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cyberwraith

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Everything posted by cyberwraith

  1. Any chance I could get a copy of that to look at? Vanilla Frost will be forever in your debt! Ice Ice baby!
  2. I've been having a blast playing my corruptor with the influx of new people and have made it to the mid 20's so far. Now that I've gotten enough playtime to know that I'll probably want to take it all the way I'd like to get some experienced people to see if my thoughts on my build are decent or if some tweaks should be made. What does the hive mind think? Beam/Time - Hero Corruptor Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Beam Rifle Secondary powerset: Time Manipulation Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Fighting Pool powerset (#4): Sorcery Epic powerset: Power Mastery ────────────────────────────── Powers taken: Level 1: Charged Shot A: Superior Scourging Blast: Accuracy/Damage 3: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime 3: Superior Scourging Blast: RechargeTime/PBAoE +End 5: Thunderstrike: Accuracy/Damage 5: Thunderstrike: Damage/Endurance 7: Thunderstrike: Accuracy/Damage/Endurance Level 1: Time Crawl A: Invention: Accuracy Level 2: Temporal Mending A: Preventive Medicine: Heal 7: Preventive Medicine: Heal/Endurance 9: Preventive Medicine: Endurance/RechargeTime 9: Preventive Medicine: Heal/RechargeTime 11: Preventive Medicine: Heal/RechargeTime/Endurance 11: Preventive Medicine: Chance for +Absorb Level 4: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed 31: Shield Wall: +Res (Teleportation), +5% Res (All) 31: Reactive Defenses: Scaling Resist Damage Level 6: Disintegrate A: Superior Winter's Bite: Accuracy/Damage 17: Superior Winter's Bite: Damage/RechargeTime 19: Superior Winter's Bite: Accuracy/Damage/Endurance 19: Superior Winter's Bite: Accuracy/Damage/Recharge 21: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 21: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 8: Hasten A: Invention: Recharge Reduction 23: Invention: Recharge Reduction Level 10: Fly A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 12: Cutting Beam A: Superior Scourging Blast: Damage/Endurance/RechargeTime 27: Superior Scourging Blast: Damage/RechargeTime 27: Superior Scourging Blast: Accuracy/Damage/RechargeTime 29: Artillery: Accuracy/Recharge/Range 29: Positron's Blast: Damage/Range 31: Annihilation: Chance for Res Debuff Level 14: Temporal Selection A: Invention: Recharge Reduction 33: Invention: Recharge Reduction Level 16: Lancer Shot A: Superior Malice of the Corruptor: Accuracy/Damage 17: Superior Malice of the Corruptor: Damage/Recharge 33: Superior Malice of the Corruptor: Accuracy/Damage/Recharge 34: Superior Malice of the Corruptor: Damage/Endurance/Recharge 34: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge 34: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage Level 18: Aim A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 20: Time Stop A: Unbreakable Constraint: Hold/Recharge 36: Unbreakable Constraint: Hold/Recharge/Accuracy 36: Unbreakable Constraint: Recharge/Accuracy 36: Unbreakable Constraint: Hold/Endurance 37: Unbreakable Constraint: Chance for Smashing Damage Level 22: Distortion Field A: Gladiator's Net: Accuracy/Hold 37: Gladiator's Net: Chance of Damage(Lethal) Level 24: Penetrating Ray A: Apocalypse: Damage/Recharge 37: Apocalypse: Damage/Recharge/Accuracy A: Apocalypse: Recharge/Accuracy 25: Apocalypse: Damage/Endurance 25: Apocalypse: Chance of Damage(Negative) 40: Force Feedback: Chance for +Recharge Level 26: Farsight A: Luck of the Gambler: Defense/Recharge 40: Luck of the Gambler: Defense/Endurance 40: Luck of the Gambler: Defense 42: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 28: Piercing Beam A: Bombardment: Chance for Fire Damage 33: Bombardment: Damage 39: Bombardment: Accuracy/Damage/Recharge 39: Bombardment: Accuracy/Damage/Recharge/Endurance 39: Bombardment: Damage/Recharge Level 30: Kick A: Force Feedback: Chance for +Recharge Level 32: Overcharge A: Ragnarok: Damage/Recharge 42: Ragnarok: Damage/Recharge/Accuracy 42: Ragnarok: Recharge/Accuracy 43: Ragnarok: Damage/Endurance 43: Ragnarok: Chance for Knockdown 45: Positron's Blast: Chance of Damage(Energy) Level 35: Power Build Up A: Invention: Recharge Reduction 43: Invention: Recharge Reduction Level 38: Chrono Shift A: Invention: Recharge Reduction 45: Invention: Recharge Reduction Level 41: Slowed Response A: Invention: Accuracy 45: Invention: Recharge Reduction 47: Achilles' Heel: Chance for Res Debuff Level 44: Temp Invulnerability A: Unbreakable Guard: Resistance 46: Unbreakable Guard: Resistance/Endurance 46: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 47: Tough A: Unbreakable Guard: Resistance A: Unbreakable Guard: Resistance/Endurance 48: Unbreakable Guard: Resistance/Endurance/RechargeTime 48: Unbreakable Guard: +Max HP 48: Gladiator's Armor: TP Protection +3% Def (All) 50: Steadfast Protection: Resistance/+Def 3% Level 49: Weave A: Luck of the Gambler: Defense A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Scourge Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Healing Level 2: Swift A: Invention: Flight Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Panacea: +Hit Points/Endurance 13: Miracle: +Recovery 13: Numina's Convalesence: +Regeneration/+Recovery Level 2: Stamina A: Performance Shifter: Chance for +End 15: Performance Shifter: EndMod 15: Invention: Endurance Modification Level 1: Disintegrating Level 49: Quick Form Level 14: Afterburner ────────────────────────────── Incarnates: Support Radial Embodiment Ion Core Final Judgement Diamagnetic Core Flawless Interface Longbow Core Superior Ally Intuition Radial Paragon
  3. I appreciate the sentiment, but that's just not how my mind (and anxiety) works. Just asking for help here is coming out of my comfort zone farther than I'm comfortable with. Posting whatever terrible build I could cobble together for others to critique is over the line. Thank you for the information; it'll make it a bit easier knowing that I don't have to worry about synergies.
  4. I saw that. Unfortunately there's no Invuln/Katana build there. In fact, there's no Katana tank at all. The problem is that I don't know the powersets enough to know if there are any good synergies I should take advantage of, I don't know if there are particular powers that are more useful, I don't know if any should be avoided. That's why I asked for specific builds.
  5. Modifying an existing build is very different than creating one from scratch. Sets. Absolute min/max isn't a concern, but I would like it to be effective as a tank. No specific budget. Money isn't really an issue.
  6. I've created a concept toon to play around with, but I've found that I'm absolutely terrible at coming up with builds. I can tweak them for myself with no problems, but I hit a wall every time I try to start from scratch. Does anybody have a build or three that I can use as a base to work off of?
  7. Would you be willing to share your Invuln/Kat build? I've had a concept running around in my head to make one, but I'm terrible at builds.
  8. I created a Dark/Ice tanker a while ago and never really optimized it, mostly because I'm not very good at it. This is what I have so far. Any suggestions would be appreciated. https://www.midsreborn.com/builds/download.php?uc=1702&c=734&a=1468&f=HEX&dc=78DA7594CB4F535110C6BFDBDE8A2DE559DAF26A8122822285AA891B8D2F24A2349260DC364D3942A5D0A68544F72E74AB0B37BE487C808F9DCA43D1855B4DD4189F0BFF02C5C4B789C1E14E871C6ABCC96D7FF7CC9C99EFCC9C73A2C7BBDD4F9FF4ED82E1DE9B8AE772B1C3F1B111957544E343C904969F227A6B7834D6AD8EAAB19C0A77C7B323B1DDD9D174D697B744554AA9706F4231C1DD9F4EA7C27D2A9E498E0DB9AC8F818C52832516F6248786C7C950265E832A9B1B4E66FCFB32C944784F76625CC506D213A958349E1B57D913D5A4A185DE1927FD189067C9014C9A40C4840D97052E3198B8287081610DCE33D4BA5687A1B71696659612187A02035FED96A509DF189AF15DE087C04F8675F8C5304761EC7A183B22E2B255600BC37A7409740A6C6698A7300E2D8CCD011F7D064CB4C22F50CD70DF69B5CA58495984ED1C652D7608EC642845A5DD9A548E728152860095C6094DB913C3366B920B4981630C6E8C08A46CF9C0A30C0F2846B15E8062780DCB52891E1651855E866A1C14D8CFD0882F0C3E5A518916C62891304DF8034B70885CCA34C14619DA91CF9407835C2AF4765748BBED64F1E8F13DD2EE2A69B7492E5EBD075E91E043B9C022FB2ED0AAFD9AAFDD8FE7DC9D0E3C1378C110C14B862055BC462F550DAE70116B7155E01A433DAE0B4C310431CD50413AEB749D75A233283A83A2B3915206F49401BC92CABF6768C56B860D7823F056E01DC3435A6E835ED7061C62318FC812D22D21E945C8C5277945660B4EF3A1DC88530227191294A64DDF8B6DB82D2EB71836614A605AE00643076E327C7003EDBA9876CCB34C4509C27A1DC2B8C3733A7157E09EC00C4304B302730C1E2A7D979EA08BB62797CA5C7DD12CD59BFFBB79FA4CE8CFB2C5CE2AFB4D7D0A590CD4F19C8FAED5B715593AD8F2E95F4B1B5B160B2CC407E8B375F9481DE17DF2B9C0C566E08C2D7F839EB5E5F7C93986DF3EFAD357D85C5530B0E0A1014DFED2366F81C764A1C7E350C1C05FE102C9ED
  9. Does anybody know of a level 50 map similar to Bloody Rainbow to use post-nerf?
  10. After the exemplar inf nerf is this still the best farm in your opinion? Or has a new one popped up at level 50 to replace it?
  11. Have you had any luck finding a build you like better?
  12. That's what I figured, but it didn't explicitly state that. The very next part makes it seem a bit ambiguous. " It seems to be assumed that all farmers are going to be farming at +4x8. When you're just getting your build online that is 100% not the case."
  13. I might be wrong on this, but it looks like the 49 exemplar only works if you run it at +4. With a new 50 like mine running it at +1 I'm fighting at 50 and getting xp.
  14. I'm curious about something. Why no taunt on the Radiation Brute build? You took it on all of the others.
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