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Harakh

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  1. I found you can simply switch the higher level power with the level 1 skills, then slot and switch back. I've found the build numbers still reflecting properly after using this method (not that this was a concern).
  2. Posting current build, minor tweaks from original above, +rch proc in psi tornado, removed 1 slot from mind link, corrected IO slotting in dominate (can use apocalypse proc in gloom as part of 5-set bonus, replace from dominate with glad net or dmg IO either way will give slightly more damage between the two attacks). Dark tentacles is 6 slotted again, been swapping IO's in/out, going to try the bombardment proc once live (may try bomb proc in dark obliterate - haven't looked at numbers). Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Speed Power Pool: Sorcery Power Pool: Medicine Ancillary Pool: Soul Mastery Villain Profile: Level 1: Telekinetic Blast -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(7), SprSpdBit-Acc/Dmg/EndRdx/Rchg(9), SprSpdBit-Rchg/Global Toxic(19), SprSpdBit-Dmg/EndRdx/Rchg(39) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A) Level 2: Subdue -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/EndRdx/Rchg(3), SprDmnofA-Acc/Dmg/Rchg(3), SprDmnofA-Acc/Dmg/EndRdx/Rchg(5), SprDmnofA-Dmg/Rchg(5), GldJvl-Dam%(15) Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(17) Level 6: Aim -- RechRdx-I(A), RechRdx-I(7), GssSynFr--Build%(21) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 10: Indomitable Will -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50) Level 12: Dominate -- HO:Endo(A), NrnSht-Dam%(13), UnbCns-Dam%(13), GldJvl-Dam%(15), Apc-Dam%(46), GhsWdwEmb-Dam%(48) Level 14: Psionic Tornado -- Rgn-Dmg(A), Rgn-Acc/Rchg(25), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(46), FrcFdb-Rechg%(50) Level 16: Mystic Flight -- WntGif-ResSlow(A) Level 18: Spirit Ward -- Heal-I(A) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-ResDam%(43) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(27), ShlWal-Def/EndRdx(31) Level 24: Mind Link -- Rct-Def/Rchg(A), LucoftheG-Def/Rchg(33), LucoftheG-Def/Rchg+(34), LucoftheG-Def(34) Level 26: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx(A) Level 28: Aid Other -- Heal-I(A) Level 30: Confuse -- CrcPrs-Conf%(A), CrcPrs-Conf(39), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Conf/EndRdx(48) Level 32: Psychic Wail -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(37), Arm-Dam%(39), Arm-Dmg/EndRdx(42), ScrDrv-Dam%(50) Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Dmg/EndRdx(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(37), GldJvl-Dam%(43) Level 38: Soul Tentacles -- PstBls-Dam%(A), TraoftheH-Dam%(31), HO:Endo(40), HO:Centri(29), Empty(46), HO:Centri(31) Level 41: Dark Obliteration -- Dtn-Acc/Dmg(A), PstBls-Acc/Dmg(45), PstBls-Dam%(42), CldSns-%Dam(42), Ann-ResDeb%(43), Rgn-Knock%(48) Level 44: Aid Self -- Pnc-Heal/EndRedux/Rchg(A), Pnc-Heal/Rchg(17), IntRdx-I(19) Level 47: Rune of Protection -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-Rchg/ResDam(21), GldArm-RechRes(23), Ags-ResDam/Rchg(33) Level 49: Tactical Training: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36) Level 50: Reactive Radial Flawless Interface Level 50: Assault Radial Embodiment Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany ------------ ------------
  3. Yes MW & AO come in handy. I have them both slotted with a single health IO. Since I solo a lot I use them on incarnate pets or NPC escorts. They're not to be forgotten power choices ❤️
  4. Just tested Mind Link with 1 less def/rch and I shall do without it. Ranged & AoE Def are 45.86 before, and 45.56 after; recharge 83 sec before, and 93 sec after; using ageless makes it perm. If my defenses were higher I'd attempt only 3 slotting the skill I just don't have the wiggle room within my def #'s. None the less, you've found me 1 slot to play with. Thank you Much!
  5. I really like your build of ST attacks and the proc'd AoE attacks. I would be playing closer to this if it weren't for the claws redraw, I want to chain FU - Strike - Lunge - Dom, but I caaaaaan't. Just this past weekend I shortly played a build with claws/psi in hopes I was imagining how brutal the wolverine-claw-release motion feels, and its not smooth. I forgot to even pay attention to if Aim caused claws retraction; slowing the overall feel of the fort. I shall however try and squeeze more AoE proc into my build at some point; not "needed" just your AoE numbers are sexier. Thanks for the share. Add: After submitting reply, I realized I've since upped the difficultly of challenges from when I wished to play a claws/psi build, and I don't think a melee dps focused build would sustain nearly as well as ranged for the obvious reason. Last night I picked on Ms Liberty lv 54, in testing out interface options. If I were in melee range she would have most certainly kicked my face into the lab floor... I also solo'd 54 citadel last night (unintentionally) and even though he's all(?) ranged his attacks did not threaten me to the same degree of 2 quick kicks followed by a thunder blast. If claws redraw is removed I'm going to be all over these words ^ to prove myself otherwise...
  6. After respecing handfuls, trying both fortunata and night widow trees I've come to see the truth of how powerful a fort can be, and how much nw falls behind (some real DDR is needed to even the two specs I think). Before trying both specs I thought fort was manageable and powerful to an extent - not actually pushing my play past a few epic moments, and after some hard-taken defeats. Now, soloing 54 av's with ease (mostly - haven't fought all av just run-ins); and +4/x8 mobs & ambushes I'd ignorantly argue the build must be a top contender for situational adaptation. I've shared my current build below in hopes a special someone, or two, can identify any oversights to which I'm standing to near. Note: Mind Link in Mids shows +~25% def; actuality +~15% (disappointed cause DDR but at 45.xx% ranged and AoE + higher melee; crowd control takes care of the rest) ...thoughts into build: I've played from cookie cutter classic tough and weave builds, aid self, no aid self, dif PPP's, more and less crowd control... for starters having the O'Shight button in RoP is no doubt priceless. Aid self, I actually preferred to build w/o it but in AV soloing moments I can't argue against its effectiveness. When I was soloing 51/52 av's I passed it up, but pushing my skill level I had to bring it back. I'm not opposed to inspirations in the slightest, but I want to know my build can make it through w/o them. Single target confuse is the german chocolate icing on an already scrumptious chocolate cake: solo I pick the strongest lieutenant as my pet to help take out bosses (or a boss if they're not highly resisted to my dmg so Im not left solo attacking the strongest target type). 54 av's become a much easier task when you confuse a boss in the spawn; the av's attacks ignore them, and my AoE isn't boss shredding meaning the boss will live throughout the battle. … beyond the importance of single target confuse, the play style of this build is obvious enough viewing the rest below. To night widow builds, I didn't take the time to build in mids. NW can rock but soo many disappointments... jump into anything with -def and the entire build goes to crap with no way around it. CC gone. which is the only element allowing fortanta's to over come such challenges. (PLEASE ADD DDR to NW!!) Any thoughts, suggestions, feedback? (Ill post my exemp build later - has near seconds perma mind link @lv24) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1548;737;1474;HEX;| |78DA65945B4F135110C7CFB68BA5A55C5B6E96525AB996B6B450F1121509B688826| |268C018B56E4A031B4B17B725687CF21B087233BEE9130FF8E28B1FC56FA02FA046| |1363D4D461FF13BA49376D7EE7FCE7CC9C39336777E6E935E7FBC9176342724FE49| |442213DAE2B99E5BC56482FA88BDABAED96525CD3959C55D063A3BFDF90D3295D51| |F36A7E2992D4F4E25A5E292A279227955556D635FDB1D9C69270CC6A5A2E32B79AC| |D2E3A31D4F44C567F566B4C66B28B6A46CD67314BAA4BCB450AD89258553391F9C4| |782A3DA7ADE5D2334AA1482E6D944D98FE2F9D829F922C72B21031599CCA83D5AB6| |0D313B05703271CB45C327C8468960C6DC3C9922855495B5643B3EC327740798FB9| |0DD685C004C5B3229ED5CAF11C37607324C186297093F6A9C23E96AA41817C99EE7| |D8BC10095DA8678928D6D1DCC24ED65679B7D98627A65116B950C6E51EC1A3E43CD| |28818EEB7C073FE71462D72590473886F9D00AF2DD26DF5AF6AD1D86ADED2C181A6| |1C6C1F028187B8D58AF7A84A887AFA8F740DB20AD91B5C6123DE20A65EE42E61617| |57A9ED08AB833FC029071A725CC9665ED37213B6D35CD14EAEE818AD6DC55AB9F53| |BDB26C1AE46F8FA3986DF0D5E279F76EE7CFB5B3A855B165EAAB68733F518995EA5| |555EBE535E0567EDBD0FF63D603EE4FA3D02F7A87E3EAE9FEF3CB4AE0B60F7458E7| |1191CB8C4F57B8EDEFCA1A403EC1B08C1E60F8367A2CC08C71A02837CF7FE127A38| |D79E8F88D7F906A7ED33EE805574C4C130F31FF9F4F37EFD07F0097D000738C6C01| |78B71A7829FB1CFD039ECEBA36A0DF2FD1DF4F1DDEE049B3CF0DDA184229C53E437| |77EF27E8FE05B6C4B95331E43A49358F7267A27EBEF3F2C9BB4DBFE3CE042B94688| |512AB50462A947885322D9BBE09769CF576592BCDCA27DF0721191EF6067AEBA194| |0E297B49325BBF96158B7488B356CFE3ACDD7ECC8F2ABCBE951549DAE5CE6F829F5| |C04CE663F501EDF7118391BE305D3F8AE697CCF349E36C5D93D1EB3FE1F2091FFD0| |-------------------------------------------------------------------| Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Speed Power Pool: Sorcery Power Pool: Medicine Ancillary Pool: Soul Mastery Villain Profile: Level 1: Telekinetic Blast -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(7), SprSpdBit-Acc/Dmg/EndRdx/Rchg(9), SprSpdBit-Rchg/Global Toxic(19), SprSpdBit-Dmg/EndRdx/Rchg(39) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A) Level 2: Subdue -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/EndRdx/Rchg(3), SprDmnofA-Acc/Dmg/Rchg(3), SprDmnofA-Acc/Dmg/EndRdx/Rchg(5), SprDmnofA-Dmg/Rchg(5), GldJvl-Dam%(15) Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(17) Level 6: Aim -- RechRdx-I(A), RechRdx-I(7), GssSynFr--Build%(21) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 10: Indomitable Will -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50) Level 12: Dominate -- HO:Endo(A), Dvs-Acc/Dmg(13), UnbCns-Dam%(13), GldNet-Dam%(15), Apc-Dam%(46), GhsWdwEmb-Dam%(48) Level 14: Psionic Tornado -- Rgn-Dmg(A), Rgn-Acc/Rchg(25), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(46), SprDmnofA-Rchg/DmgFear%(50) Level 16: Mystic Flight -- WntGif-ResSlow(A) Level 18: Spirit Ward -- Empty(A) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-ResDam%(43) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(27), ShlWal-Def/EndRdx(31) Level 24: Mind Link -- Rct-Def/Rchg(A), ShlWal-Def/Rchg(31), LucoftheG-Def/Rchg(33), LucoftheG-Def/Rchg+(34), LucoftheG-Def(34) Level 26: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx(A) Level 28: Aid Other -- Empty(A) Level 30: Confuse -- CrcPrs-Conf%(A), CrcPrs-Conf(39), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Conf/EndRdx(48) Level 32: Psychic Wail -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(37), Arm-Dam%(39), Arm-Dmg/EndRdx(42), ScrDrv-Dam%(50) Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Dmg/EndRdx(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(37), GldJvl-Dam%(43) Level 38: Soul Tentacles -- PstBls-Dam%(A), TraoftheH-Dam%(31), HO:Endo(40), HO:Centri(29), HO:Centri(46) Level 41: Dark Obliteration -- Dtn-Acc/Dmg(A), PstBls-Acc/Dmg(45), PstBls-Dam%(42), CldSns-%Dam(42), Ann-ResDeb%(43), Rgn-Knock%(48) Level 44: Aid Self -- Pnc-Heal/EndRedux/Rchg(A), Pnc-Heal/Rchg(17), IntRdx-I(19) Level 47: Rune of Protection -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-Rchg/ResDam(21), GldArm-RechRes(23), Ags-ResDam/Rchg(33) Level 49: Tactical Training: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36) Level 50: Reactive Radial Flawless Interface Level 50: Assault Radial Embodiment Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany ------------ ------------ ------------ Set Bonus Totals: 53.54 Toxic Damage (12% chance, CancelOnMiss) 16% DamageBuff(Smashing) 16% DamageBuff(Lethal) 16% DamageBuff(Fire) 16% DamageBuff(Cold) 16% DamageBuff(Energy) 16% DamageBuff(Negative) 16% DamageBuff(Toxic) 16% DamageBuff(Psionic) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 11% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 2.5% Enhancement(Max EnduranceDiscount) 4% Enhancement(Confused) 45% Enhancement(Accuracy) 87.5% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 236.9 HP (22.12%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 26.25% MezResist(Held) 26.25% MezResist(Immobilized) 26.25% MezResist(Sleep) 26.25% MezResist(Stunned) 26.25% MezResist(Terrorized) 26.25% MezResist(Teleport) 100% (20% chance) 17% (0.3 End/sec) Recovery 62% (3.32 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 9.5% Resistance(Smashing) 9.5% Resistance(Lethal) 20% Resistance(Fire) 20% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 7.5% SpeedRunning
  7. Just finished a session playing both the widow and sentinel(SR) focusing on same mob types and difficulty for comparison. Paying closer attention to each skill used and my general speed. Truthfully, my fort handled very well, incarnate missions +4/x8. If played well (<-as stated above by another), he was tough to beat down. Well placed holds go a long way for mitigation, and aura of confusion when actually utilized often helps fill in the hole were no mitigation shield is offered. On the wish list, a more intriguing inherent power or a buff to the current Conditioning, critical hits from hidden @ range, and patron pool powers. I stand by the claws redraw to be removed. I originally dreamed of psi/claws build but have come to a complete ranged build in preference of the flow. The fact had eluded me, until another poster mentioned, the damage cap of 400%. If considered a damage class 500% seems to be an ideal request, as well.
  8. What is your favorite build for them - Night vs Fortunata Fortunata has become my favorite spec. How do they compare with other damaging ATs? With Dmg / with survivability? Compared to none my widows feels great. Is widow considered an actual damage AT? Until I spent 1%er kinda influence on a fort build I would have never said its a damage class (night widow being the actual damage class but lacking true aoe where psychic wail fills that gap in fort so it was a toss up). At 50+ damage improved. Largely AoE spam waiting for psychic wail and ion to recharge. I've never played any other kind of psionic dmg toon so I really don't know how it plays comparably. Survivability, as another poster stated, its a good effort vs reward class. Not soo easy that you can blankly watch a show on the other monitor. ...I really don't know how sentinels and SoA should compare, but SR sentinel makes my widow feel like paper. And sentinel is a damage class too? I currently accept this through reasoning of more team buffs. Are they underpowered/overpowered/okay at the moment? Feels underpowered when teamed with IO'd toons. The fun factor delivers much of what I perceive as its power. But in team I feel like I could be just as useful with auto follow and team buffs - checking back in to cast PW. But I did consider the class a "Leadership Defender" so wasn't expecting to be any sort of glass cannon. What would you like to see changed? The inherent power. I consider the +regen as an important aspect of my build currently but considering my widow has just over ~3hp more per second regen vs my sentinel - what's it really doing? And again, made me believe its not a damage class. Also, I liked the above idea to allow crits for the first hit from ranged attacks. Claw redraw removed. Patron pools? I can stand shoulder to shoulder with Ghost Widow, but I've now abandoned my teacher and have found no home with the heroes. They won't teach me new tricks. *I'll always be a curb licker* What do you love about them? The mix of psi attacks (and potentially melee for hybrid play), controls, and shields. Allowed me to play a toon the way I wished from my dominator and blaster (before the now found sentinel :P) would. Off-Road I keep referring back to my newly found sentinel, he's making my widow feel obsolete in some ways. They play soo similarly I'm now wondering if sentinels are the new Epic/Veat-Non-epic/Veat class. In practice, between my Fort and my Fire/SR/Ice sent. If the widow had a tiny bit more res, or hp, or some sort of shield-mitigation tool (over a trol power or an elude which is useless against high stake single targets (elude useless for everything except an SO character)) my fort would feel better rounded and more available to expand to other build types while maintaining my effectiveness solo. Addition Back when Epic AT's were released, PB and WS, the inherent travel powers were what made them feel special to me as a young teen (since travel powers were available at a much slower level 14). With that in mind and coupled with the lacking of a real inherent power - maybe add movement speed etc. could be with the regen and recov buff; if SoA's are designed to not need the inherent (as I've read in other forum posts) it seems a base boosts to non-damaging stats wouldn't break anything. Or double my regen, yep, I'll take that 😉 Anyway, I shall continue to ponder this forum. Widow has been my badge toon at just over 600 badges now. I feel even more drawn to it having the chance to give my input.
  9. I was having the same experience with my SR sentinel, not quiet +4/x8 on an array of mob types. I specd aid self til I realized how effective master brawler was for SR compared to aid self. I have it slotted with 2rch and 2 heal, you can Frankin slot I just haven't yet. No aid self anymore. What really made the difference in my build was taking cold patron powers. The -rch between the aoe imm and snow storm has ~80% reduction. Plus ice sword with 1 acc/dmg and 5 dmg procs is chill. Now +4/x8 easily. MB is up ~13 seconds. At max health and end I start the fight with a shield of ~440 for about 2040 "health". And at low health, ~10% being ~170 health shield gives ~855 absorb, the absorb is more effective than aid self ime-xperience. Allowing you to sustain higher resists and not having to worry you'll be one slash dead. Between regen, health procs, and not necessarily needed but the sentinel defensive opportunity health feels perfectly sustained in most battles so far. I must also mention, once all resists (except toxic) were between 20-30% baseline I felt strong. (Edit:) I forgot until looking now that after a few set changes my neg and nrg resist are only 10% while toxic is 15%, everything else 20-32%. I have noticed the electricity being my true nemesis. Still easily overcome by the -rch and MB - since (I think I read 1/20) you will be struck now and again, only if the real big hitters all land around the same time, are you taken down. The real weakness of SR is end drain. MB is truly only masterful if you have high endurance. Ageless is my top pick - supports health absorb shield and of course takes care of high end drain if you're throwing out snow storm and playing a digital-dream throwing nearly infinite blasts.
  10. Soul is amazing for my widow. I'm considering making a video just got to look at recording program. Dominate. Before I used the power procd out I could of cared less if I had it. Now, it IS the widow. 5 dmg procs and 1 acc/mez hami. Great damage and holds bosses. Dark testicles, I like to solo avs now and again as such I prefer to have an immoblize. This power became useful for mobs once I slotted it with range, what I ended up with was (and probably over slotted but I love the animation soooo) 2 acc/mez hami 2 dmg/range hami 2 dmg procs. You may be surprised how much better the power performs with the added range and targeting the mob at the far end. Dark obliteration, used for decent damage and a tiny bit of damage mitigation with slotting. 1 acc/dmg hami, 2 posi blast - acc/dmg & proc, rag kd proc, cloud senses dmg proc, and -res proc. Gloom, solid power I use no melee, it you mix melee and range the claws redraw slows you down and feels clunky imo. My single target chain is dom, subdue and gloom. I have tk blast slotted for bonuses and also use the kb as a positioning tool. Aoe, psionic tornado, dark obliteration, and tentacles for 44+ build. ...video...
  11. DN I find helpful. I used to run with aid self but since focusing more on increasing resistance really just a tiny bit coupled with DN... regen and health procs. Since resists are highest as health drops having the smallest bit of -Dmg goes further when battle can be a real cheek clincher. I've survived epic battles at moments by a hair of health which I wouldn't of had without DN. It also gives me extra time to allow for mobs to pile on top of me if I'm doing a pull. I haven't regretted the change yet. Am able to solo 52 av s without lore pets (haven't tried higher), and also soloed Babbage without lore. I was purposely not using DN last night testing my window against my new 50 sententil and really felt the difference. I wanted so bad to take DN on my SR sent but couldn't give up the large radius immo for my RoF. Back to topic. 1 vote for DN. With procd and hami o tenticles. Procd obliteration ( the dark air if that's the name) and DN. Soul has been nothing short of amazing for my build.
  12. Thanks for replying. I went ahead and did a respec into psi today. I only went half way proc route to keep most of my set bonus. While pines says my psi dps is ~200 lower than my melee build I'm not noticing much of a difference in common missions. Although my single target damage is slightly lower my aoe consisting of tornado and obliteration which both are 15ft radius vs 8ft of spin - coming to what feels to be higher aoe damage overal. The difference in speed isn't far enough apart to take a "melee only, or, psi only" mindframe but its even more fun than i previously expressed. Thank you again for the share, otherwise i wouldn't have gotten around to shaking things up.
  13. Do you find youre giving up survivability for proc slotted attacks or do u even notice much? What level setting do you typcally run, solo? I ask cause i created a fort with the intention of psi attacks but found in pines my builds coming out "better" using full set bonuses. Im currently running the melee chain (and PW of course) with dom as a hold, but so badly want more psi. Im easily running +4/x4 but can go x8 much slower cause of bosses and the occasional death but so SO much fun when i make it through... Even with the melee. ...i found slotting def, rch, hp, and res made the build feel pretty tanky at half health with the scaling resist... I guess I'm wide eyed for more details is all 0.0. Please and thank you 💜
  14. Pine's is showing 43.4 ranged def. Its with ++ the sets I got the extra piddle 1.4% (.43 to be exact) to be at 44.83% ranged,
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