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Klaymor

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  1. Ah...thanks! So it WAS a freaky purple softcap, after all.
  2. Hi, all! I have a veteran Mind/Energy/Psi Dom whose global recharge numbers are not adding up. His global recharge bonuses from sets are: +10% from Superior Ascendancy of the Dominator +10% from Unbreakable Constraint +10% from Coercive Persuasion +7.5% from Sudden Acceleration +7.5% from Sting of the Manticore +10% from Apocalypse +10% from Armageddon +10% from Ragnarok He also has four Luck of the Gambler (LotG) global bonuses of +7.5% each (in Maneuvers, Stealth, Indomitable Will and Link Minds) for an additional total bonus of +30% My math says his Recharge bonus should be 105% without Hasten, but it's only showing to be 95%. Hmm...one of the set bonuses must not be taking effect, and it's likely one of the ten percent bonuses. I got lucky on my first experiment attempt by unslotting Ragnarok from World of Confusion. There was NO change (still 95%)! Apparently, WoC is not getting the +10% recharge bonus from having at least five (5) Ragnaroks slotted. But it gets weirder, because all the other bonuses from the Ragnarok set (cold resist, fire resist, etc.) DO take effect when slotted! WoC accepts Melee AoE Damage sets like Ragnarok, so there should be no problem, right? I went one step further and 6-slotted WoC with Malaise's Illusions instead, which carries a +6.25% global recharge bonus and guess what? It worked, and the total global recharge bonus rose to 101.25%! Is anyone else seeing this WoC-Ragnarok recharge incompatibility issue? Am I encountering a freaky purple enhancement softcap? Is this a bug I should report? Thanks....
  3. Is this deliberate? Radiance option NOT available for ASYMMETRIC Ascension shoulders, but available with symmetric ones (with Robotic Arm upper bodies).
  4. As previously reported in ticket #38080 (9/18/2022), after the EB Chernobog was defeated (Anderson Construction mission), he got up and ran away with the rest of the Skulls. Just saw it happen again and managed to get a screengrab of his resurrection and subsequent retreat. On both occasions, I was using a high-level character to solo the mission just to clear the arc and the contact. The EB's hit points were likely well into the negatives when the mission ended.
  5. Vulnerability. Not Opportunity. The Vulnerability power fires, and its icon takes much longer than 5 seconds to recharge. Also, Sentinels used to be able to stack debuffs. Now, when some other Sent has the Vulnerability crosshairs on a target, I can't activate mine against the target.
  6. Anyone else notice that the published "5 second" recharge for Sentinel Vulnerability is not 5 seconds?
  7. Why not? Movement speed inspirations would be cool, too.
  8. It's possible for regular pets, but not vanity pets (liger, german shepherd, etc.).
  9. Some things I'd like to see added in the next issue: 1) The ability to apply custom names to vanity pets. 2) Inspirations that increase global RECHARGE rates. 3) Summer Blockbuster II - the sequels (perhaps with 8-toon teams; maybe re-take Galaxy City...might be a Task Force, even...?). 4) Goat/Deer tails as costume parts. 5) Unlock Ouroboros Task Forces; make them regular mission arcs that others can join mid-arc. 6) Allow custom macros to use costume symbols. 7) Vorpal (critical hit) temp power toy bats that are effective against only a certain enemy type...similar to the Undead Axe. 8. Blinking Christmas Lights holiday costume part. 9) Individual Badge Progress monitors (similar to power stats). 10) Allow stockpile of more than one Vanguard HVAS (c'mon, we get five Shivans, after all). 11) Create the ability to earn even more costume slots. 12) Lower body snake costume parts. Thanks!
  10. Twinshot's outlevel dialogue still refers to Ouroboros as being level 15+.
  11. UPDATE: Happy ending! GM_Crumpet rescued this damsel before Null could drive her out of Pocket D.
  12. So there I was, minding my own business chatting up Null while standing on his truck...like I'd done a dozen times before. Someone completed their mission in Pocket D and emerged from the back of the truck, causing a hole in the map geometry such that I dropped down INSIDE the truck (coordinates -165.7 0.0 -860.4). Help! I'm trapped inside and being kidnapped by a loony bird! Null's continual destabilization of reality is weakening the fabric of spacetime!
  13. Finished a mission halfway thru The Freakish Lab of Dr. Vahzilok (27.02) arc. Doc Buzzsaw offered her store, and when I clicked on it...nothing. Couldn't buy or sell anything. Closed window, but her cell phone call button no longer worked and she offered no more missions to complete arc. I discovered that the workaround for this issue was to go directly to the contact and click her to get additional missions for finishing the arc. Don't know why her phone quit working, but it re-enables after you click the contact directly.
  14. In the new Doc Buzzsaw arc (The Freakish Lab of Dr. Vahzilok, 27.02), Bile is too easily distracted (Squirrel!). Once outside the Zig and in the yard, he no longer follows and jumps into every fight. This is only slightly annoying, but it's especially bad when he gets distracted by fights on the OTHER SIDE of the fence, making mission completion impossible.
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