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Starslayer_D

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Everything posted by Starslayer_D

  1. Hmmm.. I actually work in several different ways there. - Sometimes I first have a powerset and asecondary I want to try on an archetype. Like claws/SR scrapper "Nights Claw". - Add in a costume to that. Miss Melanchony (fortunata, whose name came via her mourning gown outfit). - Or I find/conceptualise a build alone or with friends. Phoenix Fatale, (Fire/Fire/Fire blaster, and defenitely optimized. Thanx Croax an the others from the HYDRA discord). - Sometimes I have a costume and then try to match a powerset/class etc to it... even the random buttom in the costum creator can create something nice looking. So when I had a green skinned lady in purple fashionable vixtorian outfit... Lady Troll, Street Justice/Regen Brute. (Though I am to he day waffling whether super strength would have been better... - And very often I have a name and the rest follows... Blame Shifter (Mind/Time controller), Enemy Mime (Illusion controller, dressed like a MIme). Major Destruction, Major Carnage .. both MMs. - Some are a mixture between a costume and a name just leading the concept: Quantum Ghost, (Energy/Ninja srntinel). - And then there are the costume contest victims.. Orange Juicer (runner up for the food contest, Water blaster), Rudolf the Paindeer.. for chrismas.. a boxing raindeer. - and some inspired by powersets, costume pieces and mythology.. Minotauress (Invul/Axe), Euryale Gorgo (Stone/TA controller), both came via the monster heads.
  2. For me, name, costume and powers have to have cohesion. Sometimes I come up with a cool costume and like to match powers and name, sometimes I have a good name idea and try to match powers and costum. say... my latest, Blame Shifter... he just had to be a mind/time controller villain :) with a cheery blue/yellow costume and a gig red target on his chest. He started out with the name and a battle cry, and developed from there. This game deserves some whimsical 50s villains and heroes. Or my Pistols/Poison corr, Deadeye sally. I wanted pistols, and her as natural, no strange energies. But.. traps again? Too many traps chars for me. Poison seemed to match RP wise, even though I was concerned at first after reading up on poison on the old forums that I might have created a true dud :(. Then I played her, in a team with 2 blasters, and after a bit of initial wrangling I was able to keep my team up and fighting very nicely, I just had to adjust what I did to whom and when. So, debuffs first on spawn, then out come the guns. Now its a very fun to play char who throws around toxins, poisons her foes and finishes them off with her six-guns.
  3. OK, I played my /poison to lvl 13. Not a team healer, but weaken and its friends debuff a group of foes down to a point where the alpha strike just tickles a bit. When the Circle of Thors crossbows only do 4/4 dmg instead of 20/20 at lvl 8 you feel the difference. Going to test this further.
  4. Back in the old days /Poison was considered flawed due to non-stacking debuffs, no self-buffs and small AOE. Is there any words about an overhaul or considered changes? Does anyone have experience playing a /poison corr?
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