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Harakh

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  1. Thanks for replying. I went ahead and did a respec into psi today. I only went half way proc route to keep most of my set bonus. While pines says my psi dps is ~200 lower than my melee build I'm not noticing much of a difference in common missions. Although my single target damage is slightly lower my aoe consisting of tornado and obliteration which both are 15ft radius vs 8ft of spin - coming to what feels to be higher aoe damage overal. The difference in speed isn't far enough apart to take a "melee only, or, psi only" mindframe but its even more fun than i previously expressed. Thank you again for the share, otherwise i wouldn't have gotten around to shaking things up.
  2. Do you find youre giving up survivability for proc slotted attacks or do u even notice much? What level setting do you typcally run, solo? I ask cause i created a fort with the intention of psi attacks but found in pines my builds coming out "better" using full set bonuses. Im currently running the melee chain (and PW of course) with dom as a hold, but so badly want more psi. Im easily running +4/x4 but can go x8 much slower cause of bosses and the occasional death but so SO much fun when i make it through... Even with the melee. ...i found slotting def, rch, hp, and res made the build feel pretty tanky at half health with the scaling resist... I guess I'm wide eyed for more details is all 0.0. Please and thank you 💜
  3. Pine's is showing 43.4 ranged def. Its with ++ the sets I got the extra piddle 1.4% (.43 to be exact) to be at 44.83% ranged,
  4. My build works best by either a) do as blaster do and nuke em at the start, b) run through mob with frigid protection and spam fireball and or fire breath while jump my way behind a barrier be it a wall, box, truck, whatever's near by and place ice patch, then continue to aoe as they come around onto the patch or c) start with web envelop + RoF + fire ball + fire breath. Cast Web then RoF then build up or aim, if needed jump into mob and place an ice patch next to the targets that are already immobilized by the web to catch more targets in a smaller area to continuing burning down.
  5. Although looking my ranged defense is at 44.8. Compared to my Dominator at 45 there's no noticeable difference to me.
  6. I'd put Panacea in health as Frigid protection offers a much better absorb but 0 regeneration. Panacea + frigid = rounded out. IMO.
  7. I also believe I switched inferno and fire breath IO sets as inferno does enough dmg without the proc and Ive been running 50 content with clarion. If exemplar enough I may keep as posted here.
  8. I also have a +stealth in sprint that isn't listed in there. SS + +steath IO gives a good invis. … wow did I miss a few other changes I recently made... here is the actual build I'm running: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Ice Manipulation Power Pool: Speed Power Pool: Leadership Power Pool: Medicine Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Chilblain -- HO:Nucle(A) Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(11), Ann-ResDeb%(11) Level 4: Super Speed -- BlsoftheZ-ResKB(A) Level 6: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(15), RedFrt-Def(15), RedFrt-EndRdx(17) Level 8: Fire Breath -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(21) Level 10: Frigid Protection -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(29), NmnCnv-Regen/Rcvry+(29) Level 12: Aid Other -- Empty(A) Level 14: Aid Self -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(31), IntRdx-I(31) Level 16: Aim -- RechRdx-I(A), RechRdx-I(23), GssSynFr--Build%(25) Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(34) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 24: Build Up -- RechRdx-I(A), RechRdx-I(36) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37) Level 28: Assault -- EndRdx-I(A) Level 30: Tactics -- GssSynFr--ToHit(A) Level 32: Inferno -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(42), SprDfnBrr-Rchg/+Status Protect(42) Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39), RedFrt-EndRdx(40) Level 38: Boxing -- Empty(A) Level 41: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45) Level 44: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(45), GldArm-3defTpProc(46), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(50) Level 47: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(50), RedFrt-EndRdx(50) Level 49: Web Envelope -- TraoftheH-Immob/Acc(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(33) Level 50: Agility Radial Paragon Level 50: Reactive Radial Flawless Interface Level 50: Assault Radial Embodiment Level 50: Clarion Core Epiphany ------------ ------------ Set Bonus Totals: * 17% DamageBuff(Smashing) * 17% DamageBuff(Lethal) * 17% DamageBuff(Fire) * 17% DamageBuff(Cold) * 17% DamageBuff(Energy) * 17% DamageBuff(Negative) * 17% DamageBuff(Toxic) * 17% DamageBuff(Psionic) * 7.56% Defense(Smashing) * 7.56% Defense(Lethal) * 18.5% Defense(Fire) * 18.5% Defense(Cold) * 29.13% Defense(Energy) * 29.13% Defense(Negative) * 6% Defense(Psionic) * 9.13% Defense(Melee) * 33.5% Defense(Ranged) * 16% Defense(AoE) * 3.6% Max End * 2.5% Enhancement(Max EnduranceDiscount) * 10% Enhancement(Range) * 6% Enhancement(Heal) * 37% Enhancement(Accuracy) * 52.5% Enhancement(RechargeTime) * 13.5% SpeedFlying * 171.7 HP (14.25%) HitPoints * 13.5% JumpHeight * 13.5% SpeedJumping * Knockback (Mag -4) * Knockup (Mag -4) * MezResist(Confused) 55% * MezResist(Held) 55% * MezResist(Immobilized) 55% * MezResist(Sleep) 55% * MezResist(Stunned) 55% * MezResist(Terrorized) 55% * 14% (0.23 End/sec) Recovery * 36% (1.81 HP/sec) Regeneration * 30% ResEffect(SpeedFlying) * 30% ResEffect(RechargeTime) * 30% ResEffect(SpeedRunning) * 8.25% Resistance(Smashing) * 8.25% Resistance(Lethal) * 22.5% Resistance(Fire) * 22.5% Resistance(Cold) * 2.25% Resistance(Energy) * 2.25% Resistance(Negative) * 13.5% SpeedRunning ------------ Set Bonuses: Thunderstrike (Fire Blast) * 2% (0.03 End/sec) Recovery * 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) * 7% Enhancement(Accuracy) * 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning * 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Ragnarok (Fire Ball) * 4% (0.07 End/sec) Recovery * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 15% Enhancement(Accuracy) * 10% Enhancement(RechargeTime) Blessing of the Zephyr (Super Speed) * Knockback (Mag -4), Knockup (Mag -4) Red Fortune (Maneuvers) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 2% DamageBuff(All) * 5% Enhancement(RechargeTime) * 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Superior Blaster's Wrath (Fire Breath) * 15% Enhancement(Accuracy) * 10% Enhancement(Range) * 4% DamageBuff(All) * 10% Enhancement(RechargeTime) * 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Numina's Convalesence (Frigid Protection) * 12% (0.6 HP/sec) Regeneration * 22.59 HP (1.87%) HitPoints * 6% Enhancement(Heal) * 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% * 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Numina's Convalesence (Aid Self) * 12% (0.6 HP/sec) Regeneration * 22.59 HP (1.87%) HitPoints Superior Winter's Bite (Blaze) * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) * 4% (0.07 End/sec) Recovery * 5% Defense(Energy,Negative), 2.5% Defense(Ranged) * 5% Defense(Fire,Cold), 2.5% Defense(AoE) Sting of the Manticore (Blazing Bolt) * 12% (0.6 HP/sec) Regeneration * 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) * 3% DamageBuff(All) * 7.5% Enhancement(RechargeTime) Superior Defiant Barrage (Inferno) * 4% DamageBuff(All) * 3.6% Max End * 36.14 HP (3%) HitPoints * 10% Enhancement(RechargeTime) * 5% Defense(Energy,Negative), 2.5% Defense(Ranged) Red Fortune (Scorpion Shield) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 2% DamageBuff(All) * 5% Enhancement(RechargeTime) * 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Superior Frozen Blast (Rain of Fire) * 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 4% (0.07 End/sec) Recovery * 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) * 5% Defense(Fire,Cold), 2.5% Defense(AoE) Unbreakable Guard (Tough) * 2.5% Enhancement(EnduranceDiscount) * 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% * 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) * 90.36 HP (7.5%) HitPoints Steadfast Protection (Tough) * 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor (Tough) * 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Red Fortune (Weave) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 2% DamageBuff(All) * 5% Enhancement(RechargeTime) * 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Performance Shifter (Stamina) * 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1494;671;1342;HEX;| |78DA6594CB4F135114C6EF74A62285D242E52596D2F27E150AE8CAC4C853139A20A| 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|FAFF3F566643CC048065EE284A157E46BF20D38F2967C07EAE26D98910CFF456F8D| |B48A1034D4E804E6A3BFC8DF60EC0F68886D94B6516631C62CC698C518B388318B1| |8B3F82715186716E3B7D99F46C57D75320B1BA5EB5A280C55AD8E5729B12A65B24A| |99AA5216CBA7C8A5C2D75D320EFE2794E6ECAAF51FDCFEC2378FAC6A95AB3F2A953| |0EAF3BD6AD7CFB2A269377152D72D70BF45C05C3F07CAE3DD48C5B842FF0F82C5ED| |EA| |-------------------------------------------------------------------|
  9. On my phone otherwise I'd just share a build I've been running. He's soft capped ranged def and 12 seconds from perma hasten. Plays really well against most mobs. Also solo'd some avs, haven't tried many as this wasnt my intention with the build. If you want I'll share build when i get to my comp. Otherwise without the designer code im not sure about your builds bonus'.
  10. This isnt as effective as bonfire. The baddies stop knockingdown after a few cycles and its a small radius. Grav does solo very well, i have a 50 grav dom but definitely slower and more of a stealth play porting enemy groups apart when needed rather than just burning them down together. But i am comparing my time from dom vs troler so, eh.
  11. I went with fire/dark and love it. I solo most avs at 50+1 many at 50+2 and just a few at 50 ... Pylon last I tried I took one down in ~3m 50s. Although I've invested a bit to do it. I'm nearly soft capped to all defenses, psionic, melee, and energy(?) are ~1.2% from soft capped. Using support hybrid (mainly for pets) will take you above and beyond but really I use it for the imps and dark servent. They run approx 27% def at all times and just over 40% with support. Add in the -acc and -dmg debuffs and we all survive massive hits.
  12. Ourano, the OG Peacebomber: After playing with several PB's on my non-PB toon the knockback is out of control. So I decided to share my PB build in hopes to inspire more creativity within your PB attacks. I'm by far no pro; this build was made out of purely fun, the skills I enjoyed on my PB, not necessarily having to be top dog. However, if played corrected you have an AoE chain with near perma knockdown, one wide AoE nuke knockdown, and a mini nuke also knockdown. To achieve the AoE rotation you have to use macros or keybinds, I prefer macros for main rotations. Mine looks like this (you can place them wherever you'd like of course): Solar Flare, (Macro:) Dwarf Solar Flare, Detonation, (Macro:) Nova Detonation If you're not familiar with using macros here is how to create this rotation and how to then properly activate it: Macro for White Dwarf Solar Flare: /macro WDSF "powexec_toggleon white dwarf$$powexec_name white dwarf flare$$powexec_toggleoff white dwarf" Macro for Bright Nova Detonation: /macro BND "powexec_toggleon bright nova$$powexec_name bright nova detonation$$powexec_toggleoff bright nova" If you properly implement this attack chain the mob will essential be on their butts the entire fight. To use it, after hitting the mob with your available nuke, press solar fare, then white dwarf flare twice, the first time to activate the form, the second press to attack, and simultaneously deactivate the form. Same applies to bright nova detonation. If you go all crazy and button mash you're gonna end up in a form transformation loop, so go slow until you have it down. Once mastered, you'll switch, attack, switch so fast you hardly ever actually see the form change just a flash of light. Note: The empty spaces in the attacks are for Sudden Acceleration: Knockback to Knockdown & we utilized Overwhelming force: KB to KD to give us a total of 6 KD powers. Beyond the attack chain macro's I use key binds for quick dwarf heals, toggling off forms and on flight for those weird moments I need a quick switch. However, your human single target attack chain is complete to where you don't need to switch forms. But I recommend either creating a bind or a key macro for bright nova blast, using it as a filler-single target blast gives you a chance to activate 2 separate build up procs with one cast. I placed mine on a keybind, alt+`, looks like this: /bind alt+` "powexec_toggleon bright nova$$powexec_name bright nova detonation$$powexec_toggleoff bright nova" ... alright I could go on for a while so I'll end with the build, ask questions if you'd like just keep in mind I don't much know about the numbers, but did boots on ground testing. I was able to solo many av's at either 50 or 50+1. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Concealment Power Pool: Speed Power Pool: Leaping Hero Profile: Level 1: Glinting Eye (A) Devastation - Accuracy/Damage Level 1: Incandescence (A) Impervium Armor - Psionic Resistance (13) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Shining Shield (A) Impervium Armor - Psionic Resistance Level 4: Essence Boost (A) Impervium Armor - Psionic Resistance (13) Recharge Reduction IO (15) Healing IO (15) Healing IO Level 6: Bright Nova (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Stealth (A) Luck of the Gambler - Recharge Speed Level 10: Radiant Strike (A) Superior Essence Transfer - RechargeTime/Global Heal (17) Superior Essence Transfer - Accuracy/Damage (17) Superior Essence Transfer - Damage/RechargeTime (19) Superior Essence Transfer - Accuracy/Damage/RechargeTime (19) Superior Essence Transfer - Damage/Endurance/RechargeTime (21) Empty Level 12: Inner Light (A) Recharge Reduction IO Level 14: Invisibility (A) Luck of the Gambler - Recharge Speed Level 16: Hasten (A) Recharge Reduction IO (21) Recharge Reduction IO Level 18: Luminous Detonation (A) Positron's Blast - Accuracy/Damage (23) Positron's Blast - Damage/Recharge (23) Positron's Blast - Accuracy/Damage/Endurance (25) Positron's Blast - Chance of Damage(Energy) (25) Achilles' Heel - Chance for Res Debuff (27) Empty Level 20: White Dwarf (A) Impervium Armor - Psionic Resistance (27) Steadfast Protection - Resistance/+Def 3% Level 22: Reform Essence (A) Preventive Medicine - Heal (29) Preventive Medicine - Heal/Endurance (29) Preventive Medicine - Endurance/RechargeTime (31) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Chance for +Absorb Level 24: Conserve Energy (A) Recharge Reduction IO (31) Recharge Reduction IO Level 26: Solar Flare (A) Armageddon - Damage (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Damage/Endurance (33) Armageddon - Chance for Fire Damage (34) Achilles' Heel - Chance for Res Debuff (34) Empty Level 28: Incandescent Strike (A) Hecatomb - Damage (34) Hecatomb - Damage/Recharge (36) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Accuracy/Recharge (36) Hecatomb - Damage/Endurance (37) Hecatomb - Chance of Damage(Negative) Level 30: Quantum Acceleration (A) Luck of the Gambler - Recharge Speed Level 32: Dawn Strike (A) Scirocco's Dervish - Accuracy/Damage (37) Scirocco's Dervish - Damage/Endurance (37) Scirocco's Dervish - Damage/Recharge (39) Scirocco's Dervish - Accuracy/Recharge (39) Scirocco's Dervish - Chance of Damage(Lethal) (39) Empty Level 35: Restore Essence (A) Recharge Reduction IO Level 38: Light Form (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - RechargeTime/Resistance (45) Unbreakable Guard - Endurance/RechargeTime (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - +Max HP Level 41: Photon Seekers (A) Expedient Reinforcement - Accuracy/Recharge (42) Expedient Reinforcement - Accuracy/Damage (43) Expedient Reinforcement - Damage/Endurance (43) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Endurance/Damage/Recharge (45) Empty Level 44: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 47: Thermal Shield (A) Impervium Armor - Psionic Resistance Level 49: Glowing Touch (A) Healing IO Level 1: Brawl (A) Empty Level 1: Cosmic Balance Level 1: Energy Flight (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 10: Combat Flight (A) Luck of the Gambler - Recharge Speed Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (48) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Endurance Modification IO (48) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod Level 6: Bright Nova Blast (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (3) Apocalypse - Accuracy/Damage/Recharge (5) Apocalypse - Accuracy/Recharge (5) Apocalypse - Chance of Damage(Negative) (7) Decimation - Chance of Build Up Level 6: Bright Nova Bolt (A) Empty Level 6: Bright Nova Detonation (A) Ragnarok - Damage (7) Ragnarok - Damage/Recharge (9) Ragnarok - Accuracy/Damage/Recharge (9) Ragnarok - Accuracy/Recharge (11) Ragnarok - Damage/Endurance (11) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 6: Bright Nova Scatter (A) Accuracy IO Level 20: White Dwarf Antagonize (A) Accuracy IO Level 20: White Dwarf Flare (A) Superior Kheldian's Grace - Accuracy/Damage (40) Superior Kheldian's Grace - Damage/Recharge (40) Superior Kheldian's Grace - Accuracy/Damage/Recharge (40) Superior Kheldian's Grace - Damage/Endurance/Recharge (42) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge (42) Superior Kheldian's Grace - Recharge/Form Empowerment Level 20: White Dwarf Smite (A) Mako's Bite - Accuracy/Damage Level 20: White Dwarf Step (A) Winter's Gift - Slow Resistance (20%) Level 20: White Dwarf Strike (A) Mako's Bite - Accuracy/Damage Level 20: White Dwarf Sublimation (A) Numina's Convalesence - Heal (48) Numina's Convalesence - Heal/Endurance (50) Numina's Convalesence - Heal/Recharge (50) Numina's Convalesence - Heal/Endurance/Recharge Level 50: Spiritual Core Paragon ------------ ------------ ------------ Set Bonus Totals: 24.5% DamageBuff(Smashing) 24.5% DamageBuff(Lethal) 24.5% DamageBuff(Fire) 24.5% DamageBuff(Cold) 24.5% DamageBuff(Energy) 24.5% DamageBuff(Negative) 24.5% DamageBuff(Toxic) 24.5% DamageBuff(Psionic) 9.13% Defense(Melee) 7.56% Defense(Smashing) 7.56% Defense(Lethal) 7.56% Defense(Fire) 7.56% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 11% Defense(Ranged) 9.13% Defense(AoE) 6.25% Enhancement(Max EnduranceDiscount) 78% Enhancement(Accuracy) 6% Enhancement(Heal) 102.5% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 291.8 HP (27.25%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 88.75% MezResist(Held) 88.75% MezResist(Immobilized) 88.75% MezResist(Sleep) 88.75% MezResist(Stunned) 88.75% MezResist(Terrorized) 88.75% 14.5% (0.24 End/sec) Recovery 64% (2.86 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 13.25% Resistance(Smashing) 13.25% Resistance(Lethal) 28.25% Resistance(Fire) 28.25% Resistance(Cold) 11% Resistance(Energy) 11% Resistance(Negative) 20.75% Resistance(Toxic) 50.75% Resistance(Psionic) 7.5% SpeedRunning
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