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MrGoodfellow

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Everything posted by MrGoodfellow

  1. Entered first mission of Belladonna Vetrano's arc and walked into mass of Praetorian Citizens outside Sinclair's Tower building. Since my character is a Praetorian, I thought I would switch to one of her original Praetorian costumes. I clicked my macro to open the costume window (/macro Cost windowtoggle Costume) and immediately crashed. Logged back in, entered mission, and tried to open costume window away from all NPCs in the "outside" area of the mission (on left side of tower) and crashed again. Logged back in, entered mission, and tried to open costume window via the Menu - crashed again. Logged back in, entered mission, and I tried to open all other windows (personal info, ID, Options, badges, clues, missions, contacts, etc) and all were fine with no issues; interacted with Jessica and Robert Flores, then tried to open costume window again and crashed. Logged back in, entered mission, and went into Sinclair's building, and was finally able to successfully open the costume window. BUT, when I went back out of the building to the "outside" are where all the NPCs are and tried to open the costume window again, I crashed to desktop. Apparently, the costume window doesn't like being outside in Imperial City. 🙂
  2. Yes, I know there are hip-fired weapons in history. But many of the costume options are not of those type of rifles. Some are, some aren't. But that is also why I suggested shoulder fire as an ALTERNATE animation and not a complete change - so people can have the choice for the costume, weapon, and concept they choose for their character.
  3. I would love to see some alternate animations for a couple powersets and the animations already exist in-game, so shouldn't be too difficult to proliferate. 🙂 Assault Rifle: would LOVE to have the Beam rifle animations where you hold the rifle up to your shoulder and cheek (like one would REALLY do) instead of always shooting the rifle from your hip. I cringe every time i shoot my Assault Rifle. Sonic Blast: The animations and sounds are just horrific. Can we please get the animations of the Sirens from the Talons of Vengeance? The musical notes and the sounds they make are FAR better than sonic blast's current look/sound. ...I encourage others to list their alternate animations that already exist in-game here as well.
  4. It has ALWAYS been this way even back on live. There has been no change in this. I remember always laughing at the scrolling signs above the tram doors as random zones would appear. This is NOT a bug. This isn't a change that was implemented. This is exactly how it was in live, even after the Devs combined the yellow and green line trams so you could travel to any zone with a tram from any station.
  5. You have to be very careful when running ALL the arcs at once in Praetoria like this. You can easily screw yourself up and, as some have found, kill off your contact and then you can complete the story progression. Unfortunately, as soon as you get to Neutropolis, Calvin Scott wants to give you his arc and if you do it, the story DOES kill off your contacts that are supposed to be done before him. Scott is supposed to be LAST in the Crusader progression - so this is something that DOES need fixing and make it so he doesn't offer his arc until you complete Helix' arc. For Warden and Responsibility contacts - you do not need an introduction and can just walk up to them. So, when getting ready for Neutropolis, it's best to get your contact introductions to the Power and Crusader contacts BEFORE you do your alignment/moral missions in Imperial. Once you do the LAST alignment mission in Imperial prior to heading to Neutropolis, the opposite faction of what you choose will no longer talk to you/intro you, because you're the opposite faction. ....So if the last alignment you chose was Resistance, then Marchand will not intro you to Loyalist contacts anymore (and vice versa with Scott). .....so I have found, anyway. But I have found, if you do NOT do any alignment switching at end of Imperial City arcs, and then get Marchand and Scott to intro you to Hetzfeld and Crow (at least, since you can just walk up to IVy and Aaron Walker), you should be good. Then you can go back and complete the Imperial alignment missions. I think it's just a little funky because Neutropolis is the last zone before you have to make your moral choice of hero vs villain and go to Primal Earth.
  6. Touch of the Beyond (Dark Manipulation power for blasters) accepts Accuracy and Healing enhancements, but will not accept the Accurate Healing Sets (Theft of Essence or Touch of the Nictus). Whether a bug or an oversight, I can't believe this is as intended - so hopefully you can fix it soon! 🙂
  7. Well, after much searching, FINALLY found something on this topic. I remember I used to have the GR theme and music play as default every time I launched the game, or quit to character select (even if i just played a hero or villain - not just a Praetorian), and even in character creation. I remember there was a setting in the options we could choose to select that theme and bummed it's not there. When I found this thread, I thought there was hope of switching themes, but after reading all the above, I'm not sure there is? What little is explained, doesn't help much. Where do you go to type in "-uiskin 2" for the GR theme? In looking for the i24 piggs as suggested, there is nothing referencing "loading screens" in the data/texture_library folder (there's just Maps and the GUI only has icons and badges). And there is nothing else anywhere that denote where i24 files are or may be. Can we get a step-by-step instructional on how to switch themes? ....if this is even possible? ....if not, then Devs, can we please get this ability back like did on live? Thanks.
  8. I've just encountered this same issue. I too have 4 secret entrances from trying to move it from 1 room to another. 😞 I've exited and come back in, but I am stuck with 4 entrances. I guess I need to give it more time for them to "turn into" the vanguard portals like what happened to moosenoise. However, I really had hoped there would be more info on this topic and potential fix other than "waiting it out" and hoping the next time I try to move the entrance, it doesn't happen again.
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