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  1. I actually don’t mind the reduced range and aoe, but I really would like the inherent to be better. It’s terrible as is, both in how effective it is as well as how coherent/understandable it is. Perhaps just a Always on small -res added to all attacks or something, similar in concept to the blaster inherent. That way they would still do substantially less damage solo than blasters, but perhaps catch up on large teams.
  2. I had a great time at the test raid. Other than the items Leandro already knows about (no EBs, enemies not moving, and no minimap), I think this should be great!
  3. Update: This seems to never happen if I set my team size to larger (e.g. x8). My guess is that it is either coded as a chance per mob killed, or maybe with a maximum numbers of mobs needed to kill. Therefore you would only see the bug solo. So perhaps adding a guarantee for getting the key if all mobs are killed is the way to fix this.
  4. FYI, the pylons in the normal RWZ zone are now level 54. I'm not sure if that's intended or not, but just wanted to make sure folks are aware.
  5. I would request that you please set the minimum number of players to 1, just like for task forces. It would also be nice to do this for the incarnate trials if possible. Thanks for all your hard work!
  6. During the "Find the source of Reichsman's power" mission of the Barracuda strike force, sometimes the key to access inside the base won't be awarded even when all of the Axis America soldiers have been defeated. Often it does work so I simply log out then back in and retry the mission if this happens. I've been doing this solo, so I'm not sure if it's specific to that.
  7. Update: This seems to be happening on multiple TFs. I've seen in reliably happen on the STF as well, again after you kill certain AVs (Black Scorpion). And it also happens regardless of team size.
  8. On the Defeat Reichsman mission of the Barracuda SF, I am getting "Lost connection to Mapserver" every time I kill Mako, the instant he dies. This is repeatable. I am solo, but I figure this counts as a bug since you can start these solo. Not sure if it would happen on a team.
  9. I have noticed on Beta that activating and deactivating travel powers is a lot less consistent, and sometimes just doesn't work. For example, if I fly around with a jet pack or jump around with combat jumping on, and then try turning super speed on and off while doing this, it only sometimes works (is responsive). This is very frustrating, so just wanted to make sure it's on someone's radar. Thanks!
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