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TorrentYed

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Everything posted by TorrentYed

  1. The element of this post that most interests me is the idea of jadedness in the context of other players. I'll admit that when I join a team and the party banter is primarily the flavor of: '*Yawn,* boring, is this it?' I'm guilty of an eye roll, but I find that sort of back-and-forth pretty innocuous overall. That said, reacting to another's character or plot with something like—well I'll just pull an example from the main post: —i.e. reacting with a no sell, well, I find that can feel more egregious, antipodal to 'Yes, and—'. Now, I'll quickly cede that this can, deliberately, be a softer mechanism of shutting down a topic or conversation if one isn't interested. An example of player jadedness informing character jadedness, sure, because as a player maybe you don't feel like roleplaying your character fawning over the random deity claiming that they alone are solely responsible for the good weather at the picnic you're all attending, you're welcome. (Or maybe you do! It could make for a fascinating meteorological conversation and my intent is not to try to mark any definite lines in the sand of an 'acceptable premise.') But returning to the idea of the no sell with another quoted selection: I agree wholeheartedly. It's closing the door to possible interactions, to possible friendships. In fact, I've seen this sort of behavior be the death knell of quite a number of groups. My most played characters, necessarily, have become inured to facets of meta-powered life. They've tangled with Malta, and Crey's illicit divisions, and the Circle of Thorns, and so on. To wit, they've got proverbial callouses. But they probably hadn't met someone with a pompadour that's painted their power armor like a hot rod. They probably hadn't met someone that needs to quaff an experimental serum to grow 12-feet tall every time they want to do a mission. But even if they have, I, as a player, can still make the decision to have my characters respond with individual curiosity about what's unique to the other person's situation, even if it isn't exactly with jaw-dropped and wide-eyed wonder in every case. Just like in real life, if someone were to tell me they're playing, say, Disco Elysium, my response won't be to say, 'Oh I've already beaten that game.' My response is going to be to ask about their thoughts and feelings about it, because if they've brought it up, they probably want to do just that.
  2. Praetorian Montague Castanella's arc, the second door mission of Part Two: Take a Number (some irony here, I suppose), Find Percy's Soul. As shown in the screenshots, both the character model and objective has The Soul of Percy Winkley doubling up. Not sure what spurred it, or if this is a known issue, but I took this arc on a Primal character that had done none of the Praetorian content prior to this, save for Mistress Maria's arc introducing Night Ward and Castanella as a contact.
  3. In the mission 'Rescue Coldwell heirs' from the arc, 'The Scroll of Tielekku' given by contact Laura Brunetti. The clues are awarded normally from the hostages, Duncan Silver and Debbie Coldwell, but the mission objectives may be mixed up between them.
  4. I'll try to make it if I'm available—I do have some clientelle, but that won't be an all day thing.
  5. I will continue to message you with inquiries about anything and everything found both in and out of the game, Krow.
  6. Character Name: Riviera Lambert Global Name: Baudin SG Name: Puget Suites Shard: Everlasting Passcode: PUGET-27061 Base Category: RP Base Under 7K Items Item Count: 1697 Builder: Baudin (Myself) Additional Info: This base is designed with ambient sound in mind, so I recommend enabling music for it! (It has some additional hidden features to compensate if music is disabled, but I think it is best experienced with music on).
  7. I was recently, elsewhere, reading about a cast member that had been removed from a web series known as Critical Role. I don't watch it myself, but the partner loves it, so I tend to learn about it in that osmotic way that happens when friends and family have an interest in something outside of one's own. For those unfamiliar, and to try to linger only on salient points, a group of voice actors play DnD together in homebrew campaigns. It's very popular, enough so that it's gotten an Amazon series, and a big reason for that is that it places a heavy emphasis on the storytelling, the acting, all of which is to say the roleplaying. Which takes me to the removed cast member, and the reason I even bring this anecdote up. The cast member played a dragonborn sorcerer, born from a politically puissant family, a prodigy in magic, which, you know, sure, fine! That can work! ...Except he also displayed an extreme degree of main character syndrome. When another character had a shining moment, landing a nigh-impossible archery trick shot, it was because the dragonborn sorcerer was actually using his telekinesis to make sure her arrow landed. When another player's character arc became the central focus, the dragonborn sorcerer tried to argue that his family could send an army to solve it by dint of overwhelming force. Scenes that didn't feature him needed to feature him, and he had to be the means of solving every problem. When he rolled poorly on his dice, he'd lie about his rolls (which is applicable to CoX in that it's someone needing to always succeed). And, as expected, it pissed the other players off! There were other issues, but these factors were, no doubt, a prominent factor in his removal from the cast. He wasn't letting the other players have fun, he wasn't letting them have their moments to shine in the spotlight, because he had to be the most powerful, the most influential, the most important. Rarely is anyone actually impressed by that. We're all cognizant of the fact that, at the end of the day, we're all ultimately playing a game, an old, died-too-soon MMO since revived on a private server, and that we're all on equal footing. And from this egalitarian perspective, the idea adopting the stance of, 'My character, yes, just my character, is THE time stream itself—don't mistake them for my other character which is in fact the essence of all suns (not to be mistaken for my other character who created existence as you know it, which includes you),' and leaving no room for others unless they are somehow lesser—bit players in their grand epic? It's asinine. Nobody is impressed. Because they recognize it's just another dork (and we're all dorks) trying to power trip in an old, died-too-soon MMO since revived on a private server. To echo others, I'd say just don't buy in, don't engage—if you have the spoons for it, lay out why you're not engaging. That latter option does mean potential conflict, which may not ultimately lead to a satisfying resolution, but it might hint to the person that they're alienating people, because (again looking at responses in this thread) I can guarantee that you're not the only person put off by the behavior.
  8. I'd say go for it! A position of professor at the university doesn't, I don't think, step on any particular toes, because universities can have hundreds. And certainly there's plenty of roleplaying precedent to having members of canon organizations. I've seen members of Vanguard, Hero Corps, Portal Corp, Longbow, and in fact I've seen others playing Paragon University professors. And if anything, certainly the existence VEATs demonstrates that the notion got the greenlight through gameplay options themselves. I think where folks might raise an eyebrow is if the character were, say, the president of Paragon University, because then it'd be taking claim of singular position that would also be presumed able to leverage a greater degree of power over anyone else playing a university-employed character. And that latter point is why sometimes people are wary about player character Arbiters or player character mayors. Since that's doesn't sound like it's the case for you though, by all means.
  9. Pretty much what it says in the title, but it would be convenient to have different sizes available of the tintable letters in the base editor, similar to how there are different size scalings for some of the rocks and other objects!
  10. Running on Heroic difficulty, additional encounters and cutscenes still triggered. 1) The Colossi battle with Vandal afterwards: 2) The Romulus cutscene post-defeat: 3) Note that the additional battle was not actually accessible, and neither did the mission objectives update:
  11. @TwoDee anonymized the individual and otherwise filed the serial numbers off of the story for the point of sharing an anecdote salient to the thread, and the person has not been blacklisted or blocked or kicked or anything so extreme from future events or roleplaying or so on, nor would any of us have either the desire or ability to do so, I'm sure. It was just a moment where others in the scene felt awkward, for reasons I feel already clearly articulated. Like if someone wearing headphones farts in a crowded room. Now, should the person stumble upon this thread, read that post, and go' "Hey, that was me!" I would one hundred percent empathize that it would be a feels-bad moment, while also saying that I think this thread introduces a lot of good points, nobody is nursing a grudge, and it was still an overall pleasure teaming with them. But I take umbrage with the notion that having a standard for what one enjoys in RP makes them a tight-ass. I know of players with characters who have telepathically messaged others unsolicited to say that they've seen the deaths of their other selves. Characters that have told others, "Oh yeah, the guys you arrested died in the hospital of the injuries you gave them so you're a killer." Characters that have given the ultimatum that they'll die if another character doesn't hook up with theirs. Cherry-picked extremes that mystery elf doesn't nearly approach, but that hopefully make the point that, yeah, good RP can result with a willingness to filter.
  12. I feel that saying: —Feels just a hair unfair! But to give additional perspective, I was at this event, and to give additional context, the last enemy on the map had been bested, the fighting was over, and the group had a moment to really discuss the weight of what they had just discovered! And in a full team (I checked the logs!), every single person on the team weighed in with thoughts about what should be, could be done with this thing, from comic-book style quips to thoughtful meditations, centered on the thesis that even with powers solutions aren't so simple. That is not a dead scene, that is a scene springing to life! But a fair point is made—how long do you let that sort of discourse go on? At a point spinning wheels is absolutely exhausting, but we had also only gotten less than five minutes into that part of the scene.
  13. I don't think the notion is that magic is the only origin that can be utilized that way. To quote from the response above yours:
  14. The New Praetorians Initiative Super Group is stationed out of Brickstown, and we got to make use of the clubhouse—thanks again for the making the base!
  15. Oop, wrong base for that first one—here's a blue one!
  16. I am on board with this one-hundred percent if it can be done. And to express my support, I'd like to begin with addressing one of the more extant criticisms I've seen for such an idea! Having seen this topic shared on some Discords, one of the suggestions folks have offered is to just create a team or league (or global channel!) which, you know, is a sort of ad-hoc, 'necessity is the mother of invention rah, rah, rah' solution that one could lean towards in terms of sharing thoughts between parties without concern of distance or disruption... except it prevents the opportunity for walk-up as @derangement points out! Plus it's a lot more clicks! I do personally like the current non-Pocket D local range as it is, because it widens that bubble for potential interaction in parts of the game world where people are flying/jumping/running and overall doing the speeding bullet thing (also teleporting, not to forget you all!). And even if one doesn't pause to stop and chat on the way between destinations, catching a little blurb of chatter in Atlas or Kings Row does help to make the world feel more lived in. At least to me. For areas where things are more subdued (SG bases come to mind), where more groups are more likely to form within a smaller space, it would be nice to have a chat option that facilitates less cross-chatter, while also allowing for somebody to just walk up and ask what's up without having to wait for a team invite or something like that.
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