Well... as someone who went and bought a lifer on CO after the CoH shutdown, trust me i have played both games quite a lot.
Let's examine what you say here:
"an unbalanced class system where MM and certain OP power combos go around and beat everyone else, people spam farming ae instead of playing the game properly, a static and actionless combat system compared to CO, when you pick your travel power why bother when you can chose stats instead that are better than moving slightly faster out of combat."
Unbalanced class system? Well, yes the game is not super balanced, but you may have seen people make wildly different characters, and there are no cookie cutter "THIS IS THE BUILD". In fact City ofHeroes is so flexible that all Defenders and all Tankers run of challenging content like an ITF were common place. Support archetypes are not limited to "Be the healer" on this game. Hell, debuffing and buffing is way way more important than straight up healing, to be honest.
If you stick around and reach max level, you'll see how wildly different the archetypes and buids for characters are when running incarnate trials. Because every powerset is viable, how you build it up is up to you, bu there is no such thing as "pffft pfft skip martial arts cause it sucks" cause really... no power sucks.
At the beginnign of the game the fighting can be a bit static, yes, but by late game, positioning yourself can become a very important thing to do, and if ylu have hover, you will be moving a lot more than others in combat. Also, the combat in Champions is quite boring, specially considering the last changes on which only a handful of powers are even viable for late game content of "git good" while others are cosntantly nerfed to uselessness.
The travel power on CoH are more of a group of powers, you can decide what to get, let's look at leaping for example. you can get combat jumping which increases your movement and jumping just a small amount, but adds defense and consumes so little stamina that can be used in combat, and then you can get the proper power super jump to leap tall buildings and move long distances... but there are other utilities to it as well. but you could also add another atack to your build! if you think you dont have enough with your choices!! adding flexibility! and a power adding Resistance! And that could make your tank build far more viable as well! or your scrapper more survivable.
"Where as Champions Online has more updated graphics, no souless ae farming, more action based combat where you can actually move around while using your powers instead of being physically locked in place, you can charge certain powers by holding down a button instead of simply clicking a button 1 time for every skill like in CoH/V, travel powers in CO are actually just travel powers instead of being mixed with stat based powers to take away form the fun of simply picking a travel power, heroes are different and custom in CO (freeform) while in CoH/V when you chose a class and a powerset chances are tons of other people are exactly the same as you."
Sorry but the Alerts farming is way more soulless and many "Builds" on CO are just not fun or completly unviable. If you want a controller type of character, you are out of luck. The control powers last very little and generally speaking, the mobs die before you can even start to roll your big powers.
There are powrs in City of Heroes that also need management of other conditions, try Staff Fighting or Street Justice, or Titan Weapons and see how a strategic use of the resources they provide can improve the gameplay a whole lot.
Heroes in both game are very different and custom... and the amount of freedom to customize your hero on City due to pool powers is very very deep.
And back to CO, no... while some of us who don't care about min maxing just do our heroes on a specific theme, if you want to do top tier content in CO, you have to go by what Kaiserin deems are GOOD BUILDS, or be a net engative in the experience of everyone else playing, because one people failing punishes the WHOLE GROUP attempting to hunt cosmics. It takes one either unpotimized build or one troll to ruin the fight for EVERYONE trying to farm cosmics.
And let's go into something you did not mention.
After City of Heroes closed, i went and remade my main character there, and it took me ONE WEEK (not even a full one, just 5 days) TO PLAY EVERY SINGLE STORYARC IN THE GAME. Sure they have added a few other stories... but at best that would add 12 more hours to that.
When i remade my main character here in City of Heroes, who was originally a Martial Arts/Shield scrapper, and they just released Street Justice... i started from level one and decided to level ONLY by doing missions. By the time I reached lvl 50 with Condor I still had more than 2/3 of the hero content to play, because there are way too many story missions. You just have so much to choose from on this game, and this is only considering blue side.
It is interesting that you have not mentioned lore, and stories, or even the small amount of voice actin we get on City of Heroes, specially compared to Champions.
There are great ideas on Champions, but too many problems and horrible implementations.
And just t point out, AE was the first time EVER that allowed users to create their own content on an MMO. Sure there are farms, but there were also great and epic storylines, much like it happens on STO with Foundry.