Jump to content

Tamorand

Members
  • Posts

    60
  • Joined

  • Last visited

Reputation

11 Good

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(3), Mlt-Dmg/Rchg(3), Mlt-Acc/EndRdx(5), Mlt-Acc/Dmg/EndRdx(5), Mlt-Dmg/EndRdx/Rchg(7) Level 1: Mercurial Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11), Hct-Dam%(11) Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36) Level 4: Murky Cloud -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(15), TtnCtn-ResDam/Rchg(17), TtnCtn-ResDam/EndRdx/Rchg(17) Level 6: Obsidian Shield -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(19), TtnCtn-ResDam/Rchg(19), TtnCtn-ResDam/EndRdx/Rchg(21) Level 8: Dark Regeneration -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(21), TchoftheN-Acc/Heal(23), TchoftheN-Acc/EndRdx/Heal/HP/Regen(23), TchoftheN-Acc/EndRdx/Rchg(25), TchoftheN-%Dam(25) Level 10: Guarded Spin -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(29), SprMghoft-Acc/Dmg/EndRdx/Rchg(29), SprMghoft-Rchg/Res%(31) Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(33) Level 14: Boxing -- Empty(A) Level 16: Eye of the Storm -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(37), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(39), SprGntFis-Rchg/+Absorb(39) Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34) Level 20: Staff Mastery Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def/Rchg(34) Level 24: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(50) Level 26: Super Jump -- Jump-I(A) Level 28: Acrobatics -- EndRdx-I(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(36), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50) Level 32: Assault -- EndRdx-I(A) Level 35: Innocuous Strikes -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(42) Level 38: Sky Splitter -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 41: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Soul Transfer -- RechRdx-I(A) Level 49: Taunt -- Taunt-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(45), PrfShf-EndMod/Acc(45), PrfShf-End%(45) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul Level 50: Cardiac Core Paragon Level 50: Paralytic Radial Flawless Interface Level 50: Ageless Core Epiphany Level 50: Melee Radial Embodiment ------------
  2. I like the idea of doubling Merc's damage. Honestly I'd like to see it tripled. I hate the idea of 12 pets. But that's only from the perspective of >>> My Gawd! There's 2 Mercaminds on this team.... 24 pets on top of everything else and what they brought to the table.
  3. I sometimes feel like Thermal was made as a pairing for Demon MM's. It just works so well with it. As a counter point, Storm is incredible paired with Dark. Each set brings something different to the table. But, it's a very busy build.
  4. Tamorand

    I Get It Now

    Let me say that Plant / Storm kills just as fast as your Grav / Storm And Illusion / Storm And Fire / Storm And... anything / Storm @Maxzero made an Ill / Storm build for the pylon thread that pushed past 700 DPS. Perhaps you might just need to stick with Storm (I'm a little biased... ) Controller - Plant - Storm Rgd_Psy Def Softcapped
  5. I solo a lot on my Ill/Storm, and contrary to the below advice, I use Reactive. I picked up some advice on these very forums from the big brains and, I don't remember the specifics but Degenerative works best on a farmer/solo Reactive works best in a group I believe it has something to do with Degen not stacking properly in a group setting but also that Reactive gets more benefit from multiple sources of damage. I've started putting Reactive on every toon that isn't a farmer.
  6. I'll just leave this here... ❤️
  7. After all said and done. Question: Carrion Creepers should or should NOT be slotted with procs? And if so, have we explored which ones provide the most benefit? I read Unknown Magi 's testing on Carrion Creepers and I was not too sure of his conclusion. It sounded like he stated that there were a ton of damage points recorded, but he wasn't able to determine if they were procs or just the normal damage ticks? Observation: A single casting of carrion creepers was capable of achiever a stagger 90 PPM over the lifetime of the power. One casting was used against two groups sequentially over the course of 1:38 seconds and generated 146 instances of Pet Bonus Damage in herostats (which is differentiated from my own bonus damage procs). MOAR PROCS? Or Just fill it with Frozen Blast and be done with it? Edit: Addendum - Is it worth adding Force Feedback if it only affects the player on initial cast? Or does it, in fact, affect it's own recharge rate per proc? Thanks for reading 🙂
  8. Degenerative is for Farmers Reactive is for Groupers You get more mileage from Reactive in a group setting as you have more people hitting the MOB. Degenerative is more useful for farmers hitting lots of MOBs at once.
  9. Some of us, Myself included, try really hard not to have Altitus. If you want to perfect your skills with your TW/Bio Scrapper - a TW/Fire Brute farmer might be what you're looking for. Once you have the brute filled out so you can comfortably do +4 x 8 fire farms, you can outfit any toon in 1-2 days to it's maximum capabilities. I'm talking the above expensive build, done in 1-2 days of farming. That being said, the rotation is roughly the same on the brute farmer as is the scrapper but you trade Follow Through with Whirling Smash and Rend Armor with Titan Sweep. The button pushing ends up the same so no loss of muscle memory as you switch between toons. This is what I farm with - It is faster than my fully built Spines/FA Brute - it's also more visceral. More fun - if you can't handle the screen shake when you Smash - turn it off in settings. Still fun. My biggest issue with farming is I used to fall asleep halfway through a session. Not with this toon.
  10. TW/Bio Scrapper is all about DAMAGE - absolute maximum damage. And that is only accomplished by musculature. Left side all the way up.
  11. What is Knives of Art? In game the name is Knives of Vengeance correct?
  12. Can you send out more than 1 Tornado at a time?
  13. This is, for comparison's sake, an expensive build. This is what I currently play with with it's S/L/E/N Soft Capped - and the Defensive abilities in Ablative Carapace, DNA Siphon, and Parasitic Aura let me tank whatever I want, including 54 x 8 S/L Farms in AE with no problem. This is Kaeladin's build from the Pylon Challenge thread. Winter IO's, ATO's, and Purples, On Homecoming right now, cost between 22-25 Million when there is a small supply of them. If there's 1 or 2 left, you are looking at 25-30 Million for the last one. On average I spent roughly 23 Million per IO and ATO. 10 Winter IO's @23 Million each = 230 Million 12 Scrapper SUPERIOR ATO's @23 Million each = 276 Million 10 Purple IO's @23 Million each = 230 Million 10 PVP IO's @9 Million each = 90 Million 5 LotG Recharge IO's @6 Million each = 30 Million 20 Specialty IO's Like Steadfast Def+3 @roughly 6 Million each = 120 Million 16 Low cost IO's that cost between 1.5 and 2 Million = 32 Million (2m each) 7 Normal Invention IO's that cost about 1 Million to build if you don't already have the salvage = 7 Million (not counting the ones in the prestige sprints) TOTAL 1,001,500,000 Roughly 1 Billion for this build at current market prices. Let me reiterate, ROUGHLY! I've seen the market go as low as 19-20 on ATO's. I've also seen the Non-Superior versions of the ATO's going for 8 Million + a Catalyst for 3 Million is a substantial savings. But for some reason that's not always the case. Data Link Only Full Export
  14. Knives of Vengeance Radial Invul mob has the highest damage buff of the Invul pets - @ 30% I use that on my TW/Fire Brute - I haven't done the math but since I am not able to maintain 100% at cap on my brute (not easy to maintain 675% for very long, especially if you have a door sitter) I would think that might outweigh the AOE a pet can provide. But I'd love to be proven wrong if someone could quantify a TW Brute with T4 Double Hit, T4 Musculature, T4 Degenerative. But for now Damage% is king in my toon's book.
×
×
  • Create New...