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Morsabalto

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  1. I have to share a certain Tolkeininan flair of the sound of a phrase, as said by a Brit, (or at least someone with an affected Mid-Atlantic accent): Cellar Door. Hell it also sounds great in a broad JFK impression: Sellah Doah!
  2. However, going to Cim and finding an explore badge should grant you the Ouro portal anyway...
  3. Since OP doesn't want to give it a go, does anyone else have tips for squishy farming? For example: the 5th Column maps for Doms/Trollers, perhaps? Find a AE with an actual Story and one map that is just perfect to farm? etc etc. My own personal experience marks Ninja MMs as sub-optimal for solo farming. Single-target for days, if you let your pets go aggressive and keep a tight leash on their targeting. But their single-target focus in general makes the huge spawns not so much fun when they melt your pets as fast as they can spawn.
  4. I'm sad that it doesn't work for female models (I feel bad for getting Daji's hopes up), but thankful for the teeny limit.
  5. Bigger is a toon with a neat RP hook: she's a brute who has a nerdy scientist costume and her normal TALL self with torn clothes. Well, even with the height slider scaled to the max, she can still be... bigger. It just takes text editing of her costume file. I have a character of my own who is a giant robot. A friend who hangs around on SCORE told me about a neat undocumented feature of costume files: you can go beyond the limits of the scale sliders in Icon. Not much, but enough to make people go "HOW did you DO that?" Here is the text of the "Get in the Robot, Kid" costume file: { CostumeFilePrefix male Scale 35 BoneScale -1 ShoulderScale -1.669e-006 ChestScale -1 WaistScale -1 HipScale -1 LegScale 0.02 HeadScales 1, -1, 1 BrowScales 1, -1, 1 CheekScales -1, -1, -1 ChinScales 0.9994, 1, 1 CraniumScales -1, -1, -1 JawScales 1, 1, 1 NoseScales -1, -1, -1 SkinColor 255, 178, 155 NumParts 28 CostumePart "" { Geometry N_Male_Mecha_01.GEO/GEO_Hips_Armored_Mecha_01 Texture1 !X_Hips_Mecha_01 Texture2 none DisplayName P3237373182 RegionName "Lower Body" BodySetName Armored Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Geometry N_Male_Mecha_01.GEO/GEO_Chest_Armored_Mecha_01 Texture1 !X_Chest_Mecha_01 Texture2 none DisplayName P566009771 RegionName "Upper Body" BodySetName Armored Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Geometry V_Male_Head.GEO/GEO_Head_V_Asym_Robot Texture1 !X_Face_Robot_Mask Texture2 !V_Face_Goth DisplayName P687117166 RegionName Head BodySetName "Full Masks" Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Geometry N_Male_Mecha_01_Glove.GEO/GEO_Larm*_Mecha_01 Texture1 !X_Gloves_Mecha_01 Texture2 none DisplayName P3937616722 RegionName "Upper Body" BodySetName Armored Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Geometry N_Male_Cyberpunk_01.geo/GEO_Lleg*_Cyberpunk_01 Texture1 !X_Boots_Cyberpunk_01 Texture2 none DisplayName P2104750136 RegionName "Lower Body" BodySetName Armored Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Geometry N_Male_T9i24_01.GEO/GEO_Belt_T9i24_01 Texture1 !X_Belt_T9i24_01 Texture2 none DisplayName P177456852 RegionName "Upper Body" BodySetName Armored Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Geometry Crown_07 Texture1 masked_matt_01a Texture2 masked_matt_01b DisplayName P2793026233 RegionName Head BodySetName "Full Masks" Color1 103, 0, 153 Color2 103, 0, 153 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Geometry N_Male_Cyberpunk_01.geo/GEO_Eyes_Cyberpunk_04 Texture1 !X_Eye_Cyberpunk_01 Texture2 none DisplayName P2371314042 RegionName Head BodySetName "Full Masks" Color1 103, 0, 153 Color2 77, 255, 76 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Geometry N_Male_Mecha_01.GEO/GEO_Chest_Detail1_Mecha_01 Texture1 !X_ChestDetail_Mecha_01 Texture2 none DisplayName P2281134661 RegionName "Upper Body" BodySetName Armored Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Geometry V_MALE_SPADR.GEO/GEO_SpadR_Sinister_02 Texture1 !Boot_V_Sinister_01 Texture2 !Boot_V_Sinister_01_Mask DisplayName P772741860 RegionName "Upper Body" BodySetName Armored Color1 1, 255, 0 Color2 153, 0, 151 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx Costumes/Backpacks/Cyberpunk_01/Male_BackPack_Cyberpunk_01.fx Geometry N_Male_BackPack_Cyberpunk_01.geo/GEO_Back_Cyberpunk_01 Texture1 !X_Back_Cyberpunk_01 Texture2 none DisplayName P213071247 RegionName Capes BodySetName "Back Packs" Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Geometry V_MALE_NECK.GEO/GEO_Neck_Enforcer_01 Texture1 !X_Enforcer_Hair Texture2 none DisplayName P2488029243 RegionName Head BodySetName "Full Masks" Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx Auras/Male/Alpha/Alpha_Eyes_Male.fx Geometry none Texture1 none Texture2 none DisplayName P3636920680 RegionName Special BodySetName Alpha Color1 212, 140, 0 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P1848153390 RegionName Head BodySetName "Full Masks" Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P546439883 RegionName "Lower Body" BodySetName Armored Color1 103, 0, 153 Color2 1, 255, 0 Color3 103, 0, 153 Color4 1, 255, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } } The most important part is here: CostumeFilePrefix male Scale 35 BoneScale -1 ShoulderScale -1.669e-006 ChestScale -1 WaistScale -1 The maxed out height slider at Icon is "Scale 25" but the game will parse that value to 35, giving you roughly another head of height. So. You save your costume to a file at the tailor, open it in notepad and fiddle with the Scale Value, saving it as the same file name. Return to the game and load the costume file for a costume slot and voila! You have a REALLY tall character. There is one caveat: in-game chat bubbles will appear to be emanating from your character's chest. The height can also take you the other way, making a TEENY character, but I don't know the limit that the game will parse in that direction.
  6. In Help tonight, I found someone who wanted the binds for their Beast MM, Doctor Beast: so these should be copy pasted and saved as .txt: Here's the Core of the setup, taken from my ninjas binds This is the one you directly type /bindloadfile <file path>\beasts.txt beasts.txt numpad0 bind_load_file c:\covbinds\all.txt numpad1 bind_load_file c:\covbinds\wolves.txt numpad2 bind_load_file c:\covbinds\lions.txt numpad3 bind_load_file c:\covbinds\dire.txt divide bind_load_file c:\covbinds\spot.txt multiply bind_load_file c:\covbinds\rover.txt subtract bind_load_file c:\covbinds\fido.txt add bind_load_file c:\covbinds\simba.txt numpadenter bind_load_file c:\covbinds\nala.txt all.txt numpad4 petcom_all Aggressive numpad5 petcom_all Defensive numpad6 petcom_all Passive numpad7 petcom_all Attack numpad8 petcom_all Follow numpad9 petcom_all Goto lctrl+decimal petcom_all Dismiss Summon Wolves: wolves.txt numpad4 petcom_pow Wolves Aggressive numpad5 petcom_pow Wolves Defensive numpad6 petcom_pow Wolves Passive numpad7 petcom_pow Wolves Attack numpad8 petcom_pow Wolves Follow numpad9 petcom_pow Wolves Goto lctrl+decimal petcom_pow Wolves Dismiss lions.txt and dire.txt would be the same, replacing "Wolves" in the file with "Lions" and "Dire" respectively. Fido,Spot, etc, are all individual pets. Usually the tier 3 pet is already selectable by the power so no need to set up a bind just for the name: fido.txt numpad4 petcom_name Fido Aggressive numpad5 petcom_name Fido Defensive numpad6 petcom_name Fido Passive numpad7 petcom_name Fido Attack numpad8 petcom_name Fido Follow numpad9 petcom_name Fido Goto lctrl+decimal petcom_name Fido Dismiss Hope that helps!
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