bite - Damage/Endurance (21) Mako's Bite - Accuracy/Damage Level 8: Build Momentum (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 10: Inexhaustible (A) Panacea - +Hit Points/Endurance (25) Panacea - Heal (27) Panacea - Heal/Endurance (27) Performance Shifter - Chance for +End (29) Performance Shifter - EndMod (29) Performance Shifter - EndMod/Accuracy Level 12: Environmental Modification (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Recharge (33) Luck of the Gambler - Defense/Endurance/Recharge Level 14: Adaptation Level 16: Ablative Carapace (A) Preventive Medicine - Heal/RechargeTime/Endurance (33) Preventive Medicine - Heal (33) Preventive Medicine - Heal/RechargeTime Level 18: Rend Armor (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge (34) Mako's Bite - Accuracy/Endurance/Recharge (34) Mako's Bite - Damage/Recharge (34) Mako's Bite - Damage/Endurance (36) Mako's Bite - Accuracy/Damage Level 20: Evolving Armor (A) Gladiator's Armor - TP Protection +3% Def (All) (36) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance Level 22: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 24: Boxing (A) Empty Level 26: Whirling Smash (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc (37) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (37) Superior Critical Strikes - Damage/Endurance/RechargeTime (39) Superior Critical Strikes - Accuracy/Damage/RechargeTime (39) Superior Critical Strikes - Damage/RechargeTime (39) Superior Critical Strikes - Accuracy/Damage Level 28: DNA Siphon (A) Performance Shifter - Chance for +End (40) Performance Shifter - EndMod Level 30: Tough (A) Unbreakable Guard - Resistance (43) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 32: Arc of Destruction (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (40) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (40) Superior Scrapper's Strike - Damage/Endurance/Recharge (42) Superior Scrapper's Strike - Accuracy/Damage/Recharge (42) Superior Scrapper's Strike - Damage/Recharge (42) Superior Scrapper's Strike - Accuracy/Damage Level 35: Genetic Contamination (A) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Accuracy/Damage/Recharge (43) Obliteration - Damage Level 38: Parasitic Aura (A) Miracle - +Recovery Level 41: Weave (A) Luck of the Gambler - Recharge Speed (46) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 44: Moonbeam (A) Sting of the Manticore - Damage/Endurance/Recharge (45) Sting of the Manticore - Damage/Interrupt/Recharge (45) Sting of the Manticore - Accuracy/Interrupt/Range (45) Sting of the Manticore - Damage/Endurance (46) Sting of the Manticore - Accuracy/Damage Level 47: Shadow Meld (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense/Recharge (48) Luck of the Gambler - Endurance/Recharge (48) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Empty Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod Level 1: Momentum Level 14: Defensive Adaptation Level 14: Efficient Adaptation Level 14: Offensive Adaptation ------------ Any thoughts on anything I should tweak to optimize this build would be greatly appreciated! I am planning to use Musculature for the Alpha slot.
  3. Would chance for build up proc work well in shield charge since it does not break hide? Something like shield charge >as?
  4. Hello community! I am wanting to build a Psi Assassin and would love some input from those that know the Stalker class well. I have always played more of a Brute type but would like to give this class a shot. I am looking for a secondary that is good in both PvP and PvE. I like the idea of Regen but I don’t know how functional it is and on the other hand I think the +dmg from shield could be real nice. Any input would be appreciated, thanks!
  5. *Ignore the following* Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Havoc Punch -- Hct-Dmg/EndRdx(A), Hct-Acc/Rchg(5), Hct-Acc/Dmg/Rchg(5), Hct-Dmg/Rchg(7), Hct-Dam%(7) Level 1: Deflection -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(3), TtnCtn-ResDam/Rchg(3), TtnCtn-ResDam/EndRdx/Rchg(9), LucoftheG-Rchg+(9), DefBuff-I(11) Level 2: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(15), CaloftheS-Heal%(15) Level 4: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), Heal-I(17), Heal-I(19), ResDam-I(19) Level 6: Build Up -- RechRdx-I(A), RechRdx-I(21) Level 8: Battle Agility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(21), Rct-Def/Rchg(23), Rct-EndRdx/Rchg(23), Rct-Def/EndRdx(25), Rct-Def(25) Level 10: Active Defense -- RechRdx-I(A) Level 12: Thunder Strike -- Arm-Dam%(A), Arm-Dmg/EndRdx(27), Arm-Acc/Rchg(27), Arm-Acc/Dmg/Rchg(29), Arm-Dmg/Rchg(29) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Chain Induction -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Dmg/Rchg(50), KntCmb-Acc/Dmg(50) Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 22: Boxing -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(40), AbsAmz-Acc/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Stun/Rchg(43) Level 24: Tough -- TtnCtn-EndRdx(A), TtnCtn-ResDam(39), TtnCtn-ResDam/EndRdx(39), TtnCtn-ResDam/EndRdx/Rchg(39) Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def/EndRdx(37) Level 28: Grant Cover -- LucoftheG-Rchg+(A) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/EndRdx(45) Level 32: Lightning Rod -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/Rchg(34), SprScrStr-Acc/Dmg(34) Level 35: Shield Charge -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg(37) Level 38: One with the Shield -- ResDam-I(A) Level 41: Char -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(42), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-Hold/Rchg(43) Level 44: Fire Blast -- Apc-Dmg/EndRdx(A), Apc-Acc/Rchg(45), Apc-Acc/Dmg/Rchg(46), Apc-Dmg/Rchg(46), Apc-Dmg(46) Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50) Level 49: Melt Armor -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(31) ------------
  6. Hello everyone, I wanted to try something a little different so I put together this build. Could anyone give me any tips/suggestions on the viability? I went for perma-hasten to get AoE's firing as much as possible. Thanks ahead for any input! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Death DM/SHield: Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dam%(5) Level 1: Deflection -- RedFrt-Def(A), RedFrt-Def/EndRdx(7), LucoftheG-Rchg+(7), Ags-ResDam/Rchg(9), Ags-ResDam(9), Ags-ResDam/EndRdx(11) Level 2: Battle Agility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(11), Rct-Def/Rchg(13), Rct-EndRdx/Rchg(13), Rct-Def/EndRdx(15), Rct-Def(15) Level 4: True Grit -- StdPrt-ResDam/Def+(A), ResDam-I(17), Heal-I(19), Heal-I(19), GldArm-3defTpProc(21) Level 6: Touch of Fear -- RechRdx-I(A) Level 8: Siphon Life -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(39), CrsImp-Acc/Dmg/Rchg(40), CrsImp-Acc/Dmg(40), CrsImp-Dmg/Rchg(40), Heal-I(42) Level 10: Active Defense -- RechRdx-I(A) Level 12: Boxing -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(21), AbsAmz-Acc/Rchg(23), AbsAmz-Acc/Stun/Rchg(23), AbsAmz-Stun/Rchg(25) Level 14: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx/Rchg(17), TtnCtn-ResDam/EndRdx(31), TtnCtn-EndRdx(43) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Dark Consumption -- Arm-Dam%(A), Arm-Dmg/EndRdx(25), Arm-Acc/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Dmg/Rchg(29) Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 26: Soul Drain -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/Rchg(33) Level 28: Grant Cover -- LucoftheG-Rchg+(A) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(34) Level 32: Midnight Grasp -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Dmg/Rchg(45), CrsImp-Acc/Dmg(46) Level 35: Shield Charge -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg(37) Level 38: One with the Shield -- ResDam-I(A) Level 41: Char -- UnbCns-Acc/Rchg(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Hold/Rchg(42), UnbCns-EndRdx/Hold(43), UnbCns-Dam%(43) Level 44: Fire Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(50), Apc-Dam%(50) Level 47: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(48), Rgn-Dmg(50) Level 49: Melt Armor -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(31) Level 50: Spiritual Core Paragon ------------
  7. Sorry, did a quick edit on consume for extra 10% recharge boost. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Leon Jenkins: Level 50 Mutation Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Radioactive Smash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Dmg/EndRdx/Rchg(31), CrsImp-Acc/Dmg/EndRdx(31) Level 1: Fire Shield -- StdPrt-ResDam/Def+(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(7), RctArm-ResDam/EndRdx/Rchg(7) Level 2: Blazing Aura -- FuroftheG-ResDeb%(A), SprUnrFur-Dmg/EndRdx/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(5), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg(9) Level 4: Proton Sweep -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(15) Level 6: Healing Flames -- HrmHln-Heal/EndRdx(A), HrmHln-EndRdx/Rchg(15), HrmHln-Heal/Rchg(27), HrmHln-Heal/EndRdx/Rchg(27), HrmHln-Heal(29) Level 8: Fusion -- RechRdx-I(A), RechRdx-I(29) Level 10: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34) Level 12: Kick -- Empty(A) Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(43) Level 16: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17) Level 18: Irradiated Ground -- AchHee-ResDeb%(A), ScrDrv-Acc/Dmg/EndRdx(19), ScrDrv-Dam%(19), ScrDrv-Dmg/Rchg(21), ScrDrv-Dmg/EndRdx(21), ScrDrv-Acc/Dmg(23) Level 20: Plasma Shield -- GldArm-3defTpProc(A), EndRdx-I(23) Level 22: Consume -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(42), Arm-Dam%(42) Level 24: Maneuvers -- Ksm-Def/EndRdx(A), LucoftheG-Rchg+(25), Ksm-Def/EndRdx/Rchg(25) Level 26: Devastating Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(43), CrsImp-Dmg/Rchg(45), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Dmg/EndRdx/Rchg(45) Level 28: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Atom Smasher -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(37), Avl-Acc/Dmg/EndRdx(39), Avl-Acc/Dmg/Rchg(39), Avl-Acc/Dmg/EndRdx/Rchg(39), Avl-Rchg/KDProc(50) Level 35: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(36), SprEnt-End/Rchg(40), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Rchg/AbsorbProc(46), SprEnt-Acc/Hold/End(46) Level 38: Rise of the Phoenix -- Empty(A) Level 41: Fiery Embrace -- RechRdx-I(A) Level 44: Melt Armor -- RechRdx-I(A) Level 47: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 49: Combat Jumping -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46) ------------
  8. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Leon Jenkins: Level 50 Mutation Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Radioactive Smash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Dmg/EndRdx/Rchg(31), CrsImp-Acc/Dmg/EndRdx(31) Level 1: Fire Shield -- StdPrt-ResDam/Def+(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(7), RctArm-ResDam/EndRdx/Rchg(7) Level 2: Blazing Aura -- FuroftheG-ResDeb%(A), SprUnrFur-Dmg/EndRdx/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(5), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg(9) Level 4: Proton Sweep -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(15) Level 6: Healing Flames -- HrmHln-Heal/EndRdx(A), HrmHln-EndRdx/Rchg(15), HrmHln-Heal/Rchg(27), HrmHln-Heal/EndRdx/Rchg(27), HrmHln-Heal(29) Level 8: Fusion -- RechRdx-I(A), RechRdx-I(29) Level 10: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34) Level 12: Kick -- Empty(A) Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(43) Level 16: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17) Level 18: Irradiated Ground -- AchHee-ResDeb%(A), ScrDrv-Acc/Dmg/EndRdx(19), ScrDrv-Dam%(19), ScrDrv-Dmg/Rchg(21), ScrDrv-Dmg/EndRdx(21), ScrDrv-Acc/Dmg(23) Level 20: Plasma Shield -- GldArm-3defTpProc(A), EndRdx-I(23) Level 22: Consume -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(40), PrfShf-EndMod/Acc/Rchg(40), PrfShf-Acc/Rchg(42), PrfShf-EndMod/Acc(42) Level 24: Maneuvers -- Ksm-Def/EndRdx(A), LucoftheG-Rchg+(25), Ksm-Def/EndRdx/Rchg(25) Level 26: Devastating Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(43), CrsImp-Dmg/Rchg(45), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Dmg/EndRdx/Rchg(45) Level 28: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Atom Smasher -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(37), Avl-Acc/Dmg/EndRdx(39), Avl-Acc/Dmg/Rchg(39), Avl-Acc/Dmg/EndRdx/Rchg(39), Avl-Rchg/KDProc(50) Level 35: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(36), SprEnt-End/Rchg(40), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Rchg/AbsorbProc(46), SprEnt-Acc/Hold/End(46) Level 38: Rise of the Phoenix -- Empty(A) Level 41: Fiery Embrace -- RechRdx-I(A) Level 44: Melt Armor -- RechRdx-I(A) Level 47: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 49: Combat Jumping -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46) ------------
  9. Hello CoH community, I created my first ever build in Pine's Hero Designer and I would like any thoughts and opinions on the build. This build is purely for AE Fire farming which is why I have a focus on Fire defense, thanks in advance for any input! http://www.cohplanner.com/mids/download.php?uc=1440&c=671&a=1342&f=HEX&dc=78DA6594594F135114C7EF4C6F054A4B29A55064AFB2166A11DE91454C4C49887E001CE9152692B6E9A2A04FBEBBB1BA2B687CF549405C1271F90EC6EFE0F2E08B89493DBDFF039ACCA4CD6FE67FCE3DF73FF79E3B930BE3DE17A7AE0D0BA3726CDECAE5A647B385BC2A9F2CE4ADBC9D4E09BABC09954EB59D56A98B762A574642A3CE999E54F34AC5CE58495BA7E2398CD8B8BAA05239159BB05576717AA490B5846F2A9D9E2761762E6FA766FDFA29A1ACA4CAE6E6EC8C473F9FCD2895F4EE873294173899B16762538B599ACFCAE5A95A981C74D0FF7AA7E0AB28C539C28014E516E899015B1433096E95D20D3DC625EAE9A6590A3342EC92E2500BB31DDCDE4FA5FAC6B04B8F37FD525356317D60B917BC419E5CA82F5D1B18E3D904BD4F99CFC0AAE7E00E65BB791EF730E6AE3A011E1E618E824D63E04D9AA70C638CB228DEAD89798B621588B92B6EC357DB127399B902B6AF32D740938A5662ACA82CD2255CA4F8F046A66FC8D059BD71E6202829C7CF39FE5A68D5D5CC20B844AE02EC2AB0670A1194A2E60A1CD75C056B179897C1BA4BE02E2188FA46F03856ADAE1DB1D78490DEA7A20C2D9B5AEB5A61AE823D6BCC7530407EEBE1C5ACFF2D74178443E886F01F3C2F93DF06DE9506EEAE5EEEAEBEF34CEEB23EEEB237A5B3C1EFD8F89057F61178E431F309787483B90946C85333EF6833EF640B7385BCB472DDD6751E7707ECBCCBBCC7BC0F0E3C00BFD07245B076EEC87BF6B007767D007B3E81FD9F991FC1777CD24ADDD0A1BBE12DDD77B3D2CDEE7E798588B21665ED2BCD1A63C7B197A8766C8BB9CDDC61A7AF98BB601DAD449CEBC543E89E267970D6E95772D2EB50E20E65C0A10C3A94218732210FBE11C584233A250FBE0AC2D04A45359D7928C56F1E8A1AFF477F3894EF0EE5E73FC530DAB082FDCCBFBBDFF261
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