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About vegetableknife

  1. Any chance a second kickball day can get started again?
  2. Yeah if you could list people who would PL 1-50 for 20-30 mil influence I would totally be down.
  3. Showing tentative interest to join a team. Hopefully one that is LGBT friendly. I like to play dominator or can play a pain healer. @vegetableknife Free after the gym 8pm est on weekdays maybe on sunday too.
  4. Pain has better sound effects and its fun to trick pvpers into thinking they are getting spiked when using enforced morale on them. Also suppress pain is a cool toggle that lets you regen through your share pains and puts a cool globe around you.
  5. yaaaassss I love when pvpers come into a thread and start discussing #popcorn
  6. Anyone have the details on why/how it happened? Does this also mean a slow death of CoH pvp in general? So interesting I looking forward to seeing what happens.
  7. Ok it just seems super low for an "extreme" damage power. Like hurl bolder does more damage.
  8. Is the tooltip for Controller Seismic Smash correct? It says at lv 50 it does like ~80 damage in pve and ~70 in pvp. Its listed as extreme damage and has a 28 second recharge.
  9. I would LOVE that. I think incan is such a cool power but as it stands only the alpha slot is useable in pvp (due to community pvp consensus). I think it would open up a lot of strategy and give the healers more control of the team. Also there a lot of PBAOE buffs that are useless as it stands right now cuz everyone is usually all over the place.
  10. Omg sorry I just realized someone actually responded to this post lol. So I'm new to Mids but I think I pasted the build correctly. Its really fun and decent for both PvP and PvE. You have all the cool hold powers, a ranged Ice attack chain, a Ice melee two hit combo, and decent survivability with two phase powers and a self heal. Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ice Fencer: Level 50 Magic Dominator Primary Power Set: Gravity Control Secondary Power Set: Icy Assault Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Power Pool: Medicine Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Lift -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(3) Level 1: Ice Bolt -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(5), Dvs-Acc/Dmg(5), Dvs-Dmg/EndRdx(7), Dvs-Dmg/Rchg(7) Level 2: Gravity Distortion -- GldNet-Acc/Hold(A), GldNet-Dam%(9), GldNet-Acc/Rchg(9), GldNet-Acc/EndRdx/Rchg/Hold(11), GldNet-Rchg/Hold(11), SprAscoft-Rchg/+Dmg%(13) Level 4: Ice Sword -- GldStr-Acc/Dmg(A), GldStr-%Dam(13), Mk'Bit-Acc/Dmg(15), Mk'Bit-Dam%(15), Mk'Bit-Dmg/EndRdx(17), TchofDth-Dam%(17) Level 6: Super Jump -- BlsoftheZ-ResKB(A), Jump-I(19), Jump-I(19) Level 8: Super Speed -- BlsoftheZ-ResKB(A), Run-I(21), Run-I(21) Level 10: Ice Blast -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(23), Dvs-Acc/Dmg(23), Dvs-Dmg/EndRdx(25), Dvs-Acc/Dmg/Rchg(25) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27) Level 14: Dimension Shift -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprDmnGrs-EndRdx/Rchg(29), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprDmnGrs-Rchg/Fiery Orb(34) Level 16: Stealth -- LucoftheG-Def/Rchg+(A) Level 18: Invisibility -- LucoftheG-Def/Rchg+(A) Level 20: Phase Shift -- RechRdx-I(A) Level 22: Power Up -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33) Level 24: Gravity Distortion Field -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(33), GldNet-Rchg/Hold(33), GldNet-Acc/EndRdx/Rchg/Hold(34), GldNet-EndRdx/Rchg/Hold(34) Level 26: Wormhole -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprAscoft-EndRdx/Rchg(36), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 30: Acrobatics -- EndRdx-I(A) Level 32: Singularity -- EdcoftheM-Acc/Dmg(A), EdcoftheM-Dmg(37), EdcoftheM-Acc/Dmg/EndRdx(37), CaltoArm-Acc/Dmg(39), CaltoArm-Acc/Rchg(39), CaltoArm-Acc/Dmg/Rchg(39) Level 35: Ice Slash -- GldStr-Acc/Dmg(A), GldStr-%Dam(40), Hct-Dam%(40), TchofDth-Dam%(40), Mk'Bit-Acc/Dmg(42), Mk'Bit-Dam%(42) Level 38: Bitter Ice Blast -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(42), Dvs-Acc/Dmg(43), Apc-Dam%(43), ImpSwf-Dam%(43), CldSns-%Dam(45) Level 41: Aid Other -- Prv-Absorb%(A) Level 44: Aid Self -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Regen/Rcvry+(46) Level 47: Link Minds -- RctRtc-Pcptn(A), ShlWal-Def/Rchg(48), ShlWal-EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48) Level 49: Mind Over Body -- UnbGrd-Max HP%(A), StdPrt-ResDam/EndRdx(50), StdPrt-ResDam/Def+(50), StdPrt-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(46), PrfShf-End%(46) ------------
  11. Xhiggy is the President of Kickball and Coh pvp! I wish I could send him a thank you card lol. For me I'd envision Newbie night as a once a month thing, maybe at the start of the month, but like, it would be an actual "workshop". Like for 20-30 min you could take newbies into different discord channels and set up an arena events to practice specific topics like: Target calling Locking Evasion Healing Character build/useful binds Etc. Then make teams mixed with experienced people and newbies and run matches for the rest of the night. If they like it they can come join the weekly kickballs the rest of the month. This probably WAYYY to much work and planning, but I feel it might be a little more useful than throwing new guys on a team and having them fight each other and might help retention.
  12. Hopefully the "no Black team" portion doesn't have to happen too much and there are enough healers per game. At least to me, the Black team was a meaningful way to shuffle in all participants and to see some new builds that didn't necessarily fit into the meta. Because, lets be honest, the same 16 people on Beam/x characters would be picked over and over if there was no Black team.
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