Jump to content

Bjornalf

Members
  • Posts

    25
  • Joined

  • Last visited

Reputation

8 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. the reason is that granite armor is a cheat.. it's a model swap with an appropriate scaled Devouring Earth Granite mob. I believe that's why it's mutually exclusive with other armors in the set and completely un-customizable. They'd have to code in a proper armor instead of a model swap and it didn't seem the original devs wanted to bother.
  2. thanks for the build MrAxe. I took some of your build and some of mine.. I know you said TK Blow and Psi Blade are too many low damage attacks but I like TK Blow for the fun of bouncing mobs.. hence why I have the new knockback set that does KB->KD... I also put hasten in for Air Superiority (didn't see the need for that attack if I'm keeping TK Blow). Came up with something more close to your build than my original one (more resists and such) This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Mind Knight Delta: Level 50 Science Tanker Primary Power Set: Shield Defense Secondary Power Set: Psionic Melee Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), GldArm-ResDam(3), GldArm-3defTpProc(5), ShlWal-ResDam/Re TP(5), StdPrt-ResDam/Def+(7) Level 1: Mental Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg(9), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(11) Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg(15), LucoftheG-EndRdx/Rchg(17) Level 4: Psi Blade -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(21), SprGntFis-Acc/Dmg/Rchg(23), SprGntFis-Dmg/Rchg(23), SprGntFis-Acc/Dmg(25) Level 6: True Grit -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx/Rchg(27), Ags-Psi/Status(27), Prv-Absorb%(29), Prv-Heal(29) Level 8: Active Defense -- RechRdx-I(A) Level 10: Fly -- WntGif-ResSlow(A) Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 14: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg(31), PrfZng-Acc/Rchg(31), PrfZng-Taunt/Rchg/Rng(31) Level 16: Psi Blade Sweep -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg(34) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 20: Concentration -- AdjTrg-EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(36), GssSynFr--Build%(36) Level 22: Assault -- EndRdx-I(A) Level 24: Telekinetic Blow -- SuddAcc--KB/+KD(A), SuddAcc-KB/Dmg/End(36), SuddAcc-KB/Rech(37), SuddAcc-KB/Acc(37), SuddAcc-KB/Dmg/Rech(37), SuddAcc-KB/Acc/Dmg(39) Level 26: Shield Charge -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(39), RechRdx-I(39), ScrDrv-Dmg/Rchg(40), ScrDrv-Dmg/EndRdx(40), ScrDrv-Acc/Dmg(40) Level 28: Boggle -- CrcPrs-Conf%(A), CrcPrs-Conf(42), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf/Rchg(42), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(43) Level 30: Against All Odds -- PrfZng-Dam%(A) Level 32: One with the Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(45) Level 35: Greater Psi Blade -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46) Level 38: Mass Levitate -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(48), SprMghoft-Dmg/EndRdx/Rchg(48), SprMghoft-Acc/Dmg/Rchg(48), SprMghoft-Dmg/Rchg(50), SprMghoft-Acc/Dmg(50) Level 41: Grant Cover -- Rct-ResDam%(A) Level 44: Focused Accuracy -- EndRdx-I(A) Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Gauntlet Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), PrfShf-EndMod/Rchg(19) ------------
  3. another tank alt for me. I tihnk I did better with this one. Soft-capped positional defense. Decent resists. and almost perma-hasten. Got the end useage down to almost a positive 2 end/s before incarnates too. With incarnates it looks sufficiently sturdy too 😉 Any possible improvement? This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Child of Minos: Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Street Justice Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def/EndRdx/Rchg(3) Level 1: Initial Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(5), Hct-Acc/Rchg(5), Hct-Acc/Dmg/Rchg(7), Hct-Dmg/Rchg(7) Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(9), LucoftheG-Def/EndRdx(9), LucoftheG-Def/EndRdx/Rchg(11) Level 4: True Grit -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(13), Prv-Heal/Rchg(15), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(17), Prv-Heal(17) Level 6: Active Defense -- RechRdx-I(A) Level 8: Against All Odds -- EndRdx-I(A) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19) Level 12: Taunt -- Acc-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx(23) Level 16: Combat Readiness -- AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx(23), AdjTrg-ToHit(25), AdjTrg-ToHit/Rchg(25), AdjTrg-ToHit/EndRdx/Rchg(27) Level 18: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(27), BlsoftheZ-ResKB(29) Level 20: Rib Cracker -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Acc/Dmg(33) Level 22: Phalanx Fighting -- Rct-Def/EndRdx/Rchg(A), Rct-ResDam%(33), Rct-Def/Rchg(33), Rct-EndRdx/Rchg(34), Rct-Def/EndRdx(34), Rct-Def(34) Level 24: Kick -- Acc-I(A) Level 26: Tough -- Ags-Psi/Status(A), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37) Level 28: Spinning Strike -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Dmg/Rchg(39), Rgn-Dmg(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40), LucoftheG-EndRdx/Rchg(40) Level 32: Shield Charge -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42) Level 35: Shin Breaker -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Acc/Dmg(45) Level 38: Crushing Uppercut -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Acc/Dmg(46) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Laser Beam Eyes -- Apc-Dam%(A), Apc-Dmg/EndRdx(46), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48) Level 47: Physical Perfection -- NmnCnv-Heal(A), PrfShf-End%(48), NmnCnv-Regen/Rcvry+(50), PrfShf-EndMod(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), PrfShf-EndMod/Acc(13) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 4: Beast Run Level 50: Cardiac Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment ------------ ------------ Set Bonus Totals: 13% DamageBuff(Smashing) 13% DamageBuff(Lethal) 13% DamageBuff(Fire) 13% DamageBuff(Cold) 13% DamageBuff(Energy) 13% DamageBuff(Negative) 13% DamageBuff(Toxic) 13% DamageBuff(Psionic) 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 3.94% Defense(Fire) 3.94% Defense(Cold) 5.5% Defense(Energy) 5.5% Defense(Negative) 3% Defense(Psionic) 8% Defense(Ranged) 4.88% Defense(AoE) 3.6% Max End 72% Enhancement(Accuracy) 10% Enhancement(Max EnduranceDiscount) 110% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (0% chance, if Scourge) 491.9 HP (26.25%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 83.75% MezResist(Held) 83.75% MezResist(Immobilized) 83.75% MezResist(Sleep) 83.75% MezResist(Stunned) 83.75% MezResist(Terrorized) 83.75% 12% (0.2 End/sec) Recovery 94% (7.34 HP/sec) Regeneration 15.5% Resistance(Smashing) 32% Resistance(Fire) 32% Resistance(Cold) 19.25% Resistance(Energy) 19.25% Resistance(Negative) 15.5% Resistance(Toxic) 20.5% Resistance(Psionic) 15.5% Resistance(Lethal) 15% SpeedRunning
  4. I've almost soft-capped the positional defense (ranged was a bit hard to find), and think I have decent resists. Can it be improved keeping the power picks? This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Eric Thundercaller: Level 50 Technology Brute Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Force of Will Power Pool: Fighting Power Pool: Leaping Power Pool: Teleportation Hero Profile: Level 1: Havoc Punch -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(3), Mk'Bit-Acc/Dmg(5) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def(7) Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(9) Level 4: Jacobs Ladder -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/Rchg(15), SprBrtFur-Acc/Dmg(15) Level 6: Mighty Leap -- BlsoftheZ-ResKB(A) Level 8: True Grit -- StdPrt-ResDam/Def+(A), NmnCnv-Regen/Rcvry+(17), NmnCnv-Heal/EndRdx/Rchg(17), Ags-Psi/Status(19), Ags-ResDam(19), Ags-ResDam/EndRdx/Rchg(21) Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(21) Level 12: Taunt -- Acc-I(A) Level 14: Thunder Strike -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg(27) Level 16: Against All Odds -- Taunt-I(A) Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(31) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(33) Level 22: Kick -- Acc-I(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 26: Lightning Clap -- SuddAcc--KB/+KD(A), SuddAcc-KB/Acc(34), SuddAcc-KB/Acc/Dmg(34), SuddAcc-KB/Dmg/End(34), SuddAcc-KB/Dmg/Rech(36) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 30: Project Will -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg(39) Level 32: Lightning Rod -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(39), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Rchg/+Regen/+End(42) Level 35: Shield Charge -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(42), OvrFrc-Acc/Dmg(42), OvrFrc-End/Rech(43), OvrFrc-Acc/Dmg/End(43), OvrFrc-Dmg/End/Rech(43) Level 38: One with the Shield -- GldArm-3defTpProc(A), Ags-ResDam(45), Ags-ResDam/EndRdx(45), Ags-ResDam/EndRdx/Rchg(45) Level 41: Wall of Force -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(46), Artl-Acc/Dam/Rech(46), Artl-Dam/Rech(46), Artl-Dam/End(48), Artl-Acc/Dam(48) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 47: Build Up -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(50), AdjTrg-ToHit/Rchg(50) Level 49: Combat Teleport -- Range-I(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PrfShf-EndMod/Acc(11) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------
  5. So making a Shield/Psi tank and it's been a while since I've done builds. Have I done this right? Any glaring problems? This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Mind Knight Delta: Level 50 Science Tanker Primary Power Set: Shield Defense Secondary Power Set: Psionic Melee Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Power Pool: Speed Hero Profile: Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/EndRdx/Rchg(5) Level 1: Mental Strike -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/Rchg(7) Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9), LucoftheG-Def/EndRdx/Rchg(11) Level 4: Psi Blade -- Hct-Dam%(A), Hct-Dmg/EndRdx(15), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(19) Level 6: True Grit -- Ags-Psi/Status(A), GldArm-3defTpProc(19), UnbGrd-Max HP%(21), Pnc-Heal/+End(21) Level 8: Telekinetic Blow -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(23), SuddAcc-KB/Dmg/End(23), SuddAcc-KB/Acc/Dmg(25), SuddAcc-KB/Acc(25), SuddAcc--KB/+KD(27) Level 10: Kick -- Acc-I(A) Level 12: Active Defense -- EndRdx-I(A) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(46) Level 16: Psi Blade Sweep -- Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31) Level 18: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 20: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(33), StdPrt-ResDam/EndRdx(33) Level 22: Weave -- EndRdx-I(A), LucoftheG-Def/Rchg+(33), LucoftheG-Def/EndRdx(34) Level 24: Concentration -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36) Level 26: Against All Odds -- EndRdx-I(A) Level 28: Grant Cover -- Ksm-Def/EndRdx(A), Ksm-ToHit+(36), Ksm-Def/Rchg(37), Ksm-Def/EndRdx/Rchg(37), Ksm-EndRdx/Rchg(37) Level 30: Shield Charge -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40) Level 32: One with the Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(40), ImpSki-EndRdx/Rchg(40), ImpSki-ResDam/EndRdx/Rchg(42), ImpSki-Status(42) Level 35: Greater Psi Blade -- SprMghoft-Rchg/Res%(A), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Acc/Dmg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(46) Level 38: Mass Levitate -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End(45) Level 41: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(45), WntGif-ResSlow(46) Level 44: Taunt -- Acc-I(A) Level 47: Boggle -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(11), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Rchg(15) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1364;646;1292;HEX;| |78DA5D93C96F525114C6EF8357690BD8523A3159A052A0586C4D5C38C518E960878| |4A4C69D5602D7F645F2DA000B5DBA71D8EAC29DD31FE09F631C920EBAAEBAD38E78| |78DF676D7CC9E3F7EE19BE730EF7DE850705DFFBE9475795E1BB5E2DD5EB4B374BF| |67D5DF32C962D6D97B59227B060D995F89C6D2DAF34E2055D6D943C628D2170A9A0| |EF69BBAEF38B2B96AE56FE2EC3F42EE8AAD6F962DD5AB5AD3256CA5F5C5DADE6A75| |A7296BDDCE5ACE675A9A26BF5156BCD0B6FB5E5EE74BE17D7B4AE0427D7AC72FE5A| |ADDC68E994EA0D5D7B38286D0CC95BF0CB8FD16AB5E9567DF231612A572FD90D9A4| |1F0574AF191D867267C4FC1134FC8C7E0A4E81AD435A8DB4EDD76EA7652F7B7E8BA| |A16BBA732EC7767214EC4E9319B0270B4E897E1BF5DBCE43A7E79CDB61EF0E99007| |744DF03FD36CF3AFAEBDF2037C1C12DF22B18FE06BA24B103B9AA23AC1CDBB4D4F6| |A2B6F226600B489C9FFDF8396F98734639E718E7DF937EBA386FD715CC13BD0C9EB| |A405E242F8137A466803503D4774BCD206CAEE0A07CC44C151F20FB415362FA18D3| |C75EE3CC4FB0BF7DE96780FD0CBC42BDC46BF20D38FC967C07CE483F2167839B2A4| |4DD59B14550CB8CEC28A7FEF001787A97DC27F7C039C989B1764C61BF469AA831B2| |4F1E80E94370DE8FB3DBCA190A61CE74988C80D92819030F65C62473925F5027FB0| |91CFD487E00C73E834DC949F1BCA7B618B3099ED920D741AFFCCF19C4BA3221FAC2| |D48B80BB2296E359CAF12C1D882DCFBEF225CC77F62E799BBC034E2C8149A935CE3| |D1DCF4167E23F46CDA3BBAA146B65CDA3BBDE9C3FEE1F83BF68D22D36833ADB9D47| |F758198CFBF1CFE6326EF12E6F6346DFACACD3A6FA7E3C2F83BC9FC7F35E6216DF7| |3DEF717E01F2D87BB0F| |-------------------------------------------------------------------|
  6. yes I prefer to try and make character builds that are more survivable. as for attacks early, I do builds for level 50 respecs so won't be leveling with this (I stick to generic IOs from 22 up). Rad isn't a single target powerset. I've only skipped 2 attacks (and the taunt) and only 1 is single target (and the weakest attack in the set). Irradiated Ground was slotted for the set bonus' as it being such a low dot damage that it didn't seem worth it to put a damage set in there. Thanks for the advice on what to go for when doing a /regen set. I'm good at making builds for actual armor sets but /regen and /firey aura tend to throw me cause they're not really armor as regen through or kill faster mitigation.
  7. I want to appologize a bit.. I had a really horrible day yesterday and shouldn't have taken it out on you. the whole required thing is a trigger after playing other games where I'm not told why something is the right way to do it. I like to learn the why not just the how so I can do it myself in the future. I'm reworking my build with Scrap's advice and looking at the build you posted Helen.
  8. so something like this? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Hawking Burst: Level 50 Technology Scrapper Primary Power Set: Radiation Melee Secondary Power Set: Regeneration Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Radioactive Smash -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Acc/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Dmg/Rchg(5) Level 1: Fast Healing -- Prv-Absorb%(A), Prv-Heal/Rchg(7), Prv-Heal/EndRdx(7), Prv-Heal(9) Level 2: Reconstruction -- DctWnd-Heal(A), DctWnd-Rchg(9), DctWnd-EndRdx/Rchg(11), DctWnd-Heal/EndRdx/Rchg(11), Ags-Psi/Status(13) Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Acc(15) Level 6: Kick -- CrsImp-Acc/Dmg/EndRdx(A) Level 8: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(17), Rct-ResDam%(17) Level 10: Dull Pain -- DctWnd-Heal(A), DctWnd-Rchg(19), DctWnd-EndRdx/Rchg(19), DctWnd-Heal/Rchg(21) Level 12: Super Jump -- UnbLea-Stlth(A) Level 14: Radiation Siphon -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/Rchg(25), SprCrtStr-Acc/Dmg(25) Level 16: Integration -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(27), DctWnd-EndRdx/Rchg(27), DctWnd-Heal/EndRdx/Rchg(29) Level 18: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam(31) Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-EndRdx/Rchg(33) Level 22: Resilience -- UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(36), StdPrt-ResDam/Def+(36) Level 24: Irradiated Ground -- AnlWkn-%ToHit(A), AnlWkn-Acc/Rchg/EndRdx(36), AnlWkn-Acc/Rchg(37), AnlWkn-DefDeb(37) Level 26: Devastating Blow -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg(40) Level 28: Instant Healing -- DctWnd-Heal(A), DctWnd-EndRdx/Rchg(40), DctWnd-Rchg(40), DctWnd-Heal/Rchg(42) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 32: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Acc/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/Rchg(43) Level 35: Revive -- RechRdx-I(A) Level 38: Fusion -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(50) Level 41: Dark Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/Rchg(46) Level 44: Soul Storm -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(46), SprEnt-Acc/Hold/End(48), SprEnt-End/Rchg(48), SprEnt-Hold/Rchg(48), SprEnt-Acc/Hold(50) Level 47: Assault -- EndRdx-I(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1476;684;1368;HEX;| |78DA6594DB4E5341148667B377454A0BA51C0A42398A6DA92D6D94A88031514E0A5| |5628DB7B86DC7D2D0B44D5BA25CFA0A5EE8A5C607F0193CDE788E3E841A839A28A8| |57B8E8FF5349BAD3E6CBACF9D7AC7FD69ED9895B33AE47F3B7CF28A3E55CCE2E975| |792A9925D2CEA92F38A4EADE60BB9426643C9E35EB06FAE65F399C1B3EBA572A551| |22FD7BCA9584CE691DBD6CA7B376255BC863ECAF4DCFE81B3A5F1681CEE8BC2E553| |5CABD5C28E4A273D9CC6A45567555474BDA2ECAA0756F90D6A5F26AB6E8AC8E9345| |ADD33DB3C56C2A9AACD8B93559385958CFAD24EC72459736BAC5D1A8FC27028ACF8| |EA5C20D4AC52DD5304686402B4806C099DDED18D51C536D9AD5D881AFE417F0E067| |7056B406B49671C9C0DC32E85C222F82AE09704E724CE43498F750B3E50E7997DE4| |4E3806FE548AB6AAC4B628DCC6B5C447D4F27D6F4FCC4785E344DF4DE443F5EFAF1| |D24F4702F489B6195AD56CA2EE49E9971B751D6E6D419F06BB52E475B0DB26AF810| |BB25E2B6BB7B2F6A14592B5FBD80B53B46DEC5BDB5F78EFFB03F66F935BE42FD092| |9C76AEDFCE7D0F76901ED20B9E176D27B48ECEDF921FB0D4D036B945B2DE08D71FF| |14982DF5293D2031FEBF83EA22F231FC0C3EFC9B7E094687BD8AF9E7726E7C0236F| |C8D7E42B30F012BC201E7B916BF6B25F01F629C07716E2BB6A13AD1F9E0C3FF71EE| |29EA7C5C300CFF8C069F80A4D836353E424790A5C94F58679BE86C3385F2702B833| |BBE76BF4217447EF83F107E027B11E64AD609C9A18190523E36404DCBD3261BE8BF| |00B9C95C87370FC19F9947C02C61F835EF119E5198D0EC1E7B0C462EC458CDEE364| |9F55BBEFF293470D58B5DBBC3356371BAB8BC4EB22C7EA22C7EB224BFB23F4B96CB| |1B0C40CFA6BF2C8DD476C67D359FB76282382F9EFFF6386318473E2BA8AF7FC6DBF| |3E08FD8FFD317E4BFE0186E5E00A| |-------------------------------------------------------------------|
  9. I'm sorry Helen but I'll wait for Scrap to reply to my last post. You've linked me a farmer build when I said I wanted a general PvE build (I already have a farmer that is similar in build and has little to no END problems) and last I checked there's NO power in any set that's REQUIRED. it's a game.. I didn't ask for the optimal build just one that'd work. Also Scrap explained things, where as you just said "x is wrong" which is something that drove me away from many games including League of Legends. so again I'll wait for Scrap to reply.
  10. 1 is fine.. i'm not sure why I didn't just replace SJ with Mystic Flight like I did on my farmer.. the character is thematically a dragon so has wings that I want to be functional (removing the extra travel power is fine) 2 and 3 not as much as it being survivable and fun. Purples are easily within reach being that I have a clone of this character on a second account built to be a fire farmer. didn't realize weave was so much better... will switch them I originally had the unrelenting fury 6 slotted.. i'd taken the 6th when I was trying to get more positional defense. will put that back and find a slot for the brute's fury also. I agree the Obliteration set is great.. is there somewhere else we can put it though? with the proc from Brute's Fury in quills my fury bar goes from 0 to mid 80s within seconds of starting a fight and stays there until the mobs run out. having it in throw spines means less damage bonus over time than if it was in quills. I took Focused Accuracy for the (duh) Accuracy.. if you think this is a wasted choice I could take something else... but to get to Physical Perfection (which I even have on my farmer slotted the same) it'd be FA or Superior Conditioning. I have Phys Perf as one thing I didn't like in the farmer build I was given was it's complete reliance on Ageless being up to have endurance (that build also didn't have consume) I wanted a more end stable build. Any suggestions (btw the farmer is quite end stable (using consume it's fine without ageless running)) Again was chasing defense so didn't look to put them in. I see what you did with CJ's slotting so will change those.. btw looking at weave's slotting is the Kismet 6% Acc a trap too? wasn't aware the PS: proc wasn't unique.. will keep that in mind in the future 🙂 again I kinda want to keep physical perfection the way it was (that's a bunch of regen(13.94%) and recovery(8.6%) to loose) I'll see if we can steal slots elsewhere (again i'm fine with replacing FA so putting something with only 1 slot there is fine) fair.. again will try and find slots elsewhere to make this change. Kick was a means to get to Tough and Weave on my farmer.. here I used it as a mule. Not sure if I'll even use it so maybe put it back to it's initial slot. more slots for your other changes without eating Phys Perf's slots 😉 what changes with purples/winter ios would you make? What besides Ripper could I take out to put Burn in? maybe assault if I can find slots for burn? btw thank you so much for actually helping instead of just saying I borked it.. I knew it needed help just not where (again I'm so much better with builds where I have some def/resists to build on)
  11. I tried making a build for a Rad/Regen but the numbers looked horrible and trying to make it more survivable (with def/resists) I didn't have enough slots for attacks. Do I even go for defense/resist or just go ham on regen/recovery? Between this character and my non-farmer Spines/Fire brute I've got a migraine. I'm good at making builds for Tanks and armor sets with resist/def built in but Regen and Fire baffle me. in short HELP!
  12. Would I be able to get the positional defenses up there without sacrificing damage or anything else much? I fear it'd be like chasing perma-hasten on some builds where you'd give up too much to get there. I have melee at 41% so definitely within a small purple to shore up. As a matter of fact it's a tad more melee defense more than my Spines/Fire farmer has. I wasn't able to see a good way to get more AoE and Ranged defense though.
  13. So I'm trying to make a general use Spines/Fire brute.. not sure if what I came up with is gonna stand up to non-fire based mobs. Here's what I have: Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Hellfire Razorback: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Sorcery Ancillary Pool: Energy Mastery Villain Profile: Level 1: Lunge -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5) Level 1: Fire Shield -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(5), Ags-EndRdx/Rchg(7), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(9) Level 2: Blazing Aura -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Acc/Dmg(13) Level 4: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-EndRdx/Rchg(50) Level 6: Spine Burst -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg(21) Level 8: Healing Flames -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(21), DctWnd-EndRdx/Rchg(23), DctWnd-Rchg(25) Level 10: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(17) Level 12: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), UnbGrd-Max HP%(29), UnbGrd-ResDam(29), UnbGrd-Rchg/ResDam(31) Level 14: Impale -- Apc-Dam%(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/Rchg(33), Apc-Dmg/EndRdx(34) Level 16: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam(36) Level 18: Quills -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(37), SprBrtFur-Acc/Dmg(37) Level 20: Consume -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(37), PrfShf-EndMod/Acc/Rchg(39) Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(23), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39) Level 24: Tough -- RctArm-ResDam(A), RctArm-EndRdx(40), RctArm-ResDam/EndRdx(40), RctArm-ResDam/EndRdx/Rchg(40) Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), Ksm-ToHit+(42) Level 28: Ripper -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(42), Obl-Dmg(43), Obl-Acc/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Dmg/Rchg(45) Level 30: Super Jump -- BlsoftheZ-ResKB(A) Level 32: Throw Spines -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/Rchg(33), Ann-ResDeb%(45), Ann-Acc/Dmg(45) Level 35: Fiery Embrace -- RechRdx-I(A) Level 38: Rise of the Phoenix -- RechRdx-I(A) Level 41: Assault -- EndRdx-I(A) Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(46), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(46) Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48), NmnCnv-Heal/EndRdx(48), PrfShf-End%(48), PrfShf-EndMod(50), PrfShf-EndMod/Acc(50) Level 49: Mystic Flight -- Flight-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1454;692;1384;HEX;| |78DA65944B4F13511886CF74A620B4D01B502A055A2EA5DC861670AB51014DA4B1D| |0E8B619EBA14C6C28994222EEFC0B6A74631050B7EEBC467F80C6A83FC015F1B2F2| |B2F01AC5FACDBC9F48D2A6CDD3F39EF77CE79DEFCC4CE6FC94F7CEB18B8784E2395| |A322A95FC116B7545BA3346D12CA84288E071592A2D98968CCD1B17CAD619A370AE| |DE961D5B3E234B52EAB965734956DA214DC905B95491FA8C29ADB5FCE155CB10DE6| |CB95CD267A541BEA2EFDFE0ACB42A8BE67293339E318B8B2B340B6BAE6C15687564| |7AD92CE8D34BD22AAEE5334665C5AEE8ECD24E11FAE9F73421F853554596D0A309D| |71C731ED472E05DDBA6385E4D1CA03F699A4B113B3551378E71DD04B86F12BC672F| |E1354A40C39C1F6CF4319B41AF176CA3FEA858A3AAADA8D3EE07F787C074107C46F| |9DDC8AFB937B1DEBF01066F30D7C196EBE07D72D7F335D79F449D961360DB2CEF97| |0503646CE02C0D9CA5B985C999FC9CE901B93C7CAD9E711579C3E84FF427C6D12F6| |0D777F039E56FE2FC4D6917E674E618181B05E329F021B97D9CC9F70375E2DF985F| |C15EDEE705D50F70A6C06D9EBBC5BC09F66D3137C047E40E39075D75852E61CFBEA| |B60E20AE8A2BEB4720F5BF9BE69E3FB24C1F74F82EF1F95BC61CE1BEEA13F039A18| |E8657631E3A046DE08BCAE08F77B90FB3CB8239C5EBEA46BEAC0DEEE8E2AF20C0A6| |41FFA85F1D06FE61F7064070C53FD4ED4179DAFA1BDA27ADD7C06DDEF5027F696F9| |061C79CFDC061FDB978635A2675838DA137EA66CAD9FB520ED97E4FD9271688D012| |186B91FC35BC830BACEDC606E825EF2EAF0BAF5D3E8C3D829E61CF31ABC693EAB34| |9FD5650A93E23CA95EEC1DD5769F77FAD2470CD528A91A255DA34CD4289335CA8CB| |6FBBEA8CED6CC66359E2445719406BFB04FD1F17F68DC7D6F086514D93FFDD71425| |8E73F01EC4F3F571AF3F09FFE7BD5A0CDA5F817FE0D5| |-------------------------------------------------------------------|
  14. There is no customization for Granite cause they took a shortcut when they made the power.. it basically replaces your character with a properly scaled DE Granite model.
  15. Planning my Bio/SJ Tank's build for his level 50 respec. Won't be soloing much with him but like WP, Bio is making me confused on what numbers to try for.. I've come up with the following: Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Siggrd Ericson: Level 50 Magic Tanker Primary Power Set: Bio Armor Secondary Power Set: Street Justice Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- TtnCtn-ResDam(A), TtnCtn-EndRdx(3), TtnCtn-ResDam/EndRdx(3), TtnCtn-ResDam/Rchg(5), TtnCtn-EndRdx/Rchg(5), TtnCtn-ResDam/EndRdx/Rchg(7) Level 1: Initial Strike -- CrsImp-Acc/Dmg/EndRdx(A) Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx(9), PrfShf-End%(9), PrfShf-EndMod(11), PrfShf-EndMod/Rchg(11) Level 4: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-EndRdx/Rchg(15) Level 6: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(15), ShlWal-ResDam/Re TP(17) Level 8: Adaptation Level 10: Kick -- CrsImp-Acc/Dmg/EndRdx(A) Level 12: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(17), PrfZng-Acc/Rchg(19), PrfZng-Taunt/Rchg/Rng(19), PrfZng-Taunt/Rchg(21) Level 14: Ablative Carapace -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(21), DctWnd-Heal/Rchg(23), DctWnd-EndRdx/Rchg(23) Level 16: Combat Readiness -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(25), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-EndRdx/Rchg(27) Level 18: Evolving Armor -- Ags-Psi/Status(A), Ags-ResDam(27), Ags-ResDam/EndRdx/Rchg(29), Ags-EndRdx/Rchg(29), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx(31) Level 20: Rib Cracker -- Hct-Dam%(A), Hct-Dmg/EndRdx(31), Hct-Acc/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Dmg/Rchg(33) Level 22: DNA Siphon -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Rchg(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34), TchoftheN-Acc/Heal(34), TchoftheN-Heal/HP/Regen/Rchg(36), TchoftheN-Heal(36) Level 24: Super Jump -- UnbLea-Stlth(A) Level 26: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A) Level 28: Spinning Strike -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(36), Rgn-Acc/Dmg/Rchg(37), Rgn-Dmg/Rchg(37), Rgn-Dmg(37) Level 30: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(40) Level 32: Parasitic Aura -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(40), TchoftheN-Acc/Heal(40), TchoftheN-Acc/EndRdx/Heal/HP/Regen(42), TchoftheN-Acc/EndRdx/Rchg(42), TchoftheN-%Dam(42) Level 35: Shin Breaker -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Acc/Dmg(45) Level 38: Crushing Uppercut -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/Rchg(46), SprMghoft-Acc/Dmg(46) Level 41: Maneuvers -- LucoftheG-Rchg+(A) Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48) Level 47: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(48), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 8: Defensive Adaptation Level 8: Efficient Adaptation Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Offensive Adaptation Level 50: Mighty Core Final Judgement Level 50: Assault Radial Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Spiritual Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1663;732;1464;HEX;| |78DAAD94CB4F135114C6EF74A622A540A12DE54D29425FF4C5C3A506055C4003047| |5DB34ED384CAC6D9D21519626C6C75617EE0CBA73E3C23FC6F8484C7CEBC2471430| |A8643CCC77A48DDD7A13F8DDFBCD39E77EF7F6CC642FCFBA1F9EBA725C48EE93A5B| |C69E64EE7CBE755C399CD6B7A41D0685BD535CD2806E70CBD6056CA4D240511939B| |55CFA965534D9ED02BB92543CB97F5426EC6B85031FC1C90554B2A3D36F2974A7A5| |913EEE54AA5945C54F3555AB5DA8B795D5B5BA755FBDF4745D530D7F4AACB5EAF56| |55B5E89DABEA85E45C5935B48D5C366FAEABC64637B998A1BF6F23F44FDAB769394| |5922661453852CC1831A30825CE1C070F25C0175D8287254451D8DA77AA27713DE9| |2CC79F010FAF30EF386CBA6E316F835B942B23D721FB11EBF6806D9D60175D9F936| |39C1CD3B647CB01457816647BBD4D759A10633928BE993D36B3C797E4BB059AD262| |626F8F01765E6456415F05DCA59AADC8915B97B0AF6F813D65998BE02BAADFCEB1E| |D7791DF7D9FB909F6DE037F52DD0EBEAF8E69E4F74E81FD93CC097030C34C83AF69| |1F2F9FC31B47BDC118188C3223CC30F88BF6F323C7E9EFC67D0D07985D4C3F38E26| |37AC100DD65005E454046BDDF54AF87EFB7C782F6867CF5B1AFBEA3D046A6C12353| |CC49E6042853ED01D45606F637A1DF736C57B6FB706C8BB90D8677C03DDA7B4872D| |96719628F61F61CE63344F94C513E6394CFFC963C86D863E8A6626BB11BCCEBCC6B| |E0F855F01DE58CB2C7D1E7A833FE8CF9144C3C613E063BE85C11BEB308F7AB425A1| |C9A1C672DE10353DCEF292FB84965921C9BE41E4A714F65B89732DC4B21AA9B46AC| |948EA3D733CC7EA5EE5DB56888A872F0E65BB186A7E90625D3A04C3628530DCA628| |3B2ACF0B6A448B6D2ECA1F71E8AF5C975F0FD105202DEBFD434491AC6BDBA8FA147| |3ED7C74710FFB55E0B42FB51F74DD8D99FF37EF6785FFB90591FEAE61FEBE68FFE4| |DFA8F438B924736F720549BCF076A7397BF365FF1D6E67F00C83E5287| |-------------------------------------------------------------------|
×
×
  • Create New...