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Chicane

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  1. Hello everyone! I have not been on Homecoming in a while (pre tanker changes, TW changes, power proliferation etc.) and have been curious as to the changes and want to come back as a tanker after making multiple scrapper/stalkers originally. I'm working on an Inv/TW build to solo +4x8 endgame content and function in teams without swapping between a solo setup and group setup but I'm running into a few problems after racking my brain trying to figure out how to make it work. In order of importance: 1. My global recharge is not high enough to sustain perma-hasten (even with ageless) while frankenslotting my attacks for procs/desired set bonuses to push resists close to cap. After changes, does TW do enough damage to forego proccing and chase full sets to achieve perma-haste? Currently, I cannot sustain an attack chain in the golden window for momentum. Trying to figure out how to balance this between playable, dealing decent damage, and remaining incredibly tanky in solo content. 2. In the new content, is chasing 70+% resist and 45% def softcap worth it? What does incoming damage look like and have I shot myself in the foot making myself TOO tanky for the content while nerfing my damage? Also on the subject of new content, 90% of the time I played before it was an AoE fest which is why I put my baseline at 5 targets surrounding for the sliding scale powers. I don't plan on soloing AVs with this but I also want to make sure I'm survivable ST if that's what new content is geared towards. 3. I know TW is pretty end hungry but I did overkill? I don't want to be required to carry blues but between procs and natural recov I might have overthought this topic. 4. Although this is an end-game focused build I want the option to exemp down and have not taken many of the early attacks. This is something I largely ignored previously in favor of doing wacky things like solo farming AVs on stalkers. Any advice on exemp-ability for this setup? As a sidenote, I have a few billion inf saved from the last time I played so cost is not an issue. I appreciate you taking the time to read my wall of text and look through the build to help! tl;dr I need help with my first Inv/TW/Tanker and I have some major holes in the build. Any advice? This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Titan Weapons Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), ImpArm-ResPsi(5) Level 1: Defensive Sweep -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg(7), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9) Level 2: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(17) Level 4: Fly -- Empty(A) Level 6: Maneuvers -- Rct-ResDam%(A), Rct-Def(19), Rct-Def/EndRdx(19), Rct-Def/EndRdx/Rchg(21) Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(23), ImpArm-ResPsi(23) Level 10: Resist Physical Damage -- ImpArm-ResPsi(A) Level 12: Unyielding -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27) Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(29) Level 16: Follow Through -- Hct-Dam%(A), Hct-Dmg(31), Hct-Dmg/EndRdx(31), TchofDth-Dam%(31), TchofDth-Acc/Dmg(33), TchofDth-Dmg/EndRdx(33) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(34) Level 20: Build Momentum -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--ToHit(36), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-Max HP%(A), ImpArm-ResPsi(50) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39) Level 28: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), TchofDth-Dam%(40), TchofDth-Acc/Dmg(42) Level 30: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-Def(42), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(43), ShlWal-Def/Rchg(43) Level 32: Unstoppable -- GldArm-3defTpProc(A) Level 35: Whirling Smash -- SprMghoft-Rchg/Res%(A), FrcFdb-Rechg%(43), FuroftheG-ResDeb%(45), SprAvl-Dmg/EndRdx(45), SprAvl-Rchg/KDProc(45), SprAvl-Acc/Dmg(46) Level 38: Arc of Destruction -- Arm-Dam%(A), ScrDrv-Dam%(46), ScrDrv-Acc/Dmg(46), ScrDrv-Dmg/EndRdx(48), Erd-%Dam(48), Erd-Dmg(48) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- RgnTss-Regen+(A), PrfShf-End%(50) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11), NmnCnv-Regen/Rcvry+(11) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PreOptmz-EndMod/End(13), PreOptmz-EndMod/Rech(13) Level 1: Momentum Level 4: Afterburner Level 50: Degenerative Core Flawless Interface Level 50: Melee Core Embodiment Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1507;710;1420;HEX;| |78DA7594594F135114C7EFB43362374B2DA5A574A3B2959642797749841A9626241| |24DF4A119E152263643D3A968E3ABB8BCA9D11015624CDC3F827E0B95B83DF8EC83| |605C223C8DA773CE4D51F4A6ED6FEEB967BBFF7B3B850BA3EEF9F9FC1126B98F965| |5C328CEA8FA595E550A6A499B658DD102DF185A8BA37C9EEB06CF8EEB4BE7CA3AAF| |AA67B4B256AB8769B9C0CB9C6767B49AAA174F72B5B2A81BCC35BDB858CEE6CB5A6| |9A1E6B59EA7B83AC7ABC68256F1E05A6349D34B4E6B76BCC2F99C7FACA2CD66C7A0| |42A95E2CA8468D57EB21E86304BEAF1DF02359AD9976F6C3CE584E66B69FC42DA49| |C028F3E99DD0E369D15764DC6C5ABC83D9788CBC8BD978957906FA09244C1B214C1| |CCFBA2C418B2354E4C205DA0979D6110B39B30980F4C8AE858F98E7EFB37889BC8B| |66FC87528DA229C5B92B88DB618B23D4EA4EDBD026707393307195FA61873890CAE| |203C45651622A142245498847A0B193CC2D9434E61728A9053E497DDCA7C07D4F4D| |2DE146FDA662DC67A8903C422B39C13A788A791EFA0924F628AA5A62F2059CE8949| |ACD03541CC13C79177A1A21F0FD054FCCFB0C281A7C487C447C8EEC7C4274809740| |F88A3085847610753904C52701B8BE4483819163B84161DD461771BB2B795E847DE| |83349D428BCEEB78637A6F20FB6E126F1149931469F21EB4888A9B15A54A29D2204| |51A0C900603C7901F20282EB6131F41E32AB491146D243F52C4320A90398CF3CC1A| |B69179801C5C45AE41708F08EE398841831719720939749EB861B36ED2D067E47DC| |8DD2FDAE94FA3D3730F6369DA98943E84772FB782991DA06F56DCD66C00454F8271| |589CC830A5C911233213C3844FE3045372F31F6D4EED5E9F96C5329824CBF4C5D90| |C21AFCD1D261B9BC0569C5D2897F3041EC8C6EEB8AF7FC4D1BEDC5B28A77B1B69FE| |6F7CDAF13632597BF345F1F7C883634E38BE485A13E55F8ECD31E9DF11B2D29888D| |CBF01B39B2314| |-------------------------------------------------------------------|
  2. This is my first time working on a /regen and I'd like some input on defenses and playability. I have a decent mix of defense/res but focused on +healing. Is this enough to survive most content at +4? (Note: Shadow Meld is at a roughly 60% uptime but seems like it would be a hassle to keep up with unless I mix in some autocast scripting into the ST/AoE rotation any better suggestions are encouraged) Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Ffm: Level 50 Magic Scrapper Primary Power Set: Martial Arts Secondary Power Set: Regeneration Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Storm Kick (A) Superior Critical Strikes - Accuracy/Damage (3) Superior Critical Strikes - Damage/RechargeTime (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime (5) Superior Critical Strikes - Damage/Endurance/RechargeTime (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (7) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 1: Fast Healing (A) Miracle - Heal (7) Miracle - Heal/Endurance (9) Miracle - Heal/Recharge (9) Numina's Convalesence - Heal/Endurance (11) Numina's Convalesence - Heal (11) Numina's Convalesence - +Regeneration/+Recovery Level 2: Reconstruction (A) Preventive Medicine - Heal (13) Preventive Medicine - Heal/Endurance (13) Preventive Medicine - Endurance/RechargeTime (15) Preventive Medicine - Heal/RechargeTime (15) Preventive Medicine - Heal/RechargeTime/Endurance (17) Preventive Medicine - Chance for +Absorb Level 4: Quick Recovery (A) Performance Shifter - Chance for +End (19) Performance Shifter - EndMod (21) Performance Shifter - EndMod/Recharge Level 6: Cobra Strike (A) Superior Scrapper's Strike - Accuracy/Damage (21) Superior Scrapper's Strike - Damage/Recharge (23) Superior Scrapper's Strike - Accuracy/Damage/Recharge (23) Superior Scrapper's Strike - Damage/Endurance/Recharge (25) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (25) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 8: Focus Chi (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 10: Dull Pain (A) Numina's Convalesence - Heal/Recharge (29) Preventive Medicine - Heal/RechargeTime Level 12: Kick (A) Empty Level 14: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Integration (A) Miracle - +Recovery (31) Miracle - Heal (31) Miracle - Heal/Endurance (33) Regenerative Tissue - +Regeneration Level 18: Crippling Axe Kick (A) Hecatomb - Damage (33) Hecatomb - Damage/Recharge (33) Hecatomb - Accuracy/Damage/Recharge (34) Hecatomb - Accuracy/Recharge (34) Hecatomb - Damage/Endurance Level 20: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 22: Resilience (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Endurance/RechargeTime (36) Unbreakable Guard - RechargeTime/Resistance (37) Unbreakable Guard - Resistance/Endurance/RechargeTime (37) Unbreakable Guard - +Max HP Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed (37) Kismet - Accuracy +6% Level 26: Dragon's Tail (A) Armageddon - Chance for Fire Damage (39) Armageddon - Damage (39) Armageddon - Damage/Recharge (39) Armageddon - Accuracy/Damage/Recharge (40) Armageddon - Damage/Endurance Level 28: Assault (A) Endurance Reduction IO Level 30: Boxing (A) Empty Level 32: Eagles Claw (A) Mako's Bite - Accuracy/Damage (40) Mako's Bite - Damage/Endurance (40) Mako's Bite - Damage/Recharge (42) Mako's Bite - Accuracy/Endurance/Recharge (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge (50) Mako's Bite - Chance of Damage(Lethal) Level 35: Tough (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) Level 38: Weave (A) Luck of the Gambler - Recharge Speed (43) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance (43) Shield Wall - +Res (Teleportation), +5% Res (All) Level 41: Cross Punch (A) Obliteration - Damage (45) Obliteration - Chance for Smashing Damage (45) Obliteration - Damage/Recharge (45) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge Level 44: Moonbeam (A) Sting of the Manticore - Accuracy/Damage (46) Sting of the Manticore - Accuracy/Interrupt/Range (46) Sting of the Manticore - Damage/Endurance (48) Sting of the Manticore - Damage/Endurance/Recharge (48) Sting of the Manticore - Damage/Interrupt/Recharge Level 47: Shadow Meld (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense/Recharge (50) Luck of the Gambler - Defense/Endurance/Recharge Level 49: Maneuvers (A) Luck of the Gambler - Recharge Speed (50) Reactive Defenses - Scaling Resist Damage Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (17) Performance Shifter - EndMod (19) Performance Shifter - EndMod/Recharge Level 50: Musculature Core Paragon Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany ------------ ------------ Set Bonus Totals: 17% DamageBuff(Smashing) 17% DamageBuff(Lethal) 17% DamageBuff(Fire) 17% DamageBuff(Cold) 17% DamageBuff(Energy) 17% DamageBuff(Negative) 17% DamageBuff(Toxic) 17% DamageBuff(Psionic) 12.56% Defense(Smashing) 12.56% Defense(Lethal) 8.5% Defense(Fire) 8.5% Defense(Cold) 9.75% Defense(Energy) 9.75% Defense(Negative) 6% Defense(Psionic) 11.63% Defense(Melee) 13.5% Defense(Ranged) 11% Defense(AoE) 6.25% Enhancement(Max EnduranceDiscount) 54% Enhancement(Accuracy) 91.25% Enhancement(RechargeTime) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 316.2 HP (23.62%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 70% MezResist(Held) 70% MezResist(Immobilized) 70% MezResist(Sleep) 70% MezResist(Stunned) 70% MezResist(Terrorized) 70% 19.5% (0.33 End/sec) Recovery 44% (2.45 HP/sec) Regeneration 19.25% Resistance(Smashing) 19.25% Resistance(Lethal) 25.25% Resistance(Fire) 25.25% Resistance(Cold) 7.25% Resistance(Energy) 7.25% Resistance(Negative) 10.25% Resistance(Toxic) 10.25% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 22.5% SpeedRunning 36% GlobalChanceMod PlayerCrit | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1503;712;1424;HEX;| |78DA6594D94F135114C6EF74A662A185968280504A0BA5652B547D50E312238B084| |DD0465FEB582E65A4B6CDB426FAE8BB4F9A8889FAE8F6E21FE286CA9BF10F70434D| |DC3006EB99F90E05D39B36BF99EF2CFDEEB99D495E1E773F9EBA7A54288DC7737AA| |9944E654CBD5894A633A9678D8CA0A54E2E5CAC23766E86D2499993329ED4CDB2A1| |E7D2C7CC7229508D8DCB05992FC9F86999957969EA65A390179EB94221179F34B28| |B65239FADB7EF524529E7DDF6E5ACD48BA4376DDECC4BB3B468143B268A46269E2A| |EBB9256A9C2A5CCAA5937AA92CCD2BED646788BE372D5FF6AA38C5394D88844B387| |4E67950CB30E7C11D121CB76A15AE9DA68B28C526C09D53CC538A9D5B7F8679169C| |A8E352AA55DEA9B6E67ECFFC00367E647E02BD6BE024D5AAF85D87BAECB0B5E6EB6| |0CB0D7099729CDCDFF904752D4FC15DCF98CFC1F617CC15F016D5622C15B5EE11FA| |EDBEC7BC0F763D00A728D1052F8A2B85BD75B16F07C51AD047345468895E523C501| |4CF5B74E87E039EA058133AA94D2731BD6E9E6A374FB5E70831E012B729D7873E9A| |AF1FF53D51660C0C0D58D44468100C538D9F9DFAADA3B77298D3146BE5936CFD0EF| |7BD3F983F99BFC0BE75E66F9E22D5B671DFB6564CA06F43D83EEF50AC837D761C86| |AFFEFDCC03CC8360F4109F24D574A29FE80CC19F425A802719B027799794209F6F7| |00159D1ACB0771A5D04070CE60530B104AA541B66C7E1364C74600F76A3512CC2A7| |10E1DD0CB630BDCC19E45E8B0811E3DDC5FEC0FDB0406C7883EFFF822315D0FAAB0| |F71CDD00A7C8FBC62BE04475799AFC175B71071D438E2EC69D40726FCA08F7C8FF1| |9EC63827F10D5EBAB4EA334E1F6B7A41ADFAE456066BA263354AA246D95BA3ECAB5| |166B72B2EFC0BE7B4EA732F143BCBE515D6CC6C2F6BF514E5B35746B0FB2FDBB510| |76F479BB1643DED72DCDA1F05BC1CB6F85667E2B54FE5F337E52790C0FC35BD7CB9| |6CE96FE01321600F9| |-------------------------------------------------------------------|
  3. I've tweaked the build to find less defense but a lot more res. One of the things I did not consider was the repel aspect of Hurricane and instead thought of it as a PBAOE -tohit. After playing with the character in question I can see why that just wouldn't work. I understand the utility behind Hurricane but ultimately decided to drop it in favor picking up one more power choice to net me Soul Drain in Dark Mastery. I'd consider it slightly less tanky but the tradeoff is much, much more damage. Let me know what you think and thank you once again for the critiques! (Edit: The missing enh in Tornado is meant for KB -> KD) Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! IBStorm v2: Level 50 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Dark Mastery Villain Profile: Level 1: Ice Blast (A) Superior Malice of the Corruptor - Accuracy/Damage (3) Superior Malice of the Corruptor - Damage/Recharge (3) Devastation - Accuracy/Damage (5) Devastation - Damage/Endurance (5) Devastation - Accuracy/Damage/Recharge (7) Devastation - Accuracy/Damage/Endurance/Recharge Level 1: Gale (A) Force Feedback - Chance for +Recharge (7) Accuracy IO (9) Range IO Level 2: O2 Boost (A) Preventive Medicine - Chance for +Absorb (9) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (11) Preventive Medicine - Heal/RechargeTime (13) Preventive Medicine - Heal (13) Preventive Medicine - Heal/RechargeTime/Endurance Level 4: Fly (A) Flight Speed IO Level 6: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (17) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 8: Freeze Ray (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (19) Apocalypse - Damage (19) Apocalypse - Damage/Recharge (21) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Damage/Endurance (23) Apocalypse - Chance of Damage(Negative) Level 10: Steamy Mist (A) Kismet - Accuracy +6% (23) Luck of the Gambler - Recharge Speed Level 12: Ice Storm (A) Superior Scourging Blast - Accuracy/Damage/RechargeTime (25) Superior Scourging Blast - Damage/RechargeTime (25) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Freezing Rain (A) Superior Scourging Blast - RechargeTime/PBAoE +End (27) Superior Scourging Blast - Accuracy/Damage (27) Superior Scourging Blast - Damage/Endurance/RechargeTime Level 18: Bitter Ice Blast (A) Cloud Senses - Chance for Negative Energy Damage (29) Impeded Swiftness - Chance of Damage(Smashing) (29) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage (31) Superior Malice of the Corruptor - Damage/Endurance/Recharge (31) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (31) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge Level 20: Boxing (A) Empty Level 22: Tough (A) Unbreakable Guard - +Max HP Level 24: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Luck of the Gambler - Recharge Speed Level 26: Bitter Freeze Ray (A) Basilisk's Gaze - Accuracy/Hold (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (40) Basilisk's Gaze - Endurance/Recharge/Hold (40) Basilisk's Gaze - Accuracy/Recharge Level 28: Maneuvers (A) Luck of the Gambler - Recharge Speed (43) Reactive Defenses - Defense (46) Reactive Defenses - Scaling Resist Damage (46) Reactive Defenses - Defense/Endurance (46) Reactive Defenses - Endurance/RechargeTime (50) Reactive Defenses - Defense/Endurance/RechargeTime Level 30: Assault (A) Endurance Reduction IO (34) Endurance Reduction IO Level 32: Blizzard (A) Ragnarok - Chance for Knockdown (33) Ragnarok - Damage (33) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (34) Ragnarok - Accuracy/Recharge (34) Ragnarok - Damage/Endurance Level 35: Tornado (A) Force Feedback - Chance for +Recharge (36) Empty (36) Soulbound Allegiance - Damage (36) Soulbound Allegiance - Damage/Endurance (37) Soulbound Allegiance - Chance for Build Up (37) Soulbound Allegiance - Damage/Recharge Level 38: Lightning Storm (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (40) Entropic Chaos - Accuracy/Damage (42) Entropic Chaos - Damage/Endurance (42) Entropic Chaos - Damage/Recharge (42) Entropic Chaos - Damage/Endurance/Recharge (43) Entropic Chaos - Chance of Heal Self Level 41: Dark Consumption (A) Recharge Reduction IO Level 44: Dark Embrace (A) Steadfast Protection - Resistance/+Def 3% (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - Resistance Level 47: Soul Drain (A) Adjusted Targeting - To Hit Buff/Recharge (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge (48) Adjusted Targeting - Recharge (48) Adjusted Targeting - To Hit Buff (50) Adjusted Targeting - To Hit Buff/Endurance Level 49: Hover (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (39) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (37) Endurance Modification IO (39) Endurance Modification IO Level 50: Cardiac Core Paragon Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Barrier Core Epiphany ------------ ------------ Set Bonus Totals: 19.5% DamageBuff(Smashing) 19.5% DamageBuff(Lethal) 19.5% DamageBuff(Fire) 19.5% DamageBuff(Cold) 19.5% DamageBuff(Energy) 19.5% DamageBuff(Negative) 19.5% DamageBuff(Toxic) 19.5% DamageBuff(Psionic) 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 3% Defense(Fire) 3% Defense(Cold) 5.5% Defense(Energy) 5.5% Defense(Negative) 3% Defense(Psionic) 4.25% Defense(Ranged) 3% Defense(AoE) 9.45% Max End 97.5% Enhancement(RechargeTime) 24% Enhancement(Accuracy) 10% Enhancement(Range) 10% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 293.2 HP (27.37%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 48.75% MezResist(Held) 48.75% MezResist(Immobilized) 48.75% MezResist(Sleep) 48.75% MezResist(Stunned) 48.75% MezResist(Terrorized) 48.75% 8.5% (0.14 End/sec) Recovery 54% (2.41 HP/sec) Regeneration 8.75% Resistance(Smashing) 8.75% Resistance(Lethal) 19.25% Resistance(Fire) 19.25% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 11% Resistance(Toxic) 11% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 7.5% SpeedRunning
  4. Thanks for the insight! This is my first time attempting both a storm and an ice build so some of the nuances around proc chances and the damage on some powers were lost on me. I'll take your suggestions into account and make some adjustments accordingly. Do you think it would be a good idea to drop Ice Bolt entirely? I was mostly using it as a mule for more +def set bonuses as I know with the recharge my ST chain would mostly consist of BiB/IB. Would you consider Hurricane a wasted slot? My line of logic was using the -tohit and knockdowns from Sudden Acceleration with my defenses to avoid most incoming damage while soft controlling herds in farms and large pulls in TFs. Also, for Steamy Mist do you have better slotting suggestions? It kinda seems +def isn't the best route of getting the most out of this power.
  5. Hello everyone! I was looking to accomplish a couple things with this build. 1. Excellent team support for both farming runs and trails/tfs in the form of near constant knockdowns and slows 2. Personal DPS contribution with reasonable survivability After some tweaking, I feel like this strikes a good mix and ticks all the boxes I was looking for. This build is slated to be rather end-game focused and thus needs those incarnates to a decent level. I'm aware the build suffers without those powers active. I'd now like to open it up to the community to pick it apart and let me know if there is anything glaring that I may have missed as I am relatively new to making builds. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Ice/Storm: Level 50 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Ice Blast (A) Superior Malice of the Corruptor - Accuracy/Damage (3) Superior Malice of the Corruptor - Damage/Recharge (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge (5) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (7) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 1: Gale (A) Knockback Distance IO Level 2: O2 Boost (A) Preventive Medicine - Heal (17) Preventive Medicine - Heal/Endurance (19) Preventive Medicine - Endurance/RechargeTime (19) Preventive Medicine - Heal/RechargeTime (29) Preventive Medicine - Heal/RechargeTime/Endurance (31) Preventive Medicine - Chance for +Absorb Level 4: Ice Bolt (A) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Accuracy/Damage (9) Thunderstrike - Damage/Endurance (9) Thunderstrike - Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Recharge (11) Thunderstrike - Damage/Endurance/Recharge Level 6: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (15) Gaussian's Synchronized Fire-Control - To Hit Buff Level 8: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 10: Fly (A) Freebird - +Stealth Level 12: Ice Storm (A) Annihilation - Accuracy/Damage/RechargeTime (17) Annihilation - Chance for Res Debuff Level 14: Steamy Mist (A) Reactive Defenses - Defense (21) Reactive Defenses - Defense/Endurance (21) Reactive Defenses - Endurance/RechargeTime (23) Reactive Defenses - Defense/RechargeTime (23) Reactive Defenses - Defense/Endurance/RechargeTime (25) Reactive Defenses - Scaling Resist Damage Level 16: Freezing Rain (A) Achilles' Heel - Chance for Res Debuff (25) Touch of Lady Grey - Chance for Negative Damage (46) Shield Breaker - Chance for Lethal Damage (50) Positron's Blast - Chance of Damage(Energy) Level 18: Bitter Ice Blast (A) Superior Scourging Blast - Accuracy/Damage (37) Superior Scourging Blast - Damage/RechargeTime (40) Superior Scourging Blast - Accuracy/Damage/RechargeTime (43) Superior Scourging Blast - Damage/Endurance/RechargeTime (46) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (46) Superior Scourging Blast - RechargeTime/PBAoE +End Level 20: Hurricane (A) Force Feedback - Chance for +Recharge (31) Empty (34) Endurance Reduction IO Level 22: Hover (A) Luck of the Gambler - Recharge Speed Level 24: Boxing (A) Empty Level 26: Bitter Freeze Ray (A) Basilisk's Gaze - Accuracy/Hold (29) Basilisk's Gaze - Endurance/Recharge/Hold (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (45) Basilisk's Gaze - Accuracy/Recharge Level 28: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) Level 30: Weave (A) Kismet - Accuracy +6% Level 32: Blizzard (A) Ragnarok - Damage (33) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (33) Ragnarok - Damage/Endurance (34) Ragnarok - Chance for Knockdown (34) Ragnarok - Accuracy/Recharge Level 35: Tornado (A) Blood Mandate - Accuracy/Damage (36) Blood Mandate - Damage/Endurance (36) Blood Mandate - Accuracy/Endurance (36) Blood Mandate - Accuracy/Damage/Endurance (37) Blood Mandate - Accuracy (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 38: Lightning Storm (A) Apocalypse - Damage (39) Apocalypse - Damage/Recharge (39) Apocalypse - Accuracy/Damage/Recharge (39) Apocalypse - Accuracy/Recharge (40) Apocalypse - Damage/Endurance (40) Apocalypse - Chance of Damage(Negative) Level 41: Maneuvers (A) Luck of the Gambler - Recharge Speed (42) Red Fortune - Defense (42) Red Fortune - Defense/Endurance (42) Red Fortune - Endurance (43) Red Fortune - Defense/Endurance/Recharge (43) Red Fortune - Defense/Recharge Level 44: Assault (A) Endurance Reduction IO (45) Endurance Reduction IO Level 47: Scorpion Shield (A) Red Fortune - Defense (48) Red Fortune - Endurance (48) Red Fortune - Defense/Endurance (48) Red Fortune - Endurance/Recharge (50) Red Fortune - Defense/Endurance/Recharge (50) Luck of the Gambler - Recharge Speed Level 49: Afterburner (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint (A) Empty Level 2: Rest (A) Healing IO Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (31) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (27) Endurance Modification IO (27) Endurance Modification IO Level 50: Agility Core Paragon Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Barrier Core Epiphany ------------ ------------ Set Bonus Totals: 12% DamageBuff(Smashing) 12% DamageBuff(Lethal) 12% DamageBuff(Fire) 12% DamageBuff(Cold) 12% DamageBuff(Energy) 12% DamageBuff(Negative) 12% DamageBuff(Toxic) 12% DamageBuff(Psionic) 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 9.25% Defense(Fire) 9.25% Defense(Cold) 11.75% Defense(Energy) 11.75% Defense(Negative) 8% Defense(Psionic) 13% Defense(Ranged) 12.69% Defense(AoE) 4.95% Max End 37% Enhancement(Accuracy) 105% Enhancement(RechargeTime) 7.5% Enhancement(Max EnduranceDiscount) 10% Enhancement(Range) 13.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 124.5 HP (11.62%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping MezResist(Confused) 50% MezResist(Held) 50% MezResist(Immobilized) 50% MezResist(Sleep) 50% MezResist(Stunned) 50% MezResist(Terrorized) 50% 16% (0.27 End/sec) Recovery 16% (0.71 HP/sec) Regeneration 6.75% Resistance(Smashing) 6.75% Resistance(Lethal) 17.25% Resistance(Fire) 17.25% Resistance(Cold) 6% Resistance(Toxic) 6% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 13.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1520;692;1384;HEX;| |78DA6594CB4F135114C6EFF401B6A51428EF478152A0149876782E4D4031189A104| |9DC360D0CA509D0A640A24B17FE0DAE54346A3451D49D5BFF00771ADD9A98803C0A| |E8CE84D4E37C5F3A984ED2FCEE7CF77CE79E73EF9D26EF5CABD9BB71EFAAD202B3E| |BE9ADADD46CAE50D8C96FE70AEE643A935D56F278E697CDF892481BD5F2D65E8E48| |DD4A6F66CC155DA6533362DE0ED953333BABABBAE5492DED6C6CE436B39B19E55DC| |CE5D6F5A5BC69AEF8ACE1DC7A36B3B6EDC7F8DF50A202D6DB82995E310B5B6BD97C| |C7F57C7659B73327D3B25C5256330B775BA59E98FC120EC5A7E456AF9D4A192EE57| |843EE81AEB7E43BB0EA3DB8AF95BD4A0D294B3B104D633EED0071753FC18643F208| |EC3C064327605C6A71D2EB7C827C550FC12B8FC8C7A077977C0A8E89D70DAFD3FDC| |A6169352FC8E760ED33302C87518D58AD7A18FE5AD227131E0D3D792E344B9B109B| |8FF1BE1FEC691F3C94103FE2DDFE22B4C653F20C6C3E277F81ADBFC123F1055873E| |0A32C1294B94FA871B44A62BA5CCAF880BA2645AEE7DED4475C9616E9070707C0D8| |20381A2587C0635927881A1DC1FBC81F2AC9A37A7B91DD235D37F1249B9AD0B5265| |A0BB5162B7A4AAC6DACB7EDB3C3AAAFF32B38F28DFC023AC5DDC17DEC18E3FD11AD| |8B5AD785B2E2A625BC9B7D758FA1B69E7172829C027BA7C949B028B9C2F4860FD14| |9DF11794C9E809122F91DB59C8AB79FDEFE11E41B182575320E0E264803AC973EA2| |3CF328776BA896F4920130E6277D60837887E1D586B9FB23645E4AD3995767BE38F| |3C499375E031ACC6B707DD52CDF324F2B41ADD375E9FBB44E3056A1242A14A34219| |AF50262A94795B292D54CC2EBACAFF0A4A8BF0CED595BFF6D28957E67933B43ECC9| |FDA9AA6DD4647A19B42B9E5C5CBF151C49FD99A437B80936AEF51FFF18FEC928198| |D2CBB03D9E6BB1C76D8DF678372863D6F817CEACF6A5| |-------------------------------------------------------------------|
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