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mbre2006

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Everything posted by mbre2006

  1. I honestly hate /rad on a dom so much I just made a corr. But both would pair really well with rad. I mean as a dom you really can't go bad with fire or earth as primarys when synergizing with other secondary unless you're doing it for a concept thing.
  2. You can just skip them. How many attacks do you need in your rotation?
  3. It's my favorite dom. And that guide above is outdated I wouldn't even bother using it. Doms at this point in the game can do just about anything depending on your build/playstyle. You can actually make a good tank dom (Although tanking is a tank's job) You can make a good dps or range build. Or you can sit back and do crowd control. Really there are no limits to what a dom can do at this point. As far as Triple Ice, you have everything you need with the three sets. You have powers that compliment you either range or melee. And Jack does nicely on his own. With my Ice dom I usually stay range distance and also rotate AOE attacks since Jack loves to pull up on your foes. But when it comes to teams and everyone wanting to blitz through everything I sitback and play crowd control and keep enemies held or immob. Truthfully speaking you're not going to out DPS a Corr or Blast. Doesn't mean you shouldn't build for dps, just something to keep in mind. I can post my ice build but honestly it's gonna be one of those things where ymmv. But this topic has been discussed before.
  4. I honestly only take that just to slot it with FH five slots. On a team your group will kill too fast before the effects are even beneficial. Solo, it just pisses Jack off. He doesn't like his victims asleep as he murders them.
  5. Man for the dom AT sets I always always always frakenslot those. 32% boost to most your abilities? I'll take that. Although the downside to that is if you're a permadom none of that matters anyway lol. As for the proc as most ppl said i put it in the aoe immob.
  6. I honestly think that's what the architect missions is for. You would gain a far better immersion feeling than in the "open world" aspect. But again I both think you understand where I'm coming from as well as I understand your points. The game was definitely not designed to make soloing Capped AVs and GMs an accomplishable feat. but same thing could be said about completing SF/TF so fast as that was meant to be something that would take days to get through. Yet here we are speedrunning Dr Q like it's nothing.
  7. Grav/Nrgy is a very fun build. Until you realize you are actually the pet summon for signy as singy will outclass your mez at every turn. And really doesn't need you outside of being it's damage absorption shield. Seriously one of the best pets in the game outside of PA and pals.
  8. I skip it because Jack loves to stay in Melee range. and who am I to take that from him? But yea, Jack really does love his melee attacks so adds more survivability to me to stay range and let him absorb the aggro. Which in most cases he won't because by the time he draws ire, the mob would be frozen.
  9. I would image trying to solo a Gm would take quite a bit of time. Is that even worth it? What would be the purpose of building AV/GM killers singlehandedly? I mean from a numbers standpoint congratulations, but it ultimately has no payoff outside of that. To each their own and all but seems kind of pointless. It's like watching that video of that person spending so much time soloing a pylon when you can get 4 or 5 people and do it in less than 2 minutes. Good luck either way. Don't want to come off as negative but it just seems counterproductive.
  10. Did you not pay attention to the set IOs I put in CE?
  11. mbre2006

    Ice/Energy

    This is very much true but luckily the confuse once enhanced with Dom it's on point. When the proc goes off it's even better. Especially when fighting an AV.
  12. mbre2006

    Ice/Energy

    In Artic Air you can put confuse prcs in it. Or partial sets to frankenslot. I would not skip AA for anything. I would skip ice slick for AA,
  13. mbre2006

    Ice/Energy

    The thing about my builds they can dish out dam, really good on end use, good def, and extremely good recharge.
  14. mbre2006

    Ice/Energy

    Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Dominator Primary Power Set: Gravity Control Secondary Power Set: Energy Assault Power Pool: Presence Power Pool: Force of Will Power Pool: Fighting Power Pool: Speed Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Crush (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (3) Superior Ascendency of the Dominator - Control Duration/Recharge (3) Superior Ascendency of the Dominator - Endurance/Recharge (5) Superior Dominating Grasp - Accuracy/Control Duration (5) Superior Dominating Grasp - Control Duration/RechargeTime Level 1: Power Bolt (A) Decimation - Accuracy/Damage (7) Decimation - Damage/Endurance (7) Decimation - Damage/Recharge (9) Decimation - Accuracy/Endurance/Recharge (9) Decimation - Accuracy/Damage/Recharge Level 2: Gravity Distortion (A) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (11) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (11) Superior Ascendency of the Dominator - Recharge/Chance for +Damage (13) Superior Dominating Grasp - Endurance/RechargeTime (13) Superior Dominating Grasp - Accuracy/Control Duration/Endurance Level 4: Pacify (A) Empty Level 6: Mighty Leap (A) Jumping IO Level 8: Crushing Field (A) Overwhelming Force - Accuracy/Damage (15) Overwhelming Force - Accuracy/Damage/Endurance (17) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (17) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime (19) Superior Dominating Grasp - RechargeTime/Fiery Orb Level 10: Power Blast (A) Decimation - Accuracy/Damage (19) Decimation - Damage/Endurance (21) Decimation - Accuracy/Endurance/Recharge (21) Decimation - Accuracy/Damage/Recharge (23) Decimation - Damage/Recharge Level 12: Weaken Resolve (A) Empty Level 14: Intimidate (A) Empty Level 16: Unrelenting (A) Preventive Medicine - Heal (23) Preventive Medicine - Heal/Endurance (25) Preventive Medicine - Endurance/RechargeTime (25) Preventive Medicine - Heal/RechargeTime (27) Preventive Medicine - Heal/RechargeTime/Endurance (27) Preventive Medicine - Chance for +Absorb Level 18: Gravity Distortion Field (A) Unbreakable Constraint - Hold (29) Unbreakable Constraint - Hold/Recharge (29) Unbreakable Constraint - Accuracy/Hold/Recharge (31) Unbreakable Constraint - Accuracy/Recharge (31) Unbreakable Constraint - Endurance/Hold Level 20: Unleash Potential (A) Reactive Defenses - Defense (31) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Endurance/RechargeTime (33) Reactive Defenses - Defense/RechargeTime (33) Reactive Defenses - Defense/Endurance/RechargeTime (34) Reactive Defenses - Scaling Resist Damage Level 22: Boxing (A) Empty Level 24: Tough (A) Unbreakable Guard - +Max HP (34) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Wormhole (A) Absolute Amazement - Stun (36) Absolute Amazement - Accuracy/Stun/Recharge (36) Absolute Amazement - Accuracy/Recharge (37) Absolute Amazement - Endurance/Stun (37) Absolute Amazement - Chance for ToHit Debuff Level 28: Total Focus (A) Hecatomb - Damage (37) Hecatomb - Accuracy/Damage/Recharge (39) Hecatomb - Accuracy/Recharge (39) Hecatomb - Damage/Endurance (39) Hecatomb - Chance of Damage(Negative) Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance (40) Shield Wall - Defense/Endurance (42) Shield Wall - Defense (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Singularity (A) Expedient Reinforcement - Accuracy/Recharge (42) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Accuracy/Damage (43) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 38: Power Burst (A) Apocalypse - Damage (45) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Accuracy/Recharge (45) Apocalypse - Damage/Endurance (46) Apocalypse - Chance of Damage(Negative) Level 41: Link Minds (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Red Fortune - Defense/Endurance (46) Red Fortune - Defense/Recharge (48) Red Fortune - Endurance/Recharge (48) Red Fortune - Defense/Endurance/Recharge (48) Red Fortune - Defense Level 44: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Mind Over Body (A) Gladiator's Armor - TP Protection +3% Def (All) (50) Aegis - Psionic/Status Resistance (50) Impervium Armor - Psionic Resistance (50) Steadfast Protection - Resistance/+Def 3% Level 49: Power Up (A) Empty Level 1: Brawl (A) Empty Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;664;1328;HEX;| |78DA6594D94F135114C667E820525AF655F6B27581D282BEA948D80C502431D1C76| |682B54E3276C8CC40E4D1BFC0475CFE079F5DFF13637C74418A88893ED533F37DB4| |2433E9E437F7BBF79CF39DB9779A7BB21C79BDF67441515B964CDD71F2CBD663A3A| |4BB96DDB0A5BB7BB66E8614B91AE41EAD4EE597AC926B5B667ACDD6F70DF7E07C3C| |525BB1E838FA9EE9A6574A05BB78703E54DAB62D09CBE9256377CFD45DC32AB5FBC| |AAA65EF14F2D6C3FC7DC334A3908CE223D72815C3FEE8EE6EA1F0607865D7D8496F| |3B1266ECE473BAE316EC03382E7A557BC5E5A4DC29DFB3775534E58D0CB29A52F79| |67C076AD735F00678547721E65030A529979E932FC0CB2FC957E08CA45255C4A8EF| |9137FC81FC08466E227F6401EC9357097B152554914B71E38A524FA55E9EBD55B32| |1BC732F73C327646AFE0CB67E216F2163FB2258960E1A19D3C80EDAD941279D77D2| |79373B72A45E136B37F96EFAA56C944AD4579E4D284A0BBAAC6FF98ADADDDFC0DEE| |FE40FF0CA11F913CC0ADAE8A96DB9CED70656C85570688DBC0DEE8BA70ED6EB3846| |9EA132387242FE224FC1D1DFA02AEEBBE8BECB771F12A507D9423DFFB8FA8CFC038| |EFD05E7047D74DBB70E37639B640E1CDF22EF80A7827EC6F44F722E0E4E26C82499| |0235F134C80E07BB545F9BEA245BC955784AAC931BE0BC6018F542C365E44B9C82C| |913F20C8C499D18EAA8B1144E5692F4964CD0F7C434D64FA7C9593203CE64994FB6| |324EDF71FA9E09934DE06C848C92CDE098C4A610ABA4183B2E5A9A7B939EE389B98| |6B96C42F54F68D6DBBC414DF15ACB706733FECE0E68D52F567E9E12AB29958D64ED| |391958990928D980321F50AE0694CD80B22D8A4A45F595C6D6EA175FF919AEFE637| |0B65C53547534E4F7DC7C0FEFE038B0FAE4A272885DF90FC9B2067A| |-------------------------------------------------------------------|
  15. mbre2006

    Ice/Energy

    I have an Ice/Ice dom and a Gav/EM dom. Depending on your playstyle I can share. Both my builds are range however I do use a melee with Grav/EM Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Ice Control Secondary Power Set: Icy Assault Power Pool: Force of Will Power Pool: Speed Power Pool: Presence Power Pool: Flight Ancillary Pool: Ice Mastery Villain Profile: Level 1: Block of Ice (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage (3) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (3) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (5) Superior Dominating Grasp - Accuracy/Control Duration (5) Superior Dominating Grasp - Control Duration/RechargeTime Level 1: Ice Bolt (A) Decimation - Accuracy/Damage (7) Decimation - Damage/Endurance (7) Decimation - Damage/Recharge (9) Decimation - Accuracy/Endurance/Recharge (9) Decimation - Accuracy/Damage/Recharge Level 2: Frostbite (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (11) Superior Ascendency of the Dominator - Control Duration/Recharge (11) Superior Ascendency of the Dominator - Endurance/Recharge (13) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime (13) Superior Dominating Grasp - RechargeTime/Fiery Orb Level 4: Mighty Leap (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range Level 6: Arctic Air (A) Malaise's Illusions - Accuracy/Recharge (15) Malaise's Illusions - Endurance/Confused (17) Malaise's Illusions - Chance of Damage(Psionic) (17) Superior Dominating Grasp - Endurance/RechargeTime (19) Superior Dominating Grasp - Accuracy/Control Duration/Endurance Level 8: Project Will (A) Empty Level 10: Ice Blast (A) Decimation - Accuracy/Damage (19) Decimation - Damage/Endurance (21) Decimation - Accuracy/Endurance/Recharge (21) Decimation - Accuracy/Damage/Recharge (23) Decimation - Chance of Build Up Level 12: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 14: Provoke (A) Empty Level 16: Intimidate (A) Empty Level 18: Flash Freeze (A) Fortunata Hypnosis - Sleep (25) Fortunata Hypnosis - Sleep/Recharge (25) Fortunata Hypnosis - Accuracy/Sleep/Recharge (27) Fortunata Hypnosis - Accuracy/Recharge (27) Fortunata Hypnosis - Sleep/Endurance Level 20: Unleash Potential (A) Reactive Defenses - Defense (29) Reactive Defenses - Defense/Endurance (29) Reactive Defenses - Endurance/RechargeTime (31) Reactive Defenses - Defense/RechargeTime (31) Reactive Defenses - Defense/Endurance/RechargeTime (31) Reactive Defenses - Scaling Resist Damage Level 22: Unrelenting (A) Preventive Medicine - Heal (33) Preventive Medicine - Heal/Endurance (33) Preventive Medicine - Endurance/RechargeTime (33) Preventive Medicine - Heal/RechargeTime (34) Preventive Medicine - Heal/RechargeTime/Endurance (34) Preventive Medicine - Chance for +Absorb Level 24: Power Up (A) Recharge Reduction IO Level 26: Glacier (A) Unbreakable Constraint - Hold (34) Unbreakable Constraint - Hold/Recharge (36) Unbreakable Constraint - Accuracy/Hold/Recharge (36) Unbreakable Constraint - Accuracy/Recharge (36) Unbreakable Constraint - Endurance/Hold Level 28: Chilling Embrace (A) Armageddon - Damage (37) Armageddon - Accuracy/Damage/Recharge (37) Armageddon - Accuracy/Recharge (37) Armageddon - Damage/Endurance (39) Armageddon - Chance for Fire Damage Level 30: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Jack Frost (A) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Damage/Recharge (40) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Sleet (A) Positron's Blast - Chance of Damage(Energy) (40) Annihilation - Chance for Res Debuff (40) Touch of Lady Grey - Chance for Negative Damage (42) Achilles' Heel - Chance for Res Debuff Level 38: Bitter Ice Blast (A) Apocalypse - Damage (42) Apocalypse - Accuracy/Damage/Recharge (42) Apocalypse - Accuracy/Recharge (43) Apocalypse - Damage/Endurance (43) Apocalypse - Chance of Damage(Negative) Level 41: Hoarfrost (A) Unbreakable Guard - +Max HP (43) Gladiator's Armor - TP Protection +3% Def (All) (45) Aegis - Psionic/Status Resistance (45) Steadfast Protection - Resistance/+Def 3% (45) Impervious Skin - Status Resistance Level 44: Ice Storm (A) Ragnarok - Damage (46) Ragnarok - Damage/Recharge (46) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Accuracy/Recharge (48) Ragnarok - Damage/Endurance Level 47: Frozen Armor (A) Red Fortune - Defense/Endurance (48) Red Fortune - Defense/Recharge (48) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Defense (50) Red Fortune - Endurance (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Hibernate (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;658;1316;HEX;| |78DA6594594F13511886CFD0A9D816283B9452912A504B292D9B8645206C1A6D426| |202EA0D9960C5496A87B483914B7F8197B8FD06AF71BBF007F83B5CD94D8C37D6AF| |F3BEB4249D74F29CBEDF7ABE3333A9A7F3356F979E4D2BCD3F9731F2F9B579EBB19| |9356C2BE74E191BE6BA4BC9552D77A864589BB3B276CECAC46FAEA74FD767ACB3F9| |BCB195B1C5BA7DBA568DCB96F82F5A3989B01EAEAD9A998CD791EE6CA6D30F1A9C6| |5CAC89A9B5B19C336ADAC0FFE1973E391DDB1B069AE3BB55246DE4EE7B6CB2DB64B| |5FBD728F16BBD48A9D1674F549FE247555F591FC00EA933A3805FEAB52BC246647D| |0A7AB732FC897E0F957E46B70CCC53212A3ED22AFF71DF91EAC9941FE9A59D08E28| |E5428C7205E07355E066BFEE63CDD1EA4EC0FA3FE475C4374E835B119C43314F754| |12EA549160FBBF170078DDC41333B6F66E7AD6FC0B0A4F0A1B2E6EB574EE656B243| |6CB5AC50EB54088AE2A7E2779471A9D9C09A0D2B554E5CFB2A7917ECB847DE079F4| |8E74DA8E96EDAC7043A0FC843F0C211794C9E80CF7B946A616CCB376817BF933FC8| |9F60F72F728F272F6863F76DDCE3846801F61F98477FDD0BE0A5457289BC01EA121| |3E46905AF41BB3C4E4E909360EF14E891C985583BD482139D943C5DD05C5D87F43F| |228FC1BEDF9CA50C394CDFF02E7AEFFB2A0942C22FF0B9F259D8244FABC83DDC534| |F8CB6383908461364926723F9238C89FCC5BCA243606C14FDC6DA34A75E2C04764A| |4C3F63FA87906760981C2147C1C131302831719E5FDC8BBC833EB2164CD6917E92F| |30A486C82334CF0FC3AF5D25B2BBFE213192E2B855BD1F23A5AE199A8509215CA70| |853252A1DCAE5096F5D27741698EE2A92FBDF5853DAF58355A07B08F83B2A669DD9| |87BDD0AF6BD7FD63F02FFC3B3DA0E66FB1F850BEE64| |-------------------------------------------------------------------|
  16. For a brute both sets eat a ton of end I would love to see the end management of this build.
  17. I use hoarfrost as following: Five resist procs can go in there. Use it alongside Unrelenting and Unleash potential. Hoarfrost has a 120 minute duration and with my build a 186 recharge. So mine is down for like 26 secs which I can reduce even further with incarnates. I really guess how your play style is. Those three powers and I can tank alpha strikes with ease.
  18. It is very much worth it. Put it in your aoe immob and it fires off a lot. Sometimes i have 3 orbs up at once and their damage is pretty good. It's a must in all my builds.
  19. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Ice Control Secondary Power Set: Icy Assault Power Pool: Force of Will Power Pool: Speed Power Pool: Presence Power Pool: Flight Ancillary Pool: Ice Mastery Villain Profile: Level 1: Block of Ice -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(3), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(5), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5) Level 1: Ice Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9) Level 2: Frostbite -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprAscoft-EndRdx/Rchg(11), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprDmnGrs-Rchg/Fiery Orb(13) Level 4: Mighty Leap -- WntGif-RunSpd/Jump/Fly/Rng(A) Level 6: Arctic Air -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(15), MlsIll-Dam%(17), SprDmnGrs-EndRdx/Rchg(17), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19) Level 8: Project Will -- Empty(A) Level 10: Ice Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(19), Dcm-Acc/EndRdx/Rchg(21), Dcm-Acc/Dmg/Rchg(21), Dcm-Build%(23) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 14: Provoke -- Empty(A) Level 16: Intimidate -- Empty(A) Level 18: Flash Freeze -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(25), FrtHyp-Acc/Sleep/Rchg(25), FrtHyp-Acc/Rchg(27), FrtHyp-Sleep/EndRdx(27) Level 20: Unleash Potential -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31) Level 22: Unrelenting -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34) Level 24: Power Up -- RechRdx-I(A) Level 26: Glacier -- UnbCns-Hold(A), UnbCns-Hold/Rchg(34), UnbCns-Acc/Hold/Rchg(36), UnbCns-Acc/Rchg(36), UnbCns-EndRdx/Hold(36) Level 28: Chilling Embrace -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39) Level 30: Hover -- LucoftheG-Def/Rchg+(A) Level 32: Jack Frost -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-+Res(Pets)(40) Level 35: Sleet -- PstBls-Dam%(A), Ann-ResDeb%(40), TchofLadG-%Dam(40), AchHee-ResDeb%(42) Level 38: Bitter Ice Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43) Level 41: Hoarfrost -- UnbGrd-Max HP%(A), GldArm-3defTpProc(43), Ags-Psi/Status(45), StdPrt-ResDam/Def+(45), ImpSki-Status(45) Level 44: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48) Level 47: Frozen Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(50), RedFrt-EndRdx(50), LucoftheG-Def/Rchg+(50) Level 49: Hibernate -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------ ------------ Set Bonus Totals: 17% DamageBuff(Smashing) 17% DamageBuff(Lethal) 17% DamageBuff(Fire) 17% DamageBuff(Cold) 17% DamageBuff(Energy) 17% DamageBuff(Negative) 17% DamageBuff(Toxic) 17% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 6% Defense(Ranged) 6% Defense(AoE) 4.5% Max End 20% Enhancement(Stunned) 22% Enhancement(Terrorized) 106.3% Enhancement(RechargeTime) 40% Enhancement(Immobilized) 40% Enhancement(Sleep) 60% Enhancement(Accuracy) 20% Enhancement(Held) 22.5% Enhancement(Confused) 7.5% Enhancement(Max EnduranceDiscount) GrantPower Preventive Medicine (10% chance, if Scourge) 167.9 HP (16.51%) HitPoints MezResist(Confused) 76.25% MezResist(Held) 76.25% MezResist(Immobilized) 76.25% MezResist(Sleep) 76.25% MezResist(Stunned) 76.25% MezResist(Terrorized) 76.25% MezResist(Teleport) 100% (20% chance) 18.5% (0.31 End/sec) Recovery 16% (0.68 HP/sec) Regeneration 18.25% Resistance(Smashing) 18.25% Resistance(Lethal) 44.5% Resistance(Fire) 44.5% Resistance(Cold) 17.5% Resistance(Energy) 17.5% Resistance(Negative) 13% Resistance(Toxic) 18% Resistance(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;658;1316;HEX;| |78DA6594594F13511886CFD0A9D816283B9452912A504B292D9B8645206C1A6D426| |202EA0D9960C5496A87B483914B7F8197B8FD06AF71BBF007F83B5CD94D8C37D6AF| |F3BEB4249D74F29CBEDF7ABE3333A9A7F3356F979E4D2BCD3F9731F2F9B579EBB19| |9356C2BE74E191BE6BA4BC9552D77A864589BB3B276CECAC46FAEA74FD767ACB3F9| |BCB195B1C5BA7DBA568DCB96F82F5A3989B01EAEAD9A998CD791EE6CA6D30F1A9C6| |5CAC89A9B5B19C336ADAC0FFE1973E391DDB1B069AE3BB55246DE4EE7B6CB2DB64B| |5FBD728F16BBD48A9D1674F549FE247555F591FC00EA933A3805FEAB52BC246647D| |0A7AB732FC897E0F957E46B70CCC53212A3ED22AFF71DF91EAC9941FE9A59D08E28| |E5428C7205E07355E066BFEE63CDD1EA4EC0FA3FE475C4374E835B119C43314F754| |12EA549160FBBF170078DDC41333B6F66E7AD6FC0B0A4F0A1B2E6EB574EE656B243| |6CB5AC50EB54088AE2A7E2779471A9D9C09A0D2B554E5CFB2A7917ECB847DE079F4| |8E74DA8E96EDAC7043A0FC843F0C211794C9E80CF7B946A616CCB376817BF933FC8| |9F60F72F728F272F6863F76DDCE3846801F61F98477FDD0BE0A5457289BC01EA121| |3E46905AF41BB3C4E4E909360EF14E891C985583BD482139D943C5DD05C5D87F43F| |228FC1BEDF9CA50C394CDFF02E7AEFFB2A0942C22FF0B9F259D8244FABC83DDC534| |F8CB6383908461364926723F9238C89FCC5BCA243606C14FDC6DA34A75E2C04764A| |4C3F63FA87906760981C2147C1C131302831719E5FDC8BBC833EB2164CD6917E92F| |30A486C82334CF0FC3AF5D25B2BBFE213192E2B855BD1F23A5AE199A8509215CA70| |853252A1DCAE5096F5D27741698EE2A92FBDF5853DAF58355A07B08F83B2A669DD9| |87BDD0AF6BD7FD63F02FFC3B3DA0E66FB1F850BEE64| |-------------------------------------------------------------------|
  20. For me on the Ice/? primary I skipped the single target immob, shiver, an ice slick. I know people gonna ask why skip ice slick its a powerful knockdown. Its because I took Sleet and it has knockdown in it and has the same recharge. Plus you can proc sleet with damage IOs where as ice slick you can not. On the ?/Ice side I took all the range attacks and power up and chilling embrace.
  21. My icex3 dom. Making the battlefiled a beautiful blue hue is amazing.
  22. I love stone spears because you can juggle it with hurl boulder and it does double kb/kd depending on how you proc it. Plus it fires off really fast and has good range. As far as what powers you can skip? I skipped the last two. Just didn't fit my play style.
  23. Maybe it's people's builds that determine if Ice is weak however I can't see it. I have grav/, ice/ and earth/ doms i use mainly and I honestly never see my ice/ dom under performing. Slows, aoes, holds, is really all you need. Plus a perma kd which you can leave it 1 slotted. And an aoe confuse. I can literally go in melee range and still hold my own. Jack does an amazing job doing dam first and focusing on holds and immobs later. /Rad for me range wise seems like it lacks damage. Melee on the other hand it looks great. If I would to use the two I would make a melee build which is very doable with Ice/ since your pet Jack loves to stay in melee range anyway.
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