Jump to content

Dakroll

Members
  • Posts

    9
  • Joined

  • Last visited

Everything posted by Dakroll

  1. Dakroll

    AoE Defenders

    Sorry, yea I am looking for something that can AoE more so then kill one mob at a time.
  2. Dakroll

    AoE Defenders

    So what defenders can be built to still be useful for teaming up, but are also good at doing solo content at something like +1/8? Its be great if the build could do +4/8, but I'm fine with sticking to easier mobs if needed. So far I've been playing around with Storm/Water, but curious what other combos are good.
  3. I was thinking something more like this since power boost doesn't feel as necessary with dark as some of the other secondaries. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Mastermind Primary Power Set: Robotics Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Battle Drones -- SvrRgh-Acc/Dmg(A), SvrRgh-Acc/Dmg/EndRdx(3), SvrRgh-Dmg/EndRdx(3), SvrRgh-PetResDam(5), EdcoftheM-PetDef(5), SuddAcc--KB/+KD(7) Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(13) Level 4: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-Rchg/EndRdx(15), DarWtcDsp-ToHitDeb/EndRdx(15), EndRdx-I(17) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Fly -- Flight-I(A) Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def(19), LucoftheG-Def/Rchg+(19), Ksm-ToHit+(21) Level 12: Protector Bots -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(21), SprCmmoft-Acc/Dmg/Rchg(23), SprCmmoft-Dmg/EndRdx/Rchg(23), CaltoArm-+Def(Pets)(25), SuddAcc--KB/+KD(25) Level 14: Tactics -- ToHit-I(A), ToHit-I(27), EndRdx-I(27) Level 16: Shadow Fall -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31), ShlWal-ResDam/Re TP(31) Level 18: Boxing -- Empty(A) Level 20: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(31), GldArm-ResDam(33), GldArm-3defTpProc(33) Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34), Rct-ResDam%(34) Level 24: Hover -- LucoftheG-Def/EndRdx(A) Level 26: Assault Bot -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg(34), SprMarofS-Acc/EndRdx(36), SprMarofS-Acc/Dmg/EndRdx(36), SprMarofS-EndRdx/+Resist/+Regen(36), SuddAcc--KB/+KD(37) Level 28: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(37), GlmoftheA-Fear/Rng(37), GlmoftheA-Acc/Fear/Rchg(39) Level 30: Petrifying Gaze -- UnbCns-EndRdx/Hold(A), UnbCns-Dam%(39), NrnSht-Dam%(39), GhsWdwEmb-Dam%(40), GldNet-Dam%(40), Lck-%Hold(40) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(43), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam(48) Level 38: Dark Servant -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-Acc/Hold/End/Rchg(43), SprEnt-Rchg/AbsorbProc(43) Level 41: Thunder Strike -- Acc-I(A) Level 44: Electric Shackles -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(45), Apc-Dam%(45), NrnSht-Dam%(45), GhsWdwEmb-Dam%(46), GldNet-Dam%(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 49: Howling Twilight -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(50), EndMod-I(50) ------------
  4. Dakroll

    Rad/SR Feedback

    So I'm just looking for any feedback of tweaking my current build to account for missing buffs of ways to better min/max it. The general goals of the build are too... 1) Get positional defenses as high as possible for solo +4/8 content 2) Second defense is mostly relying on regen from rebirth 2) Higher resistances would be nice if possible, but not at cost of defenses 3) Focus on proc damage from IOs (hence tactics to compensate for +acc) 4) General quality of life like not dealing with endurance issues http://www.cohplanner.com/mids/download.php?uc=1537&c=687&a=1374&f=HEX&dc=78DA65944B6F12511886CF3043DB69A14029A5B460012D20D7A22E5C689A688BE985A4A9D12D21F6941209250C4DDAA56B8D465DB8F5522FDDB871EDC21F60A2D6DB9FB0ADFA03F063BE974B64023CCC7BCEFB9DF77C6720BFBB607B7BEDCEBC5046AE568A8651B852DF69C8A1FC4EA3D8286F575541D720BDA74DBD90971529D3EBC58DB239CCF77E1E5B909BB26AC8F4F59D9AAC17D6E56645EE4A43D8D7B6B72BE95CB9B4D528574B0EF36E55163764DDD82AD7FEBFB7B5EF6B34D9B7582BDF4A2F5665BDB457C8178D86ACEF71C0498A94A2F7DD087D28AD904D4DD83421B2BAB0D999630E6670941972313F898EC72A8E5453B31C837F98DA09F89739FC9BF9B965C57A0ABC03F00EC03384B943A8758F32AA584F7DCA5AE819F89C79FA05B80FBE647E219795BD16EBB8C2595C4C9B87F920C247D4AA3F5812A676E6365820468931AE17F968611A4C858C3A7B853EC59E43C208B491046B2ACDB3730ED5EEA52F015D8C66B8E66896E93CC7FC4AB31CC8EC406627328F21F343CAEC421F5D215E23D9E63CD7497EA08C6E5DA40E39AB4619DCA8EB46DD712788BA2E9AE3415D0FCE6702E73381F399C2F904713EDF68B6177BF32EB336990397E059613EA2DC3EF4DA17412F13CC28F246D1F3287A7D16BDFEDEFA1921FF3472FBB10F3FF2BB297F00F903FBEC3BF5067C05BE66060F988F29D30C32CD5CC49A97C0CBCCB8E0FC71648A23D30F7285793D114E71FF759710B3D06683ACD9488B2157EC097B3318CBDEE0ECD99BE0B262EEFF270D27F01C25F01CDDA7AC696869685EDAF31CB4B9186B7E4DE06AD28B2E11EF53E6FA946C9F72BE4FB9D0A7E4B4CEFF4173B56F744DC320298AA9E84E2154569ABF863BFF074241FF8EBB9A450972DF3321D0CF3CEAF561CF27BD3EF438851EB7B9E22620AB7925C7BBC2FB9E41C5D3FDFEAEA58B1ED341B83BF80F60EAFCE0 Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Mutation Brute Primary Power Set: Radiation Melee Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Energy Mastery Villain Profile: ------------ Level 1: Contaminated Strike SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Rchg/+Regen/+End(34) Level 1: Focused Fighting Rct-Def(A), Rct-Def/EndRdx(3), Rct-Def/EndRdx/Rchg(3), Rct-EndRdx/Rchg(5), Rct-ResDam%(5), Rct-Def/Rchg(11) Level 2: Focused Senses Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(9) Level 4: Radioactive Smash SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(34), SprBrtFur-Acc/Dmg/Rchg(34), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36), SprBrtFur-Rech/Fury(36) Level 6: Agile LucoftheG-Def(A), LucoftheG-Def/Rchg(11), LucoftheG-Def/Rchg+(13) Level 8: Radiation Siphon Mk'Bit-Dmg/EndRdx(A), Mk'Bit-Dam%(37), TchofDth-Dam%(37), GldStr-%Dam(37), TchofLadG-%Dam(39), PrfZng-Dam%(39) Level 10: Boxing Acc-I(A) Level 12: Practiced Brawler RechRdx-I(A) Level 14: Tough StdPrt-ResDam/Def+(A), GldArm-ResDam(15), GldArm-End/Res(15), GldArm-3defTpProc(17) Level 16: Dodge LucoftheG-Def(A), LucoftheG-Def/Rchg(17), LucoftheG-Def/Rchg+(19) Level 18: Irradiated Ground EndRdx-I(A), EndRdx-I(45), FuroftheG-ResDeb%(45), AchHee-ResDeb%(45), AnlWkn-%ToHit(46) Level 20: Weave LucoftheG-Def(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg+(21) Level 22: Maneuvers Rct-Def(A), Rct-Def/EndRdx(23), Rct-EndRdx/Rchg(23), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(33) Level 24: Evasion ShlWal-Def(A), ShlWal-Def/EndRdx(25), ShlWal-Def/EndRdx/Rchg(25), ShlWal-ResDam/Re TP(27) Level 26: Devastating Blow Hct-Dmg(A), Hct-Dam%(39), AchHee-ResDeb%(40), TchofDth-Dam%(40), TchofLadG-%Dam(40), PrfZng-Dam%(42) Level 28: Lucky LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(29) Level 30: Tactics GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--Build%(33) Level 32: Atom Smasher Arm-Dmg(A), Arm-Dmg/EndRdx(42), Arm-Dam%(42), Obl-%Dam(43), TchofLadG-%Dam(43), PrfZng-Dam%(43) Level 35: Quickness Run-I(A) Level 38: Superior Conditioning EndMod-I(A) Level 41: Physical Perfection PrfShf-End%(A), EndMod-I(48), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(50), Mrc-Rcvry+(50) Level 44: Elude RechRdx-I(A) Level 47: Fusion RechRdx-I(A) Level 49: Super Jump Jump-I(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Pnc-Heal(A), Pnc-Heal/+End(48), Pnc-Heal/EndRedux(48) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), EndMod-I(46), EndMod-I(46) Level 50: Musculature Core Paragon Level 50: Void Radial Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Carnival Radial Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Assault Radial Embodiment ------------ ------------ Set Bonus Totals: 10.5% DamageBuff(Smashing) 10.5% DamageBuff(Lethal) 10.5% DamageBuff(Fire) 10.5% DamageBuff(Cold) 10.5% DamageBuff(Energy) 10.5% DamageBuff(Negative) 10.5% DamageBuff(Toxic) 10.5% DamageBuff(Psionic) 13.5% Defense(Smashing) 13.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 13.5% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 48.75% Enhancement(RechargeTime) 11.25% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying 258.6 HP (17.25%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 52.5% MezResist(Held) 52.5% MezResist(Immobilized) 52.5% MezResist(Sleep) 52.5% MezResist(Stunned) 52.5% MezResist(Terrorized) 52.5% MezResist(Teleport) 100% (20% chance) 19.5% (0.33 End/sec) Recovery 78% (4.87 HP/sec) Regeneration 18.5% Resistance(Smashing) 18.5% Resistance(Lethal) 23% Resistance(Fire) 23% Resistance(Cold) 12.5% Resistance(Energy) 12.5% Resistance(Negative) 9.5% Resistance(Toxic) 9.5% Resistance(Psionic) 7.5% SpeedRunning 1 Null ------------ Set Bonuses: Superior Unrelenting Fury (Contaminated Strike) 4% DamageBuff(All) 16% (1 HP/sec) Regeneration 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) Reactive Defenses (Focused Fighting) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 28.11 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) 8.75% Enhancement(RechargeTime) 3% Resistance(All) Reactive Defenses (Focused Senses) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 28.11 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) Superior Brute's Fury (Radioactive Smash) 44.98 HP (3%) HitPoints 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 1 Null Luck of the Gambler (Agile) 10% (0.62 HP/sec) Regeneration 16.87 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Mako's Bite (Radiation Siphon) 1.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor (Tough) 2.5% (0.04 End/sec) Recovery 2.25% Max End 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Luck of the Gambler (Dodge) 10% (0.62 HP/sec) Regeneration 16.87 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Luck of the Gambler (Weave) 10% (0.62 HP/sec) Regeneration 16.87 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Reactive Defenses (Maneuvers) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 28.11 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) Shield Wall (Evasion) 10% (0.62 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 33.73 HP (2.25%) HitPoints 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Hecatomb (Devastating Blow) 4% (0.07 End/sec) Recovery Luck of the Gambler (Lucky) 10% (0.62 HP/sec) Regeneration 16.87 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Gaussian's Synchronized Fire-Control (Tactics) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 28.11 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) Armageddon (Atom Smasher) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Numina's Convalesence (Physical Perfection) 12% (0.75 HP/sec) Regeneration Panacea (Health) 2.5% (0.04 End/sec) Recovery 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  5. Supergroup Name: Villains in Disguise Theme: We are the greatest Villai...er Heroes, yes heroes of the day! Recruitment: We are open to players of all times. I'm primarily active during morning/early afternoon (CST) and looking for more folks free at those times. Contact: I can be messaged or emailed @Khyodee or @Dakroll
  6. Taking Power Boost into consideration I've been looking at updating to something more like this. Sure it may be overkill for def cap against normal mobs, but AVs have higher base accuracy and this should help dealing with them for doing solo content. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Pink People Eater: Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Demonlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg/Rchg(5), ExpRnf-EndRdx/Dmg/Rchg(5), ExpRnf-+Res(Pets)(7) Level 1: Time Crawl -- PcnoftheT-Acc/EndRdx(A) Level 2: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(9), Pnc-EndRdx/Rchg(9), Pnc-Heal/+End(11) Level 4: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-ToHitDeb/EndRdx(13), DarWtcDsp-Rchg/EndRdx(48) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(37), BlsoftheZ-ResKB(40) Level 10: Temporal Selection -- Heal-I(A) Level 12: Summon Demons -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(15), BldMnd-Acc/EndRdx(15), BldMnd-Acc/Dmg/EndRdx(17), BldMnd-Acc(17), BldMnd-Dmg(19) Level 14: Assault -- EndRdx-I(A) Level 16: Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-Rchg/Hold(21), BslGaz-EndRdx/Rchg/Hold(21), Lck-%Hold(23), Lck-Acc/Rchg(48) Level 18: Hell on Earth -- CaltoArm-EndRdx/Dmg/Rchg(A), CaltoArm-Dmg/EndRdx(45), CaltoArm-Acc/Dmg/Rchg(45), CaltoArm-+Def(Pets)(46), SvrRgh-PetResDam(46), EdcoftheM-PetDef(46) Level 20: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(29), BslGaz-EndRdx/Rchg/Hold(29), BslGaz-Acc/EndRdx/Rchg/Hold(31) Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(27) Level 24: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25), BlsoftheZ-ResKB(25), LucoftheG-Def/Rchg+(27) Level 26: Summon Demon Prince -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-Dmg/EndRdx(33), SprMarofS-EndRdx/+Resist/+Regen(33), Lck-Acc/Hold(33), Lck-Acc/EndRdx/Rchg/Hold(34) Level 28: Farsight -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(34), LucoftheG-Def/Rchg+(34), AdjTrg-ToHit(43), AdjTrg-ToHit/Rchg(43) Level 30: Boxing -- Acc-I(A) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Slowed Response -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(36), ShlBrk-Acc/Rchg(36), ShlBrk-DefDeb/EndRdx/Rchg(36), ShlBrk-Acc/EndRdx/Rchg(37), ShlBrk-%Dam(37) Level 38: Chrono Shift -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(39), EffAdp-EndMod/Acc/Rchg(39), EffAdp-Acc/Rchg(39), EffAdp-EndMod/Acc(40), EffAdp-EndMod/EndRdx(40) Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42) Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45) Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48) Level 49: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), PrfShf-EndMod/Rchg(42) Level 50: Musculature Radial Paragon Level 50: Barrier Core Epiphany Level 50: Support Radial Embodiment Level 50: Reactive Radial Flawless Interface Level 50: Pyronic Radial Final Judgement ------------
  7. While the power boost option looks good, it only lasts for 10seconds so it is nowhere near perma. Even if you could get it to be perma, you have to hit it every 10 seconds to keep it up which would be pretty tedious to keep it up.
  8. This is my current MM build and I'm curious if there are any improvements I can make upon it. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Pink People Eater: Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Demonlings (A) Sovereign Right - Accuracy/Damage (3) Sovereign Right - Damage/Endurance (3) Sovereign Right - Accuracy/Endurance (5) Sovereign Right - Accuracy/Damage/Endurance (5) Sovereign Right - Accuracy (7) Sovereign Right - Resistance Bonus Level 1: Time Crawl (A) Pacing of the Turtle - Accuracy/Endurance Level 2: Temporal Mending (A) Doctored Wounds - Heal/Endurance (7) Doctored Wounds - Endurance/Recharge (9) Doctored Wounds - Heal/Recharge (9) Doctored Wounds - Heal/Endurance/Recharge (11) Doctored Wounds - Heal Level 4: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff (11) Dark Watcher's Despair - To Hit Debuff/Recharge (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (13) Dark Watcher's Despair - To Hit Debuff/Endurance Level 6: Enchant Demon (A) Endurance Reduction IO Level 8: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (40) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Temporal Selection (A) Healing IO Level 12: Summon Demons (A) Blood Mandate - Accuracy/Damage (15) Blood Mandate - Damage/Endurance (15) Blood Mandate - Accuracy/Endurance (17) Blood Mandate - Accuracy/Damage/Endurance (17) Blood Mandate - Accuracy (19) Blood Mandate - Damage Level 14: Assault (A) Endurance Reduction IO Level 16: Distortion Field (A) Basilisk's Gaze - Accuracy/Hold (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (21) Basilisk's Gaze - Recharge/Hold (21) Basilisk's Gaze - Endurance/Recharge/Hold (23) Lockdown - Chance for +2 Mag Hold Level 18: Hell on Earth (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (45) Call to Arms - Defense Bonus Aura for Pets (45) Expedient Reinforcement - Resist Bonus Aura for Pets (46) Edict of the Master - Defense Bonus (46) Expedient Reinforcement - Accuracy/Damage/Recharge (46) Expedient Reinforcement - Endurance/Damage/Recharge Level 20: Time Stop (A) Basilisk's Gaze - Accuracy/Hold (29) Basilisk's Gaze - Recharge/Hold (29) Basilisk's Gaze - Endurance/Recharge/Hold (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 22: Maneuvers (A) Luck of the Gambler - Defense/Endurance (23) Luck of the Gambler - Defense/Endurance/Recharge (27) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (25) Blessing of the Zephyr - Knockback Reduction (4 points) (27) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Summon Demon Prince (A) Blood Mandate - Accuracy/Damage (31) Blood Mandate - Damage/Endurance (33) Blood Mandate - Accuracy/Endurance (33) Blood Mandate - Accuracy/Damage/Endurance (33) Blood Mandate - Accuracy (34) Blood Mandate - Damage Level 28: Farsight (A) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense/Recharge (34) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Boxing (A) Stupefy - Accuracy/Endurance (31) Stupefy - Accuracy/Recharge Level 32: Abyssal Empowerment (A) Endurance Reduction IO Level 35: Slowed Response (A) Shield Breaker - Defense Debuff (36) Shield Breaker - Accuracy/Defense Debuff (36) Shield Breaker - Accuracy/Recharge (36) Shield Breaker - Defense Debuff/Endurance/Recharge (37) Shield Breaker - Accuracy/Endurance/Recharge (37) Shield Breaker - Chance for Lethal Damage Level 38: Chrono Shift (A) Efficacy Adaptor - EndMod (39) Efficacy Adaptor - EndMod/Recharge (39) Efficacy Adaptor - EndMod/Accuracy/Recharge (39) Efficacy Adaptor - Accuracy/Recharge (40) Efficacy Adaptor - EndMod/Accuracy (40) Efficacy Adaptor - EndMod/Endurance Level 41: Tough (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) Level 44: Weave (A) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (50) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 49: Scorpion Shield (A) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Supremacy Level 2: Rest
  9. What exactly does the slotting resist IOs in Summon Demons provide? The other demons can't slot resist so I'm guessing its some kinda of a buff they give out?
×
×
  • Create New...