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  1. This isnt as effective as bonfire. The baddies stop knockingdown after a few cycles and its a small radius. Grav does solo very well, i have a 50 grav dom but definitely slower and more of a stealth play porting enemy groups apart when needed rather than just burning them down together. But i am comparing my time from dom vs troler so, eh.
  2. I went with fire/dark and love it. I solo most avs at 50+1 many at 50+2 and just a few at 50 ... Pylon last I tried I took one down in ~3m 50s. Although I've invested a bit to do it. I'm nearly soft capped to all defenses, psionic, melee, and energy(?) are ~1.2% from soft capped. Using support hybrid (mainly for pets) will take you above and beyond but really I use it for the imps and dark servent. They run approx 27% def at all times and just over 40% with support. Add in the -acc and -dmg debuffs and we all survive massive hits.
  3. Ourano, the OG Peacebomber: After playing with several PB's on my non-PB toon the knockback is out of control. So I decided to share my PB build in hopes to inspire more creativity within your PB attacks. I'm by far no pro; this build was made out of purely fun, the skills I enjoyed on my PB, not necessarily having to be top dog. However, if played corrected you have an AoE chain with near perma knockdown, one wide AoE nuke knockdown, and a mini nuke also knockdown. To achieve the AoE rotation you have to use macros or keybinds, I prefer macros for main rotations. Mine looks like this (you can place them wherever you'd like of course): Solar Flare, (Macro:) Dwarf Solar Flare, Detonation, (Macro:) Nova Detonation If you're not familiar with using macros here is how to create this rotation and how to then properly activate it: Macro for White Dwarf Solar Flare: /macro WDSF "powexec_toggleon white dwarf$$powexec_name white dwarf flare$$powexec_toggleoff white dwarf" Macro for Bright Nova Detonation: /macro BND "powexec_toggleon bright nova$$powexec_name bright nova detonation$$powexec_toggleoff bright nova" If you properly implement this attack chain the mob will essential be on their butts the entire fight. To use it, after hitting the mob with your available nuke, press solar fare, then white dwarf flare twice, the first time to activate the form, the second press to attack, and simultaneously deactivate the form. Same applies to bright nova detonation. If you go all crazy and button mash you're gonna end up in a form transformation loop, so go slow until you have it down. Once mastered, you'll switch, attack, switch so fast you hardly ever actually see the form change just a flash of light. Note: The empty spaces in the attacks are for Sudden Acceleration: Knockback to Knockdown & we utilized Overwhelming force: KB to KD to give us a total of 6 KD powers. Beyond the attack chain macro's I use key binds for quick dwarf heals, toggling off forms and on flight for those weird moments I need a quick switch. However, your human single target attack chain is complete to where you don't need to switch forms. But I recommend either creating a bind or a key macro for bright nova blast, using it as a filler-single target blast gives you a chance to activate 2 separate build up procs with one cast. I placed mine on a keybind, alt+`, looks like this: /bind alt+` "powexec_toggleon bright nova$$powexec_name bright nova detonation$$powexec_toggleoff bright nova" ... alright I could go on for a while so I'll end with the build, ask questions if you'd like just keep in mind I don't much know about the numbers, but did boots on ground testing. I was able to solo many av's at either 50 or 50+1. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Concealment Power Pool: Speed Power Pool: Leaping Hero Profile: Level 1: Glinting Eye (A) Devastation - Accuracy/Damage Level 1: Incandescence (A) Impervium Armor - Psionic Resistance (13) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Shining Shield (A) Impervium Armor - Psionic Resistance Level 4: Essence Boost (A) Impervium Armor - Psionic Resistance (13) Recharge Reduction IO (15) Healing IO (15) Healing IO Level 6: Bright Nova (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Stealth (A) Luck of the Gambler - Recharge Speed Level 10: Radiant Strike (A) Superior Essence Transfer - RechargeTime/Global Heal (17) Superior Essence Transfer - Accuracy/Damage (17) Superior Essence Transfer - Damage/RechargeTime (19) Superior Essence Transfer - Accuracy/Damage/RechargeTime (19) Superior Essence Transfer - Damage/Endurance/RechargeTime (21) Empty Level 12: Inner Light (A) Recharge Reduction IO Level 14: Invisibility (A) Luck of the Gambler - Recharge Speed Level 16: Hasten (A) Recharge Reduction IO (21) Recharge Reduction IO Level 18: Luminous Detonation (A) Positron's Blast - Accuracy/Damage (23) Positron's Blast - Damage/Recharge (23) Positron's Blast - Accuracy/Damage/Endurance (25) Positron's Blast - Chance of Damage(Energy) (25) Achilles' Heel - Chance for Res Debuff (27) Empty Level 20: White Dwarf (A) Impervium Armor - Psionic Resistance (27) Steadfast Protection - Resistance/+Def 3% Level 22: Reform Essence (A) Preventive Medicine - Heal (29) Preventive Medicine - Heal/Endurance (29) Preventive Medicine - Endurance/RechargeTime (31) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Chance for +Absorb Level 24: Conserve Energy (A) Recharge Reduction IO (31) Recharge Reduction IO Level 26: Solar Flare (A) Armageddon - Damage (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Damage/Endurance (33) Armageddon - Chance for Fire Damage (34) Achilles' Heel - Chance for Res Debuff (34) Empty Level 28: Incandescent Strike (A) Hecatomb - Damage (34) Hecatomb - Damage/Recharge (36) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Accuracy/Recharge (36) Hecatomb - Damage/Endurance (37) Hecatomb - Chance of Damage(Negative) Level 30: Quantum Acceleration (A) Luck of the Gambler - Recharge Speed Level 32: Dawn Strike (A) Scirocco's Dervish - Accuracy/Damage (37) Scirocco's Dervish - Damage/Endurance (37) Scirocco's Dervish - Damage/Recharge (39) Scirocco's Dervish - Accuracy/Recharge (39) Scirocco's Dervish - Chance of Damage(Lethal) (39) Empty Level 35: Restore Essence (A) Recharge Reduction IO Level 38: Light Form (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - RechargeTime/Resistance (45) Unbreakable Guard - Endurance/RechargeTime (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - +Max HP Level 41: Photon Seekers (A) Expedient Reinforcement - Accuracy/Recharge (42) Expedient Reinforcement - Accuracy/Damage (43) Expedient Reinforcement - Damage/Endurance (43) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Endurance/Damage/Recharge (45) Empty Level 44: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 47: Thermal Shield (A) Impervium Armor - Psionic Resistance Level 49: Glowing Touch (A) Healing IO Level 1: Brawl (A) Empty Level 1: Cosmic Balance Level 1: Energy Flight (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 10: Combat Flight (A) Luck of the Gambler - Recharge Speed Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (48) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Endurance Modification IO (48) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod Level 6: Bright Nova Blast (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (3) Apocalypse - Accuracy/Damage/Recharge (5) Apocalypse - Accuracy/Recharge (5) Apocalypse - Chance of Damage(Negative) (7) Decimation - Chance of Build Up Level 6: Bright Nova Bolt (A) Empty Level 6: Bright Nova Detonation (A) Ragnarok - Damage (7) Ragnarok - Damage/Recharge (9) Ragnarok - Accuracy/Damage/Recharge (9) Ragnarok - Accuracy/Recharge (11) Ragnarok - Damage/Endurance (11) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 6: Bright Nova Scatter (A) Accuracy IO Level 20: White Dwarf Antagonize (A) Accuracy IO Level 20: White Dwarf Flare (A) Superior Kheldian's Grace - Accuracy/Damage (40) Superior Kheldian's Grace - Damage/Recharge (40) Superior Kheldian's Grace - Accuracy/Damage/Recharge (40) Superior Kheldian's Grace - Damage/Endurance/Recharge (42) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge (42) Superior Kheldian's Grace - Recharge/Form Empowerment Level 20: White Dwarf Smite (A) Mako's Bite - Accuracy/Damage Level 20: White Dwarf Step (A) Winter's Gift - Slow Resistance (20%) Level 20: White Dwarf Strike (A) Mako's Bite - Accuracy/Damage Level 20: White Dwarf Sublimation (A) Numina's Convalesence - Heal (48) Numina's Convalesence - Heal/Endurance (50) Numina's Convalesence - Heal/Recharge (50) Numina's Convalesence - Heal/Endurance/Recharge Level 50: Spiritual Core Paragon ------------ ------------ ------------ Set Bonus Totals: 24.5% DamageBuff(Smashing) 24.5% DamageBuff(Lethal) 24.5% DamageBuff(Fire) 24.5% DamageBuff(Cold) 24.5% DamageBuff(Energy) 24.5% DamageBuff(Negative) 24.5% DamageBuff(Toxic) 24.5% DamageBuff(Psionic) 9.13% Defense(Melee) 7.56% Defense(Smashing) 7.56% Defense(Lethal) 7.56% Defense(Fire) 7.56% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 11% Defense(Ranged) 9.13% Defense(AoE) 6.25% Enhancement(Max EnduranceDiscount) 78% Enhancement(Accuracy) 6% Enhancement(Heal) 102.5% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 291.8 HP (27.25%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 88.75% MezResist(Held) 88.75% MezResist(Immobilized) 88.75% MezResist(Sleep) 88.75% MezResist(Stunned) 88.75% MezResist(Terrorized) 88.75% 14.5% (0.24 End/sec) Recovery 64% (2.86 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 13.25% Resistance(Smashing) 13.25% Resistance(Lethal) 28.25% Resistance(Fire) 28.25% Resistance(Cold) 11% Resistance(Energy) 11% Resistance(Negative) 20.75% Resistance(Toxic) 50.75% Resistance(Psionic) 7.5% SpeedRunning
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