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Enku367

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  1. So far this is only theoretic build as I am only in the 30s so far. All feedback is awesome thank you. I can move some slots around. Probably want to keep 2 in hasten for some reason less than 2 just makes me anxious lol. So far I am loving /MC but I am not loving range of Dragon's tail so I wasn't sure if I should keep it round. I have also thought about KB Protection and was thinking of working Acrobatics in there some how but I wasnt sure which skill I should drop. Also as much as I love Ice/ I was thinking of switching to Water/. What do you all think?
  2. I am thinking Temp would be my choice. I really like all the little things it gives. You could also do Water blast and recolor it red. That might be thematic for a vampire.
  3. Don't have a screen shot of totals but he is sitting at almost 50% smashing and Lethal Def, 27 melee 35 ranged and 21 AoE def. Several resists sitting in the 20s.
  4. So I love blasters and have used so many of the builds you all post here but I wanted to try my hand at it. I wanted something blasty but with a bit of blapping and decided on Ice/MA. I have cobbled together a rudimentary build from multitudes of the builds you all have made but I would love some tweaks and adjustments. So far I have got him to level 30ish and he is a blast (HA). Popping around slowing all the mobs tossing kicks and knocking people around with Ki Push. Let me know what you all think and buff on up my boy! This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Ice Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(48) Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9) Level 2: Storm Kick -- Acc-I(A), KntCmb-Acc/Dmg(9), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13), FrcFdb-Rechg%(48) Level 4: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(48) Level 6: Reach for the Limit Level 8: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(17), Rct-ResDam%(19) Level 10: Aim -- GssSynFr--Build%(A), RctRtc-Pcptn(45), RctRtc-ToHit(50) Level 12: Ice Storm -- Artl-Dam/Rech(A), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(21), Rgn-Knock%(21), Ann-ResDeb%(23) Level 14: Super Jump -- Jump-I(A) Level 16: Dragon's Tail -- ScrDrv-Acc/Dmg(A), FrcFdb-Rechg%(23), ScrDrv-Dmg/EndRdx(25), ScrDrv-Dmg/Rchg(25), ScrDrv-Acc/Rchg(27), ScrDrv-Acc/Dmg/EndRdx(27) Level 18: Bitter Ice Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Rchg/Dmg%(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31) Level 20: Reaction Time -- PrfShf-End%(A), PrfShf-EndMod(33), PrfShf-EndMod/Rchg(33) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(39) Level 24: Kick -- Acc-I(A) Level 26: Bitter Freeze Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Rchg/SlowProc(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36) Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42) Level 30: Inner Will -- Prv-Absorb%(A), Prv-Heal(39) Level 32: Blizzard -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(39) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(43), LucoftheG-Def(45), LucoftheG-Def/Rchg+(46) Level 38: Burst of Speed -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(42) Level 41: Scorpion Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def(42), ShlWal-ResDam/Re TP(43), LucoftheG-Def/Rchg+(43) Level 44: Eagles Claw -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Tactics -- ToHit-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(46) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) ------------
  5. Do you have a build for this? It sounds super fun.
  6. Oh this looks really awesome thank you!
  7. As title says. I have looked around through the forums and found a few that are mostly out dated. Something I can really dump some Inf into as I have just come back from a long break and Id like to be able to do all games content! Any help would be awesome. I have no idea if it is a strong pairing but I just like the concept lol. Thanks in advance!
  8. Oh I see! I haven't done much in an actual team yet, just testing solo in +4/8. I will keep it as it is and try some group content to get the feel for it there. I have had so much fun with him just stomp through stuff I forgot I may be called to actually tank something lol. @Sir Myshkin one question I do have is with Irradiated Ground. Does it not work well with procs? I see with the 3 slots it is already over damage cap (at least I think that is what it means when the number is red in mids lol.) but I thought having a few procs in that would help overall? My very last question would be what secondary would you go with besides Rad melee? Besides SS and TW because I just can't get into those 2 at all.
  9. Well I fully rolled up this build and I have to say that Dark Oblit and Gloom do feel really good and with Ageless running I havent had much in the way of End problems. I am a pale orange and blue color palette that I was able o get them to pretty closely resemble. The only things I am not liking so far are Proton Sweep and the low defense. PS seems to only hit one mob maybe 2 for only about 70 plus a couple of 24 damage ticks from a DoT. The defenses is mostly not an issue, I knew I would get hit more and my powers seem to fill me back up quick but, it does feel quite a bit squishier. I still need to +5 some of the sets that I just noticed had them though. So all in all it does feel really good; Still trucking through +4/8 content. Only things I feel like I need to charge are dropping PS and possibly Darkest Night (since I always forget about it lol). What do you think would be a good replacement for one or both of those?
  10. Oh this one looks super interesting! I actually originally based my build on a Rad/SS I had seen a few days ago. I was very split on taking Energy/Soul but I ended up going Energy because I just couldn't get the attacks to visually match the aesthetic I was going for. I am going to try again though see if I can get it to match the other powers a bit better because I just keep reading the joys of the set over and over lol. I have never even thought of just fully dropping Defense all together, it seems like with my melee at 30ish% I was dodging quite a few hits. What would the rotation be like on this one? It seems like now I barely even use my STs; I just stand in a pack of mobs and cycle Ground Zero Rad Ther, and Atom Smasher. Which ends up mostly being Stom smasher because as you said GZ does have quite the CD. I am definitely going to give this a whirl as I think this char may be the most fun I have had in CoH in a while lol. Thank you for the write-up @Sir Myshkin!
  11. Well that makes too much damn sense doesn't it? lol I didn't even think of that.
  12. Awesome, I will check through this build and give it a whirl! So far the character is just a blast to play, so any and all improvements will only make me stick to him even longer lol. Thanks for the work up.
  13. Ok so I have made some of those changes and increased the Psi resist, as well as the +recharge. Have the 5 Armageddon in Ground Zero and switched a bit of the other sets around. Dropped Conserve Power for Focused Acc and freed up a slot for it to cut down on it's end usage. With the Toggles and Rad melee I am finding it a bit End hungry still so I kept 2 slots in Phys Perfection and Health/Stam. Not sure how to get the +5 on my recharges in Hasten to show on Mids but I have those in game as well. It is playing very nicely so far. I have had to work a ton but I have easily cleared +4/8 Fire Farms, and I want to try it in some S/L Farms today if I have time. What do you all think so far? I would love some more feedback as I have never really built anything myself lol. What do you think @Werner and @parabola? Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Tanker (Rad-Rad): Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(48) Level 1: Contaminated Strike -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/EndRdx/Rchg(9), SprGntFis-Rchg/+Absorb(9) Level 2: Gamma Boost -- PrfShf-End%(A) Level 4: Radioactive Smash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(11), TchofLadG-%Dam(11), FrcFdb-Rechg%(13), GldStr-%Dam(13), Hct-Dam%(15) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), Ksm-ToHit+(50) Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(17), ImpArm-ResPsi(48) Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21), ImpArm-ResPsi(50) Level 12: Radiation Therapy -- ThfofEss-+End%(A), TchoftheN-%Dam(21), Erd-%Dam(23), Obl-%Dam(23), TchoftheN-Acc/EndRdx/Rchg(25), TchoftheN-Heal/HP/Regen/Rchg(25) Level 14: Beta Decay -- AchHee-ResDeb%(A) Level 16: Super Jump -- Jump-I(A) Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31) Level 20: Boxing -- Empty(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-Max HP%(33), GldArm-3defTpProc(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), ShlWal-ResDam/Re TP(34), Rct-ResDam%(34) Level 26: Fusion -- GssSynFr--Build%(A), RechRdx-I(34) Level 28: Irradiated Ground -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-%Dam(36), Obl-Acc/Dmg/Rchg(37), TchofLadG-%Dam(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 32: Ground Zero -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dam%(40), PrfZng-Dam%(40) Level 35: Devastating Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42), TchofLadG-%Dam(42), ShlBrk-%Dam(43) Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg/Rchg(43), Obl-%Dam(45), ShlBrk-%Dam(45), PrfZng-Dam%(45) Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(46) Level 44: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(48) Level 47: Meltdown -- StdPrt-ResDam/Def+(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 50: Musculature Core Paragon Level 50: Mighty Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Rebirth Radial Epiphany Level 50: Assault Partial Radial Graft ------------ I've only unlocked the first 3 Incarns, Not sure which I should put into the Destiny slot. Tested Ageless just now and It is definitely the way to go.
  14. I have to say I am super excited to try those changes you all have suggested. With the current build I am doing +4/8 Fire Farm with no incarns!
  15. I mostly slotted 5 Unbreak Guard because I originally had 2 more AEs and dropped them and , ended up putting those slots in the defenses for more Tox resist. So that is good to know! Where would you suggest I use those extra slots from the defenses and Health/Stam? For steadfast I can move it from Meltdown to Tough so it is in with the UG set with the +hp, is that what you mean? I can definitely drop Energy Mastery for almost anything! I picked it up because I just wasn't sure what I would need and knew a little +End never hurts lol. Soon as I get the Armageddon set I shall do a switch out on Ground Zero. Yeah I am fully lost on which Incarns I would shoot for in most of those slots beyond Alpha so I still need to see how it handles. Where would either of you suggest I stick Impervium to get the best use out of it? I have no problem dropping something to sneak it in there! I can definitely switch in a Winters Gift and Blistering Cold with some of the slots I'm able to free up from Health/Stam and the Defenses. Thank you both for the insight! This is the kind of feedback I was looking for.
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