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2Dfruity

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  1. I'd love to offer Crypto up as a donut vendor but I also own the name Dr. Bronner and I can't pass up making him a soap vendor. It's literally what he's made for.
  2. An invisible light source would be wonderful. Then we wouldn't have to hide spotlights in rocks and plants.
  3. Completely understandable. Your goal is to fix bugs, not make more bugs for gremlins like me to exploit. XD Most people I've seen using the glass wall bug are isolating the scrolling green computer code on Databases like I did in my photo. A mega monitor or even a small monitor with scrolling code would be a great compromise. I feel like it has a more professional look than the binary mist tech FX. Thanks for the fast reply!
  4. Would it be possible to keep a version of the glass wall without the adjusted alpha sorting? I have a cyberpunk base that takes advantage of the glitch that makes certain tech FX become invisible behind glass walls. I'd hate to lose my big Matrix wall. 😞
  5. If another player teleports you onto land you will stay in the tube and hover until you move.
  6. Your base is beautiful, that's exactly what I'm going for. Thanks! I might pm you eventually if I can't figure it out, also @2Dfruity. Is it cool if I share your base password with other people?
  7. THANK YOU! You're a saint, you just saved me so much time and effort.
  8. Unfortunately every 1 sided object I've tried does the camera glitch. I was hoping someone here might know a workaround. However I did find out inactive summoning portals have collision on both sides and don't really look like floors. If I can't figure out 100% transparent floors then portals are a nice alternative.
  9. I'm trying to make a deep pool that people can swim on the surface and see underwater ruins. Initially I put a glass floor just beneath the surface so people wouldn't fall through, but the glass floor is really opaque and hides the ruins. I noticed glass floors are only visible from one side, so I flipped a bunch of them upside down. However, walking on upside down floor tiles causes the camera to glitch and zoom in on your character's heels. Is there a way to prevent this glitch? Alternatively, is there a type of floor more transparent than the glass floor? I'm trying to put down window panes but I have to manually rotate each one 45º and that's not practical on this scale.
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