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Talionis

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  1. Maybe a dumb question but can you add additional costume slots easily to the code? If you could then a good solution would be to just give more costume slots to everyone or at least masterminds.
  2. Talionis

    Fun Tank?

    I will second Dark/Stone was an awesome toon. It controls and Tanks. I survived things others couldn’t, but it hits a special synergy. I would also suggest that some of the combo attacks such as dual blades grant a little more strategy and fun allowing you to play to the correct combo at the correct time.
  3. Hurricane is one of those funny powers that sometimes should be toggled on and off. It’s hard to use well in a group but with immobilize we can use it to group and reduce the alpha then toggle it off.
  4. I feel like you can do similar things with Poison/Dual Pistols. Swap Ammo and you can get similar -resistance with more PBAoE.
  5. You can side swap and heroes can become villains. So you could do a Defender.
  6. Mercs are best at range. I saw a build in here that was interesting with Forceshield and it would use Mass Fly to keep the Mets at range from most enemy.
  7. Poison/Dual Pistols. It’s a melee build that is fun to play has damage and some of the strongest debuff in the game.
  8. I haven’t tried boost range with PSI, but I’d be more curious with boost range on Dark Blast, especially for cones and Cone immobile. Pair it with either Leviathan or Soul and you can add two more cones each has a second immobilizing cone and a ranged hold. With cones more range equals more Area of Effect and specifically with immobilizing cones stacking you should be able to immobilize many outside of enemy range to attack you. You have at least two holds to pick up stragglers. Work on ranged defense but you may not need it.
  9. I actually think you are fine with Kinetic/Beasts. It’s a strong combination. You’ll want to be close with the combination so Boxing or Kick can work fine to attack between using your powers. Just don’t forget to use your Kinetic powers. Also some harder targets you may want to stay back. Fighting pool has worthwhile defensive abilities a Kinetic will want. Another trick is not to load up on melee attack powers. Most of the pool powers recharge quickly so use your support powers between punches. Last when you get higher levels you may find some of the ancillary pools have melee attacks. They do better damage. Once you get Transferance you should not have endurance issues. Most Masterminds have endurance issues but Kinetics can get around that issue. You’ll never be a Brute, punching with most of your actions, but if you don’t go crazy Beast/Kinetics can play very similarly to what you are requesting.
  10. Trick Arrow/Dark/Leviathan Defender it uses cones but if you slot some of them for range you can apply cone after cone. Two of the cones have immobile effects. Oil Slick Arrow is a nasty AoE.
  11. I think it’s a damage issue. Other sets buff your damage output or reduce enemy damage resistance. With neither type of power you don’t get a force multiplier and combat takes longer. Also most of the used to be unique ability at high level defense is achievable with enhancements instead of powers and teams will have decent defense already.
  12. I disagree. Everything is playable in PvE. Just temper your expectations. This is the type of build that is NOT easy mode. The synergies are late coming and it will lend itself to slower play and or needing help from others. It also could take a lot of IOS to make it playable at higher levels. But if you want to play this just don’t turn up the levels.
  13. Storm. It adds damage which I find is Bots weakness.
  14. Talionis

    Stone Melee / ?

    Stone/Dark. Double Stuns means tons of mitigation. With the right IOS in the life gain you’ll also recharge endurance and it will be the most fun you have ever had.
  15. What ancillaries or patrons work well? Seems like a lot of good options. Maybe you need the status from Psionic to make it work?
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