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Harakh

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Everything posted by Harakh

  1. Enemies wake up when TK is activated.
  2. O good its not just me >.< Yes the build works great on non arachnos (and carnie) just like any other perma lightform build would. I almost feel like Koopax has either a major modified build that just incorporates the +end recover factor, or you, Koopax, are so good with #'s you theory played the build in your mind hah. Shiet comedy aside @Koopak can you help us achieve your success pleeeeassseeeee. @Clam Leader you were the original creator of the build in discussion. Are you able to shed any light on what we might be doing wrong?
  3. *couple macro edits + added cross punch macro
  4. I just completed putting together a build very close to clams, and with just 1 mu boss and 1 lut I my end was zapped away with stuns constantly landing I needed dwarf to break free but couldn't. The -recovery was hitting often enough I couldn't do anything. Would you mind sharing your version of the build please? Feels really weak so far (at least the way Im playing it) compared to my defense build. ... attempting a few more tries and I just can't make it happen. Any knockback that is applied to Mu is negligible. As other mobs are hitting the floor they appear to keep on attack... so if kb is happening its not helping me. This build has such little psi resist also makes it very difficult to leverage between Mu mobs, and psi mobs. If I pull them to a corner there is a some hope but still feeling off.
  5. You hit that response on the nail thank you!! Ill be trying a similar endurance set up next.
  6. Knock back doesn't work in Mu I believe. But reading what Koopax said after you really shed some light. I imagine there might be some tactics such as keeping range when crashed? Otherwise if you're continuously hit with -end / -recov you won't be able to activate shapeshifting forms. Casually... What do you mean +4/x8 at its own pace?
  7. Im most certainly going to dig into your build and see what I can take away. As for your tip on killing arachnos... There is more to it than that 😂 ... The endurance drain alone from arachnos and high energy resist I imagine would leave you drained of endurance before you can kill all the Mu. Do you mean "load up on inspirations, and kill"? Nothing wrong with that, although I tend to not rely on inspirations, not every single build, but I like to use them as a treat not a gap filler. Either way your playstyle looks enjoyable, tyty for the share.
  8. Appreciate you sharing your perspective on the use of UP from FoW. It definitely has its place in certain builds such as my ranged defense build. I wouldn't use it if I didn't build for defense however. I've also seen a lot of talk about best PB dps chain and cross punch being in that chain. I've yet to try CP in my build, but would really like to try something new. My concern with switching out UP is then the soloing of harder content (I like to keep at max difficulty to bring some form of challenge to an easy game). Are you capable of soloing arachnos at max if so could you tell me how you do it without UP? If you've got the fix please open my eyes lord ^.^ **what was more efficient building? More dps?
  9. Unleash Potential from FoW. I'm more curious what pool combos you'd advice to accomplish soloing the harder mobs for pb since you don't advice FoW. Or I guess why do you see it as not useful for pb? I'm either unaware of some awesome combo or it's possible FoW can be useful for peacebringers and as such you might not want to turn people off it so quickly.
  10. Just checking out the additions to the guide and wow you've added a bunch. Statement & Question though: "Power Pools: Force of Will - Not seen anyone use this as there are better pools. ...." FoW can be very powerful, as my main build is currently using it. I'm more easily able to solo +4x8 arachnos and carnies with it. I'm curious to know what you'd recommend that i use instead since there are better pools that I may achieve the same solo content? Also glad to see you added "- White Dward Flare, 80% chance of 0.7 KB. No mitigation needed, unless you’re fighting a lot of low-level targets." I don't know why but when I said that in discord the information wasn't received.
  11. Thank you for the post. This last Peacebomber build just plays better throughout all levels of content, I agree. I've been enjoying a Night Widow build on my Fort my last few sessions. Solo's arachnos easier than any other Widow Files build (easier not faster). I believe the most current version is posted in the Widow Files if you get bored of hybrid.
  12. I haven't run much if more than just one attempt at the literal "Hard Mode" content. Rather I don't shy away from attempting what is challenging +4/x8 content on the Peacebringer; carnies, arachnos, longbow, incarnate content to a degree. If I do get around to playing real HM I'll let you know how it goes.
  13. Just stopping back to post the build with your changes @Dungeoness Eloora Really great input to gain just that much more while hitting the defense goal, love it.
  14. O yep there was my cramp lmao... that 3rd slot in dwarf step... forgot I did 3 slots there and they didn't catch my eye last night >.< ! You brought attention that the range in teleport should be Warp: +perception (apparently I fixed this and posted in OP but didnt save to my comp doh). And now that I just made your recommended switches in Mids I think Im gonna try it out. Thank you for getting that through to me lolol Thank YOU 😁
  15. Thanks for checking it out. I'll try to touch on everything you mentioned: A couple reasons I didn't take solar flare this build. I was capitalizing on macro form switching (fast casting) more so than I ever have before and solar flare being human form interrupts that flow. And this: 3 posts down on page 1 I have saved many of the peacebomber builds and every single one has dual solar flare. "Been there done that" wanted to expand my horizons. I agree with everything you said about it tho. So if someone is playing and being a well mannered kheild and not quick macroing then 100%. I hit the ranged defense number I needed in order to be at 45% with barriers 5% and unleash potential so I think the 6% psi to fill the hole is better suited for the build vs the extra ~1% ranged def. But the rest I don't know if my brain is cramping cause I'm having a hard time making sense of it. Essence Boost is currently 4 slotted if, I could move 1 slot from energy flight, and then most likely have to give up another psi resist IO for a total of 2 psi IOs gone, and no extra slots. I might give up the 3rd slot in EB though. I was just squeezing that HP without much thought toward changing that for free a slot. Thanks for opening a window ^.^ I love self rez because I try to push my builds so deaths will happen and it normally fits in without any lose to performance or missing out on a gain. Pulsar is a mag 2 stun with a 50% chance for +1 mag, total of 3. I think the PB gets more value by attacking and knocking down harder targets while shrugging off the damage of the minions you'd stun with pulsar. Control hybrid can be amazing on PB without pulsar I will say that. Solar flare (see above) Photon seekers, slow a clunky and the dmg really isn't that great if this build is playing using macro attacks. However, I do have them on an alternative build not posted (the exempt build w/o TP pool). Them and Quantum Flight actually. Although I don't care for their damage I slot just the -kb IO. Seekers will become phased when you do with Quantum Flight. They can be summoned before or during QF. They will try to engage enemies when near and gain their attention. This means, at times with Malta Ill phase let the sappers and the rest of them attack me and the seekers and then unphase with the attention divided and a knockdown to get things started. If I missed something feel free to highlight lol Otherwise much appreciation for the input again ^.^
  16. Yah, 80 at its max isn't impressive. Just to compare though. You've got a fourth slot in tough giving you an extra 3% s/l. While I love tough for s/l, that last 3% isn't adding much, and exempt not till level 33. VS using that fourth slot for the +HP which which can be available at level 17 and is a buffer against all damage types. Its going to be a small amount of HP, but whats 3% of the s/l damage coming in ~lv33? Honestly I couldn't say if that last 3% s/l or +HP would win out, but in terms of sooner availability and the fact you're running that set in tough I'd use the HP or find some where else all together for that 4th slot. *Meant to mention the 3rd slot in indomitable will - its adding the tiniest bit of psi resist and a small end reduction, I don't think either of those smaller amounts missing would make for much notice.
  17. Been working on Night Widow for a few days now. I like how you're baking in resist. I've gone that route on Fort but will have to give your creation a try. I don't see how you'd really fill the toxic hole early on. I did want to mention in case it wasn't intentional you're not using Unbreakable Guard +HP (I know you know of it so if it was ignore me).
  18. #5 the Eluded x lv 50+ & Exempt Night Widow Build x Aid Self x Follow-up x Defense, Defense, Defense A Night Widow has joined the ranks. While we've seen some come through using Rune of Power and very successfully. Its a pleasure to witness enough defenses stacked, and the support of Smoke Grenade that the Eluded remains soft capped through some of those defense debuffs flying around out there. the Eluded's positional ranged defense is at 72% (in combat). Fighting +4/8 arachnos if a Mistress and Crab each apply -def debuff, the Eluded ranged defense drops to 39%, but add the non resistible -6% to-hit from SG and this Widow is essentially back at soft capped. We witnessed this fighter facing the Banished +4/x8, same story was wrote - defenses + smoke bomb held up. Of course with such a small HP reserve a few lucky monsters will send em to the Hospital. (Elude can easily replace Smoke Bomb - I first ran this way and really enjoyed it. The 3 minute duration feels really long, and the ~2 min downtime goes by quickly. The end crash sometimes didn't detoggle, and using Ageless am able to get back in right away. Defenses are so high just retoggle mez protection and keep fighting (if you're not debuffed that is) [Incarnates: Agility Radial, no travel power this stacks nicely with ninja run, sprint, mental training Hybrid 3 great options, 1- Melee Core for extremely tanky moments filling the resist hole + the extra regen goes along way 2- Melee Radial (for easier dps) further defense to combat debuffs + regen, ++the taunt goes ALONG way to speed up solo 4/8 content when this build can't successfully immobilize bosses & imm resistant mobs 3- Assault on teams but if I was to invest in just 1 "dps" hybrid I'd use Melee Radial to cover better solo play] Note: Powers and slot selection done in priority of exempt play. I like to over slot Mind Link for the lv20s but didn't here. Could move 1 def slot from Foresight or Mask Presence to Mind Link for this. The extra slot in Foresight is used because it yields more defense than the 2nd slot in Mask Presence. Code 1 Smoke Grenade for Smoke Grenade to reach 6% 3 basic -tohit were used, 2 being +5 Code 2 Elude can remove 1 slot from aid self to put else where
  19. Thanks for another project @Goddess Laucianna ------------------> Laucianna Inspired - I just fulfilled a request Artwork is Laucianna's, she requested the zone backgrounds and I just recorded. Easy enough.
  20. @biostem I gave it another attempt. I needed to figure how to accomplish this gif and avoid the gillion errors. This round I managed to figure that out. A different glow was used so its a bit brighter this time. I didn't brighten the toon as much tried to leave more of his preexisting tint while still being able to see him better. The background was also lightened slightly. Toon scale slightly lowered to fit nearly his whole outline in frame. His eyes and tree are 100% on the same track, but the eyes at times seem off to me I think cause how the glow is appearing on the different shades of his eyes/face. I fiddled with it for a while, but need to learn a bit more before I can make it look even more sleek. ------------------>
  21. Hot damn thats dedication 0.o Great job
  22. Strongest Hybrid Widow I've built yet: #2 the Magenta Scrapper v2 x lv 45+ Hybrid Fortunata Claws/Psi Build x Aid Self x Both Aim + Follow-up x use of Red Inspiration Macros/keybinds to play like a scrapper This is my first tour feeling truly scrapper-like being able to keep my damage boosted using red inspiration combination macros. With ageless covers end issues, aid self for health bar, stacked defenses and controls to counter damage. I never felt so equipped to smash Reds before. Red Inspiration Combo Macros & Keybinds: Fortunata defenses are two tiered, straight out defense on one, and control on the other. Since we Forts don't have the physical aptitude (small HP pool) to stand still and withstand damage we must employ our abilities to control. v2 leans strongly into these strengths; Defense: using Nerve Alpha before Mind Link: Melee 56.15%, Ranged 47.21%, AoE 45.96% with Mind Link: Melee 73.42%, Ranged 64.48%, AoE 63.23% enough defense to withstand some -Def debuffs Controls: using Nerve Alpha Dominate - single target hold 33.42 sec with chance for hold proc Follow-up - hold proc Electrifying Fences - AoE immobilize 38.2 sec (easily imo AVs) with chance for hold and chance for +HP Ball Lightning - AoE knockdown proc and chance for +HP Psionic Tornado - AoE chance for knockdown -30% recharge debuff and chance for +recharge proc Aura of Confusion - AoE confuse duration 61.5 sec pseudo-nuke Psychic Wail - AoE disorient, -70% recharge debuff, nuke Strike/Lunge - ST - 20%/30% recharge debuff, -20%/30% movement debuff if counting: Judgement Void: -50% damage debuff, nuke Equipping yourself with this arsenal tips the scales of incoming and outgoing damage favorably to the Widows side. Solo, nerve alpha is recommended to push defensive play, and muscular for +dmg and teams. My personal locker has both stocked but primarily running Nerve Alpha to compliment both defense numbers and control duration; the better position of our HP bar the more we keep slicing damage. Round out the edges using Void Judgement for the -50% dmg debuff. To be extra use Hybrid Melee +res, between it and void you've got a layer of on demand resistance. I'll mostly run Assault unless I want to dare-to-not-care in hard hitting mobs like arachnos crabs and banes, but we v2s fair superior without it. v2 swapped out Mace Master for Mu Mastery, and picked up aid self. To fit everything this arsenal could hope for a travel power was dropped. Aim could be replaced but the extra on demand damage boost is as good as freshly baked bread (loaf in the oven now, i know) Code _____________________________________________ Updated Other page 6 builds and/or added 2nd build option with Aid Self. Added more build details.
  23. I noticed yours and really liked it. I want to figure out how to do that moving outline along your wings and bands. Have any tips? Thank you much 🙂
  24. @biostem lets see if we're closer to the mark with these: ---------------> ------------------> (close background) (wide background) (attempt to smooth-out the gif restarting) My computer is hating something I'm doing while working on this gif. I've had to restart computer multiple times and given errors when trying to save before restarting... I apologize if its not 100% synced in the effects I have to post what i have at the moment and try to sync again... these restarts erRRRrrmmm lol.
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