Exported my in game build and was curious if this is alright or if there is room for improvement, this was a build made through some idea's back when the server was still pretty new, just looking for advice.
This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn
Click this DataLink to open the build!
HD-209: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Force Field Power Pool: Flight Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Chill Mastery
Villain Profile: Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7) Level 1: Force Bolt -- Acc-I(A) Level 2: Deflection Shield -- DefBuff-I(A), DefBuff-I(7), Srn-Def/EndRdx(9) Level 4: Insulation Shield -- DefBuff-I(A), DefBuff-I(11), Srn-Def/EndRdx(13) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Fly -- Flight-I(A) Level 10: Maneuvers -- Srn-Def/EndRdx(A), Krm-ResKB(13) Level 12: Protector Bots -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(15), BldMnd-Acc/EndRdx(15), BldMnd-Acc/Dmg/EndRdx(17), BldMnd-Dmg(17), EdcoftheM-PetDef(19) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(23) Level 16: Personal Force Field -- RechRdx-I(A) Level 18: Repair -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25) Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(27), RedFrt-Def/Rchg(29), RedFrt-EndRdx(29), RedFrt-EndRdx/Rchg(31) Level 22: Assault -- EndRdx-I(A) Level 24: Teleport Target -- EndRdx-I(A) Level 26: Assault Bot -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(31), BldMnd-Acc/EndRdx(31), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Dmg(33), SvrRgh-PetResDam(33) Level 28: Photon Grenade -- RzzDzz-Acc/EndRdx(A), RzzDzz-EndRdx/Stun(34), RopADop-Acc/Stun(34), RopADop-Acc/EndRdx(34), RopADop-EndRdx/Stun(36), Dsrnt-I(36) Level 30: Vengeance -- RedFrt-Def/Rchg(A), LucoftheG-Def/Rchg(36), Srn-Def/Rchg(37), AdjTrg-ToHit/Rchg(37), AdjTrg-ToHit(37), ToHit-I(39) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Repulsion Bomb -- RopADop-Acc/Rchg(A), RopADop-EndRdx/Stun(39), RopADop-Acc/EndRdx(39), Stp-EndRdx/Stun(40), KBDist-I(40), RzzDzz-EndRdx/Stun(40) Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(42), EndRdx-I(42) Level 41: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(45) Level 44: Frozen Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(46) Level 47: Hoarfrost -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(50) Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50) Level 1: Battle Drone Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(9), EndMod-I(11) Level 12: Protector Bot Level 26: Assault Bot ------------ ------------ Set Bonus Totals:
8.5% DamageBuff(Smashing)
8.5% DamageBuff(Lethal)
8.5% DamageBuff(Fire)
8.5% DamageBuff(Cold)
8.5% DamageBuff(Energy)
8.5% DamageBuff(Negative)
8.5% DamageBuff(Toxic)
8.5% DamageBuff(Psionic)
5% Defense
1.25% Defense(Smashing)
1.25% Defense(Lethal)
12.5% Defense(Fire)
12.5% Defense(Cold)
11.25% Defense(Energy)
11.25% Defense(Negative)
2.5% Defense(Melee)
18.75% Defense(Ranged)
16.56% Defense(AoE)
7% Enhancement(Accuracy)
6% Enhancement(Heal)
10% Enhancement(RechargeTime)
13.5% SpeedFlying
30.12 HP (3.75%) HitPoints
13.5% JumpHeight
13.5% SpeedJumping
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 32.5%
MezResist(Held) 32.5%
MezResist(Immobilized) 32.5%
MezResist(Sleep) 32.5%
MezResist(Stunned) 32.5%
MezResist(Terrorized) 32.5%
11% (0.18 End/sec) Recovery
24% (0.8 HP/sec) Regeneration
16.75% Resistance(Smashing)
16.75% Resistance(Lethal)
22.75% Resistance(Fire)
22.75% Resistance(Cold)
10% Resistance(Energy)
10% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
13.5% SpeedRunning