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Astra1Defender

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  1. I have a question for the Devs. I know that you guys have been working hard to give us all of the content you can, and have even added a brand new patch, but I was wondering if we can look forward to some new incarnate level gameplay in the future? Do you guys plan on implementing your own interpretation of what Paragon had in mind for endgame stuff before NCSoft canned CoH? Are we going to be able to free Praetoria from the Hamidon? Will we ever get to face off against The Battallion? Will the Incarnate system get filled out? 0Is there any sort of demand for new stuff of this scale? Thought I would throw this out there to see who bites as after a while of having multiple lvl 50s, the limited number of Incarnate Trials we can do starts to become apparent. What do others think of this?
  2. I have recently been running into an issue with phase 2 of the Minds of Mayhem Incarnate Trial. For the past couple of weeks the so called 'Storm Void' enemies needed to make the Archvillain - Penelope Mayhem vulnerable, have been downright ignoring taunts. I have seen this in every single MoM iTrial I have entered since about mid July. These bug is so severe that the trial gains a gigantic difficulty spike, if it isn't rendered downright impossible. Has anyone else experienced this? As it stands I feel that because this bug makes Penny practically unlikable, the MoM iTrial is unplayable. Which especially bothers me since MoM was one of my favorites.
  3. Correct me if I am wrong but wouldn't KB to KD conversion also prevent enemies from getting blasted into the walls?
  4. Has anyone ever felt like Peacebringers are a burden to play because they feature Knockback in every single one of their attacks? Has anyone ever felt the same way about Energy Blast toons? To me it has always been frustrating having to only 5 slot these kinds of characters in order to get rid of the KB for the melee team members. Well what if there was an enhancement that behaved like Luck of the Gambler: Increased Global Recharge Speed, but instead of increasing the Recharge speed of all of your powers, it converted the knockback on all of your powers to knockdown. Maybe it could be named something like Unstoppable Power: Damage/Global Knockback to Knockdown? That way PBs and Energy Blasts can be far more competitive thanks to the amount of slotting that just got freed up. This is just theory crafting but what do you guys think of it? Good Idea? Bad Idea?
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