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dwmgxyz

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Everything posted by dwmgxyz

  1. dwmgxyz

    Claws electric

    the shocking scar, the juiced grapnel, the voltaic fang, power barb, the charged talon, the dynamic pincer, the rousing ripper, the galvanic crook, the dynamic hook, the shocking scar
  2. yeah I usually don't use the toggleon much, I think i went toggleon because my answer before was a mix of powexecname and toggleon. Now I'm curious about what you wrote with you hover on and hover off bind, I have always just done (if only using one) /bind t "powexecname hover" and that was enough to make it turn on or off. Did you ever try that or did you just go straight to the on/off?
  3. this is like the fly hover bind or macro... fly and hover are mutually exclusive so "powexectoggleon fly$$powexectoggleon hover" switches back and forth and then i use a second one to powexectoggleoff fly$$powexectoggleoff hover to touch ground but back to you, /macro CCE "cce 1 cclightning$$cce 0 cclightning" with a wait time of 15 seconds between costume changes cclightning can be whatever emote you want like featherspin or featherburst i mention only because of the wings, they seem underwhelming (not a lot of feathers thrown around) nuke is kinda nice also the 2 ccemotes can be different
  4. the way to get this to work is by pressing the button multiple times. Because most powers have activation times, a macro or bind stops after one. This can work because 2 of the powers are toggles and the non toggle can be place in the proper place. /macro Debuff "powexecname lingering radiation$$powexectoggleon radiation infection$$powexectoggleon enervating field" the 1st press turns on enervating field, the 2nd radiation infection and the 3rd activates lingering radiation. one thing of note is that the last written power goes first, if you put linger radiation last the macro will only activate lingering radiation, pressing it a second time will make it wait for lingering radiation to recharge and fire again you can do this with any string of toggles but you can not do this with any string of regular powers unless you go through the exercise of creating multiple bind files such that one power is activated and then the key is reassigned to a different power so that pressing it again fires another power and reassigns the key again for a 3rd power and so on, prob not the best explanation of bind file rolling but I'm tired
  5. Looking at your pictures, the total is shown in blue. It was my understanding that blue indicated the max had been reached, white meant there was more room and red was negative. Am I wrong in my assumption of the color differences?
  6. You have a winning bet. I tested will Null the Gull several times and he cuts off my own inertial reduction and turns it back on.
  7. As I was posting, there was a post put up before mine, I had gone to null the gull before ever using inertial reduction. SO, I decided to give the suggestion a try and went back to null the gull and reversed my gull option which I thought would just stop the run speed increase of speed boost... long story short, inertial reduction now works on me and others.
  8. I just made a Grav/Kin controller and have this same issue. The power fires but nothing changes, no icon appears and the combat attributes record nothing. I filed a ticket and they asked if I could take a screen shot, I took a series of 4, one at power click and then the next few seconds. The lack of power icon can be seen as well as the unchanged combat attribute numbers.
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