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Erratic1

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Posts posted by Erratic1

  1. After a hiatus, I am back to try a couple of character ideas I had.

     

    First up is the replacement for my go at a Stj/Inv Brute. Loved the character concept and costume but not so much the end result.  So I adapated the costume for his EnM/Inv replacement, Ultracharge:

     

    image.thumb.jpeg.34fb4e913109caa9726d801d9509dcb1.jpeg

     

     

    Having an enjoyable Fire/Bio Sentinel, I wanted to try another and came up with a Storm/Ninjitsu character named Zephra:

     

    image.thumb.jpeg.fcd3d827e13de8752f5035c4af1ffd8e.jpeg

  2. 54 minutes ago, Warboss said:

    Bio/KinMelee or SR/KinMelee, haven't see many (if any of those around).

     

    Because with Kin Melee you are waving your hands around in the air like you just don't care...

     

    ...just don't care that any other AT, including Defenders, will have finished off the target before your hit lands.

  3. 17 minutes ago, kito said:

    So to say you need a tank might be a bit hyperbolic 

     

    UKase did not say you need a tank to farm, he said that Tankers were better farmers:

     

    5 hours ago, Ukase said:

    So, according to the farm guides, the tanker is the best farmer, due to the changes in AE that happened...page 5, I think. 

     

    If you want to farm on a Defenderwws, it will be slow and painful, but you can do it. But Brutes being the best farmers is an absurd thing to maintain, especially in light of Trapdoor results showing Tankers well outperforming Brutes for clears. Yes, a Brute can farm. A Tanker does it better regardless of your memories of sometime long, long ago. You will (a) survive better as a Tanker and (b) hit more targets with your AoEs than a Brute can.

     

    The ONLY way a Brute will pull ahead is if you are farming solo bosses, which I am pretty sure is not what people have in mind when speaking of farming.

    • Thumbs Up 1
  4. 18 minutes ago, Sovera said:

    Hmm, well, I play both extensively. Brutes do more damage, but the Tanker gets two pbAoEs.

     

    When anything involving cross-AT testing across various scenarios supports that claim, call me.

    • Thumbs Up 1
  5. 53 minutes ago, Sovera said:

    I know you said you particularly wanted to be a Brute but a Stone/Fire Melee Tanker is an AoE machine (it gets two PbAoEs unlike the Brute version that only has one) that cruises through the game barely touching inspirations starting at level 13 with minimal investment.

     

    I am truly wishing I had a dollar for all the times of late where people in the Brute forum are told, for purposes of dealing damage, go play a Tanker.

     

    About the ONLY reason to play a Brute, it seems, is you want to play Super Strength with Energy Aura as that combo is uniquely open to Brutes.

  6. 4 minutes ago, Thraxen said:

    Just tried in game. Even unstoppable doesn’t have graphics. 

     

    I ran put together the  custom colorizations for an Invulenrablity  character I made last night and they were definitely showing throw despite being set for no effects.

     

    Will check again once I get back.

  7. 13 minutes ago, Thraxen said:

    Inv can be made to be non existent if that is the preferred word needed.   

     

    Mostly non-existent. Even in its no effects mode a few leak through.

     

    9 minutes ago, Thraxen said:

    I build with invincibility set to 1. Anything else is a bonus or makes up for not great ddr. 

     

    Invincibility set to 1, Hasten not toggled on unless it is perma, Fury set at 80. 

     

    Also I prefer to post builds where the spread between endurance consumption and recovery is at least 2/sec (unless there are endurance recover powers involved).

  8. 7 hours ago, Thraxen said:

    Adaptations can’t be minimized. 

     

    "Minimized" is not synonymous with "non-existent".

     

    I will grant Genetic Contamination is going to be rather present on your screen but that is true of all the damage auras.

  9. 6 hours ago, Thraxen said:

    If it weren’t for the unavoidable graphics those two add maybe. I think inv is correct. 

    Bio has a minimum gfx setting with only one power retaining it's full effect (and can be played as a sort of transformation thing). The lesser effects can be mostly hidden via costume color choices and are no more obtrusive than Invulnerability's effects.

  10. 6 minutes ago, KITANYA said:

     

    Is it Energy Cloak you mean?

     

    Can you not customize it so it looks better?

     

    Given the person you are responding to last visited the forums over 3 years ago, I would not hold out much hope for a response.

    • Haha 1
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  11. On 3/7/2024 at 8:36 PM, Jokerace said:

    I would appreciate any feed back in ways you think I could make it better or went wrong in my thinking when building it.

     

    I try not to change other people's power choices too far from what they have selected because they presumably know what powers they want, but in this case I did do a bit of alteration. I also moved away from my earlier path of looking towards buffing your resistances...in fact, went completely opposite by designing a build meant to run in Offensive stance:

     

    Spoiler

    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

     

    A couple of things:

    • There is a base 2.2 end/s gap between endurance expenditure and generation. I do not believe Mid's takes into account Performance Shifter procs, so in reality it build is a bit better off. On top of that you have DNA Siphon and Genetic Contamination. Dark Consumption's only purpose would be as a slow recharging AoE, so I dumped it. 
    • Melee Defense is 42.6%. At various points it pushed to 45%+ and E/N/F/C were over 50% but then I got distracted by the bright shiny of...
    • I chose the Darkness Mastery Epic pool for you because Tar Patch was just too good not to get--22.5% resistance debuff...while you are in Offensive stance...with the potential of having used Soul Drain!!! Given the Ablative Shield and ability to pump regen (and recovery) and Siphon Life all on top of Dark Melee's power debuffing To-Hit, I figured not completely topping off S/L Resistance (you do have scaling resistance) and Melee defense was livable.
    • At one point Soul Drain was sitting at 40s recharge instead of the 47s or so it is at now. If it is critical for it to be perma-available you can probably dance things around to get there.

     

    Edit: Most people look at Bio and think they should be dancing between stances. I'm lazy and approach Bio from the perspective of mostly staying in one stance and departing from it only as absolutely necessary. All of this to say, you can toggle to Efficient or Defensive stance if needed but the goal is not to do so.


  12. I would change the slotting on Touch of Fear from Scirocco's Dervish to Erradiction for more E/N defense. I would probably look into splitting Superior Avalanche 3/3 between two powers for the extra Fire/Cold resist and doing the same with Gauntleted Fist for the Energy/Negative resist. I would suggest full slotting Environmental Modification with a Defense set and move the Shield Wall IO to Weave.

     

    But running late for a long day of work, so no real chance to build something right now.

  13. 6 hours ago, Drock316 said:

    Would you be so kind as to post your build for this? It sounds really cool.

     

    This is my current target build:

     

    Spoiler

    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

     

    Keep in mind, Battle Axe is the new hotness and should work comparably. I am happy with WM and besides, I have the name Ghosthammer. I think that sounds better than Ghostaxe. 🙂

     

    • Pizza (Pineapple) 1
  14. 3 hours ago, BigKahuna337 said:

    Bio: Fun armor but too clicky for me.

    Please tell me your opinions. The Brute I'm basing this off of is a WM/Rad I built that just seems better to me than the dozen others I've built.

     

    I think a lot of people see the ability to change stances with Bio and think they are supposed to. Choose a stance and depart from it rarely. Easy. Other than stance dancing, there are 3 click powers which should only be invoked as needed.

     

    Energy Aura has 3 click powers and yet nobody ever calls it clicky. Likewise Electric  Armor has 3 click powers and is also never called clicky.

     

    Probably a good thing Fire has been discounted as it has 4 click powers. But Rad Armor was not discounted and has Radiation Therapy, Particle Shielding, Ground Zero, and Meltdown all as click powers. Oddly, it too is not ever called clicky.

     

     

    • Like 1
  15. 2 hours ago, WuTang said:

    I didn't know Nin came with a stealth, not sure I like it.

     

    You don't know if you like a 70% chance to crit hit by attaching from stealth? Is that like not knowing if you like cake and ice cream?

     

    You do you. Personally I enjoy making AoE critical attacks from stealth.

     

    image.jpeg.2459de8b1f00bf2fe091c64b8f3117e1.jpeg

    • Thumbs Up 1
  16. 7 minutes ago, aethereal said:

    Right now, Scrappers are absurdly more powerful than Brutes at 50, they outdamage Brutes by a million miles and the small Brute compensatory advantages don't come close to outweighing the Scrapper damage.  But also, below 50, Scrappers have little or no damage advantage over Brutes.

     

    Do they have an advantage over Stalkers? No? Then why are Stalkers not in the crosshairs?

     

    7 minutes ago, aethereal said:

    People really, really want it to be the case that either Scrappers outdamage Brutes 1-50 or Brutes outdamage Scrappers 1-50, but that's not so.  The 50 and 1-49 experiences are very different.

     

    They are different, but they are also difference between the two ATs in the sub-50 range. With the same resistances and defenses on the table, the Brute does have to recover and always has to build back up to his damage max. When you crit off the top, or let's say you don't crit but your first two hits kill the target because you started with more damage on the Scrapper, that is damage you did not have to endure on a Scrapper. Meanwhile, Mr Zero Fury is never entering a fight fresh and defeating the opponents in two hits. It is going to take hitting and being hit to increase Fury and that is more endurance spent and hence more time spent recovering. Yes, until you run low on health or endurance, you can get up to nice values but that means the situation is looking at the difference between one racer who maintains a more consistent pace versus one who sprints then stops and catches their breath while the first continues on unchanging. 

     

     

    19 minutes ago, aethereal said:

    I was agreeing with you.  There's no point in worrying about the Brute or Scrapper 1-20 experience.

     

    I was not arguing against but echoing you in reference to the OP.

  17. 23 minutes ago, aethereal said:

    And don't just look at whatever particular scenario someone brings up here.  We know what the situation was holistically back when Scrappers had the same damage scalars they do now, but no ATO's -- it was that way for years on live with thousands of players.  And the exhaustive result of that was: "Brutes are just better Scrappers."

     

    Are we having an conversation about the long, long, long ago or are we talking about here, today? Because 2010 was a long time ago. And last I looked, ATO do exist and the AT with the the absolute worst is Brute, not Scrapper. Not even remotely.

     

    25 minutes ago, aethereal said:

    This however is correct.  Like, if you're someone who turns off XP and exhaustively plays levels 1-20 as the entirety of your gameplay, by all means enjoy a Brute's better scalars at very low levels.  But I used to solo all my characters through missions, no teams no farming, and levels 1-20 still went by like lightning.  And levels 1-10, which is where Brute scalars really shine and they're absurdly overpower, are both over in the snap of your fingers and also are easy for all classes, it's not like scrappers suffer for the low level experience.

     

    And since it flies by on most ATs quickly (one wonders how the Brutes can be so absurdly overpowered if it is flying by), one wonders what the complaint is? That Scrappers have a 10-20 level range  out the gate where they do not outshine Brutes for DPS, like they will for the rest of eternity?

  18. 53 minutes ago, venetiasilver said:

    The functional part is First Impressions.
    Level 1 to 6 when say a brand new player will be hitting mobs, on the Brute they'll be deceived long term by how much more HP mobs are gaining. On a Scrapper they'll feel things are sluggish with some spice on the crits on Lieutenants every now and then. 

     

    While I suppose some people try out an AT for 6 levels, then try out another one, I am going to guess that is not how most people figure out what they want to play. 

     

    If starting out with 60% more damage on the first hit, decreasing as the Brute works up their Fury while losing health, is sluggish, what exact metric are you using?

  19. Scrappers start off with 50% more damage on their attacks, from the moment they engage, unlike Brutes who have to work up Fury. Factor in crits, and Scrappers are at 60% base. A Brute would need to be at 32 Fury to be where a Scrapper's first hit starts at. 85 is a sort of practical limit while fighting but...

     

    Brutes have no higher defenses or resistance values than Scrapper do, only having more hp. Their endurance bars are the same.  Maintaining whatever level of Fury someone thinks Brutes do means continuously spending endurance and health because if you're not gaining/maintaining Fury, you're losing it. And if you've rested to recover health or endurance, you're back at zero Fury. Oddly enough, you do have to rest and recover from time to time.

     

    I am not sure the picture painted of low level Brutes is accurate. But I am pretty sure the time spent running up from level 1 to 20 is pretty short in the existence of a character, regardless of AT. Meanwhile at level 40, with nothing beyond SOs slotted, I have a level 40 scrapper whose routine is to toss out damage like the following, which Brutes can dream of:

     

    image.jpeg.2459de8b1f00bf2fe091c64b8f3117e1.jpeg

     

    So if a Brute gets to level 20 in 3 hours versus 4 hours on a scrapper (numbers pulled out of the air, but honestly, it is just not that long regardless of AT), I have to question how meaningful that really is.

    • Like 3
  20. War Mace/Ninjitsu has been a ton of fun. Brutes and Tankers do not get Ninjitsu, Stalkers do not get War Mace. So not like you were doing this on anything but a scrapper. It is so very satisfying coming of stealth with an area attack and crit hitting an entire group. 

    • Like 4
    • Thumbs Up 1
  21. 8 hours ago, Warboss said:

     

    The "Popeye Punch" is great, I still laugh at it. Make sure to add + To Hit powers to make sure it lands. The thing has a thing with me on missing when I really want it to connect.... (I figure it's Hami's revenge).

     

    I do enjoy it, though it is worth remembering both it and Foot Stomp have alternate animations.

  22. 1 hour ago, Project said:

    TL:DR - Stop comparing archetypes - they fill different roles. Instead focus on the experience. Is your Brute fun? If yes, play it - if no, take one of the other 800 archetypes the game provides 🙂

     

    If nobody had been comparing archetypes Brutes would not have received the nerfs they did. Your statement is like coming to the person who was robbed who wants the their property back to stop worrying about what others have.

     

    Quote

    Yes Tanks got a buff, but Tanks needed a buff - Yes Brutes got a nerf, because they needed a nerf (about 20% dmg on max rage, because max range is very hard to get. But to be honest that doesn't really matter all that much for hte overall experience) - currently we have a decently high damage output, and until a Scrapper goes level 50 and add a bunch of speciel stuff, Brute tend to stay ahead in the damage curve, and be more survivable than a Scrapper. 

     

    How could Brutes need a nerf outside of comparison to other archetypes?

     

    As for poor, poor Scrappers, this is from play on one of my scrappers earlier this week:

     

    image.jpeg.2459de8b1f00bf2fe091c64b8f3117e1.jpeg

     

    He is level 41, but he's had the ability to turn out criticals like that for a while...without IOs.

     

    • Like 1
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