Jump to content

KadillTheFirst

Members
  • Posts

    14
  • Joined

  • Last visited

Reputation

2 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Ah yes that makes sense. It's technically infringing on an intellectual property and they don't allow that. They do have a category for it, but I'm probably not gonna risk it. Thanks!
  2. See title. Sorry if this has been answered anywhere else, i wasn't able to find anything definitive or recent or pertaining specifically to this server with a few quick searches so i figured asking people would be the easiest way to find out. I like this game and want to share it but don't want to cause any trouble for myself or this server.
  3. Hi! So, my first and only main in CoH live was MA/regen scrapper. I think it was OP at the time I made it, but I was, like, 12 at the time and didn't know anything about what's "good", it just seemed cool. Anyway, I decided to throw together a build to see what I could do with it if I made him again. I don't think this build is even close to done, none of the def/res is capped aside from during moment of glory, which auto caps tons of stuff on its own. Can anyone give me some pointers on how to improve? Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Scrapper Primary Power Set: Martial Arts Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Storm Kick -- Dmg-I(A) Level 1: Fast Healing -- DctWnd-Heal(A) Level 2: Cobra Strike -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg(7) Level 4: Reconstruction -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/EndRdx(42) Level 6: Fly -- BlsoftheZ-ResKB(A) Level 8: Quick Recovery -- PrfShf-EndMod(A) Level 10: Crane Kick -- SuddAcc--KB/+KD(A), Hct-Dam%(11), Hct-Dmg(11), Hct-Acc/Dmg/Rchg(13), Hct-Dmg/Rchg(13), Hct-Acc/Rchg(15) Level 12: Dull Pain -- Heal-I(A) Level 14: Focus Chi -- RechRdx-I(A) Level 16: Integration -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39) Level 18: Crippling Axe Kick -- SprScrStr-Acc/Dmg(A), SprScrStr-Rchg/+Crit(19), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(34) Level 20: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(25) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(43) Level 24: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx(43), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46) Level 26: Dragon's Tail -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg(29), SprAvl-Dmg/EndRdx(31) Level 28: Afterburner -- LucoftheG-Rchg+(A) Level 30: Instant Healing -- Pnc-Heal/+End(A), Pnc-Heal(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal/Rchg(36), Pnc-EndRdx/Rchg(37), Pnc-Heal/EndRedux(37) Level 32: Eagles Claw -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg(34) Level 35: Boxing -- Empty(A) Level 38: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(39), GldArm-End/Res(40), GldArm-3defTpProc(40), GldArm-RechEnd(40), GldArm-RechRes(42) Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx(48) Level 44: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(50), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50) Level 47: Revive -- Mrc-Rcvry+(A) Level 49: Moment of Glory -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- RgnTss-Regen+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Core Paragon ------------
  4. Hey, I just made this Psi based Fort build on a whim. Went for perma haste and Mind Link. Ended up with crazy looking defenses and enough recharge. I would like pointers on how this can/should be improved with a focus on a few things. 1. This stays the Psi/Ranged focus. I know it's better damage to build the melee attacks, but this is a build for the fantasy of being a psychic attacker. 2. I know the positional defenses are soft-capped (or at least I think they are) do I need to actually reduce the amount of defense to be less wasteful? 3. I was so focused on getting the recharge to the point of perma haste, I just grabbed a bunch of good recharge set bonuses and ended up with a lot of slots left over. I just threw them at attacks mostly and slotted what seemed to give me a little extra resistance. What is the mindset I need for optimizing at that point of a build/how do I look to improve this build with "leftover" slots? Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Unnamed: Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Mental Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(13), Apc-Dam%(15) Level 1: Combat Training: Defensive -- LucoftheG-Rchg+(A) Level 2: Subdue -- SprWntBit-Acc/Dmg/Rchg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg(40) Level 4: Telekinetic Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(5), Dcm-Acc/Dmg/Rchg(15), Dcm-Build%(17) Level 6: Tactical Training: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(43) Level 8: Psychic Scream -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(11), Rgn-Knock%(13) Level 10: Combat Training: Offensive -- Acc-I(A) Level 12: Dominate -- Dcm-Dmg/EndRdx(A), Dcm-Dmg/Rchg(21), Dcm-Acc/Dmg(21), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(37) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Tactical Training: Assault -- EndRdx-I(A) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Tactical Training: Leadership -- RctRtc-Pcptn(A), GssSynFr--Build%(43) Level 22: Foresight -- LucoftheG-Rchg+(A), Ksm-ToHit+(23) Level 24: Mask Presence -- LucoftheG-Rchg+(A), RedFrt-Def(25), RedFrt-Def/EndRdx(25), RedFrt-Def/EndRdx/Rchg(31), RedFrt-EndRdx(31), RedFrt-Def/Rchg(34) Level 26: Mind Link -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(27), Rct-Def/Rchg(27), Rct-EndRdx/Rchg(29), Rct-Def/EndRdx(29), Rct-Def(31) Level 28: Total Domination -- GldNet-Acc/Hold(A), GldNet-Dam%(36), GldNet-Acc/EndRdx/Rchg/Hold(36), GldNet-Rchg/Hold(36), GldNet-Acc/Rchg(37) Level 30: Combat Jumping -- LucoftheG-Rchg+(A) Level 32: Psychic Wail -- Arm-Dmg(A), Arm-Dam%(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34) Level 35: Electrifying Fences -- TraoftheH-Dam%(A), TraoftheH-Acc/Rchg(42), TraoftheH-Acc/EndRdx(42), TraoftheH-Immob/Acc(42), TraoftheH-Acc/Immob/Rchg(43) Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40) Level 41: Indomitable Will -- GldArm-3defTpProc(A), TtnCtn-ResDam(45), TtnCtn-ResDam/EndRdx(45), TtnCtn-ResDam/EndRdx/Rchg(45), TtnCtn-ResDam/Rchg(46) Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dam%(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(50) Level 47: Summon Striker -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(48), CaltoArm-Dmg/EndRdx(48), CaltoArm-Acc/Dmg/Rchg(48), CaltoArm-EndRdx/Dmg/Rchg(50) Level 49: Aim -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17), Pnc-Heal/+End(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7) ------------ ------------
  5. Thanks for the suggestions on improvements Hyperstrike! One thing i didn't mention that i probably should have is i need an initial build that avoids most of those purple io options. I'm not against builds with purples i just need to be able to make sure this is something i really enjoy by playing it before i invest the extra hundreds of millions for the amount of purple sets in those builds. I will definitely take a look at using them if/when i get that invested though! Thanks again! (And if i can figure out how to do it in mids I'll try out that IO boosting thing)
  6. OK, I worked on it, and pretty much everything is better. Thanks for the help! Paid special attention to making sure I can do that rotation you mentioned (although I think it might not work perfectly during the 20 or so seconds every 2 minutes that hasten is down). I wasn't sure the right balance to have between getting slightly closer to perma-hasten and increasing def/res so I focused on the def/res more since the hasten is up -most- of the time. Although it is better, I would appreciate any further critiques. (Such as if I need more x def/res and how to get it, or more recharge and how to get it, etc.) Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Heavy Blow -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(3), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Dmg/EndRdx/Rchg(7) Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(7), UnbGrd-Max HP%(15), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam(23) Level 2: Mind Over Body -- GldArm-ResDam(A), GldArm-RechRes(25), GldArm-Res/Rech/End(25), GldArm-End/Res(27), GldArm-3defTpProc(27), GldArm-RechEnd(29) Level 4: Fast Healing -- Pnc-Heal/+End(A) Level 6: Fly -- Flight-I(A) Level 8: Rib Cracker -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(9), TchofDth-Dmg/EndRdx(9), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(15) Level 10: Indomitable Will -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(11), ShlWal-Def(11), ShlWal-Def/EndRdx/Rchg(29), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx(31) Level 12: Combat Readiness -- RechRdx-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37) Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21) Level 18: Spinning Strike -- AirBrs-Dmg/Rng(A), AirBrs-Acc/Dmg(42), Dtn-Dmg/EndRdx/Rng(43), AirBrs-Dmg/Rchg(43), Dtn-Dmg/Rng(43), AirBrs-Dmg/EndRdx(45) Level 20: Quick Recovery -- PrfShf-EndMod(A) Level 22: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39) Level 24: Afterburner -- LucoftheG-Rchg+(A) Level 26: Shin Breaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(40), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dmg/EndRdx/Rchg(42), TchofDth-Dam%(42) Level 28: Heightened Senses -- Rct-Def/EndRdx/Rchg(A), Rct-ResDam%(31), Rct-Def/Rchg(33), Rct-EndRdx/Rchg(33), Rct-Def/EndRdx(33), Rct-Def(34) Level 30: Boxing -- Dsrnt-I(A) Level 32: Crushing Uppercut -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(34), SprBrtFur-Acc/Dmg/Rchg(34), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36), SprBrtFur-Rech/Fury(36) Level 35: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 38: Soul Tentacles -- EnfOpr-Immob/Rng(A), EnfOpr-Acc/Immob/Rchg(39), EnfOpr-EndRdx/Immob(48), EnfOpr-Acc/Immob(50) Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45) Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/EndRdx(48) Level 47: Strength of Will -- ImpArm-ResPsi(A) Level 49: Taunt -- TrmIns-Taunt/Rchg(A), TrmIns-Dsrnt%(50), TrmIns-Taunt(50) Level 1: Brawl -- Hct-Dam%(A) Level 1: Prestige Power Dash -- Run-I(A) Level 1: Prestige Power Slide -- Jump-I(A) Level 1: Prestige Power Quick -- Jump-I(A) Level 1: Prestige Power Rush -- Jump-I(A) Level 1: Prestige Power Surge -- Run-I(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
  7. So this is a Street Justice/Willpower brute I made the other day and I am starting to try out using Pine's to plan my builds before just leveling randomly. Can you guys take a look at this and tell me how I can improve it? I'm just going for a general purpose dps/tank type guy but I want him to be really tough to take down, which is why a lot of my enhancement picks are focused around getting def/res bonuses, although I have no idea how to make sure I'm optimizing that. Anyway, here's the build: Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Dusty Knuckles: Level 50 Natural Brute Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Fighting Power Pool: Leaping Power Pool: Concealment Villain Profile: Level 1: Initial Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7) Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-Max HP%(9), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45) Level 2: Heavy Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(11), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(15) Level 4: Sweeping Cross -- Obl-Dmg(A), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36) Level 6: Mind Over Body -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(15), TtnCtn-ResDam/EndRdx/Rchg(33), TtnCtn-ResDam/Rchg(37), TtnCtn-EndRdx/Rchg(37), TtnCtn-EndRdx(37) Level 8: Fast Healing -- Heal-I(A) Level 10: Indomitable Will -- DefBuff-I(A) Level 12: Rib Cracker -- TchofDth-Dmg/EndRdx(A), TchofDth-Acc/Dmg(19), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(40) Level 14: Boxing -- Dsrnt-I(A) Level 16: Rise to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34) Level 18: Spinning Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(23), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(39), SprUnrFur-Rchg/+Regen/+End(39) Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(21) Level 22: Tough -- ResDam-I(A), ResDam-I(25) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50), LucoftheG-Rchg+(50) Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 28: Heightened Senses -- RedFrt-Def(A), RedFrt-EndRdx/Rchg(29), RedFrt-Def/Rchg(29), RedFrt-Def/EndRdx(45), RedFrt-EndRdx(46), RedFrt-Def/EndRdx/Rchg(46) Level 30: Combat Readiness -- RechRdx-I(A) Level 32: Crushing Uppercut -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Rech/Fury(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Acc/Dmg(42) Level 35: Resurgence -- RechRdx-I(A) Level 38: Strength of Will -- Ags-Psi/Status(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(46), UnbGrd-EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 41: Combat Jumping -- Ksm-ToHit+(A) Level 44: Stealth -- LucoftheG-Rchg+(A) Level 47: Invisibility -- LucoftheG-Rchg+(A) Level 49: Super Jump -- Jump-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 23.5% DamageBuff(Smashing) 23.5% DamageBuff(Lethal) 23.5% DamageBuff(Fire) 23.5% DamageBuff(Cold) 23.5% DamageBuff(Energy) 23.5% DamageBuff(Negative) 23.5% DamageBuff(Toxic) 23.5% DamageBuff(Psionic) 19.38% Defense(Smashing) 19.38% Defense(Lethal) 5% Defense(Energy) 5% Defense(Negative) 31.25% Defense(Melee) 10% Defense(Ranged) 6% Enhancement(Heal) 42.5% Enhancement(RechargeTime) 18% Enhancement(Accuracy) 5% Enhancement(Max EnduranceDiscount) 15% SpeedFlying 314.8 HP (21%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 126.3% MezResist(Held) 126.3% MezResist(Immobilized) 126.3% MezResist(Sleep) 126.3% MezResist(Stunned) 126.3% MezResist(Terrorized) 126.3% 4% (0.07 End/sec) Recovery 48% (3 HP/sec) Regeneration 37.5% Resistance(Smashing) 37.5% Resistance(Lethal) 12.75% Resistance(Fire) 12.75% Resistance(Cold) 16.5% Resistance(Energy) 16.5% Resistance(Negative) 9% Resistance(Toxic) 14% Resistance(Psionic) 15% SpeedRunning 1 Null
  8. I personally am against the physics changes to the propel objects. None of the reasons are necessarily particularly solid but here they are. 1. I feel it loses the original charm and flavor of the game, the slightly wonky physics on stuff like that is something i remember fondly 2. It's way less funny. I just recently made a grav controller and i find these objects bouncing around to be hilarious and a main attraction of the set. 3. Not so much a reason but more just a question: why the change? If it ain't broke why fix it? I completely understand wanting to make balance changes and fix things that prevent intended mechanical interaction. But I'm just not sure what the need for an aesthetics change is here. I'm not saying this to say "You're wrong for wanting it" but rather just curious what the reasoning is so i can see the other side of the argument.
  9. So you get them just for rejecting the drops or for missing out on a certain amount of drops using that feature?
  10. Anyone know what these come from? They've shown up on a few of my characters but I'm not sure why as they aren't on the paragon wiki. As far as i have seen at least.
  11. I just got me a fire farmer set up and am having fun experimenting with it. One thing i noticed though is it seems the drops are different than when i was leveling up. For one, it seems i get quite a few less inspirations at 50 than i did while leveling myself in the fire farm. Secondly, it feels like i get fewer recipe drops when letting others sit in. Am i just imagining it due to personal anecdotal evidence, or is there anything that could be causing these issues? Do drops get split between all group members or something?
  12. I keep seeing people mention things in posts that make me think they're slotting enhancements in most stuff while leveling. I'm confused on how they get the inf for that while levelling with the double xp though. Is there some way I'm missing to be able to do that? Or should i not worry much about them until i get to/near max level?
  13. Wow, thanks for all the responses. As a (former) min maxer in WoW, stuff like this interests me even if I'm not gonna be playing just to have the most optimal everything.
  14. Like the title says. I initially assumed scrappers were the only class with inherent chance to critical due to their ability description. But after playing a stalker for a bit i realized they have a chance for random criticals as well. Looking it up on the wiki, it seems scrappers have 5%chance on the weakest enemy types and 10% on everything else while stalkers have 10%always and 100% with hide. So i was wondering what is the difference that makes it so stalkers aren't just better scrappers? I'm assuming there is one i just haven't figured it out yet.
×
×
  • Create New...