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scottostanek

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  1. Looking mostly for the basics to handle making the "outside" base a thing. Could probably just ask for the 'make a filled room with an outside feature starter --loading location on top' as a choice in the base maker. Is there a way to group up objects to store as a single item anywhere? The next step is making buildings up there and having some "lego" pieces would help too.
  2. Just as the costume creator has a save and load option, could we have a base save option to help out all us poor folks? (with meager abilities to follow Youtube videos and remember dozens of base command lines as we try) The idea would be to publish a couple "starter" packs so that the outside base design would get a kickstart. Instead of endless walkthroughs and frustration, some kind soul could drop the beginnings out there to work with. It would also allow the big base designers to showcase on OTHER servers.
  3. For color, I would be willing to have my armor take on the color I choose for aura. Or give the model it's own "skin" color and let us pick that in costume editor.
  4. How about a pair of wings that are made of cloth? Like Hawk from DC or Spawn. It would be cool to have the belt option of holster that would adjust to the weapon type for handguns, swords, axes etc. edit: How about allowing the chest icon selection be available to the glass ball head or jar head? Then you could make an eight ball by coloring it dark with an '8' icon. Or an oversized eyeball.
  5. Jack be nimble Jack be quick, Jack followed me like a lost puppy when I hit him with the mushrooms. Almost brought him back to the motel but somebody decided to Incan the whole league to him on the water.
  6. ToT pic. Even Santa showed up to enforce social distancing. Facemask is the girl in the yellow trench, she is in costume (invis as well) but her phantom army is visible doing Eo's pedicure.
  7. Or as an alternate suggestion, add a Supergroup Portal right there in Ouroboros off to the side on one of those empty ledges. Bam. Characters can port to Oro under the same timing and rules, and then hit the enterbasefrom macro most of us already have. From the base you can drop out anywhere you could before. The extra travel powers become situational, like when you know it is faster to go that route and the recharge is just sitting there. Between those and the Oro power, there is no need to reduce times.
  8. Is this related to the sudden server down state? I was kicked a few times during the Halloween event --zombie raids mostly-- and welcome the fixes. But I hope things are back up soon, I voted and now I want to shoot things. 😉
  9. Switched to the new launcher on a fresh install directory. Noticed the 'default' options are back, video settings and such to optimal. Since it is in the middle of ToT, there are a lot of graphics effects kicking off and I have noticed two old friends* (frenemies really). 1) The sound looping bug is back (from Live) where the same sound effect can loop five or six times despite the person generating the sound wandering off into another mob --and my own effect sounds fail to play while this loop is going on. 2) DC after DC. I didn't have nearly as much problem with Tequila. But then I realized I had changed the graphics options there to much more conservative than the default optimal. TLDR: the optimal graphics settings seem to be too optimistic. It would be better if they noted the number of DCs happening (simply logging the last state when an account tries to reconnect while it is still already logged in should catch those) and offer to reduce video options incrementally until they stop happening? I mean it may be fine for normal play but anyone that does Rikti Mothership, Hamidon, ToT League will eventually start hitting graphics issues. Maybe an option to save an "event mode" version?
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