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Erratic1

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Erratic1 last won the day on February 15

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  1. From experience, END drain is pretty useless and you could probably bottom out a target's endurance with your primary attacks roughly as fast as you would adding in secondary powers. But even with that said I would bet you see more Elec/Elec blasters than you do Elec/<something with useful synergy> because if X/ is your theme then /X is the obvious thematic fit. As for Fire/Fire winning, I have gotten my Fire/Dark up to having Soul Drain and there is a lot to be said for boosting your damage output for 30 seconds. Yeah, you're going to do the big BOOM! but afterwards having t
  2. (1) There is disagreements over the best placement of the Crit Proc and it matters depending on how much you optimize your attack sequence to squeeze out maximum damage. I am fairly relaxed about such things, and so would probably stick it in Whirling Hands to increase the likelihood of it proc'ing but other might tell you differently. Probably should listen to one of them (if they give you a detailed explanation for why to do otherwise). (2,3,4,6) If Unstoppable is only a mule, at the loss of some Psionic resistance for not taking the power, you could instead take Shadow Meld, s
  3. I went Beam/Martial/Mace, but yeah, Beam/Martial is a lot of fun. But if you're posting in the Guide section, shouldn't you be share your build and what makes it work?
  4. It was because I'd heard bad things about it that I made my SR/TW Tanker. I am really going to have to stop reacting to claims about bad combos that way. Not because it didn't work out, just I really do not need the alts that is going to result in.
  5. I'd wondered if the +Recharge from EA would help out Rad Melee's slow recycle times.
  6. Back in the first month of live I created a DM/Inv Scrapper and he was fantastically tough for a scrapper. Considered reusing the sets on a Tanker but I have this aversion to repeating myself, and neither remade the combination nor for that matter used Invulnerability again. I think the lure of sets with more frequent heals and endurance recovery played a part too. So here we are all these years later and I decided to give Invulnerability another whirl. Hoping someone can look at what I have and suggest improvements (while avoiding purple sets): This Hero b
  7. Soul Drain slotted with Gaussian. No half measures here. 😁
  8. Speaking from the standpoint of my Fire/Dark blaster, buffing your own damage numbers is so wrong you should probably grow hair on the palm of your hands. But if its wrong, I don't wanna be right. 😁
  9. For my new tank I was trying to portray metallic shades and made his initial costume blue/gray. Without thinking about it, made a different costume for his second slot which actually is gray/gold. Anyway, was going on a Yin TF and switched back to original costume because it appears tankier. We we're in the midst of running it and I notice my costume appears white/gold. "Hmmm...didn't I swap back to first costume?" I wondered. When I got a moment I pulled up costumes to switch and I was on the first costume. First thought was that the lighting conditions were causing the costume t
  10. Had to hunt around for this. The image quality is low because I compressed the poop out of the video to get it to fit the post size limitation but its from my SM/EA scrapper. Notice the Recharge bonus (fuzzy but you can make it out) as he fights. https://forums.homecomingservers.com/uploads/monthly_2020_12/KRBW.mp4.4128ce8a8cec3870f651144e27216d0c.mp4 No reason you couldn't do this on a Brute.
  11. I have an SS/Bio, and yes, his DoT is quite nice, especially with Rage up.
  12. Savage/(Rad, SR, Elec, or EA) would allow you double dipping on self +Recharge buffs. Not that I am in any way suggesting Savage/Bio is not good. Probably quite wonderful.
  13. Couldn't help but think of this thread on last thing I was doing. Started a new Tanker and was at the point of wanting to run Posi 1. Recruited people but could only find three others, a Defender, Brute, and Stalker. So we decided to try to four man it. Granted we did not turn the level up or anything nor put any impediments on ourselves. But you know how things go with new characters with limited abilities. We had someone go down on first mission where it wasn't clear that we were not engaging every group, just those directly in path to objective. After that it wasn't
  14. Thanks so much for the compliment on the costume! The compression I had to use to get the video to fit the size limitation for posts makes it appear fuzzier than in game. A better snapshot of it is viewable here. Dark Blast I've covered, so let's look at what Energy Manipulation brings to you: Power Punch, Power Thrust, Bone Smasher, and Total Focus are melee range attacks. I have tended to in my previous breakdowns skip over the melee attacks but if you do that with Energy the question becomes, "Why are you looking at Energy Manipulation?" and what else it brings to th
  15. The other night we exited a radio mission in Founder's Falls and the next mission was not only at the same door but it was the same map. Of course I had to ask, "Were we not just here and did we not clear the place out?" Team member responded, "That's how tight the rental market is. Bad guys move in immediately."
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